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Revised Judgement System
Judgements
Judgement has been replaced with three seperate Judgement spells that places a Debuff on the target regardless of the seal being used. Melee Swings still refresh Judgments Debuffs. There is only one Rank of each judgement and they will scale with the paladin's Attack and Spell Power.
* Judgement of Light: (Available at level 4) Each Melee attack on the target has a chance to restore Health to the Attacker.
* Judgement of Wisdom: (Available at level 12) Each attack or spell on the target has a chance to restore mana to the Attacker.
* Judgement of Justice: (Available at level 28) Unleashes the energy of a Seal spell to judge an enemy for 20 sec, preventing them from fleeing and limiting their movement speed.
Judging a target will no longer consume the seal. Every time you cast a judgement holy damage will be inflicted based off the seal currently being used.
Seals
All Seals will only have one rank and will scale based on the paladin's Spell and Attack power. All seals now last 2 minutes before fading.
* Seal of Righteousness
* Seal of Light
* Seal of Wisdom
* Seal of Justice
* Seal of Command
* Seal of Vengeance(A)/Seal of Corruption(H)
* Seal of Blood(H)/Seal of the Martyr(A)
Seal of Blood/Martyr will scale based on weapon damage. (Indirectly scales from Attack power)
All seals do some base level of damage when Judged.
* This includes Seal of Justice, Seal of Wisdom, Seal of Light, and Seal of Vengeance/Corruption ( even when the target has no stack of Debuffs).
* The same Seals that do damage in live when judged (Seal of Righteousness and Seal of Command) still do more damage than Seal of Justice, Seal of Wisdom, Seal of Light in the beta.
Example Scenarios
Example 1:
The Paladin runs up to mob and starts attacking with melee weapon.
All 3 Judgement spells are greyed out and unable to be cast.
The Paladin cast Seal of Light.
Seal of Light buff is now active on the Paladin & ALL THREE JUDGEMENTS (Light/Wisdom/Justice) are now available to be cast.
The Paladin chooses to cast Judgement of WISDOM - three things happen:
1) Seal of LIGHT stays active on the Paladin.
2) Judgement of WISDOM DEBUFF is put on the mob.
3) Mob takes base Holy damage from Judgement spell.
End result: Paladin has Seal of Light's health-regen-on-attack buff, and the mob has Judgement of Wisdom's mana-regen-on-attack Debuff. (Meaning the Paladin is receiving both health and mana back on attack.)
Example 2:
The Paladin runs up to mob and starts attacking with melee weapon.
All 3 Judgement spells are greyed out and unable to be cast.
The Paladin cast Seal of Vengeance/Corruption.
Seal of Vengeance/Corruption buff is now active on the Paladin & ALL THREE JUDGEMENTS (Light/Wisdom/Justice) are now available to be cast.
STACKING SoV/C DEBUFF is placed on the mob next swing doing holy damage over time.
The Paladin chooses to cast Judgement of WISDOM - three things happen:
1) Seal of Vengeance/Corruption stays active on the Paladin.
2) Judgement of WISDOM DEBUFF is put on the mob IN ADDITION TO THE STACKING SoV/C DEBUFF.
3) Mob takes Holy damage from Judgement spell, which is INCREASED by the Seal having an "on Judgement" damage modifier.
End result: The mob now has Seal of Vengeance/Corruption's stacking Holy DoT AND Judgement of Wisdom's mana-regen-on-attack Debuff. (This is NOT a bug as the Seals and Judgements are now separate spells and have their own Debuffs.)
Note: Seal of Vengeance/Corruption are now 100% proc on swing, not "chance on swing".
Judgements
Judgement has been replaced with three seperate Judgement spells that places a Debuff on the target regardless of the seal being used. Melee Swings still refresh Judgments Debuffs. There is only one Rank of each judgement and they will scale with the paladin's Attack and Spell Power.
* Judgement of Light: (Available at level 4) Each Melee attack on the target has a chance to restore Health to the Attacker.
* Judgement of Wisdom: (Available at level 12) Each attack or spell on the target has a chance to restore mana to the Attacker.
* Judgement of Justice: (Available at level 28) Unleashes the energy of a Seal spell to judge an enemy for 20 sec, preventing them from fleeing and limiting their movement speed.
Judging a target will no longer consume the seal. Every time you cast a judgement holy damage will be inflicted based off the seal currently being used.
Seals
All Seals will only have one rank and will scale based on the paladin's Spell and Attack power. All seals now last 2 minutes before fading.
* Seal of Righteousness
* Seal of Light
* Seal of Wisdom
* Seal of Justice
* Seal of Command
* Seal of Vengeance(A)/Seal of Corruption(H)
* Seal of Blood(H)/Seal of the Martyr(A)
Seal of Blood/Martyr will scale based on weapon damage. (Indirectly scales from Attack power)
All seals do some base level of damage when Judged.
* This includes Seal of Justice, Seal of Wisdom, Seal of Light, and Seal of Vengeance/Corruption ( even when the target has no stack of Debuffs).
* The same Seals that do damage in live when judged (Seal of Righteousness and Seal of Command) still do more damage than Seal of Justice, Seal of Wisdom, Seal of Light in the beta.
Example Scenarios
Example 1:
The Paladin runs up to mob and starts attacking with melee weapon.
All 3 Judgement spells are greyed out and unable to be cast.
The Paladin cast Seal of Light.
Seal of Light buff is now active on the Paladin & ALL THREE JUDGEMENTS (Light/Wisdom/Justice) are now available to be cast.
The Paladin chooses to cast Judgement of WISDOM - three things happen:
1) Seal of LIGHT stays active on the Paladin.
2) Judgement of WISDOM DEBUFF is put on the mob.
3) Mob takes base Holy damage from Judgement spell.
End result: Paladin has Seal of Light's health-regen-on-attack buff, and the mob has Judgement of Wisdom's mana-regen-on-attack Debuff. (Meaning the Paladin is receiving both health and mana back on attack.)
Example 2:
The Paladin runs up to mob and starts attacking with melee weapon.
All 3 Judgement spells are greyed out and unable to be cast.
The Paladin cast Seal of Vengeance/Corruption.
Seal of Vengeance/Corruption buff is now active on the Paladin & ALL THREE JUDGEMENTS (Light/Wisdom/Justice) are now available to be cast.
STACKING SoV/C DEBUFF is placed on the mob next swing doing holy damage over time.
The Paladin chooses to cast Judgement of WISDOM - three things happen:
1) Seal of Vengeance/Corruption stays active on the Paladin.
2) Judgement of WISDOM DEBUFF is put on the mob IN ADDITION TO THE STACKING SoV/C DEBUFF.
3) Mob takes Holy damage from Judgement spell, which is INCREASED by the Seal having an "on Judgement" damage modifier.
End result: The mob now has Seal of Vengeance/Corruption's stacking Holy DoT AND Judgement of Wisdom's mana-regen-on-attack Debuff. (This is NOT a bug as the Seals and Judgements are now separate spells and have their own Debuffs.)
Note: Seal of Vengeance/Corruption are now 100% proc on swing, not "chance on swing".
Edited, Aug 10th 2008 4:04pm by Agest
Edited, Aug 10th 2008 4:21pm by Agest