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I wonder if druids can do stunlocks too...Follow

#1 Apr 25 2007 at 1:52 PM Rating: Decent
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You see, druids can do pretty much anything in a decent rate. Tank, cast, heal... and act as a 'rogue'.
One of the rogue tactics is the stunlock : e.g.
CS->Mut->KS->Mut->Gouge->restealth->CS->Mut->Blind->resealth->CS->Mut->KS...
Essentially, if the target hasn't got means of breaking stuns, he's gonna be continuously stunned for 20+ seconds, taking lots of damage in the meantime.

I wonder if druids can stunlock as well. You do have a few stuns at hand, Pounce being the substitute of Cheap Shot for example.

Can a druid execute a decent stunlock?
Or maybe with help of some gear, engineering gadgets or something?
whatya think?
#2 Apr 25 2007 at 2:03 PM Rating: Good
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nah, all the druid stuns are on linked timers. this means pounce and bash (and for tauren war stomp).

the best you can manage is pounce > rake > mangle > 5pt maim > restealth > wait 8s or so > repeat.

vs casters you can do this a bit better with feral charge acting as a pseuo-stun due to its spell lock out. for instance, vs locks you can pounce > rake > mangle > maim > bear > feral charge the fear (after they death coil of course) then dance around them avoiding fire spells followed by a bash > cat form > combos to maim.
#3 Apr 25 2007 at 2:57 PM Rating: Good
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As Quor said, Druids can't execute a true "Stunlock". Normally what I do though is pounce>mangle>shred>maim, build energy then break it with another shred. Done properly it's about 3-4k damage with a 2k dot before the opponent can react, a decent opener but it won't kill anyone.

Aggressive use of cyclone can let you do it again though, which can kill someone. It's still not a real stunlock, and it won't work outside of a 1v1 situation, but it's the best way a druid has to do maximum damage while giving the opponent the least amount of time to react.

It's worth noting that a druid CAN stunlock with alot of luck though. If the 2 attacks following pounce both crit, a druid can then maim the target for 6 seconds just as the stun ends. 6 seconds is how much time is needed to pass to drop combat, which then allows the druid to stealth and pounce again right as the target is coming out of maim. This can continue indefinately as long as the druid continues to crit on both attacks following pounce. But as I said, pulling this off is pure luck since you must crit on both of your attacks before this can be executed seemlessly.
#4 Apr 25 2007 at 4:20 PM Rating: Good
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actually jac, that wont happen thanks to DR. by the time you stealth up after the first maim, only 6s have passed since pounce wore off, meaning youve got another 9 to wait out before DRs go away. in other words, that second pounce (and second maim too) would be halved in duration.
#5 Apr 26 2007 at 11:23 AM Rating: Decent
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Oh, diminishing returns.

Edited, Apr 26th 2007 9:29pm by Mazra
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#6 Apr 26 2007 at 11:28 AM Rating: Good
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diminishing returns
#7 Apr 26 2007 at 12:11 PM Rating: Decent
Quote:
CS->Mut->KS->Mut->Gouge->restealth->CS->Mut

How do you restealth while in combat, other than using vanish (5 min CD)? Gouge just stuns them, but keeps you in combat right? I only hit lv30, so I was not high enough to stunlock properly. I know Blind also plays a role in one form of lock, if I remember right.
#8 Apr 26 2007 at 5:15 PM Rating: Decent
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Gouge stops you attacking, and if your gouge lasts 10 seconds (I believe that's the amount of time it takes) you'll drop out of combat and be able to restealth. I'm not sure how long gouge lasts (I assume it gets longer with levels), but that's how I'm guessing it works.
#9 Apr 26 2007 at 5:37 PM Rating: Good
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6s actually.

a 5 combo maim lasts for 6s undiminished, which is JUST enough time to get some stealth in (5.5 is actually just enough, as proven by rogues with the improved gouge talent). so with a failsafe macro (one that doesnt destealth you) that you can hammer, you can hop into stealth asap and re-pounce or even risk a ravage if you want too.
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