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Skyrim, or, How I Ruined My LifeFollow

#727 Nov 27 2011 at 6:17 PM Rating: Good
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idiggory, King of Bards wrote:
Plus, being a healer as a trooper still means you carry around the massive autocannon.
All a massive autocannon for a trooper is good for is carrying it around. I still say the Death Star hitting Alderaan was a fluke.
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#728 Nov 27 2011 at 6:19 PM Rating: Decent
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Turin wrote:
Level 53 with over 50k gold (I've got about 50 dragon bones I need to sell, but everyone keeps running out of gold) and I haven't touched the main story. Right now I'm going back and forth between the Dark Brotherhood and the Thieves Guild. I joined the Mage's College but haven't even bothered with the first quest yet. Same thing with the Companions. Every now and then I think I should go Word Wall hunting but keep getting distracted.


It's so easy to get distracted. I've been trying to focus on leveling enchanting which involves fast traveling around and buying up all the empty petty/lesser soul gems I can get my hands on and then cruising the wilds splattering critters to fill them up but then I see a cave or a fortress or something marked on my compass that I want to "discover" so I can fast travel back to it later and clear it and zoom...half an hour goes by chasing after stuff to discover.
#729 Nov 27 2011 at 6:32 PM Rating: Good
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I'm on a bit of a break to play BF3 some more.
#730 Nov 27 2011 at 7:55 PM Rating: Good
Shadowmere is a ******* horse.
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#731 Nov 27 2011 at 9:13 PM Rating: Good
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lolgaxe wrote:
idiggory, King of Bards wrote:
Plus, being a healer as a trooper still means you carry around the massive autocannon.
All a massive autocannon for a trooper is good for is carrying it around. I still say the Death Star hitting Alderaan was a fluke.


I dunno, it would be pretty hard to miss a planet.
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lolgaxe wrote:
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#732 Nov 27 2011 at 9:55 PM Rating: Good
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idiggory, King of Bards wrote:
lolgaxe wrote:
idiggory, King of Bards wrote:
Plus, being a healer as a trooper still means you carry around the massive autocannon.
All a massive autocannon for a trooper is good for is carrying it around. I still say the Death Star hitting Alderaan was a fluke.


I dunno, it would be pretty hard to miss a planet.


Exactly! They were aiming for something else. Alderaan got in the way.
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#733 Nov 28 2011 at 8:41 AM Rating: Good
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IDrownFish wrote:
idiggory, King of Bards wrote:
lolgaxe wrote:
idiggory, King of Bards wrote:
Plus, being a healer as a trooper still means you carry around the massive autocannon.
All a massive autocannon for a trooper is good for is carrying it around. I still say the Death Star hitting Alderaan was a fluke.


I dunno, it would be pretty hard to miss a planet.


Exactly! They were aiming for something else. Alderaan got in the way.


So the REAL question is what were they aiming for? Smiley: tinfoilhat
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IDrownFish wrote:
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lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#734 Nov 28 2011 at 8:49 AM Rating: Good
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idiggory, King of Bards wrote:
IDrownFish wrote:
idiggory, King of Bards wrote:
lolgaxe wrote:
idiggory, King of Bards wrote:
Plus, being a healer as a trooper still means you carry around the massive autocannon.
All a massive autocannon for a trooper is good for is carrying it around. I still say the Death Star hitting Alderaan was a fluke.
I dunno, it would be pretty hard to miss a planet.
Exactly! They were aiming for something else. Alderaan got in the way.
So the REAL question is what were they aiming for? Smiley: tinfoilhat
Someone sneezed on the Mr. Radar and they mistook the snot as a giant enemy vessel.

I'm on the verge of completing the quests necessary to buy a house in Markarth, and am wondering if it is worth it or should I just save my money for a better house. If so, which house should I be aiming at in regards to storage and crafting points.
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#735 Nov 28 2011 at 9:15 AM Rating: Decent
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ok, so you guys know that part where you wake up in the abandoned shack? well, when she said i wasn't leaving until someone died, i killed her. right before she died she said, "wise choice." i actually did the same thing to lucien lachance in my first oblivion playthrough. looted the whole shrouded armor set and let all three victims go. now i'm on a mission to wipe out the whole sanctuary. i was on my way there but got sidetracked in markarth.

travelling to unload 100 lbs of potions is a pita. wow, the falmer creep me out. as soon as i see one of those guys, i turn the fnck around and get outta there.

Edited, Nov 28th 2011 10:16am by axhed
#736 Nov 28 2011 at 9:39 AM Rating: Good
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axhed wrote:
wow, the falmer creep me out. as soon as i see one of those guys, i turn the fnck around and get outta there.


You shouldn't, they're cannon fodder. They drop quite a bit of gold, too. They're blind, but apparently being unable to see didn't cause an uptick in their other senses, because they just can't seem to detect you at all. I'm thief spec'd, so your mileage may vary, but I was able to sneak around directly in front of them without being spotted.

You can snipe them to your hearts content, pretty much. They aren't fast, and you should be able to drop them all long before they even get an inkling of where you might be. If they get on you, they still shouldn't be much worry; my thief held his own against 2 at a time. Any more than that and they might be a danger to you, but that's a relatively easy situation to avoid. They're good money, and I built up a lot of sneak skill around them. I wasn't nearly as thief-y when I first started dealing with them.

As part of the thief quest you run into stronger versions of them in large groups, and those are parts when I'd say it's advisable (and pretty darn easy) to sneak past them.

Edited, Nov 28th 2011 10:40am by Eske
#737 Nov 28 2011 at 9:57 AM Rating: Good
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lolgaxe wrote:
idiggory, King of Bards wrote:
IDrownFish wrote:
idiggory, King of Bards wrote:
lolgaxe wrote:
idiggory, King of Bards wrote:
Plus, being a healer as a trooper still means you carry around the massive autocannon.
All a massive autocannon for a trooper is good for is carrying it around. I still say the Death Star hitting Alderaan was a fluke.
I dunno, it would be pretty hard to miss a planet.
Exactly! They were aiming for something else. Alderaan got in the way.
So the REAL question is what were they aiming for? Smiley: tinfoilhat
Someone sneezed on the Mr. Radar and they mistook the snot as a giant enemy vessel.

I'm on the verge of completing the quests necessary to buy a house in Markarth, and am wondering if it is worth it or should I just save my money for a better house. If so, which house should I be aiming at in regards to storage and crafting points.


Riften is probably the best house for a tradeskiller. When you get the Alchemy and Enchanting tables, you'll see why when you look over the additions. The pile of recipes is just icing.

I say you should get the Markarth house too though.

Really, after a point, you really don't have a lot of things to spend on. As long as you can keep good track of who can take what, you can usually vendor 3k-4k worth of stuff in each town, and that's NOT including the Black Market vendors you would get access to if you're in the Thieves Guild. There's one roamer fence that pops up in Dawnstar sitting on 3k-4k gold.
#738 Nov 28 2011 at 10:08 AM Rating: Good
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The falmer aren't bad- they are creepy, but easy... it's the chaurgus creatures that you should be afraid of.
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#739 Nov 28 2011 at 12:01 PM Rating: Good
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axhed wrote:
travelling to unload 100 lbs of potions is a pita. wow, the falmer creep me out. as soon as i see one of those guys, i turn the fnck around and get outta there.

Edited, Nov 28th 2011 10:16am by axhed


If you fast travel around all the cities and buy all the ingredients and sell all your potions to the alchemist shops by the time you've made the whole loop 2 days will have passed and you can keep selling to your hearts content.

If you don't like the falmer stay away from lost echo cave. I was in there last night and they were jumping from high places and literally jumped right into my lap. Probably one of the more scary moments in Skyrim so far.

So, I've been working on finishing alchemy and enchanting. I made a new daedric bow to put soul trap onto and aptly named it Leech, I consider it the brother to my other bow Cold Snap (Daedric with frost enchant). I've gotten both ench/alch to the high 70's and it just feels like alchemy takes _years_ to level.

Up to 220 damage on my bow now. I need to remake some armor so I can reenchant it. I'm thinking I might go with a cooler looking armor, something more thief like since most things never even get close to me it seems, perhaps high armor rating isn't all that necessary.
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#740 Nov 28 2011 at 12:22 PM Rating: Good
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I'm beginning to suspect that I'm relatively gimped for not powering through smithing and enchanting. 40 damage would be a lot for one of my weapons. Smiley: tongue

At level 30, I'm rocking a 36 +10 magic damage bow. Honestly though, it's been performing just fine for me. I wonder if things would be too easy with anything stronger.

Edited, Nov 28th 2011 1:24pm by Eske
#741 Nov 28 2011 at 12:34 PM Rating: Good
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xypin wrote:
The falmer aren't bad- they are creepy, but easy... it's the chaurgus creatures that you should be afraid of.


The Reapers still oneshot me.
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#742 Nov 28 2011 at 12:51 PM Rating: Good
Eske wrote:
At level 30, I'm rocking a 36 +10 magic damage bow


It has a lot to do with how you spend your perks and what enchants are on your gear. Like if you put points into the bottom of the archery tree and have a helm with +30% bow damage your base damage on that bow will show higher. But yes you can easily break the game on normal difficulty by stacking that kind boost. I'm having more fun doing it pretty organically on my thief. I'm letting skills rise by gameplay and not power leveling anything.

I'm wearing mostly Nightingale but using the Broho hood + gloves for the bow damage/backstab boost. I did take smithing just high enough to improve magic items and my nightgale bow base is like 50 ish. Which is just about right for me at my current mid 30's level. I have an Ebony bow I picked up that is a couple points higher but I just use it for soul trapping becuase I like the Nightgale bow.

As for Falmer. I have a tendency to read some of the books. Pretty interesting lore on the Falmer and Dwemer. I thought they were just goblins but turns out they are elves that once ruled Skyrim until the nords drove them underground and they made an alliance with the Dwemer. Then the Dwemer screwed them. Man getting way down into the underdark past the Dwemer architecture some of those area's are HUGE. Reminds me a bit of the deep roads but still very cool.

Oh and another book I found really interesting was on the subject of Alduin and Akatosh. Potentially big spoiler alert: The theory is that Aldiun is Akatosh! But the debate on the history and use of the words leaves some room for interpretation. Some think Alduin is a counter to Akatosh like the devil but the author of the book believes they are actually one in the same great dragon. I have nto finished the main quest past my first fight with the big guy though so I am looking forward to see if anymore of that is revealed.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#743 Nov 28 2011 at 12:57 PM Rating: Good
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Do the effects of ones +skill % gear show up on a weapon's displayed damage? Will the regular old damage stat for, say, the Nightengale Bow change depending on my archery skill equips?
#744 Nov 28 2011 at 1:00 PM Rating: Excellent
Yup. Smiley: nod
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#745 Nov 28 2011 at 1:11 PM Rating: Good
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Shojindo of the Ten Storms wrote:
Yup. Smiley: nod


Ah, okay then. Thanks.
#746 Nov 28 2011 at 1:32 PM Rating: Good
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I'm level 48 so powerleveling ench/smith/alch is just another thing to do. I'm thinking though that I might bump up to a higher difficulty when I'm finally finished with all of them just because the damage output I have is going to be near insanity.

Man I can't even imagine having 5/5 one handed damage perk, plus full +one handed damage on your gear and a dagger at legendary status with the 15x perk as well as the double backstab gloves. Even now I'm doing like 1500 a backstab, with all of that it would easily breach the 4k damage range.

EDIT: The theives guild has a quest where you get some pretty interesting info on the falmer. Won't say which one but it's relatively early.

Edited, Nov 28th 2011 1:33pm by ArexLovesPie
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#747 Nov 28 2011 at 2:42 PM Rating: Good
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I gave up on Alchemy. Might come back to it, but as things stand now, the process is annoying for such a little gain.

Smithing is not that broken and would recommend that everyone level it at least high enough to upgrade their current gear. The upgrades do make a difference, but unless you're lv4 wearing daedric armor, the game should still be reasonable challenging. It only gets bad when you add in Enchanting.

If you don't want a completely broken game, never touch enchanting. Resist Magic+60%, fire/shock/frost resist+50%, one-hand+160%... one thing I've noticed- it takes a lot longer to skill up combat skills now Smiley: laugh
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#748 Nov 28 2011 at 2:54 PM Rating: Good
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I didn't even get to play today. Smiley: motz
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#749 Nov 28 2011 at 2:55 PM Rating: Good
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Program a macro key on your mouse that opens up the console, right clicks where you're pointing and types in resurrect.

Huzzah never ending skill ups!

But yeah, my archery is at 100 I got lucky to finish that before I started op'ing the **** out of my weapons. I haven't even gotten the paralyze perk because things just die in one shot.
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#750 Nov 28 2011 at 3:01 PM Rating: Excellent
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Eske Esquire wrote:
I'm beginning to suspect that I'm relatively gimped for not powering through smithing and enchanting. 40 damage would be a lot for one of my weapons. Smiley: tongue

At level 30, I'm rocking a 36 +10 magic damage bow. Honestly though, it's been performing just fine for me. I wonder if things would be too easy with anything stronger.

My base sword damage is like 93. With my armor and perks, it's around 237. And that's not even cheesing the enchants to get them stronger than 40% to one-hand on all available pieces. It was still enough to 2-shot every non-dragon, non-boss enemy in the game (dragons and bosses took 3-4; final boss took 6).

If you want a good enchant for weapons, by the way, find the fiery soul trap enchant. It deals 10 fire damage and puts the soul trap effect on for X seconds... but decreasing the power of the enchant only decreases how long soul trap lasts, not the damage. That means you get a few hundred uses at the "weakest" level, and they all still do 10 fire damage. Totally awesome. Plus, makes it very easy to fill soul gems.
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#751 Nov 28 2011 at 3:55 PM Rating: Good
PS3 update was here when I got on after class this afternoon. So far, so good on the lag issues.

Thank you Bethesda. Now I can run again!
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