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Cobra Reflexes - Ideas and pet choices (please resopnd)Follow

#1 May 22 2007 at 7:46 PM Rating: Decent
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Before the patch, King B was one of the most coveted pets in the game to his "standard" Cobra Reflexes. My question is:

Since we now have the option to teach any pet CR, which pet looks like it will get the biggest offensive return in DPS, or has moved up the food chain in worth due to increased attack speed.

I'd love to hear your thoughts and ideas.
#2 May 22 2007 at 8:30 PM Rating: Decent
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3,043 posts
The increase will be the exact same for all pets.
#3 May 23 2007 at 12:57 AM Rating: Decent
Higher DPS pets will get a bigger increase as it's a percentage based increase.
#4 May 23 2007 at 3:54 AM Rating: Decent
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Kelnoen, Eater of Souls wrote:
Higher DPS pets will get a bigger increase as it's a percentage based increase.


Not at all.

Let's take a wolf (100%), a scorpid (94%), and a cat (110%), and assumed base damage of 100

Wolf pre CR:
Speed 2.0
Damage 100
DPS 50

Wolf post CR:
Speed 1.4 (30% speed increase)
Damage 87.5 (12.5% Damage decrease)
DPS 62.5 (25% DPS increase)

Scorpid pre CR:
Speed 2.0
Damage 94
DPS 47

Scorpid post CR:
Speed 1.4 (30% increase)
Damage 82.85 (12.5% Decrease)
DPS 58.75 (25% increase)

Cat pre CR:
Speed 2.0
Damage 110
DPS 55

Cat post CR:
Speed 1.4 (30% increase)
Damage 96.25 (12.5% decrease)
DPS 68.75 (25% increase)

So, as you can see, regardless of what the original numbers were, Cobra Reflexes gives a 25% base dps increase. This is because it's percentage based.
#5 May 23 2007 at 4:23 AM Rating: Decent
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Hrmm.. Those numbers were assuming skribs' numbers of -12.5% damage and +30% speed. However, I finally got to spec Karil for it.

Karil pre CR:
Speed 1.67
Damage 216-253 234.5
DPS 140.9

Karil post CR:
Speed 1.28 (23.35% increase)
Damage 183-220 191.5 (18.34% decrease)
DPS 157.2 (11.57% increase)
#6 May 23 2007 at 5:33 AM Rating: Default
I have been re-Leveling my Humar the Pridelord for about a week since I heard about the CR ability for all pets. I tested it last night, unfortunately Im at work and dont have the actual numbers, but I do remember the jist. Your pet base damage will go down noticablly. This means that the max crits and the overall hit per hit damage will go down. But, take solice in the fact that DPS goes up tremendously. Last night on my 51 Humar it went up from 72.1 to 79.9. So overtime your pet will do more damage.
#7 May 23 2007 at 7:17 AM Rating: Decent
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1,222 posts
I am BM spec at the moment. I have Serpent Swiftness to 5/5, and with the additon of CR, I am just wondering how high I can get my DPS. I charmed an owl last night for the purpose of testing him against King Bangalash's numbers, so if anyone has already parsed an Owl on CR and SS, Id love to see your results.
#8 May 23 2007 at 7:37 AM Rating: Decent
Sayis wrote:
Kelnoen, Eater of Souls wrote:
Higher DPS pets will get a bigger increase as it's a percentage based increase.


Not at all.



I should have been clearer.

Wolf
Before CR dps 50
After CR dps 62.6
Difference is 25% = 12.6dps

Cat
Before CR dps 55
After CR dps 68.75
Difference is 25% but 12.75 dps

DPS increase is greater (when measured per second) for a higher dps pet in the same way it will increase damage more for a higher level pet.
#9 May 23 2007 at 7:56 AM Rating: Decent
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356 posts
Sayis, the way speed changes work, is that the attack speed is DIVIDED by 1 + the % increase / 100.

So if you have a 2.4s attack speed bow, and take Serpent's Swiftness for a 20% boost, your attack speed is divided by 1.2 and becomes 2.0s.

I saw my windserpent DPS go from 144.something to 160. That was pretty nice. About an 11% increase.

Kill Command damage goes down, but I think it's definitely worth it!
#10 May 23 2007 at 8:46 AM Rating: Decent
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3,043 posts
seroster wrote:
Sayis, the way speed changes work, is that the attack speed is DIVIDED by 1 + the % increase / 100.

So if you have a 2.4s attack speed bow, and take Serpent's Swiftness for a 20% boost, your attack speed is divided by 1.2 and becomes 2.0s.



Ah, that does it. Thanks.

I was looking at it as 30% less delay, so I multiplied by 0.7. 70% of 2 being 1.4...

(btw, you don't actually divide percents by 100... by definition 100% is 1.0... it's just a difference of writing in percentage or decimal form)

Still, it looks like most pets are getting an ~11% increase so far.
#11 May 23 2007 at 10:23 AM Rating: Decent
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First off, assuming a 2.0 attack speed, CR would increase your attack speed to 1.54, not 1.4 (2 / 1.3 = 1.53846...or 1.54). Also, you may notice small variations in your pets overall damage %, due to rounding. My pet's differences were between 11 and 14% for the on-hit damage (small numbers give a bigger error), and 12.5% seemed to be a good number. Petopia actually puts this at 14%, but again this is with a small sample so large error. Let's use petopia's for now, it's easier.

So, we can assume that 0.86 * 1.3 (the damage increase * speed increase) would give us 11.8% DPS increase. Petopia puts it at a 12.5% DPS increase...so 1.125 / 1.3 = 0.87, or 13% decrease in damage. Conclusion: The damage is decreased by 12.5-14%, the DPS is increased by 11.8-13.75% (based on petopia's and my tests). So we'll assume the 13% damage / 12.5% DPS model, as it's in the middle.
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#12 May 24 2007 at 10:26 AM Rating: Decent
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2,388 posts
Math, yuck, I put it on my Avian Warhawk and am loving it, the DPS boost is incredible, especially in instances, it's usually that last sliver of DPS needed before the boss kills all of you.

Also, KC now off GC!! Love it, I get a crit, I hit the button, making my pet do more damage, without interfering with my normal shot rotation/damage output.
#13 May 24 2007 at 10:20 PM Rating: Excellent
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6,678 posts
Quote:
Ah, that does it. Thanks.

I was looking at it as 30% less delay, so I multiplied by 0.7.


/bonk

My sig at the OBoards is something to the effect of...

Work = rate * time. So if I do the same work, but increase by rate by 100%, I go TWICE as fast, and take HALF the time, not zero.
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#14 May 25 2007 at 4:08 AM Rating: Decent
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3,043 posts
Azuarc wrote:

/bonk

My sig at the OBoards is something to the effect of...

Work = rate * time. So if I do the same work, but increase by rate by 100%, I go TWICE as fast, and take HALF the time, not zero.


Yes, yes, I figured out how stupid I was as soon as seroster showed the proper formula. I suck at math, but I'm pretty quick with logic... sometimes :P
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