idiggory, King of Bards wrote:
Well, Sith Warrior now claims the priority list with the best theoretical dps doesn't contain thrash. But they use a hybrid spec, and it isn't clear if it has been updated for 1.2
They're also saying that Accuracy, followed by Surge, are the top two threat stats (though Accuracy only up to the cap, and you'll have over that).
I'm....not sure what to think of that.
I'll be honest, I haven't done a single Op personally, but it just doesn't make logical sense to me. Shock is a huge part of threat, as well as Wither, and you need both for Harnessed Darkness. Buffed, you'll have probably around the low 20's in crit %, so it seems like Surge at that point is a big waste since the only reliable crits you'll get getting are from Energize....which requires usage of Thrash in any kind of single-target capacity. Assassinate has a CD and is only available at sub-30% levels and Lacerate uses wayyyy too much force to be worthwhile against anything less than three mobs, and Assassins have plenty of aoe aggro potential between Dark Discharge and Wither, both of which should be used on CD+3 and CD+6s at least.
I'm curious as to what hybrid spec they're running. Is it a threat-based spec? Maybe they grab Death Field for extra AoE....but why not just get Wither in the first place, since it builds Harnessed Darkness....
I can see the logic behind *some* accuracy, but Force-based attacks have a 100% chance to hit, so unless there's some kind of huge acc disparity on Op's bosses then my only response to this is that my head is full of f*ck.
Lemme explain my thinking here....Accuracy really only benefits attacks classed as Melee or Ranged, of which the Assassin has about five baseline (Thrash, Strike, Assassinate, Lacerate and Maul). Maul is useless as a tanksin, Assassinate has a % health req, Lacerate is only good for 3+ mobs at a time, and Strike (or whatever the baseline saber attack is called) is only used as filler to let force regen. That leaves Thrash (or Voltaic Slash if you go deep Deception, which replaces Thrash). So, assuming Thrash has been removed from a rotation (quick Q, is that theoretical rotation for dps or tanking?
Cause if it's for DPS, then that makes sense, since VS replace Thrash for Deception 'sins) then that means you're only melee attacks will be Assassinate and Strike. But why stack a stat that has almost no effect on the skills you're supposedly using the most of?
Along that line, why Surge? Again, assuming tanksin here, the only guaranteed crit you get is from Energized, and that is only reliably procced via Thrash. So why remove Thrash, then stack a stat that only is of benefit when you use Thrash a lot???
Again....my head is full of f*ck @.@
Incidentally Digg, I started Ch. 2 on my Shadow today and....I can see what you mean when you said earlier that you were tired of having a ship full of diplomats. I just landed on Balmorra and I already want to jettison the lot of them out an escape hatch.