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New game needs you!Follow

#1 Oct 20 2012 at 12:26 PM Rating: Default
Hello all!
My name is Anti A. Danilevski and I'm making video games. Glad to meet you all!

We're making a 3D space adventure/ARPG in hard sci-fi genre, with real-time combat. It's a mix of the spirits of such games as Star Control, Elite, and Space Rangers. It has a simple click-n-go controls, comparable to Dark Orbit and excellent, up-to-date three-dimensional graphics somehow comparable to Eve Online.

The action of the game takes place in a universe resembling our real world as much as possible: stars are located just where they actually are. We had to spend several months developing actual astronomical data and building a universe based on them. After playing it, you will know once and for all where the sun is located in our corner of the universe, which stars are closest to us, what their spectral classes are, planets... and much more.

Beside that, we have a deep scenario and world design (it's almost USP nowadays). We built our scenario based on current research. It's somewhat a prediction of the possible future - we are developing an educative game.

While developing, we are using Unity3D. It allows us to create a crossplatform game. First version is for iPads, next - Android, next – bigger version for PC, Mac and Linux. In plans, after single-player versions - crossplatform MMO. Why iPads first? Because this version is smallest and will allow us to make version for PC and other platforms most optimized. It will be easier to extend PC version than to cut it down for iPads. Thanks to Unity3D, it's not a big work and won't take too much time.

Why I'm here, just registered and already posting this? There are two reasons:

First, I'm gathering feedback and opinions. This really helps me to make a better game and realize if something is wrong. Thanks to some people I've already made few corrections. I've just joined, but that doesn't mean I'll throw my post and disappear.

Second, we are now on Kickstarter, and this is where I need your backing, if you want to play a game like this. We need support of a strong community to make this game, otherwise it won't see the light.

I'm not going to give you any links because I, myself, hate spam. Besides, I and have a really bad experience with it - at the beginning I was naive enough to create big beautiful threads with many pictures and videos, information... good read, quick bans.

So, I ask permission to share link to our campaign.
If not allowed, well - we can simply discuss our game and development!

Best wishes,
- Anti
#2 Oct 20 2012 at 12:31 PM Rating: Good
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Afaik, Kickstarter adverts are banned on Zam forums. You'll have to PM an admin for permission.

That said, our community in general doesn't like being used as an audience for advertisements. If it's not coming from within, we aren't generally open to it. So even if you get permission, you probably won't get much out of it.

Fair warning and all that jazz.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#3 Oct 20 2012 at 12:44 PM Rating: Excellent
Liberal Conspiracy
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Well, the one City of Steam guy started out okay. I'd rather someone honestly say they're making a game and soliciting opinions than the one post "Have you heard of this game? I bet it will be awesome! Talk about it here!" people.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#4 Oct 20 2012 at 12:50 PM Rating: Good
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Yeah, it's a double-edged sword either way really. As long as the board doesn't just become a page of advertisements, I don't really care either way. I'm probably just going to ignore most of them unless I'm bored.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#5 Nov 05 2012 at 10:55 AM Rating: Good
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AntiDanilevski wrote:
I've just joined, but that doesn't mean I'll throw my post and disappear.

Smiley: laugh
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One of my opinions is worth three of your facts.

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