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#1 Dec 26 2011 at 11:26 AM Rating: Good
Not at home, so having hard time looking up info in dumb-phone. Does the mmo come with any free time? Like 14 or 30 days?

Thanks
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#2 Dec 26 2011 at 1:26 PM Rating: Good
Made it to a store that sold it.
It is 30 days after registering and what not.
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#3 Dec 26 2011 at 2:15 PM Rating: Decent
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It has 30 days but you have to give them cc info before getting it (or put in a game card).

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#4 Dec 26 2011 at 8:21 PM Rating: Good
yea. thats no big deal. just cancel account before the end of my time to not get charged.
Played about 3 hours so far. It has been fun so far.
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#5 Dec 27 2011 at 4:52 AM Rating: Good
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Awesome game. Shame about the 6 hours maintenance on a Bank Holiday (and also the first day of me owning the game) but I guess if it needs doing, it needs doing.

And Alla has it's own - admittedly dead - forum.

http://tor.zam.com/

The main forums are stupidly active though. Apart from at the moment, because the website's offline.
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#6 Dec 27 2011 at 7:07 AM Rating: Good
What maintenance? That either happened earlier in the day or after I went to bed lol. I was happy the install (3 CDs!? wtf is that? Why not one DVD..) and patching only took around an hour or so, and not hours.

Oh todays maintenance :3
Not to bad it seems, it will let me get in some MarioKart7.

Edited, Dec 27th 2011 7:26am by Sandinmygum
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#7 Dec 27 2011 at 7:42 AM Rating: Good
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Yeah, I GUESS I'll just have to settle for other games. I'm torn between playing EVE and going to work on progress/achievements with my PS3.

...

Guess I'll just have to do both.
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#8 Dec 27 2011 at 7:58 AM Rating: Good
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...do either of you know what time maintenance started and when it's supposed to conclude? I've tried to Google it, but it always pulls up the official forums which always go down with maintenance.
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#9 Dec 27 2011 at 8:06 AM Rating: Good
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The launcher says 10 CST.
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IDrownFish wrote:
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lolgaxe wrote:
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#10 Dec 27 2011 at 8:09 AM Rating: Excellent
I assume it might have started around 6-7am CST. Only because that is when a friend replied to my FB message (I assumed he was on until the went down.)
And yea they launcher says 10CST.
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#11 Dec 27 2011 at 8:18 AM Rating: Good
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...meh, thanks for the replies, finally figured it out myself. Sad I'm so burned out on WoW that I don't wanna' log on. Oh well... playing domestic goddess it is then.
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...my kids call me Mary Poppins.

Cry me a river, build a bridge over it... jump in and drown. Smiley: grin

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#12 Dec 27 2011 at 9:54 AM Rating: Excellent
Sandinmygum the Stupendous wrote:
What maintenance? That either happened earlier in the day or after I went to bed lol. I was happy the install (3 CDs!? wtf is that? Why not one DVD..) and patching only took around an hour or so, and not hours.

Oh todays maintenance :3
Not to bad it seems, it will let me get in some MarioKart7.

Edited, Dec 27th 2011 7:26am by Sandinmygum


It was actually 3 DVD's Smiley: tongue

(There's A LOT of voice overs in the game...)
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#13 Dec 27 2011 at 10:11 AM Rating: Good
oh i didnt even check to see if they were cds or dvds. I just opened the case and saw Disk 1 and went o.O
I dont even know the last game i bought that had multi-disk for the game.
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#14 Dec 27 2011 at 10:13 AM Rating: Good
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Isn't the whole game like 16-18 gigs? I could check, of course, but I'm too lazy to do that.
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IDrownFish wrote:
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#15 Dec 27 2011 at 10:19 AM Rating: Good
I'm showing 19.4gig so ya its big....
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#16 Dec 27 2011 at 10:37 AM Rating: Good
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10 CST has come and gone. >:(

I'm too impatient. I want to play nao!

[EDIT]

According to Facebook, they extended maintenance with no ETA. But here are the patch notes:
Quote:
Hello everyone! With this update, the first of many for Star Wars™: The Old Republic™, we have addressed several high-priority bugs. We’ve implemented fixes for those players affected by performance issues on Taris and have corrected the problem preventing some pending mission rewards from being accepted. Additionally, the issue that could cause some gathering nodes to appear unharvestable has been addressed, and you’ll notice several bug fixes relating to Flashpoint and Operation content. We’re committed providing the best possible MMO experience, and will continue releasing fixes and updates on a regular basis. Thank you for playing Star Wars: The Old Republic!
Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.
1.0.1 Patch Notes

Classes and Combat

Combat Bug Fixes
- Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
Imperial Agent
Operative
- The tooltip for Acid Blade now displays the correct information.
Companion Characters

Companions
Kira Carson
- Fixed an issue that could cause Kira’s affection progression to become blocked.
Bug Fixes
- Companion Character dialogue now plays at the correct volume.
Crew Skills
Bug Fixes
- Corrected an issue that could cause some gathering nodes to appear as unharvestable.
Flashpoints and Operations

Flashpoints
Mandalorian Raiders
- Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Colicoid War Game
- An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
The Red Reaper
- Darth Ikoral now uses his abilities correctly.
Directive 7
- Mentor now resets correctly if he defeats the player group.
Operations
Eternity Vault
- Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
- Turrets in Normal Mode no longer behave as turrets from Hard Mode.
- Players are now able to properly obtain loot from chests.
- The Ancient Pylons now spawn enemies at the correct intervals.
Karagga’s Palace
- Players no longer need to reset this Operation if they do not defeat Bonethrasher.
- Corrected an issue that caused some players to become stuck at the throne room door.
Bug Fixes
- All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
Missions and NPCs

Missions
Imperial
- A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
- General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.
Bug Fixes
- Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
NPCs
Bug Fixes
- Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.
PvP

Warzones
General
- Rewards for winning Warzones have been increased.
- Warzone completion rewards have been decreased.
Bug Fixes
Voidstar
- Corrected an issue that could prevent some players from entering the Voidstar.
UI

Bug Fixes
- Fixed a bug that could prevent players from accepting pending mission rewards.
- Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
- Corrected an issue that could cause some auction expirations to behave incorrectly.
- The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
- Master Looter now works correctly for items being looted from chests.
- The server select screen no longer displays over the character select after being disconnected for being away.
- Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
Miscellaneous Bug Fixes
- Special characters no longer display incorrectly in the French credits.
- Remaining baby names have been added to the credits.
- Corrected a link that displayed in French and German versions when the servers are unavailable.


Edited, Dec 27th 2011 11:47am by idiggory
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#17 Dec 27 2011 at 11:03 AM Rating: Excellent
- Remaining baby names have been added to the credits

Oh thank god! Smiley: lol
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#18 Dec 27 2011 at 11:04 AM Rating: Good
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idiggory, King of Bards wrote:
10 CST has come and gone. >:(

I'm too impatient. I want to play nao!



This.
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...my kids call me Mary Poppins.

Cry me a river, build a bridge over it... jump in and drown. Smiley: grin

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#19 Dec 27 2011 at 11:54 AM Rating: Good
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Oh, and apparently Slicing will no longer be so much better than every other profession at making money.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#20 Dec 27 2011 at 12:00 PM Rating: Good
they say update at noon. thats less then 30sec away. If i knew it was going to be down today i would have actually went shopping with my family like the asked lol
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#21 Dec 27 2011 at 12:02 PM Rating: Good
oh and was there a zam guild or anything going on? I made a toon on a server with RL friends, but it is one of the super high populated ones (usually Locked or 10min+ wait).
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#22 Dec 27 2011 at 12:03 PM Rating: Excellent
now 1pm lol.
Back to reading this awesome TMNT comic book i bought (the the old comics in one mega book!)
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#23 Dec 27 2011 at 12:09 PM Rating: Good
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I saw some chat about The Fifth Star, but didn't really look into it. I figure people will settle, then end up migrating if they feel like it. A lot of people are playing with RL/guild friends from outside TOR, so meh.

The one nice thing is that it seems they didn't region lock the game. Euro and NA players can create toons on both sets of servers, I think.

I just settled on Whitebeam Run. Why? Because it's the server I used in beta, lol.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#24 Dec 27 2011 at 12:33 PM Rating: Good
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Servers are back up. :)
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#25 Dec 27 2011 at 12:42 PM Rating: Good
@#%^ yea! time to log off ffxi..can coffer hunt later lol.
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#26 Dec 27 2011 at 6:21 PM Rating: Good
woot!
Made it to level 10, sucks you level so slow :3
But I guess if I did the Jedi side again, I could skip the talking to cut out an hour.
I has 2 lightsabers!
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#27 Dec 27 2011 at 7:11 PM Rating: Good
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By now I've reached the point where I kinda stop keeping track of my levels. I had to check just now to see what I even was (16, with 2 bars until 17). Which is nice, because it means that the game is entertaining me enough that I don't need to derive value from my progress in levels--progress in story is more than sufficient.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#28 Dec 27 2011 at 9:06 PM Rating: Excellent
I played a lot this weekend Oo.

Level 26 Jedi Shadow (Got my speeder woot) (They nerfed splicing again((It probally needed it)) I had 75k at level 25.)
Level 16 Bounty Hunter
Level 10 Smuggler
Level 11 Sith Inquis
Level 10 Jedi Knight
Level 13 Bounty Hunter
Level 10 Trooper

So far my Shadow is going Infiltrator. I tried the tank spec when I got Dr. Healy on Nar Shadah but I prefer the HIGH output DPS of Infiltrator. Balance seemed nice for the Aoe but Infiltrator has so much force regen + arpen back stabbing that he just eats mobs so much faster.

Still loving this game so far.

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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#29 Dec 27 2011 at 9:06 PM Rating: Good
Duplicate post.



Edited, Dec 27th 2011 7:07pm by Shojindo
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#30 Dec 27 2011 at 9:54 PM Rating: Good
Think I'm 11 or 12 now. I did The Essele? What ever the instance was on the port ship.
That was cool.
I don't understand the numbers when in Option Choice when talking/picking an option. Is it whoever "rolls" the highest number, they are used to talk?

And I have no idea how to spec lol. DPS...but oi.

Also (and I know we have a SWTOR forums, but it seems dead. I never see people there.) Am I able to respec to tank or am I stuck with DPS Jedi (yea, still learning class names) and need to level another one up to go "Tank" side.
I ask because I was used as the tank tonight, and it might be funnier if I was speced that way rather then trying to dish out dps and hope the healer can handle it (Healer!? Dude had a gun! Smiley: lol can you tell I'm geeking? I think I'm done with WoW and FFXI for awhile).
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#31 Dec 27 2011 at 10:39 PM Rating: Good
You can't respec your advanced class choice. But you can respec your skill tree's any time. There is a skill mentor near the class trainers on Fleet and in some planets. First one was free, second one was like 325c, then 1000c. Have not respeced higher than that but yeah if you have a tank/DPS or healer/DPS you can respec to the tree that boosts it.

You might be able to skate by sometimes early on with just switching to the tank stance that improves threat and armor etc when you need to from my experience. It starts to get more demanding later on but yeah Essless is fun for a first dip in the pool.

Oh and to answer the social points question. Yes its a random roll on who gets to talk. Everyone gets some social points but if you win the roll you get more. Kind of a fun little thing when you pop up and are like "Do as I say now!" and whatnot.

*Edit also to say that the taunt and armor boost stances for tanking skills are attained at level 14 ish from my experience so far. Kind of the same for big heals. So before that for things like the Esseless and Heroics its just kind of a toss up. But CC/stuns can still help.



Edited, Dec 27th 2011 8:42pm by Shojindo
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#32 Dec 27 2011 at 11:50 PM Rating: Good
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If you chose the Guardian spec (1 lightsaber), you'll be able to pay an npc to reset your spec points, so you can switch between DpS and tank builds.

But if you chose Sentinel (2 lightsabers), you will not be able to tank. At least not later on. Specs aren't like talent trees--Jedi Sentinel and Jedi Guardian are essentially two different classes that just share core skills related to the discipline of being a Jedi Knight.

All the Jedi Knight trees are based around different Lightsaber Combat Forms, which made me nerdgasm. For example, the form that Jedi Guardian tanks use was the one Obi-Wan Kenobi became a master of. :3

And the TOR forums aren't dead. They're not actually that much less active than the class forum for WoW. 10-20 posts a day, I'd wager. And if no one uses them, they'll never become more active... Just saying. The guild recruitment forum is a waste of space, though.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#33 Dec 28 2011 at 2:36 PM Rating: Good
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idiggory, King of Bards wrote:
Jedi Sentinel and Jedi Guardian are essentially two different classes that just share core skills related to the discipline of being a Jedi Knight.
People seem to be somewhat upset about how you can't change your AC, but I like to just think of it as being two completely separate classes that share the same storyline. If you play WoW and are playing Mage and decide you would really prefer to be a Rogue, you can't just change classes, you have to level from scratch. Just because these classes share some abilities and 10 levels of story doesn't really matter.

Also, what server are you guys on. I'm playing on Jung Ma for now. Hoping that the RP-PVP servers have some good World PVP later on, though I haven't done many warzones. The PVE content has kept me entertained thoroughly.

Edited, Dec 28th 2011 3:40pm by Spoonless
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#34 Dec 28 2011 at 2:55 PM Rating: Good
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I'm on Whitebeam Run (PVE). I'm honestly considering migrating though. It's fairly quiet most of the time.

I'd be happiest on a high-medium server, I think. Little to no wait to log on, but a lot of people to make getting groups easier. If I'm going to switch servers, sooner would be better than later. I'm already 19 on my Sage...\

[EDIT]

Apparently my server is "standard." Maybe I'll go ahead and check out another one.

I just found a great site that's been monitoring server populations over time. Whitebeam Run has been moving between Light and Standard. I'm moving to The Constant now, which moves between standard and Heavy, generally.

Edited, Dec 28th 2011 4:05pm by idiggory
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#35 Dec 28 2011 at 3:14 PM Rating: Good
Cornellys run (totally spelled wrong) pve. Always packed or locked. Rl friends started on it during early launch. Have another or super low when I could not log on due to server lock
Not done and pvp yet. Trying to decide on a Jedi/sith class to play.
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Sandinmyeye | |Tsukaremash*ta | Dihydrogen Monoxide (it kills)
#36 Dec 28 2011 at 3:48 PM Rating: Decent
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I really enjoy playing my Sith Marauder. He's level 15 now, it is slow compared to EQII and WoW (in EQII it's very easy to get the first ten levels in under one hour) but that's not a bad thing I'ld say. There don't seem to be that many quests around, but the ones I find are fun and engaging. I felt a tiny bit disappointed at the starter zone for the Sith, mostly because it's quite lineair, but Dromund Kaas is a blast to run around in and quest. It's surprisingly huge imo.

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#37 Dec 29 2011 at 2:36 AM Rating: Good
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I'm on Canderous Ordo with my guild. Guaranteed to have a queue if you log in ~5PM-7PM PST.
#38 Dec 29 2011 at 10:02 AM Rating: Good
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My Assassin is level 20 currently. Ranged tanking is tricky right now; I wish Shock and Force Lightning had a longer range.
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#39 Dec 29 2011 at 10:21 AM Rating: Good
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Assassin Spoonless wrote:
My Assassin is level 20 currently. Ranged tanking is tricky right now; I wish Shock and Force Lightning had a longer range.


Main reason I went Sage first on my Consular actually. Range gets buffed to 30.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
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