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#302 Jul 05 2013 at 8:12 PM Rating: Good
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Fun times - fast track to Pld.
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#303 Jul 05 2013 at 9:12 PM Rating: Decent
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I played around for a bit on Marauder, it's got a little bit of a Dark Knight feel, so I might go with that for awhile, at least until they add a real Dark Knight job.
#304 Jul 05 2013 at 9:36 PM Rating: Good
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Turin wrote:
I played around for a bit on Marauder, it's got a little bit of a Dark Knight feel, so I might go with that for awhile, at least until they add a real Dark Knight job.


I'm imagining that if/whem they add a Dark Knight job, it will be a branch off from the Marauder. Maybe Marauder and Thaumaturge requirements? I think Paladin is Gladiator and Conjurer, right?
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#305 Jul 05 2013 at 10:00 PM Rating: Good
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TirithRR wrote:
Turin wrote:
I played around for a bit on Marauder, it's got a little bit of a Dark Knight feel, so I might go with that for awhile, at least until they add a real Dark Knight job.


I'm imagining that if/whem they add a Dark Knight job, it will be a branch off from the Marauder. Maybe Marauder and Thaumaturge requirements? I think Paladin is Gladiator and Conjurer, right?
GLA30/CON15, if I'm remembering right. I am hoping to hit that tomorrow maybe. Depends how busy work is. Smiley: lol
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#306 Jul 06 2013 at 3:53 AM Rating: Good
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Ok Im officially addicted Went from 9-15 pug from 10pm -3am Im still a bit confused on the way sub jobs work but I cant get heal anyway because I started in the desert place and havent received an airship pass to get to the Conjurer guild(for cure). One thing thats bugging me though, how do you level your subjob? or can you just redo quests, If you have to grind that would suck.

Honestly though potions are 32% of max health healing (Cap 80) cost 28 gil so Im not to worried about a spell with my whole 55 mana.
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#307 Jul 06 2013 at 5:51 AM Rating: Good
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Well, each starting area has a **** of lowbie quests. Additionally, each job has its own Hunting Log, which ends up being great EXP. I don't know if PUG gets decent MND or not, but using Cure on Marauder is pretty useless.

Subjobs work like this, from what I can tell:
You get slots for abilities from other jobs you have leveled, with access to abilities of levels up to half your current level. So right now, my Gladiator is 20 and my Conjurer is 12, so if I'm on GLA, I can pick abilities from up to CON level 10. At level 20, I have 4 subjob ability slots. It lets me pick from any of the other jobs I have levels in to fill these slots. So, I can take Cure and Protect from Conjurer. I can also take Foresight from Marauder, and an ability from another job if I want.

I don't know how this works with the advanced classes. It's a pretty versatile system. I'm sure there will end up being "best" combinations, but for solo play, there are a ton of combinations to choose from.
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#308 Jul 06 2013 at 6:07 AM Rating: Good
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BeanX the Irrelevant wrote:
Ok Im officially addicted Went from 9-15 pug from 10pm -3am Im still a bit confused on the way sub jobs work but I cant get heal anyway because I started in the desert place and havent received an airship pass to get to the Conjurer guild(for cure). One thing thats bugging me though, how do you level your subjob? or can you just redo quests, If you have to grind that would suck.

Honestly though potions are 32% of max health healing (Cap 80) cost 28 gil so Im not to worried about a spell with my whole 55 mana.


If you started in Ul'dah, you can quickly and easily walk to Gridania to Unlock Conjurer.

Go to Eastern Thanalan (where Dry Bone camp is, North East of Black Bush).
Walk to the North East corner of Eastern Thanalan
Enter the South Black Shroud
Head North to Central Black Shroud
Head North to New Gridania.

You'll run into level 25-32 or so enemies at the highest (around the end of Eastern Thanalan and the Beginning of South Shroud). But many are not aggressive and they are easily avoidable. It's much easier than walking from any of the starting towns to Jueno in FFXI. Takes about 15-20 minutes.
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#309 Jul 06 2013 at 6:40 AM Rating: Good
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I don't think there is any subjob system for jobs right now. That's supposed to be part of the balance.

Classes let you create more flexible characters. Jobs let you specialize into something.

The idea seems to be that a Gladiator/Conjurer would be slightly worse at what a Paladin does than a Paladin (I'm going to guess they get weaker heals but stronger attacks). But the Gladiator can switch it up to grab some Marauder abilities, or some buffs from the Archer class, etc.
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#310 Jul 06 2013 at 6:49 AM Rating: Good
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Ya, if you go BLM from THM, you focus your strengths on Black Magic and become stronger, but then can't use CNJ skills that your THM could. So a BLM wouldn't be able to sub heal in the dungeons like a THM can (I always get stuck as a healer in my 3 city dungeon groups).
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#311 Jul 06 2013 at 6:51 AM Rating: Good
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Gladiator using a sub Cure is nice for soloing, but it does **** in dungeons. Cast time is too long, and your healer is bombing you with Cures doing 3x as much healing. I assume Flash is more efficient as far as Enmity per unit Mana.
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#312 Jul 06 2013 at 6:59 AM Rating: Good
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As a THM, my heals worked. I didn't have access to Protect or Mend at those levels, but I could spam Cure as fast as I could cast with Ice aspect giving me unlimited MP.

Edit:
I'm sure the idea being that THM/CNJ/GLA/ETC all still have a use beyond unlocking the next level jobs.

Edited, Jul 6th 2013 9:20am by TirithRR
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#313 Jul 06 2013 at 7:48 AM Rating: Good
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Has anyone looked into the conjurer mnd/int swapping skill? Worth noting, because it would ensure /conj skills still get solid mind when you're a thaumaturge, and thaumaturge skills were still useful when you're a conjurer.

Also because it gives the opportunity for slightly stronger heals, if you're a class with a high base int and want stronger sub heals.
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#314 Jul 06 2013 at 8:10 AM Rating: Good
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One thing I don't really like is that hotbar setups are apparently stored client side. So, when I play on my PC at home, and then play on my laptop at work, it doesn't retain any changes I made to my hotbar. It's a minor inconvenience.

Also, I've noticed on Conjurer, when I'm chaincasting Stone, if I weave a Cure in there, the cast bar will still show it as me casting Stone. The correct spell fires off, but it's a little annoying. I can tell by the green swirly **** that I'm casting Cure, but it has made me double-take a couple times because I thought maybe I spammed my Stone button too fast and missed my Cure button.
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#315 Jul 06 2013 at 8:13 AM Rating: Good
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I really love the way the Elvaan (or whatever) Conjurers cast...
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#316 Jul 06 2013 at 9:35 AM Rating: Decent
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Subjobs work like this, from what I can tell:
You get slots for abilities from other jobs you have leveled, with access to abilities of levels up to half your current level. So right now, my Gladiator is 20 and my Conjurer is 12, so if I'm on GLA, I can pick abilities from up to CON level 10. At level 20, I have 4 subjob ability slots. It lets me pick from any of the other jobs I have levels in to fill these slots. So, I can take Cure and Protect from Conjurer. I can also take Foresight from Marauder, and an ability from another job if I want.


I can equip lvl 9 thunder on my lvl 1 CNJ.
#317 Jul 06 2013 at 9:37 AM Rating: Good
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I'm inclined to say that HAS to be a bug. Does the ability scale backwards down to your level, or is it overpowered compared to your other abilities?
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#318 Jul 06 2013 at 9:40 AM Rating: Good
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Thunder is level 6, not 9. And yes you can equip it on your low level CNJ, but it's not any stronger than Aero.

Thunder is also the first THM spell that is usable by CNJ, the other 3 spells are THM/BLM only.
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#319 Jul 06 2013 at 9:56 AM Rating: Good
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Oh, right.

I have a feeling that they're going to ease up on those restrictions over time. Safer to give access as you go, then to take it.
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#320 Jul 06 2013 at 10:03 AM Rating: Decent
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Thunder is level 6, not 9. And yes you can equip it on your low level CNJ, but it's not any stronger than Aero.

Thunder is also the first THM spell that is usable by CNJ, the other 3 spells are THM/BLM only.



6 or 9 is beside the point. You can equip extra ability at lvl 1 so the "abilities up to half your lvl" isn't true.

#321 Jul 06 2013 at 10:07 AM Rating: Good
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Do abilities scale in FFXIV? I know there are ranks, but I'm wondering if it goes beyond the effect of the base stat. Because it's possible they'll just scale up to half your main level.
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#322 Jul 06 2013 at 10:09 AM Rating: Good
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The masked mage fight as a level 16 Glad was super easy. I had CNJ just in case, but beyond just the Protect buff at the start, I didn't use it. One antidote, and the thing could barely touch me.
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#323 Jul 06 2013 at 10:21 AM Rating: Decent
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Do abilities scale in FFXIV? I know there are ranks, but I'm wondering if it goes beyond the effect of the base stat. Because it's possible they'll just scale up to half your main level.


To be honest I didn't do any number crunching, I just know you can equip thunder on a lvl 1 CNJ. I'm guessing there's some scaling involved but I don't think it's half your level. I'll get back to you on that after a bit more testing.
#324 Jul 06 2013 at 10:25 AM Rating: Good
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One complaint I've heard so far is that, because your starting class decides your starting city, Ul'dah and LL are both feeling the lack of healing available.

I didn't really add much credence to it. Simply because, outside of the very, very beginning of launch, it shouldn't ever be a real issue due to the ability to throw cure on your second+ class. Also, phase 4 will mitigate that with all the early levelers.
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#325 Jul 06 2013 at 10:29 AM Rating: Good
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idiggory, King of Bards wrote:
One complaint I've heard so far is that, because your starting class decides your starting city, Ul'dah and LL are both feeling the lack of healing available.

I didn't really add much credence to it. Simply because, outside of the very, very beginning of launch, it shouldn't ever be a real issue due to the ability to throw cure on your second+ class. Also, phase 4 will mitigate that with all the early levelers.


It's more of a superficial complaint though, because everything pre-airship is designed to be solo and balanced around that lack of healing. Once you require healing (dungeons, group leves, free companies, etc) everyone is free to roam the world through teleports, airships, and chocobos. And you join Grand Companies of any city you wish. Conjurers can become members of LL's Grand Company and that city is now their main.
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#326 Jul 06 2013 at 10:30 AM Rating: Decent
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Ok so for the extra abilities, I'm pretty sure they are based on your stats since your stats changes with your current lvl.
#327 Jul 06 2013 at 10:39 AM Rating: Good
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I stand corrected.
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#328 Jul 06 2013 at 11:00 AM Rating: Good
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Hey, rename this thread to FFXIV already.
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#329 Jul 06 2013 at 11:01 AM Rating: Good
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Yeah I may have to level some other jobs or something Im stuck now I have 2 quests open My Class quest and my storyline quests, Pug class quest has some lalafell monk tanking most of the mobs and healing you but her heals seem to be a tad slow and I keep dying, same with the SL quest. So my choices are either A) Lvl a New class for the abilities and hope they help B) run around and do fates for the entire lvl/2 levels (The quests both sync to 17, Im 15) C) Grind mobs/dungeons

I think Im going to take the chocobo and get conj My pug has 44 MND @15 So I should be able to heal a good chunk.
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#330 Jul 06 2013 at 11:06 AM Rating: Good
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TirithRR wrote:
idiggory, King of Bards wrote:
One complaint I've heard so far is that, because your starting class decides your starting city, Ul'dah and LL are both feeling the lack of healing available.

I didn't really add much credence to it. Simply because, outside of the very, very beginning of launch, it shouldn't ever be a real issue due to the ability to throw cure on your second+ class. Also, phase 4 will mitigate that with all the early levelers.


It's more of a superficial complaint though, because everything pre-airship is designed to be solo and balanced around that lack of healing. Once you require healing (dungeons, group leves, free companies, etc) everyone is free to roam the world through teleports, airships, and chocobos. And you join Grand Companies of any city you wish. Conjurers can become members of LL's Grand Company and that city is now their main.




A lot of Fates disagree with you. Best tactic i see tank til about half then kite and hope someone else grabs agro if you die dont rez wait til its dead so you get credit. Specially ones with things that agro because they all agro the first thing they can which sometimes is 1 person. Also there is no healer for raises so your SOL if you die mid fate your stuck laying on the ground til it completes if you release you lose your xp.

I think a good alternative would be to have a conj trainer in each city. But it is kind of stupid to have jobs separated by cities instead of races. Or just give everyone a choice ala FF11

Edit: P4 isnt going to be weekends right, Im liking the game now but hate that im going to have to wait after today to play again.

Edited, Jul 6th 2013 12:11pm by BeanX
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#331 Jul 06 2013 at 11:11 AM Rating: Good
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Gear sets are stored client side too. Smiley: mad
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#332 Jul 06 2013 at 11:40 AM Rating: Good
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Spoonless wrote:
Gear sets are stored client side too. Smiley: mad


Macros and such were stored client side on FFXI as well, weren't they? Then they implemented an option to save them to your account so you could transfer them?

There are a number of games where the UI things are stored client side. I ran into that on EQ2 when I upgraded to Windows 7, I lost all my UI settings and macros, had to reset all of them manually.
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#333 Jul 06 2013 at 12:11 PM Rating: Good
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Yeah, macros were client-side on FFXI too. It's just a bit annoying. Especially with jobs/classes being gear-based, so if you end up with three of four jobs you want to swap between, it's kind of essential to have those gear sets readily available. I mean, I guess I changed jobs all the time in FFXI without saved gear sets, but it storing such things server-side would help for those people who play on multiple platforms.
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#334 Jul 06 2013 at 5:49 PM Rating: Good
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As a Gladiator, the Duty Finder is awesome. 5 minutes tops so far for grabbing a group on all three dungeons. Worked out just fine.
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#335 Jul 06 2013 at 6:10 PM Rating: Good
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One thing I dont understand If I missed something or what but I cant do dungeons (16 Pug) it says Requirements not met, and Someone said there was tons of quests. Im stuck at 16 on Pug for the Pug Story fight and I cant find any more quests to do anywhere cept the main Storyline (I just passed the airship) Im finding a sever lack of quests, also wtf with battleleves being restricted to 3 per day, I could use them to try to find more quests or something.
I mean At least break them from being breadcrumb only lead ins Quests wont show up unless you did the ones before them for like EVERY quest.

Also crafting, Interesting take but needs a Mass produce but 0% chance of HQ. I really hate having to make every bar individually but I can see that will help sell them later. Also I wasnt able to find an AH is there one in the game yet?

I mean I may be wrong maybe Im just missing something but yeah. I unlocked every job and craft. I still find the game fun but I was getting **** at certain fights and the feeling of being stuck because there wasnt any quests i could do. I was on the SL fight with the demon/mage and died like 2 times before I beat it, and Im STILL stuck on the lvl 15 pug quest even with the Npc healing me the Enemies taking like half my life each special move, and I cant find quests ANYWHERE cept those 2 chains

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#336 Jul 06 2013 at 6:14 PM Rating: Good
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I found quests by working on the Hunting Log. It tells you what area each mob you need is in, so I'd go seek them out and grab quests in the area. Aleport was an awesome area for like 13-15. I had lots of FATEs popping up, and there was a group of 4-5 who were just running around chaining them.
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#337 Jul 06 2013 at 6:23 PM Rating: Good
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You haven't done the three dungeons yet? You do those shortly after you get the airship pass as part of the story line. You cannot do the dungeons until you reach that point in the story (At which point it will flash on your screen that you can now access XXX dungeon).

I think there is more story line quests for you to do. And the ones after the airship give you a lot of exp. You can go from 15 to 19 just through those quests and the three dungeons.

Edit:
Oh, and there is a marketplace, but you can't access it until very late in the story line chain (near the end of what is available for the Beta). You get access to the Retainer, and you can give them items to store, and have them sell items on the marketplace for you. You'll probably be level 20 by the time you get the Retainer.

Edit2:
Actually, I was wrong. You get Retainer access once you complete the 3 city dungeons.

Edited, Jul 6th 2013 8:28pm by TirithRR
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#338 Jul 06 2013 at 6:29 PM Rating: Good
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TirithRR wrote:
You haven't done the three dungeons yet? You do those shortly after you get the airship pass as part of the story line. You cannot do the dungeons until you reach that point in the story (At which point it will flash on your screen that you can now access XXX dungeon).

I think there is more story line quests for you to do. And the ones after the airship give you a lot of exp. You can go from 15 to 19 just through those quests and the three dungeons.

Edit:
Oh, and there is a marketplace, but you can't access it until very late in the story line chain (near the end of what is available for the Beta). You get access to the Retainer, and you can give them items to store, and have them sell items on the marketplace for you. You'll probably be level 20 by the time you get the Retainer.

Edited, Jul 6th 2013 8:27pm by TirithRR


Ahh ok yeah I was working on Unlocking job/classes I havent unlocked them yet but soon probably Im doing CS talking to some Galka female


EDIT: Also They really really need to save your current eq when you change jobs Getting naked after every change and trying to sort through gear is a pain!

Edited, Jul 6th 2013 7:31pm by BeanX
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#339 Jul 06 2013 at 6:35 PM Rating: Good
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BeanX the Irrelevant wrote:
EDIT: Also They really really need to save your current eq when you change jobs Getting naked after every change and trying to sort through gear is a pain!

Edited, Jul 6th 2013 7:31pm by BeanX


Do you know about the Gear Sets?
You save your own current gears and swap when ever you want. Different jobs, same job, what ever.

Edited, Jul 6th 2013 8:36pm by TirithRR
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#340 Jul 06 2013 at 6:36 PM Rating: Good
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From your character page, click on Gear Sets. You can save your gear set that way. Then to change jobs, just go to your sets and equip the set for the job you want to change to.
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#341 Jul 06 2013 at 6:42 PM Rating: Good
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TY, this is why we need a Linkshell and all be on the same server. I think for Phase 4 we should put together something since we all have to start fresh anyway.

Edit: Also this game is turning me into a pictophile, ive never taken so many background shots in ANY MMO

Edited, Jul 6th 2013 7:46pm by BeanX
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#342 Jul 06 2013 at 6:49 PM Rating: Good
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http://ffxiv.zam.com/forum.html?forum=152&mid=1361639900252499667

Looks like Ultros if you don't want to play with Legacies. I think I'll be making a character on Ultros for Phase 4.
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#343 Jul 06 2013 at 6:52 PM Rating: Good
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I got some pretty awesome Aetherial armor/weapons, and a piece of Unique (Plundered) for my Gladiator on my first three dungeons. Seems everything was dropping GLD/PLD only. It must of thought I was just an awesome tank. My THM never got this many drops during his runs (plus he did extras of Tam Tara Deepcroft).
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#344 Jul 06 2013 at 6:56 PM Rating: Good
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Ohh Lol It slipped my mind Zam has a 15 forum lol. I Keep thinking you guys in general are the only ones in XD
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#345 Jul 06 2013 at 7:08 PM Rating: Good
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TirithRR wrote:
I got some pretty awesome Aetherial armor/weapons, and a piece of Unique (Plundered) for my Gladiator on my first three dungeons. Seems everything was dropping GLD/PLD only. It must of thought I was just an awesome tank. My THM never got this many drops during his runs (plus he did extras of Tam Tara Deepcroft).
I got an Aetherial dagger and some gloves on GLA, plus Plundered boots and earrings. I didn't get a single drop on Conjurer. Smiley: lol
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#346 Jul 06 2013 at 7:11 PM Rating: Good
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Im in LFG for the first one now :) Thanks guys
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#347 Jul 06 2013 at 7:12 PM Rating: Good
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Spoonless wrote:
TirithRR wrote:
I got some pretty awesome Aetherial armor/weapons, and a piece of Unique (Plundered) for my Gladiator on my first three dungeons. Seems everything was dropping GLD/PLD only. It must of thought I was just an awesome tank. My THM never got this many drops during his runs (plus he did extras of Tam Tara Deepcroft).
I got an Aetherial dagger and some gloves on GLA, plus Plundered boots and earrings. I didn't get a single drop on Conjurer. Smiley: lol


My haul from the three dungeons:

Aetherial Brass Dagger
Aetherial Bronze Cuirass
Aetherial Bronze Gauntlets
Aetherial Bronze Plate Belt
Plundered Gauntlets (Unique, better than the Aetherial I found previously).

On my THM I think I got a pair of Plundered Gloves... and that was it.
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#348 Jul 06 2013 at 7:34 PM Rating: Good
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Holy **** I just got destroyed in the first Immortal Flames battle. Smiley: lol
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#349 Jul 06 2013 at 7:39 PM Rating: Good
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I was rushing to try to get to the last battle on my Gladiator... turns out it's a level 20 min, and I'm 14k away :(
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#350 Jul 06 2013 at 7:39 PM Rating: Good
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Spoonless wrote:
Holy sh*t I just got destroyed in the first Immortal Flames battle. Smiley: lol


Which one is that?
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#351 Jul 06 2013 at 7:42 PM Rating: Good
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When you get to join one of the three factions. I joined Ul'dah's. You fight a bunch of dudes at an airship crash site and then this massive thing comes out. I think I'm going to try to kite it and let the NPCs kill the Imperial guys.
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