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Goldsmithing 60-100 Advanced GuideFollow

#1 Sep 13 2011 at 3:42 PM Rating: Good
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I see many guides for goldsmithing for the 1-60 range and very few 1-100 guides. The 1-60 stage is pretty well documented at this point. I've recently done GS to 100 so here's what I chose to do, which was the very best options I could find to not spend a fortune, which includes the art of break synthing. It was quite the adventure and I had a lot of fun with it, seeing just how far I could go without spending a massive fortune. A lot of that fun came with the vastly cheaper prices these days. Lastly, I stress, when I mention the word "cheap" my definition of cheap may be very different from the next person, and when I say advanced I assume the person following this guide is a veteran crafter doing GS to 100 on a mule, doesn't have all the subcrafts leveled yet, and is willing to level sub crafts for this journey. But it can also be done by novices. You just need to do a bit more research and preparation.

Lastly, part II, absolutely at all costs do whatever you can to make yourself hold off until you can get the kupower enhancement in effect. You can't wait around forever but if you have patience and will wait several weeks it can pay off for break synthing.

60-70 The dreaded Platinum Stage

As if Gold wasn't bad enough, this is where goldsmithing starts to get real. But with some farming effort you can get through it without breaking the bank.


Platinum Ingots 60-64 - Fire Crystal - Platinum Beastcoins x4 - Platinum Ore x4 - Platinum Ore, Platinum Nuggets x6

Your goal here is to do the synth with the nuggets. Beastcoins and ores are a real chore to buy due to rarity and competition on the AH, so you want to make every single ore count. Instead of doing one synth with four ores, you can do four synths with four ores. If nuggets aren't a go for some reason on your server, you'll have to go the x4 ore route. Absolutely cap this to 64. Alternatively you can start doing Platinum sheets with your ingots but I saved mine and went another route. Yes, save them. Do not sell.

Mailbreaker 64-69 - Fire Crystal - 1x Bilbo 1x Gold ingot 1x mercury- Forget all the others I had listed previously. This is the best choice by far. I guess I should not have presumed that Bilbo was going o be overpriced. Maybe it was before but in any case it's just over 3k at NPC, and gold ingots are probably 5kish on your server. Go go go praise the lord for this sucker.

Platinum Ring - Fire Crystal - Platinum Ingot x2 70- Again, if you want to throw your gil at it then by all means. However, if you wish to get a jump start on saving them up for the run to 95 and get some skill ups in the process, and you have the space to hold them, go for it. Just don't do this synth with the idea of selling off the rings.


Congrats, you made it through the dreaded Platinum stage but got off scot-free with the mailbreakers! With the following recipes, ideally you want to attain skill 72 by whatever means necessary for the 5 level gap to Gold Gauntlets. How far you take it beyond 72 is up to you, but I chose to save Gold ingots for gauntlets at 77.


The Break Synthing stage. That really goes on until 99.


Gold Cuisses 68-71 - Fire Crystal - Cermet Chunk x2, Gold Ingot x1, Mercury x1, Ram Leather x1 - Oh yeah, here goes the start of your break synthing. But if you did the mob sheets then don't bother.

Noble's Crown - 71 - Again you can go this route if you wish, but you're throwing away more gil when you are guaranteed to lose your Gold ingots per synth. Remember, the idea of break synthing is to get more skill up chances with your materials, and to be within 5 levels of cap so that you can skill up on breaks.

Shrimp Lantern 73 - Subcrafts Smithing 16(31), Alchemy 30(45) - Fire Crystal - Beeswax x1, Moblin Putty x1, Moblumin Sheet x1, Tin Ingot x1 - Break synth this sumbitch for all it's worth to at least 72. A synth of divine nature, imho. Smithing to 16 and Alchemy to 30 for break synthing.

Gold Sabatons 70-74 Alchemy Sub 54 - Fire Crystal - Cermet Chunk x3, Gold Ingot x1, Mercury x1, Ram Leather x2 - Same deal as before, just 3 extra levels of Alchemy needed.

Gold Gauntlets 72-77 - Fire Crystal - Cermet Chunk x2, Gold Ingot x1, Leather Gloves x2, Mercury x1 - Ahhh another divine synth. Break synth this baby all the way to the bank.

Gold Buckler 77-80 - Fire Crystal - Gold Ingot x1, Mercury x1, Targe x1 - You just need to get this to 78.


Congrats, you're basically through the dreaded 70-80 stage like a champ. Thanks break synthing! Will 80-90 be as nice? Surprisingly, yes.


The Bead and Orich Stage, with a little of Break Synthing on the side

Rapier 79/80-83 - Smithing sub 28 - Fire Crystal - Fluorite x1, Gold Ingot x1, Mercury x1, Steel Ingot x2 - More break synthing, baby! Have your smithing sub at 13. If you got the alternative character with smithing leveled to 60 or higher use it to HQ the steel ingots from iron ingot synths. It's a moderately high rate even at just 60. Or just go straight for the steel with it's skill 54 synth. Start buying flourites well in advance. It will take months to buy enough of them as they pop up on AH. This is a journey, not a race. Take this to 82 and gtfo of dodge for beads to 87.

Elemental beads 82-87 - Wind Crystal - Elemental Ore x1 - Here she is, ladies and gentlemen. The most electrifying synthesis in Goldsmithing to this day. You're a somebody when you reach this stage. You know a person has been through hell to get there, loss after terrible loss on breaks. Lucky for you, you aren't feeling those pains as badly in this day and age but nonetheless, be proud. Take this puppy for all it's worth all the way to 87.

Orichalcum Ingot 87-89 - Fire Crystal - Orichalcum Ore x3, Platinum Ore x1 - Oh God, help me! Or not? Is it really THAT bad? Once upon a time maybe, but right now the prices on my server to do this stage is 20k per synth which was the same when I accomplished this stage a year ago. I'm sure you'll live through it.

Orichalcum Sheet 89-90 - Fire Crystal - O ingot x1- You can do this but I saved my ingots and skipped it.


Congrats, you just made it through the 80-90 stage! You are one dedicated mofo. Make sure you don't stop now, let's go for a cool 100. The 90-100 stage is filled with awesome break synths with cursed gear but unfortunately for me I didn't have the option due to material requirements. It's up to you if you go that route.


The Crown/belt/ring stage

I used a combination of cursed crown/muscle belt/Orich rings to reach 93. I tried to do as little of the rings as possible to save space for the 100 run, so basically crown to 91, belt to 92, and rings to 93.

Cursed Crown 91 - Fire Crystal - Copper Ingot, Gold Ingot, Siren's Hair(thanks Abyssea!)
Muscle Belt 92 - Fire Crystal - Brass Ingot, Gold Ingot, Manticore Leather
Orichalcum Ring 93 - Fire Crystal - Orich Ingot x2

The Platinum Stage returns...with friends

Platinum is back, and it's pissed off. Now you get to use those platinum ingots you saved and buy a crap load in addition. You'll be using Platinum rings and HQ gems for rings to 95, so start buying gems early along with the flourites. These sell like crap on the AH for the most part, and there's far too many to deal with so just desynth them. Success rate can be hit or miss. I always stopped desynthing when all I did was break and kept trying until I could get success streaks. Desynthing is a whole nother thing so I won't get into it but that's what I did to reuse materials and it helped me save a lot of money and the massive headache of dealing with space issues and sales. It also helped me attain 95 when the AH was cleaned out of materials by myself and one or two other competitors for a few weeks leading up to my synthing.

Gem rings 92/93-95 - Fire Crystal - HQ Gem x1, Platinum Ring

Gem rings 94-99 - Fire Crystal - HQ Gem x1, Platinum Ring +1- Do this with any of the HQ rings you got during your synthing rings for the 92-95 run for that extra poof in skill ups. You won't get many chances but every one counts.

The Verdun Stage - dank gawd for break synthing!

Verdun 94/95-99 - Fire Crystal - Adaman Ingot x2, Gold Ingot x1, Mercury x1, Platinum Ingot x1, Spinel x1 - Here it is. The ultimate divine synth that saves yo ass. Start buying those spinels early on and make sure you don't use them on anything but this synth. Break synth all the way to 99 if you don't want to spend a fortune on Orich ingots for rings for the elemental rings to 100. I know, I know, veteran Goldsmithers. We young'ns just don't even know about fortunes.

The Elemental Ring stage - You're there, go for the gold!

Elemental Rings 99-100 - Earth Crystal - Orich Ring x1, Elemental Bead x1

It's time to break out those O ingots and start whipping up some rings. Use the beads you crafted during the 82-87 run if you got them. I had many of them saved but I used quite a bit for elemental staves, which was my goal at the time for GS, get it to 87 for elemental staves. But I figured, why not finish GS? So I did. Smile all the way to the bank on this synth.

Alternatively or in addition, you can do Star rings to 100. But I found the elemental rings were selling for a bit more on the AH so I went with elemental.

Congratulations, you've finished Goldsmithing to 100! Good job. Now you get to level Synergy to 80 if you haven't already if you want to make any serious gil with GS these days but hey, the task is done for all time and you never know. That next update just might usher in a return to big money synths for crafting. Be glad you're now set. And you did it for fairly cheap. Not bad. Not bad at all.

Feb 22 2012 EDIT: Recent updates have changed prices around for things, namely adaman ingots. As always research your server prices. I'm uncertain if break synthing Ver to 99 is a wise choice now. If I were to do the 95-100 run today I would probably go with star rings. May or may not be cheaper depending on O ingot prices BUT you can sell them relatively easy over time to break even or make a slight profit.


Edited, Sep 13th 2011 5:48pm by Voldermolt

Edited, Sep 27th 2011 1:53am by Voldermolt

Edited, Sep 27th 2011 2:34am by Voldermolt

Edited, Feb 22nd 2012 8:53pm by Voldermolt

Edited, Oct 28th 2012 11:08am by Voldermolt

Edited, Oct 28th 2012 11:08am by Voldermolt
#2 Sep 20 2011 at 10:20 AM Rating: Good
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A pretty decent guide - I think you've hit on most of the key synths. My path was a little different since break-synthing wasn't an option (I leveled subs first, oops), and my journey to 100 was spread over many years. I do remember a few things that might be worth including, however:

Shotel (69) - Fire Crystal, Steel Ingot, Silver Ingot, Bugard Tusk, Tiger Eye: A relatively inexpensive synth, although it requires subcrafts which may thwart your break-synthing plans down the road (see Rapier).

Note: I started elemental beads at 78. They're cheap materials, still sell for ~break even, and with GP items + adv. support, the break rate is tolerable. This is also an option if you leveled your smithing too high to break-synth rapiers.

Phrygian Ingot (?) - Fire Crystal, Phrygian Ore x4. I forget what level these puppies come into play, and I apparently neglected to add them to the wiki list. (I'll try to remember to check that and update). They're in demand for a number of newer synergy recipes, and they sell for a substantial profit over the cost of ores. This is probably the only thing you'll cry over these days if you crit-fail (unless you try to skill up on a Sha'ir Manteel), and it's not even that bad.

Orichalcum Earring (91) -> Star Earring (90) - This is 2 skillup opportunities with one set of materials, and it can still sell for a profit.

Scintillant Ingot (98) - Fire Crystal, Luminium Ore x3, Orichalcum Ore. In demand, often sells for a profit. If you're into making expensive shinies to give away to your friends, make some elemental lamps (98) with these and your left-over beads.

Crimson Ring (100) - Similar to Star Ring, can break even on these.
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Another Look at Conserve MP
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#3 Sep 26 2011 at 11:45 PM Rating: Decent
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Ah yes, I remember shotel. If I recall I was deciding between it and mob sheets but ultimately went with sheets to break synth the shrimp lanterns since it required the bonecraft sub and a trip to Windurst on my mule. If you have the bonecraft I would definitely go with the shotel long before spending all that time I did in oldton, and do gold gear for break synthing instead of the lanterns.

Also it wouldn't be too terrible on rapier. One thing to keep in mind is that 15 levels under the cap is more or less a guarantee to break. But even at 8 levels or higher break synthing can work pretty well. So even at 19 smithing to do shotels, you really won't be hurting that much on rapier. You'll be 9 levels under, and with no need for support you are still going to break most of your synths. So go for shotel without fear imo, if you want to skip Oldton farming.

Just a quick note: I know some people are probably going to look twice at that verdun recommendation. Verdun 95-99 - Fire Crystal - Adaman Ingot x2, Gold Ingot x1, Mercury x1, Platinum Ingot x1, Spinel x1. It's pretty daunting at first glance. I said hell no to it at first. But then I got to looking at the sub and realized I could break synth it. From there it just made sense: Either buy a crap ton of O ingots(or make them) for about 20k a pop, 2x per synth + gem-about 45k per. OR 50kish per synth on the Verdun and break synthing.

Now, I had been buying tons of O ingots up to the point of deciding on verdun. I had about 15 stacks of them. After seeing what it took to do the rings from 93-95, I realized 15 stacks wasn't even going to be enough. I did each Verdun synth with 15-20k loss per synth on average. If a person has the mules and space and will to sell on the AH for many months, then by all means, go all the way on the elemental rings to 100. You'll make money on them. But I chose the break synth route because it's pretty satisfying to get skill ups and have them not cost a thing but a single crystal. And the rings sell slowly on AH. Real slowly. I mean REAL slowly. But they do sell. Though, if there's any competition you can expect any profits to drop like a rock as people get desperate with unloading their stockpile for any price.

As with any guide, remember that ultimately you should do research on your server for material costs. If you see something you can make money on or can break even, do it. Everything else, break synth all you can to save money. Crafting is only expensive if you make it expensive.

Edited, Sep 27th 2011 2:21am by Voldermolt
#4 Sep 27 2011 at 4:24 PM Rating: Good
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Voldermolt wrote:
I did each Verdun synth with 15-20k loss per synth on average. If a person has the mules and space and will to sell on the AH for many months, then by all means, go all the way on the elemental rings to 100. You'll make money on them.
I agree that the elemental rings can be profitable at times, although I sold almost all of mine for a 5-7k loss. I only did them from 98-100 though. The thing is, with a 45k cost of materials, you'll lose 11k per ring at the most (since they NPC for ~34k). So, compared to the average loss from break-synthing verduns, the rings are less loss, even if you NPC them all. At least at current prices, which are of course subject to change (it wasn't that long ago when o-ingots were 200k+ each).


Edited, Sep 27th 2011 6:25pm by VxSote

Edited, Sep 27th 2011 6:25pm by VxSote
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VxSote: "He Who Stands in Smoking Crater"
BLM, WHM, RNG, RDM, SCH, NIN 99 -- Fenrir (Unicorn) -- Gold 100+, Synergy 80, all subs 60+.
Another Look at Conserve MP
Leader, Screwdriver Dynamis Linkshell
#5 Sep 28 2011 at 10:20 PM Rating: Good
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Finally checked the guild npc for the level of phrygian stuff. Ingots are 81, sheets are 82, earrings are 92, and rings are 94. GE-wiki's category lists were missing a few things, and even had some stuff listed at the wrong levels, but I brought them up-to-date.

There are a few other new options I had forgotten about, but the only other one I really feel the need to point out:

Fusion Bolt Heads, caps at 78, wind crystal and an aluminum ingot. The ingot currently goes for 3-5k on most servers. Even if you don't want to make the fusion bolts (synergy, sells for ~10k gil/quiver), this is a HUGE savings over the traditional bridge synths in this range. Aluminum is in good enough supply to make it worth while, as long as you don't drive the price up trying to buy all of it.
____________________________
VxSote: "He Who Stands in Smoking Crater"
BLM, WHM, RNG, RDM, SCH, NIN 99 -- Fenrir (Unicorn) -- Gold 100+, Synergy 80, all subs 60+.
Another Look at Conserve MP
Leader, Screwdriver Dynamis Linkshell
#6 Dec 01 2011 at 7:50 PM Rating: Decent
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Yeah Aluminum being steady enough in supply helps a bit for GS skills. I'm currently doing chains to 58 on my main just to skip the gold stage which has scared me off for 7 years, so I was 50 for a long while. I'm just doing it now because seeing gold(aside from cooking) being the only craft not capped off was eating at me. I also might need it capped if we get a second 100 craft. Now I'm up to 54 I think but I definitely have enough alum chains to fund an ancient world army or something. They do not sell whatsoever but not much I can do about it. Abyssea has made gold ingots sort of cheap but the ores are still up there more often than not and not plentiful in supply at all.

Funny enough, for right now and at least on Q, I can now edit my guide(or just pretend the edit is right here for people who take the time to read stuff) to include phry ingots and gear because they are running 3-5k per ore on the AH. If I were doing GS today I probably would go with ingots, earrings, and ring options while skilling up without thinking twice. Especially with Synergy skilled, though right now synergy ring market is in total chaos because of the gems being used in head/body gear recipes, and of course the magian trial update last update with all the geode requirements.

I'd do ingots to 81 just as soon as I could start, do beads to 87, do phry earrings until 88 or 89 then rings to 94 so I could spare myself of the gem ring hassles. Man you goldsmith youngins got it easy these days. /ducksandhides
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
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