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#11852 Dec 05 2011 at 6:36 AM Rating: Excellent
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idiggory, King of Bards wrote:
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Especially the games. One thing that never made sense to me was how lightsabers had to be treated in games, or else they would completely break mechanics. Lightsabers can cut through almost anything, right? Barring examples such as another lightsaber or "certain materials", like unobtanium, the rare mineral pulled from the far reaches of the author's ***. Well, how do you apply that to a video game? All lightsabers are roughly equal in "damage" inflicted, in that they will all burn through whomever they are used against like a blowtorch through jello. How do you make it so that some lightsaber you get at a higher level is any better than the one you started out with? I cuts the same, doesn't it?


This is not even remotely limited to Star Wars, though. Establishing materials that are resistant to lightsabers and blasters makes complete sense for a lore base in which those are the primary weapon systems.

In fantasy games, for years, I have watched as I hacked at animals with weapons larger than them. There's only so many times you can hit a wolf, rarab, etc. before it becomes absurd that it isn't dead.

My "suspend disbelief" skills have become quite honed.

In my younger and nerdier days when I played PnP RPGs a lot, I remember reading about hit points, and what they might actually represent. The idea was, no matter how many HP your level 20 raging barbarian has, a well-placed non-magical dagger can kill him dead. That's a weapon capable of doing 4 damage, 8 on a critical hit. One idea was that hit points aren't so much your characters physical toughness as they are hours upon hours of training in turning what would have been a heavy hit into a glancing blow, or a glancing blow into a near miss. Eventually, your character becomes fatigued, and the next blow lands and does actual real damage. And after one or two more, you're dead.
#11853 Dec 05 2011 at 7:34 AM Rating: Good
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#11854 Dec 05 2011 at 11:52 AM Rating: Good
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AstarintheDruid wrote:
idiggory, King of Bards wrote:
Quote:

Especially the games. One thing that never made sense to me was how lightsabers had to be treated in games, or else they would completely break mechanics. Lightsabers can cut through almost anything, right? Barring examples such as another lightsaber or "certain materials", like unobtanium, the rare mineral pulled from the far reaches of the author's ***. Well, how do you apply that to a video game? All lightsabers are roughly equal in "damage" inflicted, in that they will all burn through whomever they are used against like a blowtorch through jello. How do you make it so that some lightsaber you get at a higher level is any better than the one you started out with? I cuts the same, doesn't it?


This is not even remotely limited to Star Wars, though. Establishing materials that are resistant to lightsabers and blasters makes complete sense for a lore base in which those are the primary weapon systems.

In fantasy games, for years, I have watched as I hacked at animals with weapons larger than them. There's only so many times you can hit a wolf, rarab, etc. before it becomes absurd that it isn't dead.

My "suspend disbelief" skills have become quite honed.

In my younger and nerdier days when I played PnP RPGs a lot, I remember reading about hit points, and what they might actually represent. The idea was, no matter how many HP your level 20 raging barbarian has, a well-placed non-magical dagger can kill him dead. That's a weapon capable of doing 4 damage, 8 on a critical hit. One idea was that hit points aren't so much your characters physical toughness as they are hours upon hours of training in turning what would have been a heavy hit into a glancing blow, or a glancing blow into a near miss. Eventually, your character becomes fatigued, and the next blow lands and does actual real damage. And after one or two more, you're dead.


But that's building all the stats and happenings that are now seperate in games. Parry, dodge, blocks, misses, etc. all have their own stats, and generally their own animations in a game. It just doesn't make sense for me to get hit by a sword 46 times before I die. Especially when 12 of them were "critical" hits.

Gaming just pretty much requires you to accept that, for it to be FUN, you need to suspend that disbelief. Creating armor and portable shield generators to help you deal with light sabers and blaster bolts helps you do that.

And, frankly, Star Wars is in a MUCH better position than the fantasy genre here. The armor excuse in fantasy genres stops working when you get to cloth wearers--I have no reason to believe my linen robe can stop a sword. But, when discussing a technologically advanced setting, synthetic fibers COULD realistically be highly resistant and remain light. Especially if you think about them as being able to absorb the energy from blaster bolts or something. It's less obvious when it comes to blunt/bladed weapons, but it's still easier to imagine some kind of really durable fiber that mitigates impacts/resists being severed.

And that's not even relying on unobtanium. We already have fabrics (or at least synthetic thread-like objects) that are extraordinarily resilient. They just happen to come with extraordinary price tags.
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#11855 Dec 05 2011 at 12:38 PM Rating: Excellent
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idiggory, King of Bards wrote:
AstarintheDruid wrote:
In my younger and nerdier days when I played PnP RPGs a lot, I remember reading about hit points, and what they might actually represent. The idea was, no matter how many HP your level 20 raging barbarian has, a well-placed non-magical dagger can kill him dead. That's a weapon capable of doing 4 damage, 8 on a critical hit. One idea was that hit points aren't so much your characters physical toughness as they are hours upon hours of training in turning what would have been a heavy hit into a glancing blow, or a glancing blow into a near miss. Eventually, your character becomes fatigued, and the next blow lands and does actual real damage. And after one or two more, you're dead.


But that's building all the stats and happenings that are now seperate in games. Parry, dodge, blocks, misses, etc. all have their own stats, and generally their own animations in a game. It just doesn't make sense for me to get hit by a sword 46 times before I die. Especially when 12 of them were "critical" hits.


Parrying, dodging, blocking with a shield were all part of Armor Class for as long as I played PnP, along with armor. Blows negated by a dodge, parry, or block are things your character avoided without expending a lot of effort. Blows negated by armor just didn't have the force behind them to be meaningful.

idiggory, King of Bards wrote:
Gaming just pretty much requires you to accept that, for it to be FUN, you need to suspend that disbelief. Creating armor and portable shield generators to help you deal with light sabers and blaster bolts helps you do that.

And, frankly, Star Wars is in a MUCH better position than the fantasy genre here. The armor excuse in fantasy genres stops working when you get to cloth wearers--I have no reason to believe my linen robe can stop a sword. But, when discussing a technologically advanced setting, synthetic fibers COULD realistically be highly resistant and remain light. Especially if you think about them as being able to absorb the energy from blaster bolts or something. It's less obvious when it comes to blunt/bladed weapons, but it's still easier to imagine some kind of really durable fiber that mitigates impacts/resists being severed.

And that's not even relying on unobtanium. We already have fabrics (or at least synthetic thread-like objects) that are extraordinarily resilient. They just happen to come with extraordinary price tags.

That's comparing apples to oranges, though. A linen robe is a linen robe, but if you want to compare the higher synthetics to something from fantasy, you would have to use some semi-magical cloth with it's own special properties.

As far as the SW universe being converted to games goes, they threw a lot out the window when they added non-force-using healers. Bacta takes a long time to work, certainly minutes or hours instead of seconds, and it's the same with any kind of medical probe. If hit point damage really reflects cuts, scrapes, bruises and broken bones, then the only healer in-game could be a Jedi Sage (and the Sith equivalent). The wide-spread existence of magic lets all that just "work", without any kind of explanation (beyond "it's magic").

Besides, if you really want to split hairs, anything with any kind of Faster-than-light travel (Star Wars, Star Trek, etc) is more science fantasy than science fiction. It's about as plausible as anything else in the fantasy genre, but you replace "magic" as an explanation with "pseudo-science".
#11856 Dec 05 2011 at 12:51 PM Rating: Good
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I like this thread more when it's about boobs, beer, sex or spiders.
#11857 Dec 05 2011 at 12:58 PM Rating: Good
Mazra wrote:
HORSE! Smiley: mad


Smiley: laugh
#11858 Dec 05 2011 at 2:24 PM Rating: Good
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idiggory, King of Bards wrote:
This is not even remotely limited to Star Wars, though. Establishing materials that are resistant to lightsabers and blasters makes complete sense for a lore base in which those are the primary weapon systems.

In fantasy games, for years, I have watched as I hacked at animals with weapons larger than them. There's only so many times you can hit a wolf, rarab, etc. before it becomes absurd that it isn't dead.

My "suspend disbelief" skills have become quite honed.


I know fantasy games are absolutely no better at this than Star Wars, or sci-fi as a whole. Does it make sense that that raid boss is being blasted with fireballs, his knees are being hacked at by daggers, his mind is being assaulted by shadow magic, etc. but he continues on fighting like normal until the instant his hp hits 0? No. There's a trope for that, by the way.

That's pretty much games as a whole. Not just fantasy or Star Wars or shooters or any specific genre. It's a mechanic that we have all come to live with.

What gets me about Star Wars is that in the movies, the Jedi and the Sith, i.e. the Force users in general, are so much better than the average trooper. If you went at a Jedi with a blaster, chances are you would end up as chunky salsa. Part of that was because the storm troopers apparently blacked out the inside of their helmets and were trying to shoot targets they couldn't see or something, but even ignoring that, an army of them likely wouldn't have been able to stand up against a single well-trained Jedi.

My issue is that the Jedi and the Sith are portrayed as so much more vastly powerful than anyone else that it just doesn't translate well to an MMO.

Let's imagine they made a Harry Potter MMO. The available classes were a wizard, a muggle, and oh I don't know, a centaur. Centaurs got archery related skills, muggles got guns and stuff, but were pretty much powerless against wizards as in the books, and wizards got a huge array of spells, including the killing curse. Obviously, that would be horribly imbalanced and they would never do that in a real MMO, because everyone would just play as a wizard, right? Well, it's the same thing with Star Wars. If it were like it were in the movies, then Jedi and Sith would be vastly overpowered and would be the one everyone plays. The fact that it's not is because they had to change a lot to make it work, and that huge amount of changing makes it so different from the movies that I just have a hard time working with it.

Mazra wrote:
IDrownFish wrote:
One thing that never made sense to me was how lightsabers had to be treated in games, or else they would completely break mechanics. Lightsabers can cut through almost anything, right? Barring examples such as another lightsaber or "certain materials", like unobtanium, the rare mineral pulled from the far reaches of the author's ***. Well, how do you apply that to a video game? All lightsabers are roughly equal in "damage" inflicted, in that they will all burn through whomever they are used against like a blowtorch through jello. How do you make it so that some lightsaber you get at a higher level is any better than the one you started out with? I cuts the same, doesn't it?


You can apply this to fantasy games as well. Why does a level 85 bow do more damage than a level 10 bow? Both shoot arrows and taking an arrow to the face would kill, or seriously wound, you regardless of the bow used. Same with swords. Doesn't matter if you're using a level 10 sword or a level 85 sword, both should, realistically, do the same amount of damage if you hit someone in the face with it.

Basically, you should only have to hit someone once or twice with a sword to kill them. Maybe three or four times with a blunt weapon. One shot from a gun should bring most targets to their knees. A critical hit/shot should one-shot the target.

[quote=Mazra]Sure, it sucks that hitting someone with a lightsaber doesn't slice them in half like it "normally" would (lul, focused light beam that ends in mid-air), but that's how most games work these days. Even shooters use health bars, although a lot of them have gone over to the "screen turns bloody for 20 seconds as the player super-heals" mechanic. Technically, barely missing someone with a Barrett M95 in a shooter should still get you a kill. You don't have to shoot someone in the face with a .50 cal high-powered rifle to kill them. Just hit in the near vicinity of their body and they'll get torn to pieces.

That's not how games work, though. That's why they're games.


I know that, as elaborated earlier in this post. I guess it's not the hit points, or the Force points, or the fact that lightsabers aren't insta-kill for me that bugs me. Those are all necessary game mechanics. What bugs me is that they have to change so much from the movies just to make it work, and to me it's just not the same Star Wars any more.

I liked Star Wars for its basic, archetypal plot. Sure, it was cool seeing the epic fights, the music by John Williams made my ears ******, etc. But the basic reason I liked Star Wars was because it was a good story at heart, about a boy being one of the last of the Jedi, and he's the only one that can save the galaxy from the Sith. In an MMO, that doesn't translate. And while Bioware has some excellent stories involved (I mean, it's freaking Bioware) it's not Star Wars, and I feel like an MMO is just them trying to prolong the value of the name more than it should. One of the things that bugs me the most is carrying on a franchise long after it should have died, keeping it on life support to try and squeeze out every last dollar. And I feel like that's what this MMO is. They're making new stories to keep it going, making an excellent MMO, but it's not the same Star Wars as the movies.
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#11859 Dec 05 2011 at 2:28 PM Rating: Good
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His Excellency Aethien wrote:
I like this thread more when it's about boobs, beer, sex or spiders.


Agreed. Can we just go back to scaring the **** out of Maz and Digg again?
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#11860 Dec 05 2011 at 2:38 PM Rating: Good
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No. Smiley: frown
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#11861 Dec 05 2011 at 2:43 PM Rating: Good
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Nah, that's just mean.

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#11862 Dec 05 2011 at 2:50 PM Rating: Good
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WARNING: Terrible, awful, horrifying spider here Smiley: dnp
#11863 Dec 05 2011 at 3:00 PM Rating: Good
His Excellency Aethien wrote:
WARNING: Terrible, awful, horrifying spider here Smiley: dnp


See, now you're just ******* with them. Smiley: tongue
#11864 Dec 05 2011 at 3:01 PM Rating: Good
And Fish, don't think I didn't see what you did there. Trying to trap us in tvtropes.

I CAUGHT YOU.
#11865 Dec 05 2011 at 3:01 PM Rating: Excellent
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His Excellency Aethien wrote:
WARNING: Terrible, awful, horrifying spider here Smiley: dnp


That's scary.

Post more!
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#11866 Dec 05 2011 at 3:11 PM Rating: Good
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That picture isn't scary, but we used to pit those to fight against each other while I was in the desert so I'm used to seeing them.
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#11867 Dec 05 2011 at 3:13 PM Rating: Good
Smiley: lol
#11868 Dec 05 2011 at 3:22 PM Rating: Good
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Overlord Norellicus wrote:
And Fish, don't think I didn't see what you did there. Trying to trap us in tvtropes.

I CAUGHT YOU.


Curses! Foiled again.

lolgaxe wrote:
That picture isn't scary, but we used to pit those to fight against each other while I was in the desert so I'm used to seeing them.


That must have been... terrifying, seeing two things like that go at each other.
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#11869 Dec 05 2011 at 3:29 PM Rating: Good
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And a spider pic just for diglett. Only for him. Smiley: dnp



Do you dare to click that link Diglett?
#11870 Dec 05 2011 at 3:36 PM Rating: Good
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lolgaxe wrote:
That picture isn't scary, but we used to pit those to fight against each other while I was in the desert so I'm used to seeing them.


Aha! I clicked the link and was pleased to see that my detective skills were right.

You see, you mentioned pitting the spiders against each other in the desert and since I suspected Aeth would link something big and nasty, your post had me thinking it might have been camel spiders.

Camel spiders aren't spiders, though. Not true spiders. They're from a different species of arachnids, like scorpions (they're actually called wind scorpions). Smiley: schooled

So, believing the link would lead to camel spiders, I dared click it.

Digg, it's boobies.

Camel spiders are still nasty, though, but they're not "I'mma sh*t myself and fall off my chair" nasty.

Edit: The second link is not relevant to my interests, though.

Edited, Dec 5th 2011 10:37pm by Mazra
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#11871 Dec 05 2011 at 3:37 PM Rating: Good
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Mazra wrote:
Camel spiders are still nasty, though, but they're not "I'mma sh*t myself and fall off my chair" nasty.
Then you've never had one crawl out of your boots in the morning.
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#11872 Dec 05 2011 at 3:39 PM Rating: Good
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So Mazra.
Whatcha gonna do when I link to a spider pic next time?
#11873 Dec 05 2011 at 4:04 PM Rating: Good
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Smiley: dnp


*********
#11874 Dec 05 2011 at 4:33 PM Rating: Good
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Thar be spider on her hand. Gave me a bit of a shiver, but nothing too bad.

Speaking of spiders, though, I was helping my buddy with a nature/science class today. They were going to look at some stuffed birds, so I helped find them while he handled the class. I had to find a... titmouse (what kind of name is that for a bird, seriously?), but the damn thing is so small, I couldn't see if it was a black or blue one. Stuck my entire face into the cabinet to get a better look and only then realized that the cabinet also held stuffed tarantulas of various sizes.

I came this close to losing it in front of 20 kids.
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#11875 Dec 05 2011 at 4:49 PM Rating: Good
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lolgaxe wrote:
Mazra wrote:
Camel spiders are still nasty, though, but they're not "I'mma sh*t myself and fall off my chair" nasty.
Then you've never had one crawl out of your boots in the morning.


I'd Smiley: chug.

But the bottle would be a gun. :P

Also, @IDrownFish, it's easier to deal with the force/non-force disparity if you really focus in on the fact that the movies only ever show you the STRONGEST of the Jedi against standard troopers. The game really goes out of its way to establish that not all Jedi are equal--not by a long shot. They even flat out tell you that there are Jedi who have such terrible martial abilities that they aren't fit for combat in any capacity. Plus, not every jedi trains in a lightsaber styles conducive to deflecting blaster bolts, for instance.

Now add in the fact that Troopers/Smugglers/Bounty Hunters/Imperial Agents are all established as all being extremely skilled, vaguely grizzled operatives already. The Trooper begins as a new recruit for an elite group called the Havoc Squad--there's still room to grow, but you are much more skilled than your typical soldier. Your jedi characters, on the other hand, start as padawans/apprentices. You're much more skilled/strong in the force than most other padawans, but you aren't even a Jedi yet, and shouldn't expect to win against one in a fight. PLENTY of room to grow.

In the end, sure--a single average Jedi would probably beat the most skilled troopers when they are both at their peak. Fortunately, the non-force classes start way closer to their peaks than the force users do.

It ends up being unsurprising that the jedi/troopers are about equally effective. Your jedi isn't a Skywalker, or Galen Malek, or even a master. And your peers are hugely skilled tacticians and operatives using the most advanced technologies.
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#11876 Dec 05 2011 at 5:30 PM Rating: Good
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I liked Jedis in Star Wars Galaxies before the patches. Back when they were alpha classes that suffered from perma-death and in-game bounties. A single Jedi Master could wipe out an entire Imperial base on his or her own, not to mention the dozen players trying their luck everywhere they went.

But becoming a Jedi Master took months, even years, and dying sucked... hard. Like, you spent years getting here and now you have to start over, luls, hard.
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