His Excellency Aethien wrote:
I haven't got a @#%^ing clue what you're talking about.
I think I've got all the expansions though.
Well, I think it's Civ IV anyway. From memory (think sieve), when you complete the Oracle you get to choose a tech, but it has to be one that you are working on or one you have all the pre-requisites for. So, the idea is to research all the pre-reqs for Code of Laws (? I think?), so that when you complete the Oracle you can choose it, which lets you turn on Bureaucracy, which gives you so much cash you can pretty much turn research up to 90% and still have cash coming in. You may need to spam Cottages for that, don't remember.
But, anyway, it's not Civ III, it's Civ IV, which you should definitely try if you get the chance because there are so many different gambits you can play. For instance, play as Incas and just do a Quechas rush. Inca Civ is aggressive and financial (bonuses you get in Civ IV) so this works well, and you get them early on. You can easily take one, sometimes two civs out of the picture depending on the level you are playing at. Or go for a religion grab, where you make sure you research all the religions first so you can build their . . . forgot what they're called now but they bring in 1 gold from every city on the map, not just yours, that are the same religion. If you grab the first three and start sending out missionaries to whoever you meet, those leaders will convert pretty quick. Just make sure you get the religions.
Check out the Civfanatics site.
Oh yeah, in Civ IV, Toranaga = OP. Mid-game Samurai rush is awesome BONZAAAAIIIIIIIIII!!!!!!!!!!!
Anyway, like I said, great game. And it's different every time you play a different leader.
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.