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#1 Apr 29 2007 at 5:45 PM Rating: Decent
is it true how everyone says that moonkin is only good vs meelee type players like rouges warroirs (dont know if balance druids are good vs feral druids) are they any good vs mages priests (shadow in particurlar) or the dreaded warlock?
#2 Apr 29 2007 at 8:37 PM Rating: Decent
to my understanding its the other way around...especially against feral druids. When you root a feral druid they just shift in and out of cat/bear and they get out of it...balance is more of a caster-killer.
#3 Apr 29 2007 at 10:39 PM Rating: Good
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1,859 posts
Actually I find Balance to be exactly that, a good *balance* that becomes effective against both.

Against melees, you got roots to keep them at bay, armor to soak their damage and nukes to go through their armor. Sure, Mages could destroy melees faster than a Balance Druid but if the melee gets too close to the Mages and manages to land a few blows the Mage is gone.

Against casters, you have trees that generate great delays in the other caster's spells to make up for your relative lack of firepower. A Mage would probably kill another Mage faster than a Balance Druid but it will all come down to gear and spec and see who can do the most burst damage. Druids will be able to tweak tactics a bit and interrupt them.
#4 Apr 29 2007 at 10:53 PM Rating: Default
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Mattttttc wrote:
is it true how everyone says that moonkin is only good vs meelee type players like rouges warroirs (dont know if balance druids are good vs feral druids) are they any good vs mages priests (shadow in particurlar) or the dreaded warlock?

I haven't made it to 50 with my Balance Druid so I don't have Force of Nature yet, so take my judgement with a grain of salt. Casters aren't unbeatable by any means, but you are at a disadvantage, and if the Mage/Priest/Warlock player is a good one, all mitigating factors aside you should lose.
#5 Apr 30 2007 at 5:48 PM Rating: Good
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814 posts
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to my understanding its the other way around...especially against feral druids. When you root a feral druid they just shift in and out of cat/bear and they get out of it


Try shifting out of hibernate. Truth of the matter is... Balance can pretty much beat everything. An avergae balance should beat an average priest. Treants have a great deal to do with it though. Without them priests would own us all day. Warlocks aren't as difficult as they used to be. Still hard, but still fragile.

The only thing balance has issues with is Marks hunters IMO. They're like the best of both types of damage. Physical and casting. While they're "spellshots" like Arcane shot, arent that powerful, they still destroy. Plus when you pop out of moonkin to heal expect a scatter shot or wyvern sting.
#6 Apr 30 2007 at 5:54 PM Rating: Decent
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292 posts
O.o not this again ...Setai you got this one ...ok..im goin to back out slowly..
#7 Apr 30 2007 at 6:32 PM Rating: Decent
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104 posts
Warriors- root is your best friend; your damage mitigation really helps you here.

Rogues- root, use treants, nuke, when they use cloak of shadows your armor should be more then enough to keep you alive.

Priests- treants are your best friend, just all out dps them they WILL go down. If they have points in holy they might holy nova your treants to death.

Warlocks- could go either way, treants usually enough to slow them down for a win but don’t count on it. Do not be afraid to shift out to heal and if you see a felhunter just run, run far far away.

Mages- If its a 1 on 1 fight stay out of moonkin and keep a rejuv on you (its not much but it does help). DoT them up with moonfire and insect swarm and use STARFIRE as your main nuke so they don’t lockdown your healing tree. Use your treants, Imo treants are the key to winning against a mage. Use your treants as a mini spell interrupt if they try to nuke you treant them after about one second of casting time, the crappy mages will keep casting and the good mages will nova or AOE which of course stops their casting.

Enhancement Shamans- stay in moonkin, rank 1 moonfire important totems, try and root them and when you do use starfire as your main nuke so you don’t lock out your nature tree.
Resto shamans- similar to enhancement shaman fight. Moonfire the totems,try and root/nuke USE YOUR TREANTS (although it wont slow casting it will add to the damage you need to take them out), starfire as nuke when rooted ect... If the shaman is going to outlast you then just run away even with frostshock it should not be that hard.
Elemental shamans- fight in caster so you can heal as needed. Rank one moonfire if they have a grounding totem up, use treants ASAP because elemental shamans are about large burst nukes.

Paladins- Unless they are ret you probably wont have the burst dps to take them down so do what you did with resto shamans, try and if you fail just run away.

beast mastery and survival Hunters- moonfire/insect swarm and just DPS the hell out of them it wont be that hard.
Marksman hunters- The only real chance you have against an equally geared and semi skilled marksman hunter is to DoT them up and hope there is a mountain or rock near you that you can abuse for LoS.

With the exception of the MM hunter all fights are either equal or in your favor. Enjoy life as a boomkin!!
#8 Apr 30 2007 at 9:35 PM Rating: Decent
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Try shifting out of hibernate.


I look at the enemy cast bar and shift out before they get the hibernate off...its that simple.

Quote:
Warriors- root is your best friend; your damage mitigation really helps you here.


A good warrior would intercept, or charge + stun before that happens.
#9 May 01 2007 at 9:17 AM Rating: Decent
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104 posts
Quote:
Quote:
Try shifting out of hibernate.



I look at the enemy cast bar and shift out before they get the hibernate off...its that simple.

sure you can waste 1k mana shifting to caster to cancel their hibernate, all it does is put you in the same situation as before but with less mana after you shiftback to bear/cat form and then they just start casting hibernate again


Quote:
Quote:
Warriors- root is your best friend; your damage mitigation really helps you here.



A good warrior would intercept, or charge + stun before that happens.


a warriors charge can only be used out of combat and has a range much shorter then that of your spells, just moonfire them and they cant use it. Intercept has a 30 second cooldown. You CAN root and nuke.
#10 May 01 2007 at 3:04 PM Rating: Decent
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sure you can waste 1k mana shifting to caster to cancel their hibernate, all it does is put you in the same situation as before but with less mana after you shiftback to bear/cat form and then they just start casting hibernate again


In world pvp it's a risk i would be willing to take, and even if you have to do that again. After the second or third time they will be dead anyways.
#11 May 02 2007 at 4:35 AM Rating: Good
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1,859 posts
Hibernate has a 1.5s cast time.

If you try to keep up with the shapeshifting to avoid them all I doubt you'd be able to do any real damage between each cast. There really is no way around Hibernate.

The only thing you could do is tough out the Hibernates and wait till you become immune due to diminishing returns. Chances are you'll die before then, however.

You can probably avoid a few by jumping behind the other Druid before he finishes his cast but as a whole the Balance Druid will be able to "reset" the fight easily enough with Hibernate. Heck, I'd love to see a Druid Hibernate another, drop out of combat and start drinking to full before starting again. :P
#12 May 02 2007 at 6:23 PM Rating: Good
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814 posts
Quote:
Hibernate has a 1.5s cast time.

If you try to keep up with the shapeshifting to avoid them all I doubt you'd be able to do any real damage between each cast. There really is no way around Hibernate.

The only thing you could do is tough out the Hibernates and wait till you become immune due to diminishing returns. Chances are you'll die before then, however.

You can probably avoid a few by jumping behind the other Druid before he finishes his cast but as a whole the Balance Druid will be able to "reset" the fight easily enough with Hibernate. Heck, I'd love to see a Druid Hibernate another, drop out of combat and start drinking to full before starting again. :P


Eh, this is what i was saying on that other forum. Got clawed down by all the ferals... Nice to see that I got other druids backing me up now... Anyways I'll let you guys handle this Balance vs. Feral quarrel. I'm tired of pointing out the weaknesses that feral has against balance over and over again.

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Paladins- Unless they are ret you probably wont have the burst dps to take them down so do what you did with resto shamans, try and if you fail just run away


Lol Ret. Pallies are the second easiest fight for me. Way to much armor for them to get through.

Quote:
A good warrior would intercept, or charge + stun before that happens.


Hehe warriors are the easiest enemies to face. Dont even need to root and nuke. I can sit there spamming wrath while he's hitting me. And once he gets me down low enough to burst me down Cyclone+Regrowth. Move back while casting rejuv. Root then dance.
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