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Arcturis the Spirit BearFollow

#1 Oct 28 2009 at 2:14 PM Rating: Good
I take no responsilbility for catching him or anything... just letting other people with know where he is located at on the PTR...

safrienaer from the maniasarcania forums wrote:
I'm happy to announce that I finally found and tamed the supposed new Spirit Beast. He's a rare spawn elite named Arcturis and shares all the skills and talents with the other Spirit Beasts (which makes me sad, really :( ). As of now he doesn't have any special sound effects - he sounds just like any other bear.
He spawned in Grizzly Hills just north of Amberpine Lodge. As I've been too lazy to install TomTom on the PTR, I took a screenshot.
http://tulilintu.org/Arcturis/WoWScrnShot_102809_200602.jpg

http://tulilintu.org/Arcturis/WoWScrnShot_102809_200055.jpg
Unlike all the other Spirit Beasts, this one didn't use Pounce.
http://tulilintu.org/Arcturis/WoWScrnShot_102809_200107.jpg

http://tulilintu.org/Arcturis/WoWScrnShot_102809_200530.jpg



http://www.maniasarcania.com/forums/topic/arcturis-the-spirit-bear


Of course, like most of you, I have no available slots to put a new pet. We as hunters have the ability to have 5 pets and if we want a new one we have to ditch one that we have...

I have Skoll, Gondria, Loque'nahak, Aotona, and the Disembodied Jormungar. That is 5 pets.

Now this sucks for me for at least two reasons... I am full on pets, so no bear spirit beast unless I lose a pet, and the inability to dual-spec because I only have BM-only pets...

I won't talk about how Blizzard needs to add more stable spots or at least redesign how the slots work like having either all of the same pet family share a slot, or even 2-5 of the pet family in one slot or even letting each hunter spec have its own stable... oh wait... I just did talk about it, sorry. Smiley: sly


Edited, Oct 28th 2009 3:37pm by PentUpAnger
#2 Oct 29 2009 at 2:26 AM Rating: Default
umm my only real question is y do u need more than 5 pets
#3 Oct 29 2009 at 11:17 AM Rating: Excellent
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themushtgod wrote:
umm my only real question is y do u need more than 5 pets


Not going to say that I condone the argument for more stable slots... but to answer this question.

It's for novelty players. Kind of like the person in your guild pushing to get every achievement available. There are currently 3 Spirit Beasts: Loque, Gondria, Skoll. The bear would make it 4, meaning he would have to give up one of his other "unique" pets to collect the spirit beasts. Other hunters might also groan about the "limited" stable slots because they can't have a PvP, Raid PvE, Solo Pet and the Spirit Beast collection.

I'm not going to complain. I had wanted more slots back in BC because I did raid, PvP, and solo grind. I was also speccing to solo instances. The number of pet stables didn't allow me that option.

But yes, to answer you mush, it's pretty much just a "collection" argument.
#4 Oct 29 2009 at 11:40 AM Rating: Good
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More Stable slots allows for Hunters to go out and tame all of the rare elite tameable mobs Blizzard puts out there for us. I would argue about the fact that putting more slots in there isn't game breaking at all, it's not like having unlimited stable slots is going to somehow unbalance or overpower Hunters in PvE or PvP.... mostly because 90% of the slots are going to be "look at me" pets and you'll really only have 3-4 real usable pets which is already attainable.

So in closing, if Blizzard intentionally puts rare elite/ non-elite tameable pets out there for us to tame, why don't they give us enough slots to tame them all?
#5 Jun 12 2010 at 12:08 PM Rating: Default
ive been camping this guy for 25 hours 20 of that being straight camp and still no spawn.
#6 Jun 13 2010 at 2:23 AM Rating: Good
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If I recollect, in Cata the plan is to let hunters have a stable and a barn. With the stable being close pets and the barn far ones and to change the stable you have to go barn.

Or something like that.
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#7 Jun 13 2010 at 6:55 PM Rating: Good
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Horsemouth wrote:
If I recollect, in Cata the plan is to let hunters have a stable and a barn. With the stable being close pets and the barn far ones and to change the stable you have to go barn.

Or something like that.


World of Warcraft, now also with MyFarm.
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#8 Jun 15 2010 at 5:00 PM Rating: Good
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Patch 4.0 announcement:

By connecting your account to a RealID, you will be able to access farmville in World of Warcraft.

And that's where I shoot myself. ;)
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#9 Jun 30 2010 at 7:35 AM Rating: Decent
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I found and tamed him, and it's just an amazing looking pet. No luck with Loque yet, though.

I guess we'll be seeing a couple more spirit beasts, maybe a dino or croc. I'll definitely have a spirit plainstrider if there will ever be such a thing!

The spirit beasts certainly aren't something you'd want to do progressive raiding with, but it sure is a nice pet to look at while doing your daily heroic, weekly raid, or other things you quickly get tired of.
#10 Jul 29 2010 at 9:09 AM Rating: Default
Source: http://www.mmo-champion.com/

SKIP TO THE BOLDED UNDERLINED AND ITALISIZED WRITING

Quote:
With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

New Hunter Abilities

Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.

Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.

Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).

Resource Mechanic Change

Here we come to the meat of the upcoming hunter changes.

* Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues' Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:
o Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
o Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
o Aimed Shot/Multi-Shot: 60 Focus.
o Concussive Shot/Tranquilizing Shot: 35 Focus.
o Rapid Fire/Master’s Call/Disengage: 30 Focus.


Changes to Abilities and Mechanics

In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we’re going for with each spec.

* A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.
* Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.


* Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:
o Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
o Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Rampage).
o Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).


* Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.
* Viper Sting will now restore 9 Focus every 3 seconds.
* We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.



New Talents and Talent Changes

* Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.
* Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
* Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.
* Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.
* Thrill of the Hunt grants Focus when you land a critical strike.
* Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.



Mastery Passive Talent Tree Bonuses

Beast Mastery

* Ranged Damage
* Haste
* Pet Damage


Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.

Marksmanship

* Ranged Damage
* Armor Penetration
* Double Shot


Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.

Survival

* Ranged Damage
* Ranged Critical Damage
* Elemental Damage


Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow.

We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these planned changes as well as others continue to develop in response to feedback and testing.
#11 Jul 29 2010 at 5:26 PM Rating: Good
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So many of those things are already wrong.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#12 Jul 29 2010 at 9:57 PM Rating: Good
The only Spirit Beast I care about is Loque'nahak. . .
my DK needs to kill him >< (they should remove him from the achievement) for Frostbitten.
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#13 Aug 14 2010 at 9:01 PM Rating: Default
1050pm on Kargath server I tamed him...
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