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Enchant to Warden Staff?Follow

#1 Apr 22 2007 at 9:37 PM Rating: Decent
I just hit level 43 yesterday, and a friend of mine surprised me with a Warden Staff. He also said he'd take care of any enchantment I need for it. I don't want to make a mistake in choosing an enchant and wanted some thoughts on what people have to say.

Which stat would you say is optimal for this staff and why? I have been told +15 Agi would be the best, but the reason given didn't seem to make sense.

Any ideas would be appreciated.

Thanks


Fentanyl
43 NE Druid
Muradin
#2 Apr 23 2007 at 12:01 AM Rating: Good
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8,779 posts
35 agi if possible. it would be a good enough enchant to last you until 70 with an earthwarden.

if not 35 agi, then 25 agi. if not 25 agi, then 15 agi or 15 str.
#3 Apr 23 2007 at 10:28 AM Rating: Decent
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817 posts
Damn, I need friends like that!!! Congrats, man. You ARE spec'd feral, right? If not respec.

Not that my validation adds anything to the recommendation of Quor, but "yeah what he said."

I actually had a friend get Warden Staff as a worlddrop from a firespider in Searing Gorge. She had just sold it on AH when I ran into her questing the same area. She was like "I got this cool purple drop here last night, 'ward something', maybe it'll drop again!" D'OH!!!

#4 Apr 24 2007 at 4:17 AM Rating: Decent
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101 posts
Quote:
if not 35 agi, then 25 agi. if not 25 agi, then 15 agi or 15 str.


I thought that a Str enchant would have taken priority over Agi for a Druid with a Feral spec at least. how come Agi is being suggested here over and above Str?

#5 Apr 24 2007 at 4:52 AM Rating: Good
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Quote:
I thought that a Str enchant would have taken priority over Agi for a Druid with a Feral spec at least. how come Agi is being suggested here over and above Str?

As far as attack power goes, that would be true, but even with the 2:1 str:AP ratio in feral, you can only get 20 Strength to a weapon (I think), so 35 agility is almost as good. Plus you get the dodge and crit (and tiny armor bonus) out of it. That makes agility a better choice, IMO.
#6 Apr 24 2007 at 10:40 AM Rating: Good
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8,779 posts
basically what locke said.

if there was a 35 str enchant, id suggest that for cat druids on cat weapons, but there isnt, and besides, the warden staff is without a doubt a tanking weapon, and agi for a druid is more a tanking stat than anything else.

hence, agi it is.
#7 Apr 24 2007 at 10:49 AM Rating: Decent
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154 posts
Strength vs. Agility in dealing damage:

In bear form:
Strength (str) adds attack power (AP); agility (agi) doesn't. When tanking with a group, though, the extra armor and dodge the agi gives may be more important than dealing some extra damage, unless that bit of damage would maintain aggro that would otherwise be lost. The extra agi also yields more critical hits. The direct damage effect of crits is discussed below, under cat, but these also result in slightly more Rage generation with the Primal Fury talent.

In cat form:
1 str yields 2 AP. With 5 points in the Heart of the Wild talent, cat-form str is increased by 20%, so an item with nominal str n effectively adds 2.4n AP.
1 agi yields 1 AP.
As always, agi also increases crit rate.

(Now for the important, usually missed part.)
There is no constant, linear exchange between AP and crit rate. The higher your AP, the greater the marginal utility of a bit of extra crit rate and lower the marginal utility of a bit of extra AP. And vice versa. Damage rate = AP * (1 + crit rate)

Ex:
Start with 100 AP and 20% crit rate. Damage rate = 120c (where c is some constant converting attack power to damage; we don't need to know what it is to make these comparisons)
Add a piece of equipment with some agi that results in 105 AP and 21% crit rate. Damage rate = 127.05c
OR add a piece of equipment with some str that results in 110 AP and 20% crit rate. Damage rate = 132c.
The str helps more.
Now start with 1000 AP and 20% crit rate. Damage rate = 1200c
Add that agi gain for 1005 AP and 21% crit rate. Damage rate = 1216.05c
Add that str gain for 1010 AP and 20% crit rate. Damage rate = 1212c.
The agi helps more.

That's non-combo damage. Also remember that, with Primal Fury, crits add extra combo points, so that even a slightly lower base damage rate with more crits might be better, but the precise measurement of this is more complex and omitted here. In many cases, the damage from the agi will be higher even before worrying about that.

So, for a given set of equipment or enchantment alternatives, look at the effects on your AP and crit rate to determine the base damage rate effect, and then consider also the value of the armor and dodge gains. Considering only damage dealt, whether a given amount of str or agi is more valuable depends on what the rest of your equipment is.

(The vast majority of the time with my feral druid, equipment with agility bonuses has been the most valuable overall, sometimes outweighing superficially much larger total numbers on alternative pieces.)


Edited, Apr 24th 2007 2:53pm by GoedelOnNathrezim
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