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Does anyone melee?Follow

#1 Apr 11 2007 at 4:51 AM Rating: Decent
I see everyone here talking about hurling curses and corruption and stuff. Do you guys ever melee at all?

I'm level 14 1/2 and I have my sword and dagger skills maxed out right now...
#2 Apr 11 2007 at 5:16 AM Rating: Decent
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881 posts
The only reason my weapon skills are up is because I find it funny to smash a rat/toad/roach/etc with a big ol' staff. I think a wand would do better close combat damage then any dagger/sword/staff melee.
#3 Apr 11 2007 at 5:26 AM Rating: Decent
I haven't even used a wand yet...
#4 Apr 12 2007 at 3:26 AM Rating: Decent
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1,571 posts

My SB hits usually around 1600 and my dagger 60ish..... what do you suppose I should use?
#5 Apr 12 2007 at 6:48 AM Rating: Decent
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4,877 posts
Quote:

I haven't even used a wand yet...


I think you are making the game harder than it has to be then. While i stoped usign a wand activly at about level 32(when your BFD wand starts to fail you) it is your high speed ticket though the early levels.

bgredsox, is the warlock your first toon? I ask because a little insight on the melee classes would clear up why we do not melee, for example roges and Druids(in catform) attack Fast, Realy fast, they build up "Combo Points" to unleash big finishing moves that hit hard, Warriros and Druids(in bear form) hit heavy(spec depenent) and build up rage, they use that rage to do bigger damage). The Hybrids like shaman use spells to get "Extra Attacks" that are essentaly like isntant hit attakcs. Pallies use judjments and the like to boost their damage. We get firestones Blaaaaaa...

Beyond lacking actual skills for melee, our armor choices are just not so hot, cloth is not the best in soaking up damage, and tends not to come with amazing Strenght boosts.

Melee seems great at lower levels, but it dose not scale. at level 14 i can bet your SB still hits for way more than a dagger or a staff, add corruption and you have some respectable damage. Not only do you do more damage with ranged spells, you are not getting hit(thats good).

I think that Sethy did a good job of illistrating how damage scales at the later levels, Her point should be taken.
#6 Apr 12 2007 at 10:23 AM Rating: Decent
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250 posts
I melee only when out of mana and the mob is immune to my wand's damage type.
#7 Apr 12 2007 at 11:33 AM Rating: Decent
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4,877 posts
Quote:
I melee only when out of mana and the mob is immune to my wand's damage type.

you only have one type of wand? I recomend keeping more than one, Idealy both of types you cannot produce yourself, Nature and Ice are my two faves.
#8 Apr 12 2007 at 12:28 PM Rating: Decent
The only reason to have weapon skills up is so you can swat down a Shaman totem in one blow, reliably. No cooldown to melee a totem to death (and you can have a macro do it, even faster).

Otherwise, go wand for non-spell damage. Get the best wand you can. The wands made by enchanting skill are quite nice, and are almost always for sale.

Quote:
Greater Magic Wand
Binds when equipped
RangeWand
22 - 41 Arcane DamageSpeed 1.80
(17.5 damage per second)
Requires Level 13


You will do WAY more damage w/ that than a dagger or staff. When you first use it, it will be frustrating. Why? Your wand skill is low. Go fight easy greens or grays. Let the VW tank away while you wand wand wand wand. Get that wand skill w/in 10% of max, then go fight real mobs.

A VERY effective leveling/grinding pve method is called Drain Hunting, btw, and a wand is a good part of it.

You want your overall kill/downtime ratio to be as efficient as possible. The more you sit and drink, the more downtime you have - and the poorer your efficiency (and water gets expensive!).

So try this: sic VW, do CoA and Cor. Wait to let VW lands his second taunt (this helps him hold agro). Then do immolate. Tap self to boost your mana back up. Drain Health to repair your health pool. Then wand til target dies.

This is steady, relatively fast overall killing. You vary it depending on the mobs - no immo if the mob is really weak - add DoTs or even shadowbolt at end if mob is really tough - whatever makes sense.

Do get a wand. After the player made one, Cookie's Stirring Rod from Deadmines instance in Westfall is next "best" wand. GL!
#9 Apr 17 2007 at 8:30 AM Rating: Decent
just remember some mobs do have mindblast, aoe silence and your life and mana going nearly nonexistant does happen. it's always a good idea to have a FALLBACK option. wands or staves/melee skills are an option to take when that happens.

oh yes. pvp you want all your skills to the max or near enough. you got him to 60 life with your afflcition, destruction spells. should you wand him to death or waste time/mana casting another spell?
#10 Apr 17 2007 at 9:12 AM Rating: Decent
Finally bought a wand. Will use it tonite.
#11 Apr 17 2007 at 9:42 AM Rating: Decent
36 posts
I'm a level 32 warlock and when I feel "safe" in a contested zone (Obviously I'm on PvP server), I'll break out my wand when I'm grinding out exp. Keep in mind that I'm constantly looking over my shoulder for any sneak ups. The reason I don't use the wand that often, especially in heavily populated contested zones, is because the wand has a second or 2 cooldown time that you need to wait on before casting another spell. Now imagine someone rolling up on you and they get off they're instant spells off before you have a chance to retaliate.

Keep in mind, if you're on a PvE server, ignor the above.

In PvE, if you're using drain soul to regain some mana while grinding, sometimes it's tough to turn off your wand and turn on soul drain before the mob dies. That is if you're trying to maximize damage and only use drain for the mana proc. Timing is tough, but you could always switch over early.

Xathanael
#12 Apr 17 2007 at 10:12 AM Rating: Decent
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3,761 posts
I almost never wand, and I most definately never melee. I juggle life tap, dark pact, drain life and improved drain soul to keep my health and mana as high as possible.

Edited, Apr 17th 2007 2:13pm by mikelolol
#13 Apr 17 2007 at 10:48 AM Rating: Decent
I lvled up my staff melee just because I was bored, but it's really useless.

Wands are important for conserving mana during instances or groups, when your party is attacking multiple groups of mobs quickly.

I would waste the pack space for holding another wand - I have only found one mob that was immune to my wand (at the time), and that was the Dark Dwarf Warlock in Wetlands (soloed) - but that was handled by my felpup.
#14 Apr 17 2007 at 1:53 PM Rating: Decent
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240 posts
Melee???? Isn't that what your minions for. I use my wand almost always. Send minion, cast, cast, cast, cast, punish with wand! I have been known to charge in with my dagger when the target is for the most part "Done", but then again, I'm a very angry woman inside!!!! For the most part, if ya have a skill, build it. It's just another tool in the bag, and you never know when it might come in handy
#15 Apr 17 2007 at 2:24 PM Rating: Decent
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67 posts
Melee is pretty useless since there's absolutely no strength behind our attacks. Wand is annoying since it activates the global cooldown every cast. Your best bet is to rely on your pet: send the blueberry in, cast cast cast, life tap life tap, drain health, win. Rinse and repeat.
#16 Apr 18 2007 at 3:34 AM Rating: Decent
bgredsox wrote:
I see everyone here talking about hurling curses and corruption and stuff. Do you guys ever melee at all?

I'm level 14 1/2 and I have my sword and dagger skills maxed out right now...

Melee locks make many, many, many corpse runs. Use a wand when you need white damage. I would rather wield a lollipop that does .01 DPS with +STA, +INT, +spell damage, and +spell crit rating than any sword that doesn't. When looking at melee weapons, look for what they give you in the way of bonuses and ignore DPS entirely.
#17 Apr 18 2007 at 4:55 AM Rating: Decent
I would think that it would be good to keep up the sword or dagger stats in case the mob breaks aggro with my VW and goes after me.
#18 Apr 18 2007 at 6:28 AM Rating: Decent
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2,029 posts
Wands have higher DPS. If the mob comes after you, why would you use something with inferior DPS to try and take them down?
#19 Apr 18 2007 at 7:02 AM Rating: Decent
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4,877 posts
Quote:
would think that it would be good to keep up the sword or dagger stats in case the mob breaks aggro with my VW and goes after me.


Come After you?..... ummm... FEAR?

Why would a class that the cornerstone of there defensive ability is the ability to make targets Get OUT of Melee range move in to melee range, lastly if you are swinging, you are not casting, or draining life, or..........

#20 Apr 18 2007 at 7:48 AM Rating: Decent
bgredsox wrote:
I would think that it would be good to keep up the sword or dagger stats in case the mob breaks aggro with my VW and goes after me.

What are you doing to make your VW lose aggro? If you stop doing that, your world will become much better.
#21 Apr 18 2007 at 8:43 AM Rating: Decent
I don't melee, but since I've nothing better to do, all my melee skills are at 350 (all but daggers).. Swords, staves, unarmed... but for no particular reason, just for the fun of it.
I break shaman's totems with wand since the damage is way higher, so it breaks faster. The ONLY moment I used my sword when I was fighting a rogue, he had 200 hps left and CoS'ed. That's 6 seconds of 90% magic resistance, so spells and wand are useless. Since he was almost dead, just hit him twice with my old and good sword and he dropped dead. But that was ONCE on my entire life :P
#22 Apr 18 2007 at 12:38 PM Rating: Decent
If by Melee you mean using a staff/sword/dagger to hurt the mob, then NO i dont, and if i do its not on purpose. If i have to do dmg w/out casting spells i use a wand 100% of the time, because warlocks dont have the strenght to make a decent 1h weapon or staff hit hard enough to make the time of swinging it worth the effort.
Casters usually have the staff/sword/dagger's for stats only, they use spells or wands to kill things.
#23 Apr 19 2007 at 7:29 AM Rating: Decent
Yeah in serious terms, locks DON'T fight in melee with melee weapons... at all, unless forced to do so...


on a weird personal kinda thingy:

I'd love to have a melee cloth set with 'of the bandit' or 'of attack' greens and a blinkstrike (or any not that expensive factionreward epic swords), combined with my awsome 355 (yay human!) swordskill and pound those horribly magic-immune (yes wands too) trash mobs in kara in the library... Wouldn't that be funny ;o)

Unfortunately (allthough I haven't checked yet) I think cloth doesnt come with 'of the bandit' or 'of attack' variants... so only rings, trinks and capes will help out here (oh and those who are engineers can create a cloth goggle I think)

Anyway, just my weird brain trying to get to sleep at night...

ps I also have a hunter and rogue so I don't need to reroll melee to fulfill my needs :p

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