This is for end game PvE for Warrior DPS. Please feel free to discuss.
I have a couple builds that I have been looking at.
The first build is: Paragon/Champion/Paladin (Suspected to do most DPS.)
http://rift.zam.com/en/stc.html?t=0chuk.Vx.Vex0zA0cR.E0cdoobh
Pros:
-Dual Wield DPS: Pick up the Paladin sub class for Small Arms Specialization 10% increased damage with 1 handers.
-Good survival: Touch of Life (100% heal),Defender (10% armor),
-Good movement: If you need to be on the move you can Fleet of Foot. Also have Path of Wind and Path of Tempest for ranged damage. If you need to target swap you have Bull Rush. Have Ruthless Pursuit to break out of stuff.
-Able to interrupt: Flinching Strike (deals weapon plus 26 to 29 Physical damage in addition to interrupting any spells the enemy was casting.)
Cons:
-Very limited CC, better than the rest of the builds.
-Not many buffs, but other classes supply most of them.
-Lose Stormblade from the Riftblade class. (Not to sure how much of a DPS loss that is.)
Buffs:
-Focus of Strength: Increased Strength
-Aegis of Vitality: Increased Vitality
-Way of the Mountain: Follow up attacks deal 20% more damage
-Slayer's Bearing: 15% Increased critical strike damage. (Can only have 1 bearing)
-Soldier's Bearing: 5% increases physical damage. (Can only have 1 bearing)
Rotation: (Single target)
>If you are the only one who can, use Mark of Inevitability and keep it up
>Keep Death Touch on cooldown
>Use Dual Strike as your filler/to activate follow up attack abilities
>Use Path of the Raptor as your main follow up attack
>Path of the Tempest at 3 Attack Points if target is at 31% or higher
>Deathblow at 3 Attack Points when target is at 30% or lower
>Use Turn the Blade whenever it is up, not on the GCD
>Use Inescapable Fury whenever it is up, not on the GCD
>Use Frenzied Strike whenever it is up.
Basically same thing as Paragon/Champion/Riftblade, just change out Riftblade for Paladin to receive that 10% extra damage to 1 handers.
The second build is: Paragon/Paladin/Riftblade(Suspected to be close in DPS with first build.)
http://rift.zam.com/en/stc.html?t=0chuL.Vx.Vex0zA0cR.EM0x0c0Mz
Pros:
-Dual Wield DPS: Pick up the Paladin sub class for Small Arms Specialization 10% increased damage with 1 handers.
-Good survival: Touch of Life (100% heal),Defender (10% armor), Avatar of Water (take 5% less damage), Stoneshield (Next attack misses)
-Good movement: If you need to be on the move you can turn on Avatar of Wind and Fleet of Foot. Also have Path of Wind and Path of Tempest for ranged damage. If you need to target swap you have Rift Walk.
-Able to interrupt: Flinching Strike (deals weapon plus 26 to 29 Physical damage in addition to interrupting any spells the enemy was casting.)
Cons:
-No CC at all. You can pick up a few points to gain CC, but its still limited.
-Not many buffs, but other classes supply most of them.
Buffs:
-Focus of Strength: Increased Strength
-Aegis of Vitality: Increased Vitality
-Way of the Mountain: Follow up attacks deal 20% more damage
-Storm Blade: Critical hits deal 100% of equipped weapon damage as Air damage over the next 6 seconds.
Rotation: (Single Target)
>Keep Death Touch on cooldown
>Use Dual Strike as your filler/to activate follow up attack abilities.
>Use Path of the Raptor as your main follow up attack.
>Path of the Tempest at 3 Attack Points.
>Use Turn the Blade whenever it is up, not on the GCD
Pretty boring rotation, only thing I am not sure of is using Shifting Blades or Strike Like Iron. When I tested, Strike Like Iron doesn't last long enough to be useful and Shifting Blades was doing less damage than Path of the Tempest.
The third build is: Paragon/Champion/Riftblade
http://rift.zam.com/en/stc.html?t=0ckuL.E0cd.Vex0zA0cR.AM0x0M
Pros:
-Dual Wield DPS: Champion gives a lot of buffs to DPS.
-Good Movement: If you need to be on the move you can turn on Avatar of Wind and Fleet of Foot. Also have Path of Wind and Path of Tempest for ranged damage. If you need to target swap you have Bull Rush.
-Good Power Regeneration: Pick up Grim Satisfaction (Critical hits regen 15 Power over 5 seconds) will greatly increase our damage output.
Able to interrupt: Flinching Strike (deals weapon plus 26 to 29 Physical damage in addition to interrupting any spells the enemy was casting.)
Cons:
-Less survival: We lose all the great things that the Paladin class provided us with.
-No CC at all. You can pick up a few points to gain CC, but its still limited.
-Not many buffs.
Buffs:
-Focus of Strength: Increased Strength
-Way of the Mountain: Follow up attacks deal 20% more damage
-Storm Blade: Critical hits deal 100% of equipped weapon damage as Air damage over the next 6 seconds.
-Slayer's Bearing: 15% Increased critical strike damage. (Can only have 1 bearing)
-Soldier's Bearing: 5% increases physical damage. (Can only have 1 bearing)
Rotation: (Single target)
>If you are the only one who can, use Mark of Inevitability and keep it up
>Keep Death Touch on cooldown
>Use Dual Strike as your filler/to activate follow up attack abilities
>Use Path of the Raptor as your main follow up attack
>Path of the Tempest at 3 Attack Points if target is at 31% or higher
>Deathblow at 3 Attack Points when target is at 30% or lower
>Use Turn the Blade whenever it is up, not on the GCD
>Use Inescapable Fury whenever it is up, not on the GCD
More complex rotation here, only thing I am not sure of is using Shifting Blades or Strike Like Iron still. I also don't know which one gives more DPS Slayer's Bearing (15% Increased critical strike damage) or Soldier's Bearing (5% increased physical damage).
The fourth build is: Champion/BeastMaster/Riftblade
http://rift.zam.com/en/stc.html?t=0cmkL.EE00Vzu0z.EAcd000hhzz.c
Pros:
-2Handed DPS: Very strong hitting.
-Have a pet for extra DPS.
-Decent survivability: Now have Kinship which does a small portion of healing and Protective Companion if needed.
-Many buffs.
-Able to Interrupt: Bash (47 to 50 Physical damage, in addition to interrupting casting.)
Cons:
-Less movement: Only thing useful is Bull Rush.
-No CC at all. You can pick up a few points to gain CC, but its still limited.
-Relying on a pet, if it dies your damage will suck.
Buffs:
-Enraged Companion: Increases damage by 10%, Increases pet damage by 20%
-Protective Companion: Increases Armor by 10%, Increases pet armor by 20% and max HP by 20%.
-Bond of Might: Increases Strength
-Bond of Feline Grace: Increases Dexterity
-Slayer's Bearing: 15% Increased critical strike damage. (Can only have 1 bearing)
-Soldier's Bearing: 5% increases physical damage. (Can only have 1 bearing)
-Stormblade: Critical hits deal 100% of equipped weapon damage as Air damage over the next 6 seconds.
Rotation: (Single Target)
>Use Debilitating Strike whenever it's off cooldown
>Keep Fierce Strike debuff on the target
>Keep Mark of Extermination on the target
>Use Power Strike as a filler
>Use Punishing Blow at 3 Attack Points when the target is at or above 31% HP.
>Use Deathblow at 3 Attack Points when the target is at or below 30% HP.
>Use Flesh Rip whenever it's up.
>Use Frenzied Strike whenever it's up, not on the GCD.
>Use Inescapable Fury whenever it's up, not on the GCD.
Well that's all. Any input or advice would be awesome!
Thank you.
Edited, Feb 22nd 2011 1:46am by infernix18

