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#402 Jul 09 2013 at 7:41 AM Rating: Good
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Spoonless wrote:
Well, that job list was intended to get every FF job into the game. I don't think it was intended to be really feasible.


Well they're missing a lot of jobs if that was the case. Some are small ones, sure. But others have been sufficiently big to deserve spots on the list, especially if they're going to be tossing in obscure ones like Necromancer (when was that ever a job???).

Personally, what I can see happening is the creation of sub-item classes. Say, a scope. When you equip a scope on a Gladiator, you gain the ability to learn Blue Magic, but lose all shield skills, and some of your other glad skills. When you equip the scope on an Archer, you can specialize as a Sniper. Etc.
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#403 Jul 09 2013 at 11:40 AM Rating: Good
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I made a male mithra(Miqo'te), I dont like you cant switch the facial markings. Made it feel really limited. Do the different races have differing stats again? Honestly in this day and Age of MMO it seems really trivial versus back when FF11 first came out and you were choosing based on 1-2 stats.

I was thinking of human again, but if they let me change the marking I will probably make a Male Moqo'te again. If not probably a Hume(Hey I haven't learned the new terms yet and they are so ingrained I highly doubt ill ever learn the new ones. That's the dumb thing about them reusing the models from 11, no matter what people are going to associate them with the old names since 5-10 years of playing conditioned us.
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#404 Jul 09 2013 at 11:57 AM Rating: Good
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BeanX the Irrelevant wrote:
I made a male mithra(Miqo'te), I dont like you cant switch the facial markings. Made it feel really limited. Do the different races have differing stats again? Honestly in this day and Age of MMO it seems really trivial versus back when FF11 first came out and you were choosing based on 1-2 stats.

I was thinking of human again, but if they let me change the marking I will probably make a Male Moqo'te again. If not probably a Hume(Hey I haven't learned the new terms yet and they are so ingrained I highly doubt ill ever learn the new ones. That's the dumb thing about them reusing the models from 11, no matter what people are going to associate them with the old names since 5-10 years of playing conditioned us.


Each sub-race has different stats, so there's actually 10 different starting stat options. It's pretty clear the gap isn't going to be as large this time as it was with FFXI. But I'll offer the same advice I've given since FFXI (including WoW) - choose what you want to play as, look at a lot, RP as, etc. If you need a tie-breaker, THEN start looking at stats. But I'm betting your enjoyment of the game will be better if stats don't drive your decisions. Particularly if you're not positive you're going to only want to do one thing (which really throws min/maxing out the window).

The general trend is that one of the subraces will be better in the physical stats, and the other will be better at magic. But I didn't look into if that was a hard and fast rule or anything. And I feel like I remember at least one case where Mnd, at least, was higher on the "physical" race. I remember there being a bigger gap between physical/magical subraces, than between races themselves. Like, the magical elvaan might have 22 int where the magical lalafell might have 23 or something. But the physical elvaan might have 18 int and the lalafell 19.
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#405 Jul 09 2013 at 12:04 PM Rating: Good
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BeanX the Irrelevant wrote:
I made a male mithra(Miqo'te), I dont like you cant switch the facial markings.
Not all of the customization options are available in P3.
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#406 Jul 09 2013 at 3:16 PM Rating: Good
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Spoonless wrote:
BeanX the Irrelevant wrote:
I made a male mithra(Miqo'te), I dont like you cant switch the facial markings.
Not all of the customization options are available in P3.


Yeah I know Im hoping something shows up but I mean there were NO options for markings, thats what makes me worried. But Im not judging against it Ill wait til P4/Release.
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#407 Jul 09 2013 at 4:24 PM Rating: Good
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I feel confident the markings are a species standard, if we're talking exclusively about the ones near the eyes. Otherwise, each face option has its own set of optional markings.
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#408 Jul 09 2013 at 4:46 PM Rating: Good
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Yeah the ones near the eyes, I noticed the other markings.
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#409 Jul 09 2013 at 5:15 PM Rating: Good
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It turns out that the reason FFXIV isn't on the 360 has nothing to do with the Gold thing. It's actually because Microsoft wouldn't let their players access a system shared with Sony. It's unclear if the PC was an issue, too. Kotaku and Yoshida were just using the generic "other platforms."
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#410 Jul 10 2013 at 7:15 AM Rating: Good
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Quality post is quality.

Turns out that question of what do you seek actually determines a quest reward. Which is, overall, not that important. But this post ALSO has a breakdown of stats, which is super useful.

For instance, that Piety increases your MP pool, and that Determination increases all attack damage and spell healing amounts.

edit: Next time, don't forget the link...

Edited, Jul 10th 2013 9:15am by idiggory

edit2: Right now, these aren't unique, and are tradeable... so my first order of business will be to get a bunch of each and send them to myself. Starting out with a bunch more CP would be great (+10 to start with). I'll probably only bother getting the CP and Determination rings, and switch between them between my crafter/combat classes.

Edited, Jul 10th 2013 9:19am by idiggory
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#411 Jul 10 2013 at 8:50 AM Rating: Good
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Well, I guess we delete the client after P3 is over, so I'm not going to mess with my UI too much. I just added a couple hotbars real quick and played with keybinds. I hope that P4/launch has options to change the scale of UI elements. My hotbars are just way too big. Though, I know there's supposed to be add-on support, so hopefully at the very least we get an add-on to handle that if necessary.
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#412 Jul 10 2013 at 9:04 AM Rating: Good
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I'm not a huge fan of the size of the UI either, actually.

Then again, because my screen is only 1366x768, I'm generally annoyed by the size my UI. It's always too big or too small.
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#413 Jul 10 2013 at 9:10 AM Rating: Good
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idiggory, King of Bards wrote:
I'm not a huge fan of the size of the UI either, actually.

Then again, because my screen is only 1366x768, I'm generally annoyed by the size my UI. It's always too big or too small.
Yeah on my laptop it's @#%^ing massive. Three hotbars stacked at default settings on the bottom of my screen take up around 1.75" which is something like 22% of the height of my laptop screen. Smiley: lol I could do with reducing that by 50% or more. I really just need to see the cooldown timers.

Edit: The size of my hotbars in FFXIV and WoW on my laptop: link

Edited, Jul 10th 2013 11:23am by Spoonless
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#414 Jul 10 2013 at 11:32 AM Rating: Decent
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Spoonless wrote:
Though, I know there's supposed to be add-on support


Please tell me there's concrete evidence of this somewhere.
#415 Jul 10 2013 at 11:37 AM Rating: Good
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Wait. It's Wednesday. That means that the beta is available now, right?
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#416 Jul 10 2013 at 11:38 AM Rating: Good
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From an interview with the producer of FFXIV: Link

Quote:
• The Secrets of Eorzea (SOE)
How will the user interface (UI) evolve? Will users have the ability to createmods, or interface elements, and to add them to their interfaces and share them with friends; how is that going to work and what will be the guidelines and protections against hacking?

• Naoki Yoshida (NY):
For the first 6 months after the release, we will focus on improving the interface based on players feedback. After these six months, we will provide the tools to allow players to create their own add-ons.

Honestly, we do not intend to adhere to strict guidelines for the creation of mods, we wish to leave the creative freedom to the players so that they can create and test new ideas. For example, it is perfectly possible to see the development of a specific UI for healers and one for the tanks that would better show who is getting hate, or improve the management of healing. Being too strict severely limits the imagination of designers and reduces the interest of mods.

On the question of security, there are of course concerns, there could be viruses or trojans on some add-ons, and this is something that users should be aware of and accountable for the risks in the use of mods. We also plan to work on a special website that will allow players to download add-ons that will be consistent without needing to check. But if, for example, a friend created a mod and there is a virus in it, we will not be able to help. There is therefore a risk that the player must take and remember.
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#417 Jul 10 2013 at 11:46 AM Rating: Good
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Well, they'll probably have more controls than they're letting on, just to balance things with the PS3/4 versions. Just as a random example, using FFXI as a model, it would be an issue if someone created a mod that had an interface breaking down your various crafting chances relative to the day of the week, month, moon phase, direction and skill at that moment. When we're talking about the long term view, that could have quite the impact on a console crafter's ability to compete.

Or if something like boss alerts was created, which gave PC players clear zones to avoid, big alerts when to use their defensive buttons, etc. Console players would seriously under-perform relative to them.

But I suppose there's no use worrying until we see what happens.
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#418 Jul 10 2013 at 12:57 PM Rating: Good
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Btw you guys Do know you can pull your hotbars closer together right?

Screenshot

Just click and drag that number in front of it. Yes technically they are overlapping in the hud screen but who cares if it gives the impression you want?
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#419 Jul 10 2013 at 1:10 PM Rating: Good
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Yeah, I tweaked all that on my PC at home. I still would like the actuall buttons to be smaller, like in my WoW picture.
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#420 Jul 10 2013 at 1:14 PM Rating: Good
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Ohh I see at 1080p they are around the same size as my WoW buttons so I didnt notice a huge difference.
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#421 Jul 10 2013 at 1:37 PM Rating: Good
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Well I have my WoW buttons scaled down some crazy amount. Smiley: lol

Though from that interview, I'm sure there'll be some UI scaling controls at some point so I'm not terribly worried about it. Not like I'll be raiding on my laptop anyway.
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#422 Jul 11 2013 at 7:29 AM Rating: Good
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For what it's worth, this is what I've been using for a UI setup on my PC.
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#423 Jul 11 2013 at 7:31 AM Rating: Good
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You were partied with someone named Nep Nep.

I can't tell if that's awesome or awful.
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#424 Jul 11 2013 at 8:17 AM Rating: Good
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He liked to run ahead of the group and aggro stuff.
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#425 Jul 11 2013 at 9:49 AM Rating: Good
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Boosted my GLA to 29, now to grind out that last level.

Edit: Smiley: lol Guess I should have read more closely. Advanced classes are in P3, but only for Legacy players who already had them unlocked. Smiley: lol At least I got Shield Swipe, though.

Edited, Jul 11th 2013 2:51pm by Spoonless
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#426 Jul 12 2013 at 3:34 AM Rating: Decent
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Come P4: I'll be on Gilgamesh with most of BG and some rl friends, and hopefully some people from xi's ragnarok server. If anybody wants to join me.
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#427 Jul 12 2013 at 7:06 AM Rating: Good
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Quote:
The director has made the decision not to do this. The male Miqo'te markings are a special characteristic of the race, and aren't actually tattoos. They are born with these markings and they become deeper in color as they grow older, but similar to people who have thin and thick facial hair, there are individual differences. With that said, there are some female Miqo'te face types that do not have this, but all of the male face types do. This is something the development team wants to adhere to and we appreciate your understanding.


Sorry Bean.

Also, current face types/facial hair options are what they'll be at launch. After launch, they say they'll weigh whether or not to prioritize new faces for existing races, or new races, period (I hope the former). But they don't immediately intend to launch new ones. I guess the idea is that they were balancing memory usage against customization - the fewer individual options a machine has to load, the less juice it takes. Part of their goal for ARR was to expand their range of tech support, so this could be a casualty of that.

They'll be adding new hair options after launch, as well as a salon-esque system to allow you to change them. They are withholding comment on whether or not you'll be able to change your face (and I assume that decision won't be decided until new faces exist).

More info on this stuff and other stuff here.
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#428 Jul 12 2013 at 7:27 AM Rating: Good
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Well I guess that settles it on a female character for me. No decent beards.
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#429 Jul 12 2013 at 7:42 AM Rating: Good
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The females have decent beards?
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#430 Jul 12 2013 at 8:54 AM Rating: Good
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Yes.
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#431 Jul 12 2013 at 10:12 AM Rating: Good
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Yoshi-P says that Phase 4 will be one week, and that it will have voice-acting and Arcanist in it. Also, apparently there will be an EXP bonus once your first class/job is 50, according to this Reddit thread: lolreddit

Link to the JP article with in-game screenshot: clicky
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#432 Jul 12 2013 at 10:20 AM Rating: Good
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Spoonless wrote:
Yoshi-P says that Phase 4 will be one week, and that it will have voice-acting and Arcanist in it. Also, apparently there will be an EXP bonus once your first class/job is 50, according to this Reddit thread: lolreddit

Link to the JP article with in-game screenshot: clicky


Smiley: clapSmiley: clapSmiley: clap

Arcanist, here I come.

[EDIT]

I love that the FFXIV forum is just as vile as the FFXI one was. Smiley: lol Regardless of how long I play the game, I don't expect to spend a lot of time there.

Edited, Jul 12th 2013 12:26pm by idiggory
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#433 Jul 12 2013 at 10:48 AM Rating: Good
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The o-boards? I stay far, far away from them. The /r/ffxiv subreddit seems decent enough, though I'm sure it'll end up being a fair amount of ******** there too.
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#434 Jul 12 2013 at 10:52 AM Rating: Good
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No, our board. It's not quite as vile as the FFXI one, to be fair, but give it time.
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#435 Jul 12 2013 at 10:56 AM Rating: Good
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idiggory, King of Bards wrote:
No, our board. It's not quite as vile as the FFXI one, to be fair, but give it time.
Smiley: lol I posted a fair amount on the FFXI one back in the day, but I don't think I could stomach it now. I dunno, I saw their thread about where they're all playing, and it just makes me want to make sure I'm not there.
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#436 Jul 12 2013 at 11:04 AM Rating: Good
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Yeah. I do have good memories there, particularly of the Warrior boards, but it wasn't the best. And it definitely wasn't inviting to new posters - I almost never posted. Not having at least scholar seemed like an instant rate-down regardless of what/how your posted. And karma was more punishing back then.
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#437 Jul 12 2013 at 11:55 AM Rating: Good
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More translated stuff from Yoshi-P:

Quote:
Submitting as a self post so I don't relieve karma for information already presented. I figured posting this in there now would get buried.

http://www.bluegartr.com/showthread.php?p=5805771#post5805771

A summary of other stuff he said:

They're trying to get Arcanist ready for Phase 4
Please wait a little more for the details on how Arcanist works (perhaps revealed in the upcoming Niconico Live Event?)
Event Bosses implemented in Phase 4
SLI support implemented in Phase 4
Male Miqotes (and other races?) will have unique motions when entering baths
When leveling a second class, you will have bonus exp
Addressed a bug where the cursor goes funny in some instances
Adjustments to how (slow/fast) a Gatherer levels
Adjustments (maybe) to the ease of making HQs from NQ materials in crafting
An in-game event will be implemented right away after Launch (Bomb Event?)
The dev team has designed endgame events to outright kill players
(The Labyrinth of) Bahamut is so long, it pretty much requires players to 'save progress' as they proceed through the dungeon
No plans to implement a 'your server only' option for the Duty Finder as for now

As per why he came to that decision for the last point, Yoshi-P made a long post about the Duty Finder in which he explains why, so wait till the offical translated response for that.

http://www.reddit.com/r/ffxiv/comments/1i5wuz/some_more_translations_from_that_jp_blog_with/
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#438 Jul 12 2013 at 12:17 PM Rating: Good
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Quote:
Male Miqotes (and other races?) will have unique motions when entering baths


What
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#439 Jul 12 2013 at 12:25 PM Rating: Good
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Apparently you can put bathtubs in your house.
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#440 Jul 12 2013 at 12:27 PM Rating: Good
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Spoonless wrote:
Apparently you can put bathtubs in your house.


Party at my house.
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#441 Jul 12 2013 at 12:27 PM Rating: Good
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****, I'm so getting this game and creating a female.
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#442 Jul 12 2013 at 12:29 PM Rating: Good
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idiggory, King of Bards wrote:
Spoonless wrote:
Apparently you can put bathtubs in your house.
Party at my house.
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#443 Jul 12 2013 at 12:29 PM Rating: Good
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I'm hoping endgame content is as challenging as they're hyping it to be.
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#444 Jul 12 2013 at 12:38 PM Rating: Good
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lolgaxe wrote:
idiggory, King of Bards wrote:
Spoonless wrote:
Apparently you can put bathtubs in your house.
Party at my house.


I have no words.
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#445 Jul 12 2013 at 9:54 PM Rating: Good
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Tonight right before I was going to log out I met a conjurer trying to get a few more tokens to get his chocobo. So I tried helping with the Giant goat Fate outside Drybone. It ended up being a failure, we killed two of them before we ran out of time.

So I invited him to join me on a quick Tam Tara Deepcroft run, and since we were a Tank/Healer party, Duty Finder was instantaneous. Fun thing was, it teamed us up with a Thaumaturge and a Dragoon. That Dragoon was powerful. And she(he) knew what she(he) was doing. The whole team was able to work together without talking. Everyone waited for me to pull, the Thaumaturge slept everything, the Dragoon waited for me to build up a couple Flashes worth of Hate. Once the main target was dead, everyone waited for me to choose the next and then focused on it.

Everything went very smoothly. And that Dragoon had some crazy skills. I think it's a Lancer skill, since I have kind of noticed it before, but it knocks the enemy clear across the room and stuns it... never seen it so effective as when that Dragoon was using it.

I ended up getting the green Unique boot drops for the Tam Tara (Plundered). So now I'm pretty much all dungeon drops. Slowly working my way up to the level required to start the next dungeons. Just got level 23 in this last run. Going to try the next dungeon tomorrow.
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#446 Jul 12 2013 at 11:02 PM Rating: Decent
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I ran through the Limsa Lominsa dungeon. The tank had run it before so we all pretty much just followed him. It went very smoothly, sadly it dropped mostly mage gear, so I didn't get anything out of it. I was going to do the Gridania one, but I didn't want to wait around for the Duty Finder to do it's thing, I did take Leather worker to level 10 just to get a feel for the crafting system. So far I like it. The idea of being able to control what I'm making appeals to much more than the random luck that comes with most other crafting systems. I could see me leveling several crafts in this game.
#447 Jul 13 2013 at 6:21 AM Rating: Good
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The level 30 dungeon presents a bit of challenge. Some of the pulls are a bit rough to heal. Of course, I got grouped with a mage who insisted on sleeping a mob before I pulled. This isn't WoW; crowd control abilities will pull the whole pack. Then I'm chasing him around the room because he won't run to me, and a lot of really unnecessary cures are being thrown about. I tried to get him to let me pull before sleeping a mob, after which I'd reposition the group as needed, but the other DD ended up logging out and with no kick function, we had to disband the group.

I like that that group failed. I like that the pulls presented a challenge. I'm sure a lot of it was due to people in the group not having level-appropriate gear (heck, I used level 15 gear up until I hit 30, pretty much).

The Lancer ability, Invigorate, seems like it'd be pretty key for GLA tanking. I find myself getting TP starved in longer engagements.

Smiley: frown And of course I forgot my phone at home today, so I can't play FFXIV at work. I'll actually have to be productive.

Edited, Jul 13th 2013 9:52am by Spoonless
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#448 Jul 13 2013 at 12:51 PM Rating: Good
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Kind of a lengthy read explaining the job/class system.

I hadn't really read up on how it worked before, so I found it interesting.
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#449 Jul 13 2013 at 12:54 PM Rating: Good
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I've done Halatali and Maws. Maws we wiped twice on the final boss. Third time we got it down.

Currently level 25, running a series of Fates that spawn around the Highbridge in Eastern Thanalan. Making decent EXP and seals. The Grand Company equipment has some nice stats on it, and is relatively cheap in terms of Seals. Going to level up a bit and then try finding the 26-29 jumper.
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#450 Jul 13 2013 at 12:59 PM Rating: Good
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There's a Wandeirng Minstrel or w.e. right near the Hall of Flames (or whatever it's called) in Ul'dah. He'll raise your level to 29, and when you hit 30, he'll give you your level 30 ability. There's probably one in every city, I'd think.

Also, Yoshi-P talks about the Duty Finder: http://forum.square-enix.com/ARR-Test/threads/70904-Option-for-same-world-parties?p=975790#post975790

Edited, Jul 13th 2013 2:59pm by Spoonless
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#451 Jul 13 2013 at 3:01 PM Rating: Good
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I bumped myself to 29 Gladiator and 15 Conjurer. Slowly working my way to 30. Probably do a few dungeons tonight. The Fates in Dry Bone are quick though. End up getting about... 25,000 exp for the set of four that occur right in a row. 5000, 5000, 5000, 10000. Then there are a few odd ones in between that give you 4000-8000 each. Then Just head back to Highbridge to wait for another.
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