I like a lot about FFXIV, but ultimately the combat class leveling system feels significantly incomplete. It's not hugely difficult to raise a single class and its subclasses to the desired levels, but beyond that the quest tap dries up very quickly. Of course, leveling a tank, I probably have way more quests available on other classes because I get instant queues and can use dungeons for EXP. Being forced to grind FATEs and blow your valuable Leve allowances on a lowbie class can be disheartening. They probably should have made some class-specific sidequests which would not be mandatory to advance your class, but provide some additional class-based story. In its current state, it's probably better to just level alternate characters instead of trying to level all the classes on one character.
I'm undecided on remaining subbed, but it's almost entirely due to my RL job situation. I picked up a second job, and with my regular job, this new one, and the side work I do, I've got about 73-75 hours of work the next few weeks, so I probably won't feel like playing much. Maybe I'll try to get a DD job up to cap in the meantime. My biggest issue is that after working a ton of hours, I'm not usually inclined to pay the requisite amount of attention in order to properly tank. Maybe I'll bring ACN up just so I can have both SMN and SCH available.
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But I'm also pretty sure that after EQN launches in the next year or two, FFXIV will feel firmly like an MMO of the past.
Probably. The biggest thing about FFXIV is that all the things I feel they've done really, really right are not related to combat classes, which are how the game will be judged. So, regardless of how the crafting and gathering systems are, the game itself is going to be ultimately viewed as your basic WoW-like with a Final Fantasy veneer.
Edited, Sep 21st 2013 10:22am by Spoonless