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#352 Jul 06 2013 at 7:46 PM Rating: Good
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Spoonless wrote:
When you get to join one of the three factions. I joined Ul'dah's. You fight a bunch of dudes at an airship crash site and then this massive thing comes out. I think I'm going to try to kite it and let the NPCs kill the Imperial guys.


Oh, Ya, I'm pretty sure I did that one on my THM. Biggs and Wedge flying the Tiny Bronco, right? And one of the Magitek armors appear after while you fight off the evil Empire guys trying to save Wedge.
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#353 Jul 06 2013 at 7:50 PM Rating: Good
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Yep.

Turns out that the armor appears based on the Imperial healer's health. I guess he's the main bad guy in the fight. If you ignore him, you can pick off all the other dudes and it's cake.
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#354 Jul 06 2013 at 7:51 PM Rating: Good
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Quote:

Also crafting, Interesting take but needs a Mass produce but 0% chance of HQ. I really hate having to make every bar individually but I can see that will help sell them later. Also I wasnt able to find an AH is there one in the game yet?

I mean I may be wrong maybe Im just missing something but yeah. I unlocked every job and craft. I still find the game fun but I was getting ****** at certain fights and the feeling of being stuck because there wasnt any quests i could do. I was on the SL fight with the demon/mage and died like 2 times before I beat it, and Im STILL stuck on the lvl 15 pug quest even with the Npc healing me the Enemies taking like half my life each special move, and I cant find quests ANYWHERE cept those 2 chains


It's not a traditional AH, but if you did the market quest that the adventurer guild person gave you, they should have pointed the way out to you.

Also, I'm very happy there's no mass produce option. I hate nearly every crafting system where you can just queue everything up and walk away from the computer. Only exception is EVE.
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#355 Jul 06 2013 at 7:52 PM Rating: Good
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If you want to see some real Magitek Armor (FF6 style, not the Golem style wannabe that attacks you there. Go to Northern Thanalan, to the Ceruleum Processing Plant. Beyond that is the Magitek Factory, and roaming around outside are Magitek Armors. Everything in the area is level 40s though. I stumbled upon it when I was looking for Gridania. Went to Northern Thanalan instead of Eastern.
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#356 Jul 06 2013 at 7:57 PM Rating: Good
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I kind of like this UI setup I saw on Reddit: http://i.imgur.com/N2ODF9h.jpg

Though I typically like my hotbars to be smaller, since once I know what they all are, I just like the visual cues, I don't need huge buttons.

Edited, Jul 6th 2013 10:04pm by Spoonless
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#357 Jul 06 2013 at 8:16 PM Rating: Good
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I didn't realize until just now that there was a HUD Layout menu inside the system menu. I tried for about 10 minutes to figure out how to move the Enemy list icon...
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#358 Jul 06 2013 at 8:50 PM Rating: Good
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I just realized, I think that Grand Company mission must be the same... I did mine with the Gridania people.
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#359 Jul 06 2013 at 10:32 PM Rating: Good
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So Anyone else realize they just took the "best" of every FF5-9 and tossed it in the game hoping it would stick? Job System 5 (Kinda), Magitek (FF6) Materia (FF7) Gunblades (FF8) Spiritbond (Sorta FF9) a sprinkle of FF12 enemy design, FF11 nostalgia mobs. Only thing cant find is a reference to FF10.

Just thought it was funny.

(BTW Pug 15 quest is a Pain in the ****)
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#360 Jul 06 2013 at 10:52 PM Rating: Good
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Ok So got to 18 did 2/3 of the dungeons. Only piece I got was a vest with decent stats. Played from 10 am til 10 pm and I still want to play but Im done with it since it ends soon anyway. Hopefully Phase 4 starts soon and its longer then weekend testing

Edited, Jul 6th 2013 11:52pm by BeanX
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#361 Jul 06 2013 at 10:55 PM Rating: Good
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http://www.ign.com/articles/2013/05/23/final-fantasy-xiv-a-realm-reborn-release-date

August 27th

I assume you got September 22 from the google for "FFXIV release date" if you notice it's 2010... that's not the ARR :)
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#362 Jul 06 2013 at 11:08 PM Rating: Good
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TirithRR wrote:
http://www.ign.com/articles/2013/05/23/final-fantasy-xiv-a-realm-reborn-release-date

August 27th

I assume you got September 22 from the google for "FFXIV release date" if you notice it's 2010... that's not the ARR :)


Yeah I havent done a 12 hour game session in a while Im a bit outta it lol. I realized and edited it out before I saw your post.


EDIT: I Just realized thats the day after I start school FML

Edited, Jul 7th 2013 12:10am by BeanX
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#363 Jul 06 2013 at 11:50 PM Rating: Good
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Sometime soon I have to make a trip to Mexico for work. I am assuming it's going to be near the end of July, but they haven't decided yet. Then I have to make a 1-2 month trip down south for a while for a big project around October or November... probably gonna have to get a laptop set up with FFXIV.
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#364 Jul 07 2013 at 12:52 AM Rating: Decent
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Played around for a bit on Lancer since I don't really want to get to far on the Marauder stuff and then have to go back and repeat it. I got up to level 16 and just picked up my Airship pass. The level 15 Lancer quest is only hard because of the stupid number of mobs, but you can walk around the edge of the arena to avoid most of them. It ends when you kill the main mob, so they can be ignored. I did get to only 6 HP though, so winning was a bit of luck. I haven't done the dungeons yet, so I can't say how hard they are. I will say that I vastly prefer Gridania, to Limsa Lominsa so I'll probably end up making that my home base. I haven't been to the other city yet, but the pictures of seen of it to inspire me much.
#365 Jul 07 2013 at 6:15 AM Rating: Good
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TirithRR wrote:
Sometime soon I have to make a trip to Mexico for work. I am assuming it's going to be near the end of July, but they haven't decided yet. Then I have to make a 1-2 month trip down south for a while for a big project around October or November... probably gonna have to get a laptop set up with FFXIV.
For what it's worth, I was playing on a laptop at work. 3rd gen i5, 4GB of RAM, integrated graphics. I was getting 20-25 FPS on "Medium" settings, with shadows turned down. It wasn't super high quality, but it was playable.
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#366 Jul 07 2013 at 6:37 AM Rating: Good
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Spoonless wrote:
TirithRR wrote:
Sometime soon I have to make a trip to Mexico for work. I am assuming it's going to be near the end of July, but they haven't decided yet. Then I have to make a 1-2 month trip down south for a while for a big project around October or November... probably gonna have to get a laptop set up with FFXIV.
For what it's worth, I was playing on a laptop at work. 3rd gen i5, 4GB of RAM, integrated graphics. I was getting 20-25 FPS on "Medium" settings, with shadows turned down. It wasn't super high quality, but it was playable.


How did you show your FPS? I couldn't figure it out.
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#367 Jul 07 2013 at 6:50 AM Rating: Good
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I took Gladiator and Thaumaturge to level 22 (seperate characters) and played each one through the entirety of the Beta storyline. The final mission Save Biggs and Wedge from the Evil Empire was pretty easy on both of them. Gladiator was just straight up melee it while NPCs tanked. Thaumaturge was keep everything asleep and nuke the **** outta **** while NPCs tanked.

The class quests at 5, 10, and 15 do a pretty good job of teaching you the basic roll of your class for the three city dungeons from the ones I've seen. Specifically the level 15 class quests.

For Thaumaturge, it teaches you how to manage additional enemies in battle using sleep.
For Gladiator, it teaches you how to draw crowd hate from a healer, and also how to avoid enemy special skills so your healer can actually keep you alive.

Those are the only two I made it through the level 15 quest on. I did the level 10 on Conjurer, but I don't remember learning much from it.

I always love the magic nukers. But Gladiator was pretty fun too. I'm torn, don't know what to make as my permanent yet. It was really fun running around as a Gladiator/Conjurer and tanking Fate bosses.
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#368 Jul 07 2013 at 6:57 AM Rating: Good
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idiggory, King of Bards wrote:
Spoonless wrote:
TirithRR wrote:
Sometime soon I have to make a trip to Mexico for work. I am assuming it's going to be near the end of July, but they haven't decided yet. Then I have to make a 1-2 month trip down south for a while for a big project around October or November... probably gonna have to get a laptop set up with FFXIV.
For what it's worth, I was playing on a laptop at work. 3rd gen i5, 4GB of RAM, integrated graphics. I was getting 20-25 FPS on "Medium" settings, with shadows turned down. It wasn't super high quality, but it was playable.


How did you show your FPS? I couldn't figure it out.
I don't know. I did it accidentally. It was showing on the ESC menu. Smiley: lol
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#369 Jul 07 2013 at 7:00 AM Rating: Good
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Well the nice thing is that you don't have to care which you make as your permanent. Just choose what you'd like to start as (and what city you want to start in will be huge in reducing that down).

I didn't really play all that much. For one, because I was helping siblings move and building furniture (latter for myself) most of the weekend.

For me, it's coming down to the fact that I don't like Ul'dah nearly as much as the other two cities. So I won't be starting Thaumaturge, Gladiator, or Pugilist.

I'll probably be starting Conjurer or, if it's available, Arcanist. My plan right now is to head for the Summoner job, but I also kind of like the idea of having my healing magic unlocked for all future stuff by taking Conjurer to 15 first. And I'll probably need it leveled for Summoner anyway...

The last thing to figure out is my race. Right now, I'm thinking Miqo'te, Lalafell, or Hume. Bias is for Lalafell, but I'm 100% withholding judgement until I see their animations.
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#370 Jul 07 2013 at 7:04 AM Rating: Good
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I boosted a Marauder up to 15 to run dungeons, but I didn't realize it was a tank, too. I didn't end up playing it after that.

Gladiator was really fun. I'll have to learn to mark targets faster, though. When I ran the level 20 dungeon, I got a group where if I pulled 3 mobs, nobody would be attacking the same one as anybody else. On Conjurer, I told the DPS to not stand in front of mobs with the tank, and let someone die because they kept getting hit by cleaves. Healing was pretty simple. I liked that I could toss out Aero to DoT mobs.

I'm still undecided on what race to make. I'm pretty much down to a female human or female elf. We'll see, though. Phase 4 is supposed to have all the customization options available, so if there are some sweet beards, I might just make a human male.
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#371 Jul 07 2013 at 7:09 AM Rating: Good
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I didn't learn about marking until near the end. I had watched someone do it early on in my first run as a Thaumaturge a week or so ago but didn't know how they did it. I wonder if you can Hotkey the marking? That will make it easier.

Edit:
Oh, and I know it doesn't really matter in the end what you start as, but it's just the experience going through the storyline as a certain class.

Edited, Jul 7th 2013 9:13am by TirithRR
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#372 Jul 07 2013 at 7:15 AM Rating: Good
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I was thinking about starting as Conjurer, because I could get that to 15 right away, and then swap to Gladiator and already have Cure and whatnot at the start. But I don't know.
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#373 Jul 07 2013 at 7:17 AM Rating: Good
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I just found out that you can hotkey your gear sets (that's what they have on the sidebar in that UI pic I posted earlier). That'll make it easier to swap jobs/classes.
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#374 Jul 07 2013 at 7:27 AM Rating: Good
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Additional skills must be either Stat or Class based level restrictions on them.

As a Thaumaturge, if my level was capped below level 17, I could not use Protect. But as a Gladiator, I had access to protect even when capped at level 14 or so during Fates. So either my stats were higher as a Gladiator, or Gladiators have lower level requirement for using protect from Conjurer.
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#375 Jul 07 2013 at 7:30 AM Rating: Good
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If you hover over the skills, it says what classes/jobs can use them.

Edit: Apparently I need to lrn2read. That's pretty interesting.

Edited, Jul 7th 2013 9:31am by Spoonless
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#376 Jul 07 2013 at 7:36 AM Rating: Good
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Huh, that's interesting... They're going to need to add some sort of information base to the tooltips, or else planning builds is going to be impossible before cap.
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#377 Jul 07 2013 at 8:29 AM Rating: Good
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Looks like there's going to be another Phase 3 test. I was really hoping P3 was done, as it seemed they tested everything mentioned on the timeline.

It's hard to get out of the mindset where you're treating it as early access, especially if you're not coming across any bugs. Smiley: lol
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#378 Jul 07 2013 at 8:37 AM Rating: Good
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They may have decided to finish introducing the classes before they move to open beta. Which I'd definitely hold to be an intelligent decision, so I can't hold that against them.

Of course, it could be for something else entirely. I'm just hoping.
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#379 Jul 07 2013 at 8:40 AM Rating: Good
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I'm all for that. Walked around LL for a while yesterday, found the Fisherman Guild and the Arcanist guild... no recruiter NPCs :(

I wanted to try Fishing to see where the points would be. And all that was in the Arcanist guild was a bunch of nameless NPC with Carbunkles.
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#380 Jul 07 2013 at 8:58 AM Rating: Good
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Oh, and for the Phase 3 Beta, there were certain NPCs that would auto raise you to level 15 on your second classes if you completed the main story on your first class. If we go another weekend of Phase 3, I'll probably do that to get my sub jobs up to 15 for unlocking what ever main secondary I want...

http://forum.square-enix.com/ARR-Test/threads/53533-Instant-Level-Secondary-Jobs-1-15-in-Beta

Edited, Jul 7th 2013 10:59am by TirithRR
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#381 Jul 07 2013 at 9:06 AM Rating: Good
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Looking at the forums, it seems that Phase 4 isn't meant to be that long. 2 weeks at max. So there's really no good reason to hope for it to come sooner than later, because the launch date is the 27th. I rather have relatively unimpeded access from open beta -> early access -> launch, than have a big gap between open beta and early access.

Plus, the better open beta works, the stronger the launch will be, which will be good for the game.

And it seems even more important, then, to make sure everything is actually IN the game by open beta.
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#382 Jul 07 2013 at 9:20 AM Rating: Good
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TirithRR wrote:
Oh, and for the Phase 3 Beta, there were certain NPCs that would auto raise you to level 15 on your second classes if you completed the main story on your first class. If we go another weekend of Phase 3, I'll probably do that to get my sub jobs up to 15 for unlocking what ever main secondary I want...

http://forum.square-enix.com/ARR-Test/threads/53533-Instant-Level-Secondary-Jobs-1-15-in-Beta

Edited, Jul 7th 2013 10:59am by TirithRR
I wish I had known that before I spent all that time leveling Conjurer to 15. I might have had time to get Gladiator to 26 and boost to 29.
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#383 Jul 07 2013 at 9:30 AM Rating: Good
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I think I found an NPC that said they could boost to 30, actually.
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#384 Jul 07 2013 at 9:40 AM Rating: Good
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idiggory, King of Bards wrote:
I think I found an NPC that said they could boost to 30, actually.


I think that is the 26-29 jump he is talking about. Apparently it's after you do one of the later Dungeons to boost you up to the next. If next weekend is another phase 3, I'm gonna try to get to PLD and see what it's like.
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#385 Jul 07 2013 at 4:35 PM Rating: Good
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So it's clear that we should be getting at least one more job option for each class to specialize into in the future. I imagine those are probably near the top of the development list. Right now, only Arcanist has two specializations (damage/utility -> Summoner, healing/support -> Scholar).

Gladiator defensively specs into Paladin. They're clearly going to need an offensive option. I'm guessing it'll be Samurai, Dark Knight, Fencer, or Ninja.

Pugilist offensively specs into Monk. They'll probably get something to focus on their avoidance-based defenses, like Ninja. Maybe Brawler?

Lancer offensively specs into the longer-ranged and AoE Dragoon. They'll probably get something that restricts their range and adds to their utility/support? I have no clue what that would be. Alternatively, they could make it the route of the Dark Knight, I suppose...

Thaumaturge offensively specs into Black Mage.

Conjurer specializes in healing with White Mage.

I'm thinking these two, plus Gladiator support, will specialize into the Red Mage.

Other options, Conjurer -> Time Mage, Illusionist, Sage, Bishop. Thaumaturge -> Illusionist, Alchemist, Trickster, Spell Blade, Elementalist.

The magic disciplines are harder to imagine proper specializations for, since we have the two extremes in game already, plus a class for debuffing and versatility...
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#386 Jul 07 2013 at 5:35 PM Rating: Good
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I always kind of thought DRK and PLD were opposite sides of a coin. It'd be appropriate for Gladiator to transition into both, though I could see Marauder getting DRK.
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#387 Jul 07 2013 at 5:59 PM Rating: Good
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Yeah. I see it as being a toss-up - do they want the poetic balance of Gladiator speccing Pld or Drk, or do they want to go the easier route and just let the two-handed abilities that already exist for Marauder work for a Great Sword. Or they could go Scythe, and use that to justify a Lancer foundation.

We'll see. I'd be shocked if they didn't add it relatively early in the game's expansion history.
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#388 Jul 08 2013 at 4:29 PM Rating: Good
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****. I haven't been this hooked this early in an MMO since I started FFXI (since that was the first MMO I played). I just want regular access to happen RIGHT NAO.

Also, if beta weekends could ******* include Sunday, that'd be great. I work Friday and Saturday and it keeps bumming me out that the one day I have off, access ends in the wee hours of the morning.
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#389 Jul 08 2013 at 4:34 PM Rating: Decent
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Apparently posting a twelve second video of a graphical glitch in the beta forum is enough to get a temp ban for 9 days. Only from the beta forum though, not the game itself.
#390 Jul 08 2013 at 4:59 PM Rating: Good
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Spoonless wrote:
@#%^. I haven't been this hooked this early in an MMO since I started FFXI (since that was the first MMO I played). I just want regular access to happen RIGHT NAO.

Also, if beta weekends could @#%^ing include Sunday, that'd be great. I work Friday and Saturday and it keeps bumming me out that the one day I have off, access ends in the wee hours of the morning.


The final Phase 3 weekend starts this Wednesday and goes until Monday. So there's that.

Also, according to the gen board, Arcanist and Fisherman won't be in the game until launch. Smiley: frown
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#391 Jul 08 2013 at 5:05 PM Rating: Good
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idiggory, King of Bards wrote:
The final Phase 3 weekend starts this Wednesday and goes until Monday. So there's that.
Ah, cool. So after that, there's probably a couple weeks to prep for phase 4?
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#392 Jul 08 2013 at 5:16 PM Rating: Good
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Iirc, it's a 2-3 week phase 4, then a short break, then early access (which is 2-3 days).

So assume 3 days, another 3 break, then two-3 weeks for a total of 3-4 weeks before launch. It's launching in late August. So say 2 weeks?
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#393 Jul 08 2013 at 5:20 PM Rating: Good
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Of course Wednesday I have to travel out of town and won't be back until Friday night... So at least I'll get to play Friday night, Saturday, and Sunday. Won't get to enjoy the week :(
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#394 Jul 08 2013 at 6:16 PM Rating: Good
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I wasn't really planning on playing much during the week. I have extremely limited free time on weekdays, and it forces me to be fairly strict about how I spend my time.

All I have planned for this beta event is to:

1. Try the rest of the classes to get a very basic feel for how they play.
2. Try and get a feel for what combat animations are like, so I can get more information on what to play.
3. Explore LL and Ul'dah some more, for a better feel which city I'd want to start in (I've already explored Gridania, and it's a contender).

Actual PLAY probably won't happen.
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#395 Jul 08 2013 at 6:28 PM Rating: Good
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Gridania is very Windhursty. Environment and Government.
Ul'dah has the monarchy of San'doria, but the environment of Bastok.
LL has the environmental feel of San'doria, but the government of Bastok.

And all three nations are led by women. And I think all the adventure guild leaders are female... (but, it's been a while since I've talk to the LL proprietor/proprietress, so I could be mistaken) .

And the little Tarutaru (I forget how to spell their FFXIV races...) gal that is the doorwoman for the Scions is cute when she freaks out. All of the tarutaru people freak out at odd locations. I'm pretty sure when the Slutana of Ul'dah appeared in one cutscene, everyone kind of bowed or took a knee, except one tarutaru captian, who threw both his arms up in suprise and staggered backward. That seems to be a very common animation.
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#396 Jul 08 2013 at 7:13 PM Rating: Good
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Idk what Im going to do for the last part of Phase 3. I want to play, but I also dont want to put to much time into a character I know will be deleted soon. Ill probably reroll a character as a lancer or healer or something. Im already skipping story as not to ruin it so I have something to look forward to come permanent characters.

Maybe Ill focus on crafting/gathering
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#397 Jul 09 2013 at 6:28 AM Rating: Good
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BeanX the Irrelevant wrote:
Idk what Im going to do for the last part of Phase 3. I want to play, but I also dont want to put to much time into a character I know will be deleted soon. Ill probably reroll a character as a lancer or healer or something. Im already skipping story as not to ruin it so I have something to look forward to come permanent characters.

Maybe Ill focus on crafting/gathering


Do you know what you want to start as already? Because that's what I'm focusing on, so I'm ready to go later.

Of course, if they aren't releasing Arcanist in P4, I might as well not bother. That's what my immediate goal is. Otherwise, Conjurer.

But still, I'm going to review all the current animations, so I can figure out my race.
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#398 Jul 09 2013 at 6:49 AM Rating: Good
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My plan right now is to get GLA to 30 to try out Paladin. I won't be touching any of the other classes in beta, except maybe a gathering and/or a crafting class. I want to save some stuff for when I eventually get bored down the road.

I think a big thing for me will be to play around with the UI. I just have to find out if UI changes will carry through to Phase 4. I would hate to spend the hours it will take me to get my UI just right, only to have it wiped. Smiley: lol

This was a pretty neat "ultimate job list" someone came up with: http://i.imgur.com/AGwf3O9.jpg

As for Turin, it's explicitly stated that video capture is not permitted at this time. What did you expect to happen?
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#399 Jul 09 2013 at 6:57 AM Rating: Good
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I'm leaning towards a female Elezen or Hyur. I'll probably end up with the Hyur, because there's something appealing about tanking giant mobs as an almost dainty-looking character, and Elezen are just too tall for that effect. The only thing that's pushing me towards Elezen is that in FFXI, I think Hume was the most popular race. I guess I was thinking that a Duskwight Elezen might make my character be a little more unique. I never liked playing as Tarutaru characters, and Lalafell have the same feel. I like them as a race, and I like when my friends play as them; it's just not something I'll choose. I don't like playing as the big races because while their actual groundspeed is the same as all the other races, the lumbering animations make them feel slow. Plus, in tight spaces, camerawork can be a *****.
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Banh
#400 Jul 09 2013 at 7:08 AM Rating: Good
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Spoonless wrote:
This was a pretty neat "ultimate job list" someone came up with: http://i.imgur.com/AGwf3O9.jpg


I love some of those, agree with many, don't agree with some, and hate a few. So... success?

My biggest issue is how many additional classes they added to make it work. That's a LOT of additional development I don't see happening. We'll definitely see SOME new classes, but I'm doubting we'll see anything close to that many even in a decade.

I can see them adding a daggers class and a gun class. But everything else seems close enough to an existing weapon that it will probably just exist for jobs, like greatswords.

Which isn't to say that I wouldn't love a greatsword class. I just see them expanding Gladiator or Marauder with it, in the context of a job. Same thing with Rapiers - why bother, when you can just toss them to the Gladiator, disable slashing-based attacks, and add a bunch of new piercing attacks with a Fencer job?

Spoonless wrote:
I'm leaning towards a female Elezen or Hyur. I'll probably end up with the Hyur, because there's something appealing about tanking giant mobs as an almost dainty-looking character, and Elezen are just too tall for that effect. The only thing that's pushing me towards Elezen is that in FFXI, I think Hume was the most popular race. I guess I was thinking that a Duskwight Elezen might make my character be a little more unique. I never liked playing as Tarutaru characters, and Lalafell have the same feel. I like them as a race, and I like when my friends play as them; it's just not something I'll choose. I don't like playing as the big races because while their actual groundspeed is the same as all the other races, the lumbering animations make them feel slow. Plus, in tight spaces, camerawork can be a *****.


Elvaan were pretty popular too, because of so many people trying to min/max for physical DPS. At the same time, Hume were popular because of so many people wanting to be average+ in every job (Humes were statistically pretty great across the board, compared to how high/low the stat could actually go based on race). Tarus were probably third, for people specializing in Magic. Then Mithra, for people with odd fetishes, and the desire to specialize into dex/agi-based classes. Galka were definitely last.

And yeah, Galka felt like you were moving so slow. Which was one reason I adored playing my Tarutaru. Smiley: lol

For me, it's Lalafell, Miqo'te, or Hume.
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#401 Jul 09 2013 at 7:21 AM Rating: Good
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Well, that job list was intended to get every FF job into the game. I don't think it was intended to be really feasible.
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