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Epic SpellsFollow

#1 Apr 25 2007 at 2:37 AM Rating: Default
Hey, I was thinking today while playing WoW. And I was thinking that all classes should get epic spells. Like from new spellbooks called something wierd. Like tomes and stuff. But you have to do a series of quests and then you get to choose one of the rewards. The rewards will be 3 incredibly powerful spells/abilities, and there would be one from each talent spec to choose from.That would be awesome, in my opinion.

What do you guys think? What "Epic Spells' should there be for locks?
#2 Apr 25 2007 at 6:24 AM Rating: Decent
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Quote:
What "Epic Spells' should there be for locks?


unfortunaly this is a poor fourm choice.....We are the only class that gets "Epic spells" stuff that is not a real usefull spell but it fits the discription you listed........We Get
Infernal(kind of epic,sure seems it if you try the quest at level 50)
Doomguard, OK this one is kind of epic
Dreadsteed, whelp, this one summons a Epic Mount.......

I digress, mages get the epic pollymorph(pig) but that hardly counts.
#3 Apr 25 2007 at 12:20 PM Rating: Decent
Pretty much every class gets some sort of "unique" and powerfull lvl 70'ish spell that is in a sort of way our "epic" spell.

At lvl 68 we get Ritual of Souls:

Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Master Healthstone. The Soulwell lasts for 3 minutes or 10 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the soul portal and not move until the ritual is complete.

At lvl 70 we get Seed of Corruption:

Imbeds a demon seed in the enemy target, causing 1044 Shadow damage over 18 seconds. When the target takes 1044 total damage or dies, the seed will inflict 1110 to 1290 Shadow damage to all other enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.
#4 Apr 26 2007 at 11:29 AM Rating: Decent
Demon form for sure. It could be like illidans, as in reduced casting time for spells, increased hp and armor, extra shadow damage, can ONLY use shadow based spells, etc. Maybe put it on a 15 minute cooldown (maybe longer depending on its power) and have it last 30 seconds or so (or less).

Or maybe even a simple channeled spell that summons a big demon you can control as if you were "mind controlling" it. Except when this demon's spell ends he doesnt come charging at you and instead just disappears.
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