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How can u be better at mutilate?Follow

#1 Apr 30 2007 at 5:59 PM Rating: Default
Well my friend went mutilate at level 66 and he bought some nice blue daggers low dmg and 1,30 speed each. and 53-65 damage. Well i think his gear sucks but is there something u need to have to become better i got him a ncie build and his mutilate crits are very very low i get 1k backstab and he gets 200 and 100 with each dagger. Is there something wrong on wether i should go mutilate or make a hybrid dagger build and also i was wondering wether to go swords too any help.
#2 Apr 30 2007 at 6:03 PM Rating: Decent
Well, I'll tell you the first thing that's wrong with your friend, he didn't bother to read what mutilate does. You should be using slow daggers in both hands for mutilate, and I can only guess that he doesn't bother to use poisons either. Otherwise, he needs some serious help.

As for everything else you said, no idea, sorry.
#3 Apr 30 2007 at 6:32 PM Rating: Decent
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1,002 posts
your friend should take up hemo daggers, it'll pwn his mutilate damage.
make sure to get some really fast daggers though so you make the most of that hemo debuff.
#4 Apr 30 2007 at 8:20 PM Rating: Decent
To the above poster:

Be nice.

or, if you aren't kidding....

....

You know what? Nevermind. Yes, Hemo daggarz pwnzzors all other classes.

One less rogue I have to worry about I suppose....

Edited, May 1st 2007 12:22am by TheTwitchy
#5 Apr 30 2007 at 9:18 PM Rating: Decent
rofl copter. well, you should know what they mean is hemo damage is based off of weapon speed. slow weapon = max damage. mut is also based off the damage, so you want slow weapons, it's instant attack anyway. 1.3 is gimp as hell for mut, pick up slower weps. if he wants to keep them then gl, b/c combat daggers goes off of slow main hand too. always use poisons that stick, it adds 50% damage to mut, that's what the other guy meant. there's much freedom in which poison to use, work it out yourself. read things ftw. do some research for "your friend"
#6 Apr 30 2007 at 9:57 PM Rating: Decent
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1,002 posts
ElChikito wrote:
Well my friend went mutilate at level 66 and he bought some nice blue daggers low dmg and 1,30 speed each. and 53-65 damage.

ElChikito wrote:
Is there something wrong on wether i should go mutilate or make a hybrid dagger build and also i was wondering wether to go swords too any help.

I smell a freudian slip.
#7 May 01 2007 at 7:12 AM Rating: Decent
ya the "my friend" approach is funny, but gl man
#8 May 01 2007 at 1:28 PM Rating: Default
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1,538 posts
Holy crap, 65 damage top end at level 66? What the hell are you using, Julie's Dagger? Throw that trash away and get something decent. If you're using something faster than 1.7 in your main hand, you've got a problem.
#9 May 01 2007 at 1:33 PM Rating: Good
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14,189 posts
Speaking of Julie's Dagger... is that a decent offhander for a bit?

I'm respeccing to daggers mid 60ish, and I was thinking about picking it up while in the low 50s and just ******** around to get my Dagger Skill back up to par.
#10 May 01 2007 at 1:40 PM Rating: Decent
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2,602 posts
dont get julies dagger, get a nice stat green. or a certain beer shanker.
#11 May 01 2007 at 1:51 PM Rating: Default
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1,538 posts
Julie's dagger may look nice, but the heal is insignificant and you will grind faster bandaging slightly more often and putting out more damage to kill the mobs faster.
#12 May 01 2007 at 4:34 PM Rating: Decent
You can go two ways with mutilate, depending on what you use more - Evis/SS or Envenom/Shiv.

With both, you'll want to have a slow main hand - 1.8 is the normalized speed for daggers IIRC...

Now with the offhand you can either go with another 1.8 or with a 1.3 or 1.4.
The 1.8 will give you bigger mutilate offhand hits.

The 1.3/1.4 will be a couple hundred dmg less than the 1.8, BUT you can use shiv for the same cost (sometimes less than) a talented SS - which 100% proc's a poison....
Great for an extra CP/poison proc for your 5point/5poison envenom (which will make up for the couple hundred lost on the offhand mutilate strike imo.)


Either way you go is viable, it just depends on your playstyle.
There won't be more than 3-4% difference either way it's used, I just prefer the 1.3/1.4 speed offhand because the itemization provides many different options to getting a great offhand.
Where as, if you're trying for 2 hard hitters, you very well may be using 2 of the same weapon for a long while. Smiley: grin
#13 May 01 2007 at 4:52 PM Rating: Default
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1,538 posts
jklotros wrote:
1.8 is the normalized speed for daggers IIRC...

Pretty sure it's 1.7, but I haven't looked that up in a long time.

Quote:
The 1.3/1.4 will be a couple hundred dmg less than the 1.8, BUT you can use shiv for the same cost (sometimes less than) a talented SS - which 100% proc's a poison....

At 2.0 speed, Shiv costs 40 energy. For each .1 speed difference, the cost shifts in the same direction by the same amount. So a 1.3 speed weapon costs 33, and a 2.5 costs 45. This is from casual observations, so I could be completely off here.
#14 May 01 2007 at 5:44 PM Rating: Decent
Quote:
At 2.0 speed, Shiv costs 40 energy. For each .1 speed difference, the cost shifts in the same direction by the same amount. So a 1.3 speed weapon costs 33, and a 2.5 costs 45. This is from casual observations, so I could be completely off here.
You're correct here Nooble, I'm just not sure how much energy SS costs both talented and untalented. (I honestly haven't used it in over 3 months now. lol)
I even tried a combat build with 5/5 combat potency & 33 energy shiv... it was LOTS of fun, not much dmg even with instant poison, but lots of fun. Smiley: lol

As for the normalization, I'm still not entirely sure - you could be right here too, I can't find anything on wowwiki. Smiley: cry
I take a week off and I feel like such a noob. lol

Edited, May 1st 2007 9:45pm by jklotros
#15 May 01 2007 at 6:22 PM Rating: Decent
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112 posts
So I just joined this board and this is the first post I read and it made me think about my weapons. I have Screaming Dagger MH and Hellfire Skiver OH and I'm wondering why 1.8 daggers are better? Is it because they tend to have a wider damage range (and therefore a higher top end damage)? Or is it something else that I don't understand.

I've been mutilate since 50 (59 now) and I love it for cp generation and overall fun, but I am wondering what weapons to look for and why.

Thanks and I look forward to alot of good info. sharing and fun on this board.

Edited, May 1st 2007 10:26pm by shadowgryph
#16 May 01 2007 at 6:48 PM Rating: Decent
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1,606 posts
shadowgryph wrote:
So I just joined this board and this is the first post I read and it made me think about my weapons. I have Screaming Dagger MH and Hellfire Skiver OH and I'm wondering why 1.8 daggers are better? Is it because they tend to have a wider damage range (and therefore a higher top end damage)? Or is it something else that I don't understand.

I've been mutilate since 50 (59 now) and I love it for cp generation and overall fun, but I am wondering what weapons to look for and why.

Thanks and I look forward to alot of good info. sharing and fun on this board.

Edited, May 1st 2007 10:26pm by shadowgryph


In general, most people suggest to have two hard hitting weapons, but having a hard hitting main hand is much more important than your OH choice. By hard hitting, I mean a weapon that has a high average damage range. Generally these weapons are slow (1.7+ s daggers). If you're going for a sub based mute build (IE: with 5/5 opportunity), as you should be for leveing, it's a bit more important that your OH be hard hitting too (basically you want to be using 2 daggers that could be used as main hands). If you end up going for a combat based mutilate build at 70 for whatever reason, your OH choice is less important as far as speed is concerned. Your OH attacks will be boosted by 50% (so 75% total wep damage), and the mutilate bonus damage will be increased by 50% for your OH (so 101 is increased to 151 - or 152... not sure on the rounding). Additionally, a faster OH will proc poisons more often, and this can really add up in raid situations where you have a lot of hit and SnD up all the time (but is less important in PvP where you'd favor a slow/hard hitting OH for burst damage with either build).

All in all, it really comes down to prefrence. Some people like the cheaper shiv cost associated with faster OHs. I haven't found much reason to use shiv besides as an instant snare in PvP. Using shiv with a fast dagger, espeically if you don't have DW spec, is a very poor way to generate CP and damage unless you're doing it in a pinch (say KS is dodge/blocked/whatever). However, in general, you're better off just using SS with your main hand. It is generally more effective with a fast OH sword/fist/mace (it's a normalized attack 1.7 for daggers 2.4 for other 1h) and with a build using combat potency. I used to use it a lot when farming with combat daggers (would swap in latro's shifting sword in my OH). However, shiv scales very poorly with gear/buffs, and it's not an ideal choice unless you really need to proc that poison.

In either case, I would suggest leveling with a sub based mute build. Having opportunity early is better than working towards DW spec in the combat tree. 41/20 builds are pretty much reserved for those who are already level 70. Try to keep atleast a decent main hand and then put it in your OH as you upgrade. I actually leveled 60-70 using my 2 lvl60 GM daggers... and it worked just fine.
#17 May 02 2007 at 9:30 PM Rating: Decent
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1,538 posts
Quote:
http://www.getdota.com/changelog6.42.txt

Yeah, the level 60 PvP weapons were very good all the way to 70. Well worth the investment. I think I had two upgrades before 70, one was the dagger out of Underbog, the other a quest reward in the Bone Wastes. They replaced my HWL Dagger and Qiraji Sacrificial Dagger respectively.
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