This build does a great injustice to your healers if you plan on doing instances. You are skipping many of the more powerful damage reduction abilities from your trees.
-Shroud of Entropy, the 44 point skill in the Root of the Reaver tree is VERY powerful and should be acquired if you're that close. Timed properly, this WILL save your life numerous times.
-The other talent not to be missed is Grisly Works, which heals 9% of your max hp when an enemy dies. Many, many instance pulls wipe with the tank dying on very large pulls that aren't properly cc'd. If you get a big hp boost like 9% after one enemy dies, it could easily mean the difference between a wipe and not.
-The Wasting Away debuff (-15% str) is somewhat devalued considering what a huge amount of damage comes from casters flinging spells. A strength reduction wouldn't help you there.
-Defender (armor reduction) vs. Enhanced Dodge (dodge) is a personal choice. Having end-game tanked numerous mmos, I HIGHLY suggest Defender. There's nothing a healer hates more than a long dodge streak that leads to a dodge drought that kills you. Armor reduction will even out the spikes in the damage you take over a length of time.
Start your own thread. This one is clearly about Reaver tanking, not Warlord. Edited, Feb 24th 2011 2:06am by Maarg Edited, Feb 24th 2011 2:06am by Maarg