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Blue Post on Pet Speed NormalizationFollow

#1 Nov 16 2006 at 10:41 AM Rating: Excellent
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I spotted this on the official forums and thought I’d pass it along. I’m adding a link to the original post, but I suggest you only read the first post and the blue response. Reading too many of the rant posts in that thread could make your eyes bleed.

http://forums.worldofwarcraft.com/thread.html;jsessionid=F43E87C278BEACEEA105EC0E1C15B6CC?topicId=46949911&sid=1

Drysc wrote:
Pet attack speeds are being normalized, true. While it will certainly make the specific pets that have been the "must have" for a long time less desirable in some situations, in turn it would do the exact opposite of what you're stating and open the pool of pets to choose from to become much larger. You'll be able to choose a pet now based on many defining characteristics instead of just which one hits faster.

Now you'll be able to use the pet you like for various situations instead of "needing" to choose a specific pet for those situations.

I wouldn't say it's been fine, there are many pets that are cold and lonely, and they need a friend. Why aren't you being their friend?

#2 Nov 16 2006 at 11:06 AM Rating: Good
While I'm not thrilled with the idea, I think people are more upset than they should be. While the attack speed is being normalised, the DPS will remain the same. I would like to see more pets with abilities (like giving venomous spiders a poison attack similar to scorpids once tamed). People are overlooking the special abilities many pets provide for a faster attack speed that really just benefits PvP.
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#3 Nov 16 2006 at 11:20 AM Rating: Decent
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Personally, I really liked going after the "rare" pet because it provided a sense of accomplishment. I saw someone post on one of the many threads that it made them "feel like a real hunter".

If all pets are now basically the same (within a pet family) then there is less incentive to go after some of the rarer ones. Personally, I don't really mind as this change actually helps me because now I can choose rare pets for aesthetics instead of attack speed.

Still, I hope that Blizzard will put in some way to further customize pets. It would be nice to be able to train a pet with skills and attributes for a specific purpose (e.g. faster attack speeds for PvP, better aggro for tanking, etc.)

I think that would alleviate the mundaneness (is that a word?) of choose a cat for dps, choose a bear for tank, choose a boar for all-purpose, etc.
#4 Nov 16 2006 at 11:48 AM Rating: Decent
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I think it's a shame, personally, though I would say that as my PvP weapon of choice is Broken Tooth. As it is, the cat is merely a particularly bland model that I will soon be releasing come expansion.

I think the blue response is somewhat patronising and belittling in its tone: "You'll be able to choose a pet now based on many defining characteristics instead of just which one hits faster". Well, attack speed was a pretty interesting defining characteristic. Sure I can now have a pet with a pretty skin, but that is the only "defining characteristic" remaining in the same pet family.

Also, plenty of people didn't just choose for "hitting faster"; the slow 2.0 cats for Prowl attacks, and Ursius/Young Elwynn Bear for Kill Command in BC. Considering that all pet families *still* don't have their abilities, you'd think Blizzard would have a little more give and a little less take.

I feel now it'll be more "tame a pet for the skill it has, keep till pet with higher rank of skill shows up, abandon current pet". At least it'll solve the problem of people not having enough stable slots.
#5 Nov 16 2006 at 11:53 AM Rating: Decent
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I think it's a shame they normalized EVERY pet type to 2.00.

A turtle now attacks just as fast as a cat. Pardon me, but have you seen a turtle and cat attack? The turtle is like "SNAP!....... SNAP!..... SNAP!" while the cat is "FRENZYSLASHRENDSLASHFRENZYCLAWCLAWBITESLASHFRENZY--".

I think they took it too far. Make all DPS pets 1.5, all tank pets 2.5 and all hybrids 2.0. This way people would still see a reason to keep more than one pet.

I'll be getting a wolf for raiding and such, but I can just grab whatever wolf I come across, as long as the model design looks okay. No reason to spend time camping out in the wild, getting that perfect beast for companion.

Sure, they made the selection wider, but they killed a big part of the bonding between a hunter and his pet.

My 2c.

Edited, Nov 16th 2006 at 11:57am PST by Mazra
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#6 Nov 16 2006 at 12:28 PM Rating: Excellent
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Quote:
A turtle now attacks just as fast as a cat. Pardon me, but have you seen a turtle and cat attack? The turtle is like "SNAP!....... SNAP!..... SNAP!" while the cat is "FRENZYSLASHRENDSLASHFRENZYCLAWCLAWBITESLASHFRENZY--".


While I agree with the concept, reality isn’t the best basis for an argument. Just think how much fun, and realistic, it would be for a tin plated warrior to have to deal with a diarrhea emergency during the big instance boss battle. *grins*

From what I understand, there will be two talents under beast mastery that can speed up pet attacks. One increases the base attack speed and the other is frenzy. I think the end result is an attack speed of about 1.3 while frenzied. So there will be a way to get faster attack speeds. But I think Blizzard specifically wanted to stay away from specific beast families having faster attack speeds in hopes of encouraging hunters to tame many different types of pets.

Quote:
I'll be getting a wolf for raiding and such, but I can just grab whatever wolf I come across, as long as the model design looks okay. No reason to spend time camping out in the wild, getting that perfect beast for companion.


While I too would like to see some family wide differences in attack speeds, along the lines of what you mentioned, I do like the idea that there aren’t differences within a pet family. If all cats, for example, are created equally then players will feel free to choose the cat they think looks the best instead of feeling required to tame one just for its stats. And even with the 2.0 normalization I still expect there to be camping. Some players will still want a black lion or a pink tallstrider or a red spider.

Personally I never cared about attack speeds. So this change won’t affect me at all. But I am a big advocate for choice. So it does sadden me that there will be fewer differences between pets. Hopefully Blizzard feels the same and the powers that be will add in more abilities to make up for it.
#7 Nov 16 2006 at 3:45 PM Rating: Decent
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Calabar wrote:
While I agree with the concept, reality isn’t the best basis for an argument. Just think how much fun, and realistic, it would be for a tin plated warrior to have to deal with a diarrhea emergency during the big instance boss battle. *grins*


I know, I know. It just seems odd to go from realism to generi.. ticism?
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#8 Nov 16 2006 at 5:15 PM Rating: Decent
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I don't like their justification.

If they were to go further down that same line, why should one beast family do more damage? You don't want people neglecting tank pets in favor of dps pets, do you?

Make all pets do tank pet dps. There, now you don't have to choose cats and bats and raptors! You can pick any pet you want! Because they're all the same...

Edited, Nov 16th 2006 at 5:18pm PST by Sayis
#9 Nov 16 2006 at 6:12 PM Rating: Decent
While I reckon that casters all over Azeroth must be crying out loud "NERF" at the tought of a frenzied,serpent swiftness enhanced b tooth or zg bat delaying their spells nonstop while ripping em to shreds I think the choice on wheter u want diversity or not must lir in the player himself.I see this as a nerf bat rather than a move towards diversification, cuz instead of every hunter having the same rare pets with unique traits theyll end up with the same exact pet with diferent skins.I truly hope they make up for it with a way to further customize pat abilities or at least some decent racials.
#10 Nov 17 2006 at 6:20 AM Rating: Decent
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Quote:
Personally, I really liked going after the "rare" pet because it provided a sense of accomplishment. I saw someone post on one of the many threads that it made them "feel like a real hunter".


Spot on, same here. I have tried to capture most of the rare spawns for each family, not to use but just for the accomplishment. I usually take them to a specific spot, take a few screenshots and then release them.

Spending 2 days tracking Broken Tooth from that pillar in the badlands trully made me feel like a hunter.

I think hunters seriously lack a lot of things other classes get.
Look at warriors or warlocks for example, they have loads of class quests, especially those of the warlock are actually quite interseting and fun. All we get is a farming class quest at lv 51 and our epic quest, which I have not done yet but those who have tell me that the sense of accomplishment after killing the demons is the best.
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