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Skyrim, or, How I Ruined My LifeFollow

#1452 Oct 31 2013 at 4:35 PM Rating: Decent
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To save time, the last time I created a character, I cheated my way to maxing out all the skills so I could just play however I wanted. Sometimes I'd sneak, other times I'd cast, a lot of the time I'd just smash things in the face with my dual swords, occasionally, I'd equip a crappy bow and see how many arrows I could put into a Draugr's knee before it would die. I was able to do all of the guild quests since I could do everything, and even spent a few hours on an alternate save as a vampire lord. I still spent over a hundred hours on that character, but I was finally able to stop playing the game, confident that I didn't miss out on too much.

Edited, Oct 31st 2013 6:36pm by Turin
#1453 Oct 31 2013 at 7:23 PM Rating: Good
I'm still waiting for Dragornborn dlc to get cheap enough that I can't resist buying it... Other than that I've gone both 'monster' routes (flll vampire, full werewolf characters, the new to me points are fun to play with), but I havent gone vampire slayer yet, so there is still that. I actually spend most of my time in the homes and playing with mods when I do play, which has actually been months.



Edited, Oct 31st 2013 8:24pm by Dyadem
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#1454 Oct 31 2013 at 7:31 PM Rating: Good
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Dragonborn is the by far the best of the DLC and easily worth the asking price. The other two I can see holding out on, there isn't much to them, but Dragonborn adds hours of game play, with a ton of new quests, and a massive new location to explore.

Edited, Oct 31st 2013 9:55pm by Turin
#1455 Nov 01 2013 at 5:18 AM Rating: Excellent
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***** this thread...
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#1456 Nov 01 2013 at 5:19 AM Rating: Excellent
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My friend loves sneaky mage; he got a mod that allows sneak attacks from magic, as well as conjured bows and arrows. I'm not a huge modder; some for better graphics, more dragons, dragon souls for perks, etc. I downloaded all the DLC several months ago, but still haven't gotten around to Dragonborn. Dawnguard was... well, ok. But really not great if you don't want to play as a vampire.

I usually play sword and board, though I do use arrows from time to time. Never liked magic much.
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#1457 Nov 01 2013 at 5:36 AM Rating: Good
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My characters usually end up sword and board, magic, archery, or some combo of those.

Stealth/archery + sword 'n board is the most common.
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#1458 Nov 01 2013 at 7:15 AM Rating: Excellent
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I played through pure Mage. Only weapon I ever touched was a dagger enchanted with the Soul Tap (or whatever the steal soul thingie is called) for stabbing goats. All cloth "armor" as well.

It was a change of pace from my usual "quasi-paladin" leaning (sword 'n board, some augmentative/healing magic) but the Elder Scrolls system doesn't really reward specialization like that and you never hit a big wizard power bump like in most games.
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#1459 Nov 01 2013 at 7:28 AM Rating: Good
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I always find the power difference of Mages between Oblivion and Skyrim to be entertaining. Because of spell crafting, they were easily the most powerful archetype in Oblivion, without exception. But because of crafting in Skyrim actually letting you hit the defense cap, and buff weapon damage (but only spell mana cost), Magic falls behind if you're playing that far into the game.
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#1460 Nov 01 2013 at 7:44 AM Rating: Excellent
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Yeah, spell crafting in Oblivion (and in conjunction with item enchantment) was ridiculously broken and overpowered.
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#1461 Nov 01 2013 at 7:52 AM Rating: Good
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The best part was being able to effectively slip into any role you wanted, afterwards, because of the sheer number of effects. Want to play the stealth game? Cool, create invis spells and destroy your foes...
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#1462 Nov 01 2013 at 8:16 AM Rating: Excellent
Crazy this thread is almost 2 years old. Reading the first few pages again makes me want to start a new character. Smiley: smile

I played my main guys all the way through all the DLC and have ungodly hours in the game already. I never have bothered to play with the mods much though. Guess that could be an excuse to play some more. I've done pretty good on making a dent on my back log lately.
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#1463 Nov 01 2013 at 9:09 AM Rating: Excellent
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Jophiel wrote:
for stabbing goats.

Is that what they call it in your neck of the woods? Smiley: lol

Master Shojindo wrote:
Crazy this thread is almost 2 years old. Reading the first few pages again makes me want to start a new character. Smiley: smile

I played my main guys all the way through all the DLC and have ungodly hours in the game already. I never have bothered to play with the mods much though. Guess that could be an excuse to play some more. I've done pretty good on making a dent on my back log lately.

I'm over 500 hours and still mod-free. Every time I start looking at mods I become overwhelmed with the sheer number of them and the fact that so many require other mods installed to use, and then I see posts talking about wanting to remove a certain mod but not being able to continue with the save game. So at that point I usually just ask myself why I'm reading instead of backstabbing Nazeem, and off I go, into the game.

Because F--- Nazeem.

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#1464 Nov 01 2013 at 9:53 AM Rating: Excellent
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cynyck wrote:
I'm over 500 hours and still mod-free. Every time I start looking at mods I become overwhelmed with the sheer number of them and the fact that so many require other mods installed to use, and then I see posts talking about wanting to remove a certain mod but not being able to continue with the save game.
Most stuff isn't so much of an issue really. I mean out of the 40-50ish mods I have installed at the moment, there can't be more than a couple that are essential to my current save. Of course I know that through the other downside of modding the stuff, being if there's an update and one breaks the only real way to figure out what broke seems to be to disable some and try to log in again and again and again... Smiley: glare

But really most of the "graphics" ones are fairly safe, you're just swapping texture files and the like, or changing lighting conditions. Making Skyrim pretty seems to be a fairly robust undertaking for the most part, and some of the results are really nice. Adding a stand-alone giant sword of doom, or thong panties of indestructibility doesn't seem to make problems for me either. The biggest dependency I've run into is choosing a body type (since a lot of the smaller armor mods will only work with one or the other), or needing that custom hair mod for a new companion to load properly.

Things that really seem to cause problems for me are things like new races (which is usually a crash at loading screen thing), alternative starts, additional quest lines, etc. They tend to be buggy to begin with anyway. Smiley: rolleyes
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#1465 Nov 01 2013 at 2:16 PM Rating: Good
I RP'd as Guts from Berserk with mods. Made him a werewolf, then eventually got rid of werewolf powers. BIG *** sword. Just tried to google the ones I had, haven't played for quite some time, & this came up.

Guess I know what I'm doing tonight... Back in MY day there were only Berserk sword & armor mods, now there's almost total conversions! Squeee!!!
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#1466 Nov 02 2013 at 11:23 AM Rating: Good
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cynyck wrote:


Anyone else still playing this game, and if so do you do anything special to make it interesting? Like, go archer but never use anything higher level than a hunting bow? Or, follow Cicero around and kill anyone you see speak with him? Or, drag the corpse of everyone you kill back to Whiterun and pile the bodies up in front of Jarl Badass?




After playing a dozen different characters and always seeming to be focus on wicked bow hunting skills, I just used the console codes (or w/e) and unlocked the entire skill tree. Since the I have played a variety of different things depending on my mood, without having to skill a whole new dude up. It is nice because each time I play I can be something else. The Heavy Armor battle mage is kind of fun, I use conjured weapons, or just spells. I also enjoy getting people into big brawls using harmony and fury taking folks from Riverwood over to Rorikstead and having the communities brawl each other until I get bored and kill them all.

Like you however I always seem to revert to being a stealthy @#%^, but having everything unlocked definitely has allowed me much more versatility, especially on the fly.

Edited, Nov 2nd 2013 1:28pm by rdmcandie
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#1467 Nov 02 2013 at 2:59 PM Rating: Good
And so it begins again...

My new character Hayuna:

Screenshot

Modding is fun, but also kind of a PITA so far. I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush At first I did kind of a mod binge and broke the crap out of everything. So I started smaller on this one and will build. I just did the character stuff so far. I plan to experiment with graphics upgrades next since when I tried to do both I broke something.

This character has:

Pretty Faces
UNP Body (Working on NPC's but not character yet >.> )
Immersive Armors UNP
Immersive Weapons UNP
Apache Hair
Enhanced Character Creation + YGNord

Yup that's a spear on her back! I'm planning a kind of huntress 2 hand weapon + bow + Light armor. No Sneak Just RAWR KILL.
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#1468 Nov 02 2013 at 9:03 PM Rating: Good
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Most of my characters have been either stealthy or straight melee tank-type warrior (sword and board, heavy armour). So on my last playthrough of Skyrim, I decided to create a one-man party.

Started a mage, never using any Destruction magic. Actually, rarely if ever using any offense (although I did have to win the slug-fest with Uthgerd).

Specialized in Conjuration, Restoration, and Illusion (for the buffs). HP/courage buffs on Uthgerd, Healing Hands was always on one trigger. Summoned a flame atronach when the fighting got rough. Did pretty well up until I sold my XBox. Once I get it on Steam, I plan on picking back up with the build.

The ideal endgame for it would be a reanimated archer, reanimated mage, myself healing, and a strong tank-type follower. It ended up being a load of fun while it lasted, though. Bit of a challenge, too, when it came to dragon fights.
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#1469 Nov 03 2013 at 1:37 AM Rating: Good
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Paradox wrote:
Most of my characters have been either stealthy or straight melee tank-type warrior (sword and board, heavy armour). So on my last playthrough of Skyrim, I decided to create a one-man party.

Started a mage, never using any Destruction magic. Actually, rarely if ever using any offense (although I did have to win the slug-fest with Uthgerd).

Specialized in Conjuration, Restoration, and Illusion (for the buffs). HP/courage buffs on Uthgerd, Healing Hands was always on one trigger. Summoned a flame atronach when the fighting got rough. Did pretty well up until I sold my XBox. Once I get it on Steam, I plan on picking back up with the build.

The ideal endgame for it would be a reanimated archer, reanimated mage, myself healing, and a strong tank-type follower. It ended up being a load of fun while it lasted, though. Bit of a challenge, too, when it came to dragon fights.


That actually sounds pretty fun. Mix in some alteration for some other buffs and maybe add in some conjured weapons for easy low healing engagements. Could be fun.
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#1470 Nov 03 2013 at 7:49 AM Rating: Good
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It was a blast. I also tried to do other off-the-wall stuff, like my "Eldritch Knight"-type character that used no armour, conjured dual-wielded weapons, and specialized in Alteration for the armour buffs. Much as I love getting ridiculous critical hits from stealth with a bow, there's something immensely satisfying about setting some rules for the character build and sticking with them.
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#1471 Nov 04 2013 at 10:42 AM Rating: Excellent
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Master Shojindo wrote:
I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush
Smiley: nod

rdmcandie wrote:
That actually sounds pretty fun. Mix in some alteration for some other buffs and maybe add in some conjured weapons for easy low healing engagements. Could be fun.
Conjured weapons were maddening for me. I think part of it was the extra time it took to switch weapons. With a normal bow and melee weapon switching between them was seamless, just press "1" to pickup the sword. But when I switched to a bound sword, well it put the spell in the left hand and the right hand was empty. So I had to press the button twice to get it in the right hand, and then press "3" to get my shield back. So it ended up being "1-1-3-cast" to get the bound sword, which seemed excruciatingly long when someone was rushing at you full speed intent on putting a warhammer in your face.

Paradox wrote:
It was a blast. I also tried to do other off-the-wall stuff, like my "Eldritch Knight"-type character that used no armour, conjured dual-wielded weapons, and specialized in Alteration for the armour buffs.
Did you have any luck with it? Any pointers? Because I failed hard with that kind of build, usually somewhere in the late 20's. I suck at the avoiding stuff maybe? I dunno. Melee weapons + robe/clothing always seemed to mean me dying way to fast. Smiley: frown
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#1472 Nov 04 2013 at 1:53 PM Rating: Good
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I still haven't sunk the kind of hours I should have into skyrim. Wish I had remembered to put steam in offline mode before moving. Might be screwed for playing any steam games until the net comes back...

Oh well can always play kingdoms of amalur on my xbox - have barely started it.
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#1473 Nov 04 2013 at 3:52 PM Rating: Excellent
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someproteinguy wrote:
Master Shojindo wrote:
I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush
Smiley: nod
Also, just keeping with this theme (and keeping with something safe-for-work of course) I was pleasantly surprised to see someone went through the effort of importing several armor sets from TERA. Smiley: lol

Linky. Smiley: nod
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#1474 Nov 04 2013 at 4:02 PM Rating: Good
someproteinguy wrote:
someproteinguy wrote:
Master Shojindo wrote:
I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush
Smiley: nod
Also, just keeping with this theme (and keeping with something safe-for-work of course) I was pleasantly surprised to see someone went through the effort of importing several armor sets from TERA. Smiley: lol

Linky. Smiley: nod



NVM, I guess it 'says' it has male vanilla armors... but they suck.


Edited, Nov 4th 2013 4:03pm by Dyadem
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#1475 Nov 04 2013 at 4:37 PM Rating: Excellent
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Well, thanks to this thread's bump I put several hours into Skyrim over the weekend (specifically, the Dragonborn DLC). I actually had a blast doing so; Dragonborn is a lot better than Dawnguard was so far, although I do wish it had been connected to Skyrim itself. Still, really enjoying myself with it and I think I'm maybe 1/3 done with the content so far.

... and I have an urge to reroll pure mage. Still playing a sword and board character (though with nigh-maxed sneak and high archery). I've never pulled off a magic-only class so far - always either warrior or thief archetypes. Oh well... maybe when I have another 100+ hours to spare Smiley: lol
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#1476 Nov 04 2013 at 5:03 PM Rating: Good
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I knew there was a thread I'd forgotten about!

All hail Sazya, the greatsword wielding battlemage of Daedric badassery! And she's a chick, which makes it more badass than if she wasn't (also hot...). Two-handers are kind of quirky with a "battlemage" build, but I find that it works better than magic off-hand + weapon main hand, because:

1. Two-handers are badass and the execution animations are sick with a greatsword.
2. Since she's a badass battlemage, she's usually using both hands for magic until she needs to pull out her sword.

Now, 1H+Magic definitely has its advantages over 2H/Magic - especially if you don't mod the sh*t out of your game - but with one mod for magic scaling and another mod for two-hander rebalancing, I find that always using two hands for magic or melee damage is more effective than using one hand for each at the same time. With two hands, I can push out more spell damage per time before stuff gets up close. I can also push out more healing per time. And once stuff gets in melee range, I can block and deal sick burst damage with a two-handed weapon (went greatsword because it's the fastest, and because giant sword + petite lady = win).

Now, I can't heal while I swing my sword, but I can easily switch to a heal + flames/sparks/frostbite setup if I need to deal damage while healing myself. More often, though, if I need healing, I need it FAST, so it's dual fast healing of some kind. Being able to cast two heals at once enables me to go back to casting spells or swinging swords faster.

Note: Because of how the dual-casting perk works, it is actually not beneficial to grab dual-casting, unless you find yourself in a situation where you need the 2.2x modifier from it. If not, the 2.8x cost modifier makes it less than desirable. Same goes for Destruction, unless you go Impact for the stagger. Smiley: waycool

Edited, Nov 5th 2013 12:06am by Mazra
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#1477 Nov 06 2013 at 1:02 PM Rating: Excellent
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Just a question for everyone, do you use shouts much? If so, which ones, and in what ways?

Oddly enough, I seem to rarely use them. Mostly only the starting shout, and mostly to get people to stagger in-between power attacks. I've rarely touched any of the others outside of points where you're required to use them.
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#1478 Nov 06 2013 at 1:38 PM Rating: Good
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Marked for Death and Whisper Shout, about 90/10 ratio. Full powered MfD turns even Alduin into a tissue paper pinata, and Whisper can trip oil/flame traps without tipping off nearby enemies like an arrow would.

Edited, Nov 6th 2013 2:39pm by Shaowstrike
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#1479 Nov 06 2013 at 2:14 PM Rating: Good
I end up using Fus, Fire Breath, and Dragon Rend mostly. Most of the others I use for novelty once or twice and forget I have them. Like the time I called the thunder storm down and killed my horse with the indiscriminate AOE lightning...

I did summon the undead dragon a few times my first time through Dawngaurd, then promptly forgot about it again. I never gave Mark of Death much thought before. Maybe I should give that one more of a try.
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#1480 Nov 06 2013 at 2:43 PM Rating: Good
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I 'only' played about 70 hours, so I didn't get all the shouts, but I found the dash and freeze shouts to be pretty useful. Dash can be used to dodge projectiles, close with the absurd npc mages in the game, run away from the 1 psychopath melee guy they put in every dungeon or bypass those stupid swinging axe traps. Freeze is just a very long stun followed by a fairly long staggered animation.

Damage shouts seem pretty bad unless you get em early, force shout is pretty fun at rank 3 for knocking people off ledges. Uh, the invincibility/ethereal shout seemed interesting but I never really used it. Was never sure if the attack speed shout was any good or not. Pretty much all I can think of.
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#1481 Nov 06 2013 at 4:50 PM Rating: Excellent
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Whirlwind Sprint for general movement and reaching hard-to-reach platforms, and Dragonrend (well, if I had it yet in this game) for easy dragon slaying. Marked for Death had one use, against Alduin, and the Summon shout from Dawnguard was good for an achievement. Oh, and I jumped off a mountain once and used Ethereal just for fun.

Unrelenting Force for just general lulz. Love using that in a city from time to time.

Edited, Nov 6th 2013 5:50pm by LockeColeMA
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#1482 Nov 07 2013 at 6:27 AM Rating: Good
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Unrelenting force and Dragon Rend are pretty much the only shouts I use. If there are a lot of enemies, like during the civil war scenario missions, I might feel it appropriate to Call Dragon just for fun.

The trouble with using shouts to actually kill enemies is it means you aren't getting any skillups on weapons you would be using to kill them with otherwise. I also tend to not use followers for this reason.
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#1483 Nov 07 2013 at 8:00 AM Rating: Good
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I use the "Become Ethereal" shout once in a while for invulnerability (mostly to avoid falling to my death), but usually I'm too busy cracking open cans of whoop *** with my greatsword or lightning spells to worry about shouting.
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#1484 Nov 07 2013 at 8:04 AM Rating: Excellent
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I forget about the shouts about a half second after earning them. If they weren't required for the main quest, I probably would have never touched them.
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#1485 Nov 07 2013 at 4:37 PM Rating: Good
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Unrelenting Force and Dragonrend are about it. Since I make my own gear, shouts are pretty much just for messing around with, they have no real use for me in combat.
#1486 Nov 08 2013 at 7:25 AM Rating: Good
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What's with all these people who don't use Whirlwind Shout...?
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#1487 Nov 08 2013 at 7:45 AM Rating: Good
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idiggory, King of Bards wrote:
What's with all these people who don't use Whirlwind Shout...?


It's only useful for reaching out of the way ledges.
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#1488 Nov 08 2013 at 9:39 AM Rating: Good
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I recently got Skyrim on PC for all the cool mods. Any suggestions? I hear there is one that allows you to play online with other people to an extent.
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#1489 Nov 08 2013 at 10:24 AM Rating: Excellent
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Kuwoobie wrote:
I recently got Skyrim on PC for all the cool mods. Any suggestions? I hear there is one that allows you to play online with other people to an extent.


Midas Magic - Spells for Skyrim
Better Combat AI
Improved Followers
Arrowsmith: Dawnguard Edition
SkyUI
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Chopping Block/Wood Fires Fix
Breezehome Enhanced
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Smelt Skyrim
More Smelting Recipes 1.1
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#1490 Nov 08 2013 at 10:55 AM Rating: Excellent
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I haven't tried the online thingy yet. It says alpha though, so it worries me. Smiley: lol

Skyrim HD - 2K Textures is high on the list, along with others like better book covers, more detailed potion bottles, nicer snow and ice, etc. The game will look a lot better, but the whole slowing down the computer thing can be an issue, on slower rigs especially I'd imagine. Very much recommended if your computer can handle it though.

Wet and Cold has some nice features.

SkyUI, because it's better.

Pure waters is pretty.

The Joy of Perspective I'm still on the fence about. You'll have a more realistic head movement when you swing an axe or something, and your hands will be out of your face when your weapon is drawn. It still has some bugs though (is in beta), and will occasionally give you odd perspectives (like while trying to ride a horse...).

After that there's a lot of well done body and armor mods, ranging from the ludicrously sexualized to ultra realistic and everything inbetween. There's a lot of options in those catagories to customize the game to your liking, and anything highly endorsed is probably worth a look-see.

Edited, Nov 8th 2013 9:06am by someproteinguy
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#1491 Nov 08 2013 at 11:06 AM Rating: Good
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Jophiel wrote:
I forget about the shouts about a half second after earning them. If they weren't required for the main quest, I probably would have never touched them.
Catching butterflies wasn't the whole game?
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#1492 Nov 08 2013 at 11:08 AM Rating: Excellent
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lolgaxe wrote:
Jophiel wrote:
I forget about the shouts about a half second after earning them. If they weren't required for the main quest, I probably would have never touched them.
Catching butterflies wasn't the whole game?
These things help with the butterfly catching. See there's all these wolves and stuff that come by and keep interrupting the fun, you have to chase them away so you can get back to the heart of the game.
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#1493 Nov 08 2013 at 12:57 PM Rating: Good
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idiggory, King of Bards wrote:
What's with all these people who don't use Whirlwind Shout...?
I'm betting they probably don't also roll everywhere they go in other games where that makes you move a hair faster as well.
#1494 Nov 08 2013 at 1:45 PM Rating: Good
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The One and Only Poldaran wrote:
idiggory, King of Bards wrote:
What's with all these people who don't use Whirlwind Shout...?
I'm betting they probably don't also roll everywhere they go in other games where that makes you move a hair faster as well.


Freaks.

How else are you supposed to reach Hyrule Castle before dark?
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#1495 Nov 08 2013 at 1:53 PM Rating: Good
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idiggory, King of Bards wrote:
The One and Only Poldaran wrote:
idiggory, King of Bards wrote:
What's with all these people who don't use Whirlwind Shout...?
I'm betting they probably don't also roll everywhere they go in other games where that makes you move a hair faster as well.


Freaks.

How else are you supposed to reach Hyrule Castle before dark?


Rabbit Ears. Bunny Hood

Edited, Nov 8th 2013 2:54pm by Shaowstrike
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#1496 Nov 08 2013 at 2:11 PM Rating: Excellent
cynyck wrote:

Because F--- Nazeem.


Master Vampire killed Nazeem last night when I was playing. *High Five random vampire attacker!

*Edit also want to say the new Werewolf buffs are great from Dawngaurd. Last time I went Vampire Lord powers and never tried the new werewolf tree. It's actually worth changing forms now. He has this great fast sprint and knockdown tackles into face eating that is pretty fun. I wolf out sometimes just to cruise across the land faster.

Edited, Nov 8th 2013 12:13pm by Shojindo
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#1497 Nov 08 2013 at 5:13 PM Rating: Good
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someproteinguy wrote:
I haven't tried the online thingy yet. It says alpha though, so it worries me. Smiley: lol

Skyrim HD - 2K Textures is high on the list, along with others like better book covers, more detailed potion bottles, nicer snow and ice, etc. The game will look a lot better, but the whole slowing down the computer thing can be an issue, on slower rigs especially I'd imagine. Very much recommended if your computer can handle it though.

Wet and Cold has some nice features.

SkyUI, because it's better.

Pure waters is pretty.

The Joy of Perspective I'm still on the fence about. You'll have a more realistic head movement when you swing an axe or something, and your hands will be out of your face when your weapon is drawn. It still has some bugs though (is in beta), and will occasionally give you odd perspectives (like while trying to ride a horse...).

After that there's a lot of well done body and armor mods, ranging from the ludicrously sexualized to ultra realistic and everything inbetween. There's a lot of options in those catagories to customize the game to your liking, and anything highly endorsed is probably worth a look-see.

[sm]Edited, Nov 8th 2013 9:06am by someproteinguy
[/sm]

Well damnit, there goes another two gig of storage space.
#1498 Nov 08 2013 at 7:32 PM Rating: Good
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The first thing I did was hunt down the "make townsfolk hide during dragon and vampire attacks". Nothing I hate more than losing random quest NPCs because a farmer decided that his hoe would be a good weapon against that massive elder dragon that is chasing me around the farm.
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#1499 Nov 08 2013 at 7:45 PM Rating: Excellent
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I have five or six mods but the only ones that spring to mind are Richer Merchants (what it sounds like: merchants have more gold), Deadly Dragons and some mod to let you wear another ring on your left hand. I think my other mods are graphic ones rather than game enhancements.
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#1500 Nov 09 2013 at 12:31 AM Rating: Excellent
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TirithRR wrote:
The first thing I did was hunt down the "make townsfolk hide during dragon and vampire attacks". Nothing I hate more than losing random quest NPCs because a farmer decided that his hoe would be a good weapon against that massive elder dragon that is chasing me around the farm.
Seriously, why they don't try to do that already, I'll never know. Smiley: rolleyes

Also, just because I couldn't remember the name of it earlier: Enhanced Character Edit. You have to install SKSE, but it's perfect for anyone that likes spending a hour or more in the character screen making the thingy. Smiley: wink

Edited, Nov 9th 2013 12:44am by someproteinguy
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#1501 Nov 09 2013 at 7:37 AM Rating: Excellent
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Kuwoobie wrote:
I recently got Skyrim on PC for all the cool mods. Any suggestions?

I have...

Midas Magic - Never used it. I had hoped an increased magical selection would interest me enough to roll a mage. Nope!
Specialized Followers - I honestly forget what this does. I think it adds some additional strengths to followers, like upping their weapon skills.
Here There Be Monsters - Adds some high-level (and HUUUUGE) monsters into the world. Haven't fully explored it yet. Found a giant Mudcrab and Horker, though.
Enhanced High-Level Gameplay - Makes enemies tougher as you level. Otherwise at a certain point you just steamroll everything.
More Dragons! - Dragons spawn more often Smiley: tongue
Spend Dragon Souls for Perks - Goes well with the previous mod. You can spend an increasing number of dragon souls for perks. I think there's a hard cap of like 10 additional perks.
Sounds of Skyrim - Civilization/The Dungeons - More sound effects, makes the world feel more alive. Can be nerve-wracking in dungeons, as you can mistake background noise for monsters.
Lightweight Potions - Makes all potions .1 instead of .5 weight. Not required, but shaved about 100 lbs off my carry weight Smiley: laugh

Those all decent. Some I think are downright wonderful (and tiny) additions:

Dragon Priest Mask Quest Markers - For finding the dragon priests. Makes it a quest with markers.
Unread Books Glow - For those who have no desire to keep rereading books. Skill bonus books are a different glow as well.
Localized Thieves Guild Jobs - For the meta-quest Rebuilding the Thieves Guild you need to complete 5 jobs in each town. But jobs are assigned to random towns, so it can take a long time. This lets you choose the town.
Stones of Barenziah Quest Markers - This quest is a PITA otherwise.
Follower Trap Safety - A must have (or at least get an analogous mod). Follower AI is ridiculously dumb. This helps keep them from setting off every trap in the dungeon.

I want to get SkyUI or a similar mod, as the UI interface is terrible, but I believe it requires SKSE, and I haven't put in the time to figure out what that is. Mods scare me Smiley: frownSmiley: laugh
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