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#602 Mar 06 2013 at 10:06 AM Rating: Good
It's great to get together with the crew again -especially having Wrex as a squadmate again, but the new DLC, Citadel, is also hilarious.

For example: Grunt passes out in the shower during the party you can throw after the DLC is complete, Edi & Traynor have an awkward conversation about Traynor's attraction to her voice, & Javik ends up in Blasto 7.

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#603 Mar 06 2013 at 8:10 PM Rating: Good
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How long is it?
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#604 Mar 06 2013 at 8:45 PM Rating: Excellent
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Master Shojindo wrote:
How long is it?

Giggity.

#605 Mar 07 2013 at 6:45 AM Rating: Good
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Everyone seems to really love Citadel, and it was definitely written with fans of the series in mind.

I haven't played anything but From Ashes. Which wasn't bad, but it definitely could have been better for the cash. I never used Javik as a squad member either. That said, he'd probably be a great companion for a biotic Shepard on higher difficulties.

The thing about the DLC, though, is that he only has that one main mission, and assorted other possible conversations/events (like talking with <insert character> around the Normandy). If you don't take him on missions, you don't really get to know him all that well.

Which is true of all the squad members, to be fair.
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#606 Mar 07 2013 at 7:41 AM Rating: Good
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Everyone seems to really love Citadel, and it was definitely written with fans of the series in mind.

I haven't played anything but From Ashes. Which wasn't bad, but it definitely could have been better for the cash. I never used Javik as a squad member either. That said, he'd probably be a great companion for a biotic Shepard on higher difficulties.

The thing about the DLC, though, is that he only has that one main mission, and assorted other possible conversations/events (like talking with <insert character> around the Normandy). If you don't take him on missions, you don't really get to know him all that well.

Which is true of all the squad members, to be fair.


Unlike any of the other DLC though, From Ashes gives you a character you can use in all missions & any of the DLC that allows you to bring squadmates. Sure, you gotta "get to know him" by taking him on missions & talking to him in his room (like the rest), but additional dialogue is available in most of the DLC missions & on the Asari homeworld. He's also way, way more interesting than Kaidan or Vega.

As far as DLCs go, From Ashes gives you the most bang for your buck. If you're really into Aria & want to see a female Turian, Omega's pretty good. Leviathan is probably the hardest of the DLCs & it gives you some background on the creators of the Reapers (Whom ended up being their first harvest). Interesting lore-wise, but no new enemies, temporary squadmates, & lots of reapers to kill.

Citadel is mostly fan service. Hilarious fan-service, but it gives you a chance to get together with everyone of your surviving squadmates (And Mordin sorta makes a cameo, beyond the grave. Didn't notice anything from Thane though). The mission itself was probably the easiest of all the DLCs as I think I was done the fighting in under 2 hours & spent another hour or so partying with the crew.
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#607 Mar 07 2013 at 7:53 AM Rating: Good
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Omegavegeta wrote:
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Everyone seems to really love Citadel, and it was definitely written with fans of the series in mind.

I haven't played anything but From Ashes. Which wasn't bad, but it definitely could have been better for the cash. I never used Javik as a squad member either. That said, he'd probably be a great companion for a biotic Shepard on higher difficulties.

The thing about the DLC, though, is that he only has that one main mission, and assorted other possible conversations/events (like talking with <insert character> around the Normandy). If you don't take him on missions, you don't really get to know him all that well.

Which is true of all the squad members, to be fair.


Unlike any of the other DLC though, From Ashes gives you a character you can use in all missions & any of the DLC that allows you to bring squadmates. Sure, you gotta "get to know him" by taking him on missions & talking to him in his room (like the rest), but additional dialogue is available in most of the DLC missions & on the Asari homeworld. He's also way, way more interesting than Kaidan or Vega.

As far as DLCs go, From Ashes gives you the most bang for your buck. If you're really into Aria & want to see a female Turian, Omega's pretty good. Leviathan is probably the hardest of the DLCs & it gives you some background on the creators of the Reapers (Whom ended up being their first harvest). Interesting lore-wise, but no new enemies, temporary squadmates, & lots of reapers to kill.

Citadel is mostly fan service. Hilarious fan-service, but it gives you a chance to get together with everyone of your surviving squadmates (And Mordin sorta makes a cameo, beyond the grave. Didn't notice anything from Thane though). The mission itself was probably the easiest of all the DLCs as I think I was done the fighting in under 2 hours & spent another hour or so partying with the crew.


That's true. I accidentally spoiled something hilarious between Shepard and Javik with the new DLC...

I think whether or not From Ashes matters really comes down to whether or not you want to know more about the Protheans, and really meet one. Not that he is the embodiment of their culture, by any means--the character is based around representing only one specific aspect of the Protheans. But it's still very interesting to see his take on things.

And I have to say, it's actually kinda nice. The "legacy of the ancients" angle is very heavily featured in RPGs. And not without merit--that basis formed the foundation for almost all modern human civilization. But it gets old never being able to "humanize" (for lack a better word) the actual civilizations. The interactions between Liara, who had dedicated her life to studying the Protheans, and Javik, who is nothing like what she imagined, is particularly wonderful.

But I'm a lore nerd. So.

I do intend to buy all the DLC in time. I'm interested in the builders, and I definitely want to take back Omega. Had I been more gainfully employed in the past 9 months, I would have. Now I'm just balancing my time with my gaming agenda, so I'll be nabbing things as they are on sale or I have time to actually play them.
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#608 Mar 07 2013 at 9:58 AM Rating: Excellent
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Every review I've read about the Citadel DLC has been positive; it seems most people agree it's the best DLC for the series since Lair of the Shadow Broker.

I own all the non-weapon DLC for ME2, but I haven't bought a single one for ME3 yet. I'll be finishing up my Fem-Shep Insanity Renegade run in the next day or two (only have Legions loyalty, the Suicide Mission, and Arrival left), and then I'll probably go on a spending spree and get From Ashes and Citadel (perhaps Leviathan and Omega... we'll see).

I'll admit, reading reviews of this latest DLC has me all sorts of excited. Much like DA2, I loved ME3's gameplay and hated the ending coming down to limited choices that don't give your choices any value or resolution. Even if this is all fan service, one-liners, and comic relief, I actually think that the relationships are more important than the gameplay itself... so Citadel is just what I want.
#609 Mar 07 2013 at 10:06 AM Rating: Good
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Pfft, we all know Mass Effect 3 is about only the multiplayer

Why yes, yes that is a giant playable geth...

Edited, Mar 7th 2013 10:07am by xypin
#610 Mar 08 2013 at 1:25 AM Rating: Good
The big Geth seems to have some sort of damaging shield, that doesn't actually do a whole lot of damage. If you want kills, just follow one around and wait until they use it - it stuns the enemy while doing slow D.O.T. making it easy to get the kills yourself.

Seems handy for reapers, as I haven't seen one 1 shotted by a Banshee while using it.

I guess I didn't hear it the first time, but during the mission part of Citadel on my Renegade Shep you're covering for your squad while they go up a ladder & Liara exclaimed, "No fair, I'm on a ladder!"

Heh.

Edited, Mar 8th 2013 2:28am by Omegavegeta
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#611 Mar 08 2013 at 9:39 AM Rating: Good
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The giant geth is more about being tanky than wasting everything you come across.
The biggest advantage it brings to multiplayer is that it allows reasonably competent players that usually stick with silver difficulty to participate in gold/platinum without holding everyone back too much.
#612 Mar 08 2013 at 11:03 AM Rating: Good
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Master Shojindo wrote:
Red is the only good ending :P


And the good ending is still depressing as hell. Yay for artsy game developers and their colossal hard-on for bittersweet endings. Smiley: frown
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#613 Mar 08 2013 at 11:06 AM Rating: Good
Harvest is the only good ending.
#614 Mar 09 2013 at 1:32 AM Rating: Excellent
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Indoctrination is the only good ending.
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#615 Mar 09 2013 at 2:41 AM Rating: Good
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The giant geth is more about being tanky than wasting everything you come across.
The biggest advantage it brings to multiplayer is that it allows reasonably competent players that usually stick with silver difficulty to participate in gold/platinum without holding everyone back too much.


So THAT's why one of my last matches had me on my Demolisher Engineer, on Gold, with 3 Juggernauts! I pretty much just followed them around & Regar Carbided anything in front of their shields. Didn't even really need my grenades except for armored stuffs.
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#616 Mar 11 2013 at 12:18 AM Rating: Good
The new classes are a bit finicky. Their theme is skill-based play.
--Geth Jug is a tank. Your job is to get everything's attention and not die while your teammates kill them. Fails without teamwork because you kill things slowly alone.
--Krogan is pretty beastly with his hammer, but try combining it with detonations primed by teammates and everything turns to jelly. Downside is slow wind-up makes it easy to be sync-killed, and unable to take cover.
--Turian charge goes where you point rather than at enemies. Great mobility once you adjust but easy to ***** up if you don't.
--Collector's got some great abilities and a "do more damage, take more damage" power-up, but it needs planning to keep swarms up and the slow-moving Doom Bubble.
--Talon Crossbowman's got amazing mines, but the crossbow's currently a bit too weak. Once that's fixed though he'll be about managing grenades and ammo types. In the current form you just go for the mines and absolutely pop everything. Fragile though.
--Alliance Infiltration Unit Infiltrator Unit Alliance Infiltrating Alliance Unit is the most straightforward. Very fragile without repair matrix, but that thing's 40% DR and a free medpack. If she can keep her grenades up she's a monster, able to tank on Gold and the damage of a Shotgun Cloaker. Snap Freeze primes anything in its arc, so team up with someone with an area detonator like Overload. Make friends with a Krogan's Electrical Hammer to absolutely melt groups of enemies.

Edited, Mar 10th 2013 11:22pm by selebrin
#617 Mar 11 2013 at 12:43 AM Rating: Good
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Omegavegeta wrote:
Quote:
The giant geth is more about being tanky than wasting everything you come across.
The biggest advantage it brings to multiplayer is that it allows reasonably competent players that usually stick with silver difficulty to participate in gold/platinum without holding everyone back too much.
So THAT's why one of my last matches had me on my Demolisher Engineer, on Gold, with 3 Juggernauts! I pretty much just followed them around & Regar Carbided anything in front of their shields. Didn't even really need my grenades except for armored stuffs.
Oh, and he's great at attracting enemies, as you probably noticed. I found the character can be boring at times, but I love it when I got good teammates on gold. They'll run around and once I round up a bunch banshees/atlas/etc on me, they come back and nuke the hell out of everything. Grenades and hammers end up wiping out a good 5-6 mobs in one go, then we repeat.
#618 Mar 12 2013 at 12:03 AM Rating: Good
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I have to admit, I'm surprised at how long the ME3 multiplayer has been going on successfully, and how long they've been giving new content for it.

I was expecting one or two free DLC with new classes, then for it to die down rather quickly. I wonder how much they're making off the packs?
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#619 Mar 12 2013 at 12:16 AM Rating: Good
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I generally don't like supporting EA and would never pay for the packs regularly, but every multiplayer DLC, I put $20 towards packs to try to show a little support in one way or another.

The whole multiplayer aspect was just an experiment and in my opinion, turned out to be the best part of the game.



EDIT: I still think the single player mode was great, it just happened that multiplayer was more addicting.

Edited, Mar 12th 2013 2:03pm by xypin
#620 Mar 12 2013 at 12:53 PM Rating: Excellent
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Well, I for one like ME3's single-player mode... besides the ending of course. Replaying it on insanity is pretty fun, though the hardest levels so far have been the multiplayer map analogs; having enemies attack from multiple corridors means you need to constantly be aware of your surroundings and on the move. The single-player levels on the other hand effectively let me plop down behind one wall and spam singularity/warp + throw and kill everything with very little risk. But I play the games for the story primarily and not the challenging combat... though ME3's combat is definitely the best out of the trilogy.

On a somewhat related note, I told someone (Dig?) before that I didn't find Fem-Shep's voicing very good in ME, and only adequate in ME2 (she sounds silly when she tries to sound threatening). In ME3 though, her voicing acting is top-notch. I've enjoyed the dialogue immensely.

Currently at Priority: Citadel II. Hoping to get to the Citadel DLC pretty soon... can't wait! Smiley: grin
#621 Mar 12 2013 at 1:07 PM Rating: Good
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I loved the single player for ME3. Thing is, I rate the endings as about par for the course with the story they chose. I don't like the ultimate weapon kind of tale, but I think they pulled it off the best that can actually be expected of it. Why they went that route, though, I have no clue.

And yeah, Fem Shep's acting was amazing in ME3.
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#622 Mar 12 2013 at 1:18 PM Rating: Excellent
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idiggory, King of Bards wrote:
Why they went that route, though, I have no clue.


I'm sure I'm about a year late to the story, but I just today read about how the original plans for the ending were the same kind of "pick a choice" ending, but the story behind the Reapers was supposed to revolve around dark energy. Basically, using the mass relays and the mass effect was destroying dark matter and creating dark energy, which will ultimately cause the galaxy to be destroyed. The Reapers learned about this and decided to use the Harvests as a way to keep this in check. Because Shepard threw off their timeline 3 years ago, the end is a choice between destroying the Reapers and trying desperately to figure out some other way to stop the destruction of the galaxy, or to force humanity to become a Reaper and hope that it's enough to rectify the damage.

I guess the tie-ins would be Tali's recruitment from ME2 which never explains why the star is going supernova, and a whole bunch of info on eezo and mass effects and whatnot.

Meh, doesn't sound any better than the current ending, and obviously it was never fleshed out, as the story in ME3 is all about Synthetics destroying organics to keep them from destroying themselves.
#623 Mar 12 2013 at 1:26 PM Rating: Good
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They could have fused the two stories to make things interesting, though. As in, synthesis could have been one option to "regulate" things.

A shame they didn't explore that.

And, that said, I do think the original story is better. But I also think the one they went with has more mass market appeal.
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#624 Mar 13 2013 at 10:11 AM Rating: Good
Ending a beloved franchise didn't exactly have more market appeal hence the bemoanings of the endings.

My paragon shep was modeled after after my fiance & given the options, synthesis certainly fit within what I thought she would do, given the situation. Boaning as many of the chicks she could was what I would have wanted her to do, mind you.

My renegade Shep actually hadnt done any of the DLC, picked Kaiden over Ashley, & had the full crew's loyalties & survival in ME2. Had Morinth, though, so I doubt she'll show up in Citadel. Might as well play through to the end & kill all the reapers with the expanded ending...
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#626 Mar 13 2013 at 12:34 PM Rating: Excellent
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So, ME3 single-player question...

I'm about halfway (by my count) through ME3 on my Insanity run as an adept. Adept, as I'm sure you know, just power-spams and blows stuff up like crazy - honestly, ME3 is easier than ME2 on Insanity so far. Anyway, I never, EVER use my gun. I've bought all the fish and models I can, because those are srs bzns, and a good power suit of armor. Now I have like 400k in credits and I have no idea what, if anything, I should be spending it on.

The only Spectre purchase that looks good is the Widow for a sniper rifle, but that'll only be used by Garrus and honestly it's not significantly better than what he currently has. I tend to revolve through my characters depending on what I know I'll be facing; I'll take EDI and Garrus or Kaidan for 2x overloads and Javik and Liara if I'm fighting primarily Reaper stuff. So should I be getting them super awesome things? I tend to have them focus on powers too, though (namely taking down shields, or setting up Biotic effects for me to explode).

TL;DR I have credits, don't use guns, and don't know what to spend it on.
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