Yeah, I was beginning to like the new talent system in WoW, after having wrinkled my nose at it since we first heard about it, but then I started a new character and the new talent thing just emphasized how horribly many levels you have to grind through in that game.
I mean, sh*t, one talent point every 15 levels. And since you don't have to upgrade abilities/spells anymore, you only get new stuff when you get a completely new ability, which is every, what, 5-10 levels? I'm looking at the Warlock abilities right now, and between level 68 and 78, the Warlock gets one ability: Singe Magic, which is a pet ability. The ability you get at 68 is the Soulwell, which no one uses outside raids, and at 78 it's the Teleport thing, which no one uses outside of PvP.
It's insane that people have to go through that grind. I mean, I get that you can fly through it with the RAF (get it?) and all, but if you're just a new player, or an old player re-rolling, you're looking at 90 levels with up to 10 levels between new stuff. And by new stuff, I mean stuff you likely won't use - sometimes a buff. What the hell, man? I got to level 20 on my Warlock and decided that my life wasn't boring enough that I had to continue doing this. I'd killed about a million boars by then and gotten all of my core spells, which means nothing new (just buffs and novelty stuff) for the next 30 levels or so. Hell no.
Edit: The new talent system is fine if you're already level 80+. I get that it makes balancing easier and all that, but I don't see how it's an improvement over the old and "boring" talent trees. I mean, sure, picking +1% damage/healing isn't the most exciting stuff in the world, but it's better than not picking anything for 15 levels, isn't it? The first 60 levels just feel like they should be compressed into 30 levels. You get all your core junk in the first 20 levels and then it's just boars and boars with the occasional talent and odd new ability every 10 levels. Ugh.
Edited, Oct 8th 2012 11:34pm by Mazra