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Tanking spec, what do YOU think about it?Follow

#1 Oct 07 2011 at 6:36 AM Rating: Decent
1 post
Hey
I just made my first rogue tank, and though I'm not lvl 50 yet THIS is how it will look when I do reach the lvl cap.
I just want someone's opinion on it, say what you like/dislike about it! :)

http://rift.zam.com/en/stc.html?t=1McpM.x0z.xIthuRdqkkR.0VMcx0b

The bard-soul is for +10% max. Health, and the assasin is mainly for "LEECHING POISON", to heal myself better in combat. Also "MAGNIFY PAIN" is pretty nice too for a tank, I think! And ofc the Riftstalker is for good tanking, which is rather self explanatory :P

Hope you guys like it! :D
Breagon, Rogue, Sagespire-shard
#2 Oct 20 2011 at 10:28 PM Rating: Decent
20 posts
I personally think Planar Switch, Rift Prison, and Hasted Time aren't worth the points that are spent in them for a Tank.
Also, I personally think Rift Scavenger, though might look appealing, isn't very useful. As a Riftstalker, your going to want to keep your buffs up as long as possible, so by the next fight, you Guarded Steel is still up, giving you the time you need to refresh it before the duration expires, so I simply don't see Rift Scavenger being useful.
I understand what your saying about Leeching Poison, and I do believe your spending your points right in the Assassin branches, but I think Bladedancer is much better a soul for tanking.
This is the build I'd suggest:
http://rift.zam.com/en/stc.html?t=0MVpc.xVdV00M0M.xIt0uRzqzoM.xhz

Take a look at that, and tell me what you think.
#3 Oct 21 2011 at 11:12 AM Rating: Decent
2 posts
The name of the game is effective health, and you get nothing from assassin and little from bard. Healing is not your job as tank and you will always be worse at it then a healer. Magnify Pain, is a crit bonus to your dmg and your healing so it's not very useful at all. Better to use ranger and bladedancer.

My tank role looks like this:
rift.zam.com/en/stc.html?t=0MpVN.xItouRdqkkR.xMdV00M.xh

Remember, you can use splinter shot to apply a quick 2-point finisher of Rift Guard (more than enough) before running into a pull. This drastically improves your suvivability during the start of the pull.
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