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Where my Lancers at?Follow

#1 Jul 09 2010 at 4:41 PM Rating: Excellent
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Not my most informative post, perhaps. But screw it, I'm excited that we've got class forums and I want to roll around in it like a pig in mud.

So I'll be rolling with lancer from the get. People might have noticed from my Spear + Shield thread that I've got a thing for the weapon.

So anyway, Who'll be starting Lancer with me?

Edited, Jul 9th 2010 7:23pm by Eske
#2 Jul 09 2010 at 4:48 PM Rating: Excellent
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I am on the fence, personally. I have some high hopes for Lancer, but I am very tired of being poor in FFXI. I was never very good at making gil in XI, so I may start as a Armorsmith this time, if for no other reason I might actually have gil to work with when I get to Lancer.
#3 Jul 09 2010 at 5:01 PM Rating: Excellent
I am debating between Lancer and Miner. Just like Hulan, I had trouble making $ in ffxi. However that is not all there is to it, I think lancer sounds really fun and will have it's fair share of battles to be a crucial part of and will have much to bring to a successful party.
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#4 Jul 09 2010 at 5:25 PM Rating: Good
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Hulan wrote:
I am on the fence, personally. I have some high hopes for Lancer, but I am very tired of being poor in FFXI. I was never very good at making gil in XI, so I may start as a Armorsmith this time, if for no other reason I might actually have gil to work with when I get to Lancer.


Part of me wonders if SE will overcompensate for how bad Dragoon was in FFXI, and accidentally make Lancer overpowered :P
#5 Jul 09 2010 at 5:29 PM Rating: Good
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Lol I hope not. I just decided to not be one. xD But I must say Lancers seem like they are gonna be pretty fun, they sure will look cool too. But I'm afraid I've chosen Marauder! Maybe a bit o' Weaving too.
#6 Jul 09 2010 at 5:31 PM Rating: Good
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Austyn wrote:
Lol I hope not. I just decided to not be one. xD But I must say Lancers seem like they are gonna be pretty fun, they sure will look cool too. But I'm afraid I've chosen Marauder! Maybe a bit o' Weaving too.


Traitor!!!
#7 Jul 09 2010 at 5:35 PM Rating: Decent
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>:E HSSSSS! My Marauders and I shall chop those lances to pieces!
#8 Jul 09 2010 at 5:42 PM Rating: Good
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Austyn wrote:
>:E HSSSSS! My Marauders and I shall chop those lances to pieces!


I laughed so much that I decided to grant you Scholar.




















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#9 Jul 09 2010 at 8:36 PM Rating: Good
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Definitely set on Lancer. I think I'll dabble with conjurer/thaumaturge as well, but I definitely intend on making Lancer the main focus.
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#10 Jul 09 2010 at 8:42 PM Rating: Excellent
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DRG being my favorite job of FFXI, it just makes sense to pick Lancer to start with in FFXIV.
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#11 Jul 09 2010 at 11:59 PM Rating: Good
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I really love spears, lances, and polearms, but the battle stances in FFXI made me so angry. Most of them pointed the pointy end away from the monster you were trying to poke. Mithra was the only one I thought made sense. I'm all about aesthetics so a poor battle stance could keep me from making my main and lancer and instead go with a Gladiator, since I've seen gameplay of some of the stances.
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#12 Jul 10 2010 at 12:05 AM Rating: Decent
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Haha yes. Scholar. I think my threat to your lances paid off. xD

Well actually... I'm wondering if I could combine Marauder and Lancer together. I guess it all depends on the abilities, but I'm still pretty confused about how you actually are categorized into classes... If I equipped a lance, would that make me a Lancer? And if that's the case, how would I be able to customize my character? Class-specific armor? =.=
Maybe a Lance in one hand and Huge Axe in the other... (\(^ .^ )/) Hurr hurr.
#13 Jul 10 2010 at 12:21 AM Rating: Good
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Mictam wrote:
I really love spears, lances, and polearms, but the battle stances in FFXI made me so angry. Most of them pointed the pointy end away from the monster you were trying to poke. Mithra was the only one I thought made sense. I'm all about aesthetics so a poor battle stance could keep me from making my main and lancer and instead go with a Gladiator, since I've seen gameplay of some of the stances.


I agree on some level, though it's not always necessary to have the blade end forward. That's especially true in FFXIV because Dragoons/Lancers in the Final Fantasy universe use a variety of polearms, not just spears, and many have their own unique methodologies of wielding. For example, I believe that it's correct to have a spear's blade forwards, but it's perfectly acceptable to have a halberd's blade back. At any rate, I'd prefer to see some traditional spear/poleaxe stances displayed. This site has some examples about 3/4 of the way down the page.

Here are some videos of a Lalafell Lancer going at it. Unfortunately, the stance seems very casual, and the blade is left sitting up in a pretty useless position. Hopefully you weren't planning on going with Lalafell : /

I do like the "casting" stance with the spear though, where it is held in front with both hands, like a prayer. Looks pretty appropriate for casting.

Here's to hoping that the Hyur combat stance is more traditional/practical looking! IIRC, the Hume Dragoon stance in FFXI resembled the traditional "Reverse Guardant" stance.

PS: If an admin feels that the linked video violates the ZAM policy on NDA material, I'll scrub it. One of the videos in the playlist was removed, but the other two were left up, so I'm not sure where it stands. Plus with SE allowing the posting of videos by certain players, I can never tell what violates the NDA anymore.
#14 Jul 10 2010 at 2:27 AM Rating: Good
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I have my mind set on Lancer. Ever since the days of Secret of Mana, I found the weapon quite cool.
And after all that healing, nuking and summoning in FFXI I need a change~

I wonder how Jump will look like. FFXI's instant Jump wasn't too bad imo, but a little too fast.

2 cents~
#15 Jul 10 2010 at 8:46 AM Rating: Good
Edited by bsphil
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We really out to keep the Lancer job forum as the busiest forum, to spite other (lesser, inferior) jobs.
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#16 Jul 10 2010 at 8:55 AM Rating: Excellent
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Dunesfolk Lancer. /salute.
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#17 Jul 10 2010 at 10:35 AM Rating: Good
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bsphil wrote:
We really out to keep the Lancer job forum as the busiest forum, to spite other (lesser, inferior) jobs.


Alchemist is in the lead right now, by virtue of having Mimedestroyer's old thread moved in there. Cheaters!

At the rate that I'm spamming this forum up though, we should pass them within a few hours :D
#18 Jul 10 2010 at 12:03 PM Rating: Excellent
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Lancer's going to be my main DoW job, but I plan on starting as Fisherman and Culinarian in the interest of making money.

I also plan on being a Roegadyn from Limsa Lominsa with Llymlaen as my deity of choice. It's my understanding her symbol is the harpoon.
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#19 Jul 10 2010 at 1:29 PM Rating: Good
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Lalafell ftw.
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#20 Jul 10 2010 at 3:10 PM Rating: Excellent
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I will surely start with a Disciple of War, and explore a bit before moving to Disciples of Land or Hand. As for which fighting class, I am still to decide between Lancer or Pugilist.

Correct me if wrong!

If I understood right, Lancer are mainly piercing damage, as attack monsters in front of the character, also they can boost TP, and HP regen and have a low crowd control (forcing targets to attack allies, canceling their TP generation and reducing speed of Flying monsters). Can they attack flying monsters? or just slow them down by area effect.

As for Pugilist, they have higher aggro control (can taunt), can use TP to regen HP, can steal, they are close range, have little area damage, but have higher critical and stun effects.

So, if I am right, Pugilist might be a better pick to duo with an archer, right? because of the taunt and high enmity skills? might be of a bigger help to prevent the archer from getting aggro...?

:) Any opinions will help, my husband will play a Archer and I want a class that will be of help, I am a bit worried about the close range/long range problem, so I need a class that will keep some aggro to prevent me from running after the monster while my husband runs away from it... this kind of situations can be deadly for both of us :P
#21 Jul 10 2010 at 5:21 PM Rating: Good
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aeryne wrote:
I will surely start with a Disciple of War, and explore a bit before moving to Disciples of Land or Hand. As for which fighting class, I am still to decide between Lancer or Pugilist.

Correct me if wrong!

If I understood right, Lancer are mainly piercing damage, as attack monsters in front of the character, also they can boost TP, and HP regen and have a low crowd control (forcing targets to attack allies, canceling their TP generation and reducing speed of Flying monsters). Can they attack flying monsters? or just slow them down by area effect.

As for Pugilist, they have higher aggro control (can taunt), can use TP to regen HP, can steal, they are close range, have little area damage, but have higher critical and stun effects.

So, if I am right, Pugilist might be a better pick to duo with an archer, right? because of the taunt and high enmity skills? might be of a bigger help to prevent the archer from getting aggro...?

:) Any opinions will help, my husband will play a Archer and I want a class that will be of help, I am a bit worried about the close range/long range problem, so I need a class that will keep some aggro to prevent me from running after the monster while my husband runs away from it... this kind of situations can be deadly for both of us :P


That seems to be a pretty apt summary of what we know about the classes based on current info. Only thing I'd mention is that Skewer slows "non-flying targets". All classes should be able to attack flying targets, provided history holds true from FFXI.

If you're looking to play the role of tank in a duo setup with an archer, then I think Pugilist is probably your better bet. Lancer's abilities skew more to the side of avoiding the ire of enemies, while Pugilist appears to possess some natural tanking ability in the form of Provoke, Chakra, and Featherfoot. I'd wager that a Pugilist will have to take some more strides to be the best tank they can be. Perhaps drawing some abilities from the Gladiator line would really help round out a PUG tank.

That's my best guess for the time being.

Edited, Jul 10th 2010 7:23pm by Eske
#22 Jul 10 2010 at 5:43 PM Rating: Excellent
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:) Thank you for the reply, reading other people opinions help a lot in my decision and so far PUG seems like the best option, at least until we get to join a guild/linkshell and get to party more, then I can try out Lancer :D I am so curious about that class, and spears/lance rock!
#23 Jul 10 2010 at 5:51 PM Rating: Good
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aeryne wrote:
:) Thank you for the reply, reading other people opinions help a lot in my decision and so far PUG seems like the best option, at least until we get to join a guild/linkshell and get to party more, then I can try out Lancer :D I am so curious about that class, and spears/lance rock!


No prob. That's the beauty of the system...if you ever get an inkling to try another class, you can just grab a new weapon and give it a go, without having to create a whole new character. Experimenting is nice and easy.
#24 Jul 10 2010 at 6:00 PM Rating: Good
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Conjurer Infiltration!!!

The Conjurer casts Meteor on the Lancer forum!

The Lancer forum takes massive damage
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#25 Jul 11 2010 at 3:50 AM Rating: Good
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Fewl! You've only made their Forum stronger! >.< Their pointy things have gotten that much sharper!
#26 Jul 11 2010 at 3:57 AM Rating: Good
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Lancer's baby!! Pierce Womens hearts and armour!
#27 Jul 12 2010 at 6:01 PM Rating: Good
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Woot! Woot! I'll be starting Lancer. Played DRG in FFXI and loved it. I wanna poke thinggss!
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#28 Jul 13 2010 at 8:06 AM Rating: Good
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I plan on being a lancer main, though I reserve the right to change my mind once I actually get the chance to play. It looks to be a fairly active job (which is good; I like active jobs), and seems to have a lot of potential to be able to adapt to varied situations (also good; I enjoy being the group troubleshooter).

What I'm really hoping is that crafting will be more... crafty this time around. I'd like to get into a craft or two, but I'm not too big a fan of the "press button -> end product" approach to crafting, and the "use magic crystals to create items from raw mats" theme in XI made it even worse.
#29 Jul 15 2010 at 10:38 PM Rating: Good
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I was going to roll my usual healing class or tank class but, I'm feeling this lancer class is going to be fun and exciting to play. This class will need to manage abilities like, Comrade in Arms giving your party enhanced TP regen. Speed surge is kind of interesting ability, allowing your party to absorb hp. These types of skills can play a very important role in a group if used correctly. The lancer has a lot of cool sell buffing skills and debuffing skills also. I believe they should be fun to play.



Edited, Jul 16th 2010 12:41am by Makenshi7

Edited, Jul 16th 2010 12:42am by Makenshi7
#30 Jul 15 2010 at 11:16 PM Rating: Good
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To add a new wrinkle to the original question:

Are all of you going to literally "start" with Lancer? I'll elaborate:

I'm envisioning Lancer being my main class. That being said, I want to play the class in a very particular manner, and that will likely involve drawing some abilities from other classes. I've got this healing Lancer thing in mind, and to make that a reality, I'd presumably be required to level up Conjurer or Thaumaturge in order to have access to those abilities from the get-go when I break out the spear.

So I'm thinking that I might start with one of the mage classes, in order to unlock some basic curative magic, before switching to Lancer. I'd level those mage classes until I either reached the cap level for porting over abilities, or I got bored, and then I'd move on to my main class.

Anybody else have any such plans? I know it'd pain me to start as a mage (I HATE being a squishy caster!) but I feel like it'd help me enjoy Lancer more once I inevitably switch to it. That way, I can play my hybrid Lancer/Healer properly.
#31 Jul 16 2010 at 10:21 AM Rating: Good
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I plan do something similar.

I will probably begin as a Thaumaturge to unlock some of the debuffing abilities as well as others, then build my Lancer into a melee-debilitation combo. From what I can tell, it will be a very valuable combo to parties and could work quite well while soloing too.

I truly hope that as each class develops, SE helps shape Lancer into what Freya was in FF9. I would LOVE to have Lancet (steal HP/MP to restore the users), lol. It kind of seems like they already are gearing Lancer to be a more tactile melee class, so I could easily see SE adding more to make Lancer similar to those which came before.
#32 Jul 16 2010 at 11:00 AM Rating: Good
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KanzenZenaku wrote:
I plan do something similar.

I will probably begin as a Thaumaturge to unlock some of the debuffing abilities as well as others, then build my Lancer into a melee-debilitation combo. From what I can tell, it will be a very valuable combo to parties and could work quite well while soloing too.

I truly hope that as each class develops, SE helps shape Lancer into what Freya was in FF9. I would LOVE to have Lancet (steal HP/MP to restore the users), lol. It kind of seems like they already are gearing Lancer to be a more tactile melee class, so I could easily see SE adding more to make Lancer similar to those which came before.


I totally agree!

Freya's abilities in FFIX:

Quote:
Lancet: Reduces the enemy’s HP and MP
Reis’s Wind: Casts Regen on entire party
Dragon Breath: Reduces HP of all enemies
White Draw: Restores MP of all party members
Luna: Causes Berserk to all targets
Six Dragons: Fully restores HP and/or MP/Reduces HP and/or MP to 1/No Change at all!
Cherry Blossom: Causes non-elemental damage to all enemies
Dragon's Crest: Deals physical damage to the enemy


There's some awesome curative/debuffing potential there. It'd work great as part of a Lancer/Conjurer/Thaumaturge hybrid.


PS: I think you mean "tactical", not "tactile" :P


Edited, Jul 16th 2010 1:02pm by Eske
#33 Jul 20 2010 at 10:20 PM Rating: Good
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I've always held a special love of the Dragoon class. Lancer all the way here.
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#34 Jul 21 2010 at 5:38 PM Rating: Good
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Can not wait to get my lance on and go own me some critters yeee doggy.... get r done.
#35 Jul 22 2010 at 7:03 PM Rating: Good
Edited by bsphil
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Eske wrote:
Where my Lancers at?
Gridania, it would seem.
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#36 Jul 23 2010 at 4:01 AM Rating: Good
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bsphil wrote:
Eske wrote:
Where my Lancers at?
Gridania, it would seem.


Aye, that was pleasant news, since I was planning on starting there anyway. I'll save on gas, at least.
#37 Jul 23 2010 at 8:31 AM Rating: Excellent
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Eske wrote:
bsphil wrote:
Eske wrote:
Where my Lancers at?
Gridania, it would seem.


Aye, that was pleasant news, since I was planning on starting there anyway. I'll save on gas, at least.

Does that mean I'm the only one of us starting in Limsa Lominsa?

Ah, well. If my fishing pole breaks, at least I'll still have a spear for those fish.
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#38 Jul 24 2010 at 4:36 PM Rating: Good
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Eske wrote:
bsphil wrote:
Eske wrote:
Where my Lancers at?
Gridania, it would seem.


Aye, that was pleasant news, since I was planning on starting there anyway. I'll save on gas, at least.
Ditto. I was going to start in Gridania no matter what, so this is good news.
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#39 Jul 25 2010 at 1:02 AM Rating: Good
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So apparently I go on rate-up binges when I've been drinking. That should be our advertisement for the Lancer forums:

"Become a Lancer! Get numerous drunken rate-ups from Eske!"
#40 Jul 26 2010 at 4:26 PM Rating: Good
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Eske wrote:
To add a new wrinkle to the original question:

Are all of you going to literally "start" with Lancer?


I'll probably give a few of the jobs a "Level 1-20" (whatever the equivalent to that is in XIV) rundown before I settle on one. A lot of them hold no interest for me (marauder, conjurer), and the DoL/DoH jobs will depend entirely on how well-implemented crafting is this time around. Gladiator is in the running for my "main" job just based on party role, and pugilist sounds like it might be interesting enough to consider despite not really digging the whole punching-monsters-the-size-of-Godzilla thing. Those two will definitely get a workout (along with lancer) before I settle on one to level.

Ralrra wrote:
Does that mean I'm the only one of us starting in Limsa Lominsa?


That's where I plan on starting (unless one of the other starting areas jumps out and demands that I start there). Story-wise I'll be playing a Duskwight Elezen who got a bit sick of the insular nature of his people and wound up in LL. I doubt I'll make him a full-fledged pirate, but he'll be a bit on the scurvy side of things. Any more solid character development that will have to wait until I know more about the world.
#41 Jul 28 2010 at 2:35 PM Rating: Good
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DRG being my favorite job of FFXI, it just makes sense to pick Lancer to start with in FFXIV.


That's my main reason also. I've always loved DRG. and can't wait to try out Lancer! I'll be trying to make some form of gil with Alchemy on the side, but I want to main as a Lancer. I like what Eske is trying to do by making a hybrid Lancer/mage and I'll try to do the same but I know It'll be in a different way. I don't think I can wait that long to tear into things with my polearm. I'll start to level with the Lancer and toy with a few of the other classes to see what works.

**grumble grumble** or I'll just see what's already established once march comes around. stupid PS3 delay **grumble grumble**

On the Dragoon/Lancer/Dragon Knight loving topic... Why was there never a Cid statue from FFVII? I have the other ones (even the highwind) but they never made Cid, or a few others. Anyone know why?
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#42 Jul 31 2010 at 8:43 PM Rating: Decent
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Heyas peoples, I haven't read much about the game but non the less here I come. Lalafell lancer. Anyways, it seems lancer will be able to do some sort of SATA with Ferocity, Collusion and Overrun. I hope they stack. And I have a question, so in this game we won't have subs? Will it be only one job that we will be able to expand by playing different Jobs?
#43 Jul 31 2010 at 8:54 PM Rating: Good
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AhiraSonofEnan wrote:
Heyas peoples, I haven't read much about the game but non the less here I come. Lalafell lancer. Anyways, it seems lancer will be able to do some sort of SATA with Ferocity, Collusion and Overrun. I hope they stack. And I have a question, so in this game we won't have subs? Will it be only one job that we will be able to expand by playing different Jobs?


You'll be able to pick and choose abilities from any other job that you've leveled to add to whatever job you're using, albeit with somewhat diminished effectiveness. Basically, you have a certain amount of points that you can spend equipping other abilities to use.
#44 Aug 04 2010 at 5:54 AM Rating: Decent
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I sure will, this class looks sweet!
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#45 Aug 04 2010 at 12:25 PM Rating: Good
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Quote:

You'll be able to pick and choose abilities from any other job that you've leveled to add to whatever job you're using, albeit with somewhat diminished effectiveness. Basically, you have a certain amount of points that you can spend equipping other abilities to use.


The way that makes the most sense to me to explain it would be to compare the other job skills to Blue Mage spells from FFXI. You gain more "job" skills by leveling those jobs, and from that set list you have a certain number of points to mix and match onto the job that you're using. I'm sure that there will be an eventual "best" set-up for each, magic, damage, solo, etc. But until those are found, it's going to be lots of fun finding them and more importantly finding what works best for you
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#46 Aug 09 2010 at 8:52 AM Rating: Decent
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Eske wrote:
Where my Lancers at?
bsphil wrote:
Gridania, it would seem.
Eske wrote:
Aye, that was pleasant news, since I was planning on starting there anyway. I'll save on gas, at least.
Ralrra wrote:
Does that Mean I'm the only one of us starting in Limsa Lominsa?



No I'll most likely starting in Limsa Lominsa too
#47 Aug 09 2010 at 11:31 AM Rating: Good
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I'm still not sold on a starting city. None of the are screaming at me, and just yet I don't have enough info to choose. I don't want to pick the same way I did in FFXI. "All my friends started in Windy, I guess I will too"
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#48 Aug 10 2010 at 2:46 PM Rating: Decent
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I'll definitely be rolling as a lancer from day 1.
#49 Aug 13 2010 at 12:16 PM Rating: Decent
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I'm on the fence between Lancer and Gladiator. The thing is, I was almost always broke in XI (played for 5 years), and it seems like maintenance on armor/weaps for gladiator could get a bit expensive, BUT I want to take advance jobs into consideration and I've always been prone to being a swordsman. On the other hand, Lancer armor looks absolutely badass. I dunno how I feel about using a Lance though (haha), so I was wondering everyone else's opinion
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#50 Aug 13 2010 at 12:26 PM Rating: Decent
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Dude your in a lancer fanboy thread... of course we're all going to say lancer is the way to go...

With that being said... LANCER ALL THE WAY!!!!!
#51 Aug 13 2010 at 12:32 PM Rating: Decent
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Hahahaha I figured as much but I'm asking what's so appealing about it? I never got to toy with DRG in FFXI, I was 75WAR 75RNG 75PLD 75SAM
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