Iron Chef Olorinus wrote:
the density constraints (build near a dirt road, you get single family homes, build near a 6 lane avenue, you get sky scrapers)..
Ugh, always hated how simcity never seemed to gove meaningful transp options besides hurrr durrr build moar roads since even with transit built up people wouldn't move into hoods not covered in roads...
...and instead of roads, you expected people to jetpack to and from their houses? Previously, SimCity offered lots of choices from roads, highway, rail, subway, bus stops, and probably more.
Those density constraints are new to SimCity 2013, I believe.
I think I'm finally standing my ground on the DRM crap. I want to play the game, but refuse to accept the always on bullsh*t. Of the few times I wanted to give D3 another go, almost every one of them was when I was traveling and using hotel Wi-Fi. Not being able to play a game I've rightfully paid for because of a publisher's blatant ignorance to the problem is not something I'm willing to put up with anymore.
Even though Diablo 3 had problems at first, given the auction houses, the always-on DRM was almost needed. Blizzard probably could have created an offline game mode that denied a character access to the auction house, but then you have other issues such as separating the shared storage from online characters.
I do agree that always-on DRM is a bad thing and is one of the reasons I'll never touch SimCity 2013, but you also need to think about why it is in place. Requiring a connection for D3 made some sense in order to limit cheating. It doesn't make sense in the cases of SimCity 2013 or the supposed xbox rumors.
Just as publishers need to decide if always-on DRM is necessary or not, the players need to decide if it is something that will affect them. In the case of Diablo 3, requiring a connection wasn't exactly hidden, so you should have made the judgement call that if you're traveling a lot and want to be able to play on the road, an always-on game might not be the best option. Edited, Mar 7th 2013 9:47am by xypin