It looks like a fairly solid build to me, but I'd probably do things a little differently. First thing's first, though. To use World of Warcraft as an easy comparison, the Purifier is Rift's equivalent to a Holy Paladin and a Discipline Priest, focusing on strong, single-target heals as well as damage absorption shields. The Sentinel is Rift's equivalent to a Holy Priest, being a well rounded healer who has a decent selection of both single target and group heals. The Warden is Rift's equivalent to a Restoration Druid with a theme that feels similar to a Restoration Shaman. It focuses on heal over time effects and can keep a strong set of HoTs rolling on the tank OR dish out tons of group HoTs depending on the situation.
What they're seemingly trying to do is have all three be able to group or tank heal and not completely pigeon hole each of the souls into a single type of healer.
That being said, for what you intend to do, having Sentinel as your primary soul with a decent chunk of points dropped into Purifier seems logical. From a PvE viewpoint, and move some of your points around a little, but for the most part, it's a very similar build. Here's what I would probably run with:
http://rift.zam.com/en/stc.html?t=00Gje.E00V0z.x0Exfstso.xx It's not a perfect build, but it's a rough idea.
Here are my reasons for some of the changes:
- Dipped a little more into Sentinel, mostly to pick up the Marked by Light root ability. While active, It basically allows you to focus on tank healing while it's active but also turns your single target heals into multi target heals. Not to mention that a 17% stronger Healing Invocation's not bad either (Word of Hope passive root ability). Also worth noting, that 20% increased effectiveness on critical heals is probably worth NOT skipping.
- Dropped the points out of Fluidity. You probably won't be using too many Heal over Time effects as a Sentinel. The only Heal over Time effect a Sentinel has is from the 5/5 points put into Lasting Invocation. Additionally, you have Water Spray, but you'll probably not rely on it much at all, and dumping 5 points for one spell and a portion of another spell just doesn't feel worth it to me. It's a fantastic way to spend points if you were primarily a Warden, considering that's sort of a 10% boost on MOST of their spells, but for a Sentinel or Purifier, it's just not that strong of a place to put five points.
- Healing Blessing, to me, sounds much more like a PvP skill. Flame Ward probably also isn't too valuable for a PvE build either. Caregiver's Blessing sounds alright, but bear in mind that you don't up far enough down the Purifier tree to get all the benefits that deep Purifier's get that really makes their shielding shine. I decided to pass on it in favor of maxing out Inflamed Rejuvenation for whenever you really have to shift over to tank healing mode. Dropped the last point in Healing Flare just to give more options for emergency healing.
Just my two-cents.
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All Characters on Aedraxis - Defiant-side.
Neuroticaine - Level 19 Cleric (Shaman)
Rhayge - Level 10 Warrior (Reaver)
Veyne - Level 10 Mage (Archon)
Sevrys - Level 15 Rogue (Assassin)