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Talents: Deep Wounds stacks with Rend?Follow

#1 Jan 13 2005 at 11:35 AM Rating: Decent
My alt char I wanted to be in the alliance so I could exchange items with my main, so I chose a night elf warrior (keep comments to yourself)

So I decided to finally start spending my talent points that I've accumulated.

I'm often soloing so I find myself prioritizing this way:
1) Helps deal more damage in a 1-on-1 fight
2) Helps deal more damage against multiple enemies
3) Helps improve armor/tanking ability

So far I've maxxed improved rend and I'm working on maxxing cruelty (for more criticals)

I noticed that 'deep wounds' (following improved rend) also does bleed damage if you should critical.

Here's my question: does that bleed stack with rend?

In other words, say I have 'deep wounds' talent, and I get into a fight. I rend the opponent, then my next hit criticals the enemy. Is the enemy now suffering bleed damage from both rend AND deep wounds?

Since I am obviously such a big fan of rend (I maxxed that talent as I mentioned), I almost always have rend going on the mob. So if Deep Wounds doesn't stack on top of it, I see little point in getting it. I think the talent description should have made this a little more clear.

Any info would be appreciated!

Thanks!
#2 Jan 13 2005 at 11:45 AM Rating: Decent
Yep it stacks, and I used to love it. If you decide to be a tank later in the game deep wounds is terrible. I've been running threw ubrs a lot lately, and nothing is worse than having a warrior land deep wounds or dot a mob with rend and then not being able to poly/charm them. But if your just being a warrior to deal damage, it rocks!
#3 Jan 13 2005 at 12:05 PM Rating: Decent
Deep Wounds stacks with Rend. However, rend is such a worthless skill higher up. At lvl60, our rend does less dmg per tick that other class dots around lvl20.

Deep Wounds also stacks with weapon bleed procs.

Edited, Thu Jan 13 12:36:10 2005 by Stongrel
#4 Jan 13 2005 at 12:08 PM Rating: Decent
Awesome, glad to hear that. Thanks for the info.... and good point about the consequences of unintended DoT.

(reminds me of FFXI, if you wanted to sleep a mob you had to make damn sure you did not give it a DoT)
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