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Skyrim, or, How I Ruined My LifeFollow

#1502 Nov 09 2013 at 7:37 AM Rating: Excellent
Annoying Ass
ZAM Administrator
12,049 posts
Kuwoobie wrote:
I recently got Skyrim on PC for all the cool mods. Any suggestions?

I have...

Midas Magic - Never used it. I had hoped an increased magical selection would interest me enough to roll a mage. Nope!
Specialized Followers - I honestly forget what this does. I think it adds some additional strengths to followers, like upping their weapon skills.
Here There Be Monsters - Adds some high-level (and HUUUUGE) monsters into the world. Haven't fully explored it yet. Found a giant Mudcrab and Horker, though.
Enhanced High-Level Gameplay - Makes enemies tougher as you level. Otherwise at a certain point you just steamroll everything.
More Dragons! - Dragons spawn more often Smiley: tongue
Spend Dragon Souls for Perks - Goes well with the previous mod. You can spend an increasing number of dragon souls for perks. I think there's a hard cap of like 10 additional perks.
Sounds of Skyrim - Civilization/The Dungeons - More sound effects, makes the world feel more alive. Can be nerve-wracking in dungeons, as you can mistake background noise for monsters.
Lightweight Potions - Makes all potions .1 instead of .5 weight. Not required, but shaved about 100 lbs off my carry weight Smiley: laugh

Those all decent. Some I think are downright wonderful (and tiny) additions:

Dragon Priest Mask Quest Markers - For finding the dragon priests. Makes it a quest with markers.
Unread Books Glow - For those who have no desire to keep rereading books. Skill bonus books are a different glow as well.
Localized Thieves Guild Jobs - For the meta-quest Rebuilding the Thieves Guild you need to complete 5 jobs in each town. But jobs are assigned to random towns, so it can take a long time. This lets you choose the town.
Stones of Barenziah Quest Markers - This quest is a PITA otherwise.
Follower Trap Safety - A must have (or at least get an analogous mod). Follower AI is ridiculously dumb. This helps keep them from setting off every trap in the dungeon.

I want to get SkyUI or a similar mod, as the UI interface is terrible, but I believe it requires SKSE, and I haven't put in the time to figure out what that is. Mods scare me Smiley: frownSmiley: laugh
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#1503 Nov 09 2013 at 8:24 AM Rating: Excellent
Liberal Conspiracy
I forgot, I also have Falskaar installed although I haven't explored it much.

I expect most of the inhabitants have just woken up to the new neighbouring landmass of Falskaar. The mod adds a remarkable amount of new stuff to base Skyrim, clicking in a new continent of content for you to play. Everyone seems to be talking about it, and with good reason.

Take a bow, Alexander J. Velicky. You certainly corralled a lot of stuff into Bethesda’s wander ‘em up. Expect to sink over 20 hours in if you want to see it all. 9 new story-quests and 17 new side-quests across a world that’s roughly a third of the size of Skyrim. But it’s the incidental touches that most impress: all of the dialogue has been recorded, with over 30 people adding to the accent of the world. From what I’ve heard, they’re at least on par with the main game’s vocals. 40 new minutes of music have been specially recorded just for the mod as well.

This doesn’t have any effect on the rest of Skyrim, so you don’t need to worry about the main game being taken over and filled with new spells or NPCs. Just treat it like DLC and leave it installed, to be visited when you feel like a nice new view.

Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#1504 Nov 09 2013 at 8:48 AM Rating: Excellent
11,888 posts
LockeColeMA wrote:
I want to get SkyUI or a similar mod, as the UI interface is terrible, but I believe it requires SKSE, and I haven't put in the time to figure out what that is. Mods scare me Smiley: frownSmiley: laugh

Here. It's a file you set to install into your Skyrim directory, then change the Nexus Mod manager to launch SKSE instead of the main game.

Edited, Nov 9th 2013 9:07pm by Shaowstrike
Shaowstrike (Retired - FFXI)
Cooking/Fishing 100

"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#1505 Nov 10 2013 at 4:40 PM Rating: Good
I did a mod purge awhile back, the only ones I still have are:

1- A Quality World Map with Roads - Because I hate trying tofind towns for the first time... this makes it a little bit easier
2- Advance all skills to 90 - Because...
3- Auto Unequip Ammo - I get annoyed by having arrows on my back when I switch to something else
4-Enchanced Night - ... Its like an acid trip when there are auroras
5-Improved Magic systems (I like to blow things up, and use Telekinis or Slow fall off mountains and other various spells that are rather fun, like summoning a ghost horse indoors :) )
6-Vals Crafting Meltdown - A reason to loot irons and buckets, to break down into iron or wood
7- W.A.T.E.R.- Water And Terrain Enchanced Redux - Not only does it replace most of teh water and terrain textures, it makes them run better for me at least.

all via Nexus mod manager, I think some overlap in Steam workshop though
Edited, Nov 10th 2013 4:41pm by Dyadem

Edited, Nov 10th 2013 4:42pm by Dyadem
Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
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