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Crafts with Subcraft questionFollow

#1 Mar 04 2009 at 5:56 AM Rating: Decent
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to HQ crafts with subcrafts does one need to raise the subcraft aswell? like I was going to make an Alch mule to go hand in hand with my current Woodworker char but I was wondering for like boltheads would I need to raise the mules smithing more then the /14 it asks for for the normal NQs?
#2 Mar 04 2009 at 6:30 AM Rating: Good
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HQ tiers at 11, 31 and 51 over cap. That goes for any craft. So, if you are making boltheads and your alchemy is 100 and your smithing is only 14 then you are still HQ 0. But if you got smithing to 25, making your subcraft 11 levels over cap then you would break into tier 1.
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