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#477 Jun 25 2012 at 7:35 AM Rating: Good
Neat fan film coming in August, & RL male Shepard has the lead. Red Sands.
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#478 Jun 26 2012 at 11:36 AM Rating: Good
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Extended ending DLC now available!
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#479 Jun 26 2012 at 1:07 PM Rating: Good
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1.8GB! Crap though my Galaxy rating is back down to 50% thanks to Tera and D3... I think I still have enough points on my main save to get the ending I wanted hopefully.

Also don't accidentally hit escape while it's downloading. Mine stopped and now it says it's corrupt and if I go to downloads section it says I already own it. Smiley: frown

Edit: NM that I reopened ME3 and now it says it's ready to play so it must have finished the DL.

Edited, Jun 26th 2012 12:12pm by Shojindo
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#480 Jun 26 2012 at 2:05 PM Rating: Good
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Master Shojindo wrote:
1.8GB!

Smiley: jawdrop
#481 Jun 26 2012 at 2:49 PM Rating: Good
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So officially it states you should start at a save before the Cerebus base assault to see everything new. But I was like fuggetaboutthat, so I looked it up on the forums and it seems you can start in London. Also if you do that you have your galaxy rating locked in from before when mine was 100%.

So I did those parts of the mission again and boy was I rusty at first on a Vangaurd since I never play that in multiplayer anymore. But I muddled my way through the missle defense. mission and found myself at the place you would expect. Hooray new stuff already.

Then I go through the entire zombie shamble into the citadel. Get to the end and :


Citadel boy has some cool new voice effects and answers a lot more questions now. Very cool. So I get my three choices and am about to go destroy dem Reapers. But instead out of curiosity I decide to shoot at Citadel boy. He booms out at me in a large Harbringer voice "SO BE IT THE CYCLE CONTINUES!!" Game Over I got a cut scene and a unique ending epilogue just for popping off on him. Lulz

Now I'm going to go Zombie shuffle my **** back though it again to get the ending I really wanted... wish you could save closer.


Edited, Jun 26th 2012 1:50pm by Shojindo
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An old silent pond...
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#482 Jun 26 2012 at 3:06 PM Rating: Good
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That ending is the same as the refusal option in the dialogue tree, so you don't need to click it again to check it out.
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#483 Jun 26 2012 at 3:42 PM Rating: Good
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Shaowstrike the Shady wrote:
That ending is the same as the refusal option in the dialogue tree, so you don't need to click it again to check it out.


Ahh, I see. Welp I got the ending I wanted the first time done now anyway. I enjoyed the extras. I still think you can weave some indoctrination theory in there. Maybe not a total "It's all a dream thing" but definitely the crucible kid trying to influence you into seeing his side of the logic. I killed them and got a nice happy ish ending.

Since I got my canon paragon vangaurd guy done now I kind of want to play the entire game again as a ruthless renegade Infiltrator. But I never finished my adept femshep play through yet
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#484 Jun 26 2012 at 7:29 PM Rating: Default
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Well, for me it was much more satisfying, cleared up most of the "eh?" moments from the original endings.

I can't wait for the indoctrination theory noobs to start raging, ahaha.
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#485 Jun 26 2012 at 7:44 PM Rating: Good
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Won't be able to play for a few days because reasons, so it looks like I'm back to not clicking any spoilers. Again.

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#486 Jun 27 2012 at 6:30 AM Rating: Good
If your romance option is on the mission in London with you, you'll get a couple extra lines of dialogue during the new cutscene as well. I played through the first time from the start of the attack on the illusive man's base on my paragon, & then just from London on my renegade & the only differences seemed to start during the rush to the portal. They made the choices seem different now & the cutscenes reflect it.

I actually even enjoyed the refusal ending, as the epilogue on the "white" planet had new characters that seemed to imply you at least save their cycle.
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#487 Jun 27 2012 at 12:18 PM Rating: Good
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Woot, that's the incentive I needed to finally finish the frickin' game. All the Meh posts, combined with the fact that I knew this DLC was coming, just kinda made me want to wait.

Good thing I'm cat sitting tonight. Not going to have much else to do once they get bored of me.
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#488 Jun 27 2012 at 2:38 PM Rating: Good
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The endings were pretty good. But I find myself really pissed off. I mean, was that so hard? Could they really not have done that in the first damn place?


Control was pretty effing creepy.
#489 Jun 27 2012 at 4:30 PM Rating: Good
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Not having experienced them, is it the kind of thing where it seems like they cut out that content to make the launch, or is it just some kind of artistic disconnect where they really didn't expect the response they got?

If that made any sense, because I'm not sure it was a coherent thought.
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#490 Jun 27 2012 at 6:27 PM Rating: Default
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idiggory, King of Bards wrote:
Not having experienced them, is it the kind of thing where it seems like they cut out that content to make the launch, or is it just some kind of artistic disconnect where they really didn't expect the response they got?

If that made any sense, because I'm not sure it was a coherent thought.


They went for letting the players interpret the ending to suite their own needs as players somewhat originally. They did not realize just the depth that players had become emotionally involved in the stories of their characters. So some players felt let down and unable to let go of the story. They wanted more closure on what happened after, they wanted to feel more in control of the outcome of their actions and choices.

(Guess what buddy? Sometimes life is pain get used to it.)

The DLC provides that for the most part.

Personally I think the theories that came out after the original ending were great fun to read. But overreacting and spazzing out on the internet in an emoplode of whiny drivel is the new norm for this generation. I blame helicopter parents who told them they were special and would be president one day. But I digress.
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#491 Jun 27 2012 at 10:41 PM Rating: Good
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Well, there was that rumor about the head writer locking himself and one other exec in a room and writing the ending without any other input from the writing staff. But that's just a rumor.
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#492 Jun 28 2012 at 1:29 AM Rating: Good
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idiggory, King of Bards wrote:
Not having experienced them, is it the kind of thing where it seems like they cut out that content to make the launch, or is it just some kind of artistic disconnect where they really didn't expect the response they got?
Honestly, while it was likely the latter, having seen the difference in the endings, it completely feels like the former. Without the added content, it felt like an incomplete product.

After you finish it, watch the incomplete endings online, with the understanding that much of the explanatory content you'll get at the end wasn't there.

For instance, many of the questions you can ask the catalyst either weren't there or weren't expounded upon as much. And they don't explain how your teammates got onto the Normandy when they had been on the ground with you during the final mission.
#493 Jun 28 2012 at 1:59 AM Rating: Good
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The endings were pretty good. But I find myself really pissed off. I mean, was that so hard? Could they really not have done that in the first damn place?


Bioware's excuse is that EA demanded Multiplayer, so that took priority over...finishing the game. EA's excuse was...well they didn't have one. They're EA & what they say goes.
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#494 Jun 28 2012 at 2:12 AM Rating: Good
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Omegavegeta wrote:
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The endings were pretty good. But I find myself really pissed off. I mean, was that so hard? Could they really not have done that in the first damn place?


Bioware's excuse is that EA demanded Multiplayer, so that took priority over...finishing the game. EA's excuse was...well they didn't have one. They're EA & what they say goes.


Got a source for that? From what I heard, Bioware wanted to do multiplayer almost from day one.

Here is the story I heard, which basically is summed up as a Bioware writer spilling the dirty details on the Penny Arcade forums, where he was already well-known as a member of the Bioware staff.
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#495 Jun 28 2012 at 8:30 AM Rating: Excellent
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Well one way or another the entire scenario will definitely be remembered in the chronicles of video game lore. Smiley: lol
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#496 Jun 28 2012 at 8:41 AM Rating: Good
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Master Shojindo wrote:
Well one way or another the entire scenario will definitely be remembered in the chronicles of video game lore. Smiley: lol


"The Day EA Stole Christmas Mass Effect"
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#497 Jun 29 2012 at 10:13 AM Rating: Good
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I like that the new endings have been fleshed out, but since none of the outcomes were altered, I still dislike the lack of a happy ending.

I get that BioWare wanted to make the Mass Effect ending epic, but forcing the player to choose one of three sad endings isn't epic. It's just depressing. I don't play video games to get depressed. It's not even one of those "Wow... deep" sad endings. It's just sad. Shepard dies, Shepard dies, or Shepard kills the Geth and EDI. Want to play again? No thanks.

In all three games, your actions determine whether your crew members live or die. Hell, they even determine whether Shepard lives or dies in the second game. It was awesome, because it made me want to do everything just right so that everyone would live. The ME3 ending just ruined everything. There's no motivation for doing anything right as you end up with a sad ending no matter what.

I want an ME3 ending where you ride off into the sunset with your crew and your love interest. Seriously, how hard can it be? If you're going for a multiple-choice ending, make one of the endings the classic happy ending.


Edited, Jun 29th 2012 6:30pm by Mazra
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#498 Jun 29 2012 at 2:18 PM Rating: Good
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Actually, there are 4 endings now.
#499 Jun 29 2012 at 2:43 PM Rating: Good
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Mazra wrote:
I like that the new endings have been fleshed out, but since none of the outcomes were altered, I still dislike the lack of a happy ending.

I get that BioWare wanted to make the Mass Effect ending epic, but forcing the player to choose one of three sad endings isn't epic. It's just depressing. I don't play video games to get depressed. It's not even one of those "Wow... deep" sad endings. It's just sad. Shepard dies, Shepard dies, or Shepard kills the Geth and EDI. Want to play again? No thanks.

In all three games, your actions determine whether your crew members live or die. Hell, they even determine whether Shepard lives or dies in the second game. It was awesome, because it made me want to do everything just right so that everyone would live. The ME3 ending just ruined everything. There's no motivation for doing anything right as you end up with a sad ending no matter what.

I want an ME3 ending where you ride off into the sunset with your crew and your love interest. Seriously, how hard can it be? If you're going for a multiple-choice ending, make one of the endings the classic happy ending.


Edited, Jun 29th 2012 6:30pm by Mazra


I haven't played ME3, but I don't share your viewpoint on principle. Speaking generally, sad endings can be poetic, or cathartic, or make you think. Sometimes the most suitable ending is one that ends sadly.

What necessitates a company including a happy ending option, other than some kind of groveling, shallow fan service? I'd much rather developers aspire to more than simply protecting my emotional state.

I could totally see the ME3 ending failing for other reasons, but I just don't see how there not being a rainbows and sunshine ending is a detriment.


Edited, Jun 29th 2012 4:44pm by Eske
#500 Jun 29 2012 at 4:16 PM Rating: Excellent
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Eske Esquire wrote:
Mazra wrote:
I like that the new endings have been fleshed out, but since none of the outcomes were altered, I still dislike the lack of a happy ending.

I get that BioWare wanted to make the Mass Effect ending epic, but forcing the player to choose one of three sad endings isn't epic. It's just depressing. I don't play video games to get depressed. It's not even one of those "Wow... deep" sad endings. It's just sad. Shepard dies, Shepard dies, or Shepard kills the Geth and EDI. Want to play again? No thanks.

In all three games, your actions determine whether your crew members live or die. Hell, they even determine whether Shepard lives or dies in the second game. It was awesome, because it made me want to do everything just right so that everyone would live. The ME3 ending just ruined everything. There's no motivation for doing anything right as you end up with a sad ending no matter what.

I want an ME3 ending where you ride off into the sunset with your crew and your love interest. Seriously, how hard can it be? If you're going for a multiple-choice ending, make one of the endings the classic happy ending.


Edited, Jun 29th 2012 6:30pm by Mazra


I haven't played ME3, but I don't share your viewpoint on principle. Speaking generally, sad endings can be poetic, or cathartic, or make you think. Sometimes the most suitable ending is one that ends sadly.

What necessitates a company including a happy ending option, other than some kind of groveling, shallow fan service? I'd much rather developers aspire to more than simply protecting my emotional state.

I could totally see the ME3 ending failing for other reasons, but I just don't see how there not being a rainbows and sunshine ending is a detriment.


Edited, Jun 29th 2012 4:44pm by Eske


I haven't played the game* either, but I have read up on them a bit... Doesn't Shepard survive in the Renegade ending? Seemingly badly hurt, but breathing? Or does the DLC change that and Shep bites it in every ending now?

Edit: I've played ME1, and am replaying ME2 on my paragon run now. Holy f&*%balls, ME2 is a fantastic game. I could see myself replaying it 6+ times, to try every class, and try to get different decisions each time. If I had one criticism, it's that you cannot get some of the most interesting characters until relatively late in the game (Tali, Legion).

Edited, Jun 29th 2012 6:18pm by LockeColeMA
#501 Jun 29 2012 at 7:20 PM Rating: Good
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Doesn't Shepard survive in the Renegade ending? Seemingly badly hurt, but breathing? Or does the DLC change that and Shep bites it in every ending now?


Shephard still "survives" with high a enough Effective Readiness rating if you choose the Destroy ending. However, since the new DLC actually shows that the Citadel gets repaired & is working, it makes less sense since the "gasp for breath" scene still happens at the end of the ending cutscenes.

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