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#1 Apr 12 2007 at 12:40 PM Rating: Decent
im wondering whats an exceptable amount of +hit rating to start loading up on AP im at 1200 unbuffed in zerk stance and +13% hit rating and i feel a bit lacking in AP

Edited, Apr 12th 2007 4:41pm by Synza
#2 Apr 13 2007 at 4:19 AM Rating: Decent
I'll second this topic...I need a little help on my fury warrior.

My crit % in zerk stance is 25.33
My hit rating is 134 (+8.5%)
My attack power is 1443

I have read that I should have between 10-13% to hit. Is that correct?
Am I 1.5% too low? Or do I include the 3% from the precision talent, putting me at 11.5% for hit rating and talents?

Almost all of my gem slots are +crit gems. Should I change any of them to +hit or +AP?

Also, I hadn't seen a clear answer to this question: assuming two different weapons are identical in every catagory other than speed, am I better off with a slow off hand or a fast off hand? Is there a difference?
#3 Apr 13 2007 at 5:57 AM Rating: Decent
You should try to get 30% or more crit in zerker stance, so that flurry stays up all the time (well, it won't with only 30% of course, but still, aim for that). As for the off hand, I don't think it matters anymore, now that Unbridled Wrath takes weapon speed in account. Hit should indeed be around 10-12%, but I only try to get it up after getting my crit high enough, most of the time it's around 8% for me.

Edited, Apr 13th 2007 3:58pm by DevilHack
#4 Apr 28 2007 at 6:42 AM Rating: Decent
currently my stats are:

23.44% crit in zerker stance
1606 AP unbuffed in berzerker stance (2303AP with BS and rampage)
77 hit rating (4.88%)

I have no problems being either #1 or #2 on the damage meters and almost always have flurry up

Edited, Apr 28th 2007 10:42am by maninblackduro

Edited, Apr 28th 2007 10:44am by maninblackduro
#5 Apr 28 2007 at 3:40 PM Rating: Decent
Let me start of by stating that Attack power remains unchanged throughout all three stances (Battle, Defensive, Beserker), thus only your weapon damage changes.

It is ideal to have a faster offhand weapon (much like Rogues), because even if the DPS is the same for your offhand, a faster weapon will strike more often, thus generating more rage.

On the same account, it is ideal to have a slower main hand weapon (much like Rogues) considering you are building rage with your offhand, and using abilities with your mainhand (whether it be MS, HS, etc). Why a slower weapon in your main hand? Because Heroic Strike, Mortal Strike, etc. are based on your weapon damage + (variable), and slower weapons yield higher weapon damage.

You want to maintain a balance of Attack Power and Critical Strike, you don't want one to be too high and the other lacking. In one regard, you want flurry up alot, but in the other, Critical strikes pull alot of aggro in PvE. If you do focus on critical strike in pvp, however, you are going to lack the power to swing when you are doing normal damage seventy-five percent of the time.
#6 Apr 28 2007 at 6:40 PM Rating: Decent
Shevanelcenarius wrote:
Let me start of by stating that Attack power remains unchanged throughout all three stances (Battle, Defensive, Beserker), thus only your weapon damage changes.

Actually, it doesn't. A full fury build will give you +10% AP in berserker stance.

Shevanelcenarius wrote:
It is ideal to have a faster offhand weapon (much like Rogues), because even if the DPS is the same for your offhand, a faster weapon will strike more often, thus generating more rage.

This is not true, the amount of rage you get depends on the amount of damage you do, thus: fast weapon = more times less rage, slow weapon = less times more rage, weapons with equal DPS will net you just as much rage in the end.

Rogues want a fast off hand for other reasons, being: a) more hits mean more chance to apply poison to the target (fixed chance to apply on hit, not dependent of weapon speed) and b) for full combat builds, more off hand crits in the same timespan than a slow off hand would give you, thus netting you more energy from Combat Potency.
#7 Apr 28 2007 at 8:42 PM Rating: Decent
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102 posts
I always thought that faster weapons still build more rage even after rage was normalised, am I wrong? I have no hard data to back it up. A slower main hand weapon is better for whirlwind, cleave and slam <I never use slam while dual weilding tho>, but apart from those none of your fury warriors attacks are weapon damage based. Heroic strike is actually better with a fast weapon since it adds the same ammount of damage and uses less rage <less lost on weapon swing>.

I was at about 23% crit, +8% hit <including 3%talent> and 1300ap unbuffed at lvl 69. I decided to play around with attack power. I bought greens at the ah that were only +power or +str and got up to almost 2000ap self buffed. I did way more damage this way than with +crit and +hit gear on.
Sure flurry didn't proc as much, but for 30% damage on 3 white swings I say meh. I might have missed a bit more, but I didn't notice. I did notice my normal damage went up significantly, and I've managed to hit 1k with BT. So for my 2 cents I say AP is better than +hit and slightly better than +crit.
#8 Apr 29 2007 at 12:20 AM Rating: Decent
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1,331 posts
Since skills have an innate 5% miss chance. Having 2% from gear and 3% from talents gives you the basics you need for fury. But I like having more, somewhere around 8-10% to hit.

It helps with the white damage dps, and rage gen.

Crit and AP are by far more important, and if you can get it add in the to hit. Your gonna need some to make up the level gaps on bosses. My fury set has 10% to hit from gear, 25% crit, and 1600 ap (unbuffed). I feel that with the same set and a slow 2h, arms still deals more dps over time and spike damage for pvp.

Maybe with 1800 or 2000 ap unbuffed, I might be dealing enough to make the difference. And I still feel like I'm not critting nearly as often as I should.
#9 May 01 2007 at 7:02 AM Rating: Decent
I believe there is a -% to hit rating with using dual wield, not sure on the actual amount though. I went through steam vaults as dps with a rogue as well in the party. I had fireguard and gladiator's quickblade, plus 1600 ap unbuffed and 23% crit chance. The rogue's weapon dps was lower in both hands, yet he had about 10% more damage at the end of the run. He had a mod(not sure of which) that showed I had 16.3% miss while he had 4.7% miss throughout the run, the only difference was he had about 225 hit rating while I had 96. So fury warriors with DW definately need alot of +hit gear to top out thier damage capabilities. Just my experience, hope this helps.


Edited, May 1st 2007 10:03am by smdked
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