Well I was excited about it - we had a pre-launch sweetroll party and everything.
The first day of early access (Sunday) went very smoothly. Little/no lag, no quest bugs that I encountered, everything doing what it should. By day 2 the bugs started showing up - if a quest has a spawning issue, it gets worse and worse as time goes on, apparently as more instances become broken and they haven't restarted anything yet. It's not nearly as bad as it was in beta - I've only got one quest in my log that I haven't been able to do - but it's still annoying given I'm, yanno, paying for it now. Some lag in the city but nothing bad for me.
I haven't had a chance to try PVP yet. Because obviously I start characters, level them to 6, change my mind about their hairstyles, and delete them and start over.
I like this game a lot, in terms of mechanics and gameplay. The collision detection was a nice addition, I like having to dodge/block/interrupt or die, and I like interrupt as a form of CC (knocking things down makes me giggle). I die a lot on harder fights, as am not good at it yet. I play WoW more than anything so normal for me is stand and shoot and occasionally run out of fire. For people who are used to a more active system and don't have that challenge, maybe it's boring, I don't know. GW2 has the dodge mechanic too but with certain classes it was really optional, at least when I was playing. Here you have to learn to do it or you will die.
I think they're shooting themselves in the foot with the bugs. One bugged quest isn't a big deal, but people were so ****** off during the beta that they're extra sensitive to it, I think. And the 3-day early access starts today - they don't seem to have reset everything for it, so those people will be logging into the bugs. Personally, I think they need to go down for a half hour or an hour or whatever it takes every day and reset everything, until they can get it worked out. IMO a little downtime is better than having the bad press of things not working.
Edit: Forgot that I also had an issue with grouping, having to log out/back in to be able to get with my groupmate. Everything is instanced on one mega-server, so if you don't happen to be in the same instance when you group up, apparently you may have to log out in order to be put in the same one.
Edited, Apr 1st 2014 8:40am by teacake