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Talent Tree. Looking for AdviceFollow

#1 Jan 13 2005 at 11:58 PM Rating: Decent
Ok so I am currently lvl 19 and want to get some good solid ideas on what direction to go. Below I have what my current plan of action is for talents. I am mainly a solo spec character that plays on a PVP server. The healing talents are there for the rare times I am in groups plus it always helps solo. I currently am using staves with plans to shorty move to 1H mace/Shield combo. My main concerns are whether or not I should be concentrating on rockbiter weapon skills more of if my current plan of nature and elemental spell talents is proven successful by experienced players. Should I improve mana skills a little more considering the extra use of offensive spells and heavy totem use. So far I am hoping to keep mana levels high with equipment and my enchanting skills.

high level help from a variety of sources would be great. Seeing the talents build of a strong solo Shaman would be amazing.

Thanks
Restoration

Echelon One
Improved Healing Wave 5/5

Echelon Two
Ancestral Healing 5/5

Echelon Three
Improved Lesser Healing Wave 5/5
Eventide 5/5

Echelon Four
Improved Healing Stream Totem 5/5

Elemental

Echelon One
Concussion 5/5

Echelon Two
Convection 5/5
Call of Flame 5/5

Echelon Three
Elemental Focus 1/1
Reverberation 5/5
Call of Thunder 5/5

Echelon Five
Elemental Fury 1/1

Echelon Six
Improved Chain Lightning 2/2
Lightning Mastery 5/5

Echelon Seven
Elemental Mastery 1/1

#2 Jan 14 2005 at 10:36 AM Rating: Decent
*
111 posts
First - Problems with your talent build -

25 in restoration + 34 in elemental = 59 talent points, and we don't get to lv 70.

Only reason to get restoration talents is for nature's swiftness, and i see that is lacking. Also i've noticed that Tital Mastery is also missing, this improves both your healing talents and your offensive talents. This works well with Ancestrial healing, and Elemental Fury.

Improved healing wave is only effective for Healing Wave, not lesser or chain healing. While tital focus reduces the mana for ALL HEALING SPELLS. So u tell me if u want to improve 1 spell (that your not going to be using very much because of the improved lesser healing) or improve all your healing spells.

Eventide is good, makes all your totems more mana effecent. BUT totems are only good for groups, and you said u wanted to be a solo'er, who tends to group so this is a good pick.

Improved Lesser Healing is a godsent, highly recommended.

And a note about healing totems - They SUCK, and SUCK HARD!!!!(disclaimer this is only a personal opinion based on personal expereince) I know the numbers behind it are decent, they do raise your battle regen rate, but you'll be wanting to save that mana for something else(like a lesser healing wave).

Good elemental talent picks, except call of flame.

Searing totem like healing totems - THEY SUCK!!! BUT they are VERY mana effecent, that is the only reason i cast this spell.

Given that your wasting 5 points to get an 10% increase to an spell that does 25-35 damage per attack. The last searing totem last for 50 secs, sense ur attacking every 2 secs, that's 25 attacks. So that's 625-875 total time, with an 10% increase of damage that's only 687-962, an increase of 6.5 damage per talent.
BUT getting Improved SEaring totem for the cost of 2 talent points. That means that searing totem will last for 60 sec or 5 extra attacks, adding 125-175 damage, and so u gain around 60.25 damage per talent. Enough said.

U say u want to be a soloer, then i recommend some talents in enchancement. Especial being lv 19, i find enchancement to be the best for lower lvl shaman. Flurry is nice until u get windfury, and all the passive defensive and offensive talents will help with survivablity.

Mmm i think i answer all your questions, if i missed anything sorry
#3 Jan 14 2005 at 2:06 PM Rating: Decent
**
397 posts
I'm assuming since you're on a PvP server, you're looking for the best PvP build you can get. With an eye to that, here's my comments.

First off, your restoration choices. Improved Healing Wave is more useful in PvE than PvP. In PvP a 2.5 second cast is just too long. You won't use it much. If you plan on doing a lot of high level instances keep it, since tidal focus isn't amazing, but otherwise swap to tidal focus.

Ancestral healing- useless. First off, it will rarely ever crit. Secondly, even when it does, 25% to ac is a minor increase to def. To a cloth wearer, the def won't matter since they wear paper anyway. To a plate/mail, it will add less than 10% absorb for 15 seconds. Not worth it. Put 5 in tidal focus or totemic focus instead.

Improved healing atream totem- useless. Healing stream totem does very little even in PvE, in PvP it will be quickly destroyed and end up just wasting mana. Either pick up tidal mastery for increased lightning crits, or put the 5 in elemental.

Eventide- pure and utter junk. First off, healing and mana stream totems suck in non-group situations. Especially mana. Secondly, they don't work well in PvP anyway. In PvP you're on the move, its unlikely you'll be in one spot for the base 60 seconds, much less even longer. Drop it, put the points in elemtntal



In your elemental tree- you only have 31-36 points to spend there. If you want to spend 31, I'd recommend removing 2 from call of flame and 2 from improved chain lightning. Thats 31 on the nose. If you go 36, I'd highly recommend putting the one extra point in improved fire nova totem. It actually makes it useful for a nice burst damage.

I'd also consider dropping call of flame alltogether. Fire totems are mainly weak in PvP- searing will be destroyed and takes too long. Magma will be destroyed *very* quickly, and has a short range, people will move out of it. Nova is the only useable one- if you have the talent, you may get it off for big damage. Filling out improved fire nova totem will help more. Improved lightning bolt may also help, if you find yourself shooting off a lot of bolts- a 15% mana reduction is nice. If you go 36 points, you can take the 5 from call of flame, and go 2 in improved fire nova totem, 4 in improved lightning bolt for a 2 second totem and 12% mana reduction.
#4 Jan 14 2005 at 2:07 PM Rating: Decent
**
397 posts
I'm assuming since you're on a PvP server, you're looking for the best PvP build you can get. With an eye to that, here's my comments.

First off, your restoration choices. Improved Healing Wave is more useful in PvE than PvP. In PvP a 2.5 second cast is just too long. You won't use it much. If you plan on doing a lot of high level instances keep it, since tidal focus isn't amazing, but otherwise swap to tidal focus.

Ancestral healing- useless. First off, it will rarely ever crit. Secondly, even when it does, 25% to ac is a minor increase to def. To a cloth wearer, the def won't matter since they wear paper anyway. To a plate/mail, it will add less than 10% absorb for 15 seconds. Not worth it. Put 5 in tidal focus or totemic focus instead.

Improved healing atream totem- useless. Healing stream totem does very little even in PvE, in PvP it will be quickly destroyed and end up just wasting mana. Either pick up tidal mastery for increased lightning crits, or put the 5 in elemental.

Eventide- pure and utter junk. First off, healing and mana stream totems suck in non-group situations. Especially mana. Secondly, they don't work well in PvP anyway. In PvP you're on the move, its unlikely you'll be in one spot for the base 60 seconds, much less even longer. Drop it, put the points in elemtntal



In your elemental tree- you only have 31-36 points to spend there. If you want to spend 31, I'd recommend removing 2 from call of flame and 2 from improved chain lightning. Thats 31 on the nose. If you go 36, I'd highly recommend putting the one extra point in improved fire nova totem. It actually makes it useful for a nice burst damage.

I'd also consider dropping call of flame alltogether. Fire totems are mainly weak in PvP- searing will be destroyed and takes too long. Magma will be destroyed *very* quickly, and has a short range, people will move out of it. Nova is the only useable one- if you have the talent, you may get it off for big damage. Filling out improved fire nova totem will help more. Improved lightning bolt may also help, if you find yourself shooting off a lot of bolts- a 15% mana reduction is nice. If you go 36 points, you can take the 5 from call of flame, and go 2 in improved fire nova totem, 4 in improved lightning bolt for a 2 second totem and 12% mana reduction.
#5 Jan 14 2005 at 2:12 PM Rating: Decent
**
397 posts
I'm assuming since you're on a PvP server, you're looking for the best PvP build you can get. With an eye to that, here's my comments.

First off, your restoration choices. Improved Healing Wave is more useful in PvE than PvP. In PvP a 2.5 second cast is just too long. You won't use it much. If you plan on doing a lot of high level instances keep it, since tidal focus isn't amazing, but otherwise swap to tidal focus.

Ancestral healing- useless. First off, it will rarely ever crit. Secondly, even when it does, 25% to ac is a minor increase to def. To a cloth wearer, the def won't matter since they wear paper anyway. To a plate/mail, it will add less than 10% absorb for 15 seconds. Not worth it. Put 5 in tidal focus or totemic focus instead.

Improved healing atream totem- useless. Healing stream totem does very little even in PvE, in PvP it will be quickly destroyed and end up just wasting mana. Either pick up tidal mastery for increased lightning crits, or put the 5 in elemental.

Eventide- pure and utter junk. First off, healing and mana stream totems suck in non-group situations. Especially mana. Secondly, they don't work well in PvP anyway. In PvP you're on the move, its unlikely you'll be in one spot for the base 60 seconds, much less even longer. Drop it, put the points in elemtntal



In your elemental tree- you only have 31-36 points to spend there. If you want to spend 31, I'd recommend removing 2 from call of flame and 2 from improved chain lightning. Thats 31 on the nose. If you go 36, I'd highly recommend putting the one extra point in improved fire nova totem. It actually makes it useful for a nice burst damage.

I'd also consider dropping call of flame alltogether. Fire totems are mainly weak in PvP- searing will be destroyed and takes too long. Magma will be destroyed *very* quickly, and has a short range, people will move out of it. Nova is the only useable one- if you have the talent, you may get it off for big damage. Filling out improved fire nova totem will help more. Improved lightning bolt may also help, if you find yourself shooting off a lot of bolts- a 15% mana reduction is nice. If you go 36 points, you can take the 5 from call of flame, and go 2 in improved fire nova totem, 4 in improved lightning bolt for a 2 second totem and 12% mana reduction.
#6 Jan 14 2005 at 9:51 PM Rating: Decent
lol...when I was tinkering with points I was thinking 60 lvls...60 talent points. Forgot that we start TP at lvl 10.

Anyways I like the the post so far..differing opinions on things..I am gonna rework the tree and re-post.
#7 Jan 14 2005 at 10:51 PM Rating: Decent
Ok so here is a reworked and further fleshed out talent setup. This time I have the proper 50 points :)

Elemental

Concussion 5/5
Improved Lightning Bolt 5/5
Convection 5/5
Elemental Focus 1/1
Reverberation 5/5
Call of Thunder 5/5
Elemental Fury 1/1
Lightning Mastery 5/5
Improved Chain Lightning 2/2
Elemental Mastery 1/1

Restoration

Tidal Focus 5/5

Enhancement

Ancestral Knowledge 5/5
Thunder Strikes 5/5

Edited, Sat Jan 15 07:58:56 2005 by Kamaf
#8 Jan 15 2005 at 3:02 PM Rating: Decent
*
111 posts
Good talents, but only 1 thing i might change is ditching improved lightning bolt; Improved Fire Nova totem,improved Magma totem, and i do like the enchancement talent, equip 2 handed axes and maces.

You will need Aoe's as u get higher up in lvl, and doing your share does make everythign go faster.

Other than that everything looks good :)
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