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Skyrim, or, How I Ruined My LifeFollow

#1052 Dec 15 2011 at 6:54 PM Rating: Good
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It auto saves every time you fast travel, rest, or enter/leave a dungeon/town/building/cave/etc. F5 is quicksave.
#1053 Dec 15 2011 at 9:25 PM Rating: Decent
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Mazra wrote:
The auto-save, or lack thereof, is bugging the **** out of me. I've set it to auto-save every 5 minutes, but it only does so if I enter a menu. Sometimes I can play for 15-20 minutes and the **** thing doesn't save.

Loaded up my last save which was in the local jarl's room in Riften. Robbed the jarl of her various gems, leveled up smithing and began the Thieves Guild quest. Ran halfway across the map to kill a bandit leader near some tower. Collected various valuables from that place. Ran into a nearby dungeon, spent a good ten minutes plowing through it and the undead there. Found the boss, he disarmed me, I ran to melee range to stab him with my sword and next thing I know I'm dead. 250 -> 0 health in one hit.

I load up my last save and find myself standing in the jarl's room...

/wrist


The sounds weird to me. The game autosaves automatically every single time you zone. How did you manage to turn that off? (Also, learn to love f5. It's a must for bethesda games. My friend presses f5 before he zones every time.)
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#1054 Dec 15 2011 at 9:28 PM Rating: Good
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Mazra wrote:
The auto-save, or lack thereof, is bugging the **** out of me. I've set it to auto-save every 5 minutes, but it only does so if I enter a menu. Sometimes I can play for 15-20 minutes and the **** thing doesn't save.

Loaded up my last save which was in the local jarl's room in Riften. Robbed the jarl of her various gems, leveled up smithing and began the Thieves Guild quest. Ran halfway across the map to kill a bandit leader near some tower. Collected various valuables from that place. Ran into a nearby dungeon, spent a good ten minutes plowing through it and the undead there. Found the boss, he disarmed me, I ran to melee range to stab him with my sword and next thing I know I'm dead. 250 -> 0 health in one hit.

I load up my last save and find myself standing in the jarl's room...

/wrist


The game auto-saves every time you change zones unless you've changed it somehow. Any time you enter/leave a town, dungeon, or building, it should auto-save. By rights, you should have had an auto-save from when you first entered the dungeon if not one from when you first entered the boss room. Auto-saves are my "aww crap" recovery solution. Manual saves are my "make doubly sure I don't lose any progress" tool.
#1055 Dec 15 2011 at 9:50 PM Rating: Good
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I know it's the Auto-saving that causes much of the lag in the PS3 version. Some people do turn it off, you can access it in the Settings menu when you press Start.
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#1056 Dec 15 2011 at 9:59 PM Rating: Excellent
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Deadgye wrote:
Mazra wrote:
The auto-save, or lack thereof, is bugging the **** out of me. I've set it to auto-save every 5 minutes, but it only does so if I enter a menu. Sometimes I can play for 15-20 minutes and the **** thing doesn't save.

Loaded up my last save which was in the local jarl's room in Riften. Robbed the jarl of her various gems, leveled up smithing and began the Thieves Guild quest. Ran halfway across the map to kill a bandit leader near some tower. Collected various valuables from that place. Ran into a nearby dungeon, spent a good ten minutes plowing through it and the undead there. Found the boss, he disarmed me, I ran to melee range to stab him with my sword and next thing I know I'm dead. 250 -> 0 health in one hit.

I load up my last save and find myself standing in the jarl's room...

/wrist


The sounds weird to me. The game autosaves automatically every single time you zone. How did you manage to turn that off? (Also, learn to love f5. It's a must for bethesda games. My friend presses f5 before he zones every time.)

Just be careful of JUST relying on quicksave. I've Quicksaved behind a pickpocket victim with a low percentage before, and after reloading about 10 times in a row, my Quicksave disappeared. Doh! Probably just from doing it so quickly, but it still freaked me out. It's happened a couple of times when I go into a flurry of reloading.
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#1057 Dec 15 2011 at 10:17 PM Rating: Good
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I had to disable everything but the menu saving on the PS3, as it was DEFINITELY freezing my system (all the **** time). I still get occasionally freezes on the loading screens/when the menu opens up, but it's better overall. I just set my menu auto-save to 5 minutes, so generally speaking I'll only ever lose 7 minutes max of gameplay.

That said, remember that it's SUPER easy to just end up wandering around the gameworld. You only autosave at loading screens. If you end up chasing a butterfly into a bear, which chases you into a dragon, which forces you to climb a mountain to finish it off because it won't land near you, which makes you head down the other side of the mountain, which leads you to a simple bandit camp, where you end up chasing a butterfly...

I think you get my point.
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#1058 Dec 15 2011 at 10:55 PM Rating: Good
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If you end up chasing a butterfly into a bear, which chases you into a dragon, then watch you from the window because bears don't know how doors work...


FIFY

At 26 and bears still get me running in the opposite direection in a desperate run looking for something to put distance between each other. Apparently a door frame is a bears natural predator because that bear would not go through it despite I was essentially a cornered rat in that abandoned cabin.

Speaking of annoying bugs, I have been getting quite of bit of the game completely freezing on the 360. About two to three freeze ups each day I play. More today due to this annoying bug near a honey farm near Riften (everyone who has done the thieves guild quests know which one). On an island NW of the main house the game would freeze up if I looked south. Really bloody annoying considering my save was on that island and I had a bad habit (or another bug, not too sure) of burning down too many bee hives.
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#1059 Dec 16 2011 at 12:10 AM Rating: Good
Yikes the console versions sound rough. I never had any of those issues on PC. I started to crash occasionally when I zoned when I got to around 1000 saves (Not including auto or quick Ima saver big time.) That was between 4 toons though so I cleaned up some of the chaff and got back to around 100 saves and all was well.
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#1060 Dec 16 2011 at 12:15 AM Rating: Good
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I've been ridiculously busy, so I haven't got on Skyrim recently, but I rarely had the game crash on me using my 360. I wonder if this is just an affect of a recent update?
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#1061 Dec 16 2011 at 1:18 AM Rating: Good
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I've got over 120+ hours on the 360 version at this point and I've only encountered two minor glitches, both of which were actually beneficial.
#1062 Dec 16 2011 at 6:03 AM Rating: Good
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Deadgye wrote:
The sounds weird to me. The game autosaves automatically every single time you zone. How did you manage to turn that off? (Also, learn to love f5. It's a must for bethesda games. My friend presses f5 before he zones every time.)


Don't think I turned anything off. Smiley: um

I was expecting it to reload from where I entered the dungeon, but it sent me all the way back to the Riften save instead.

I'm not saying the game is buggy and I'm not saying it's not, but it is.

Edited, Dec 16th 2011 1:03pm by Mazra
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#1063 Dec 17 2011 at 7:50 AM Rating: Good
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Yay I found another bug last night. After finding out the betrayal of your thieves guild leader (can't remember his name) and doing some digging around for information quests I was sent back to the thieves guild headquarters. After some long winded talking between the npcs I decided to check the chests to see if they were restocked with loot. Turns out I missed a dwemer chest. Here is where the bug is at. Every time I failed at picking the lock it would kick me out of the lock picking minigame. The fun part was every time I went back to pick it the lock itself would change so it would be a wild guess where to unlock it at every single time. I might try it again later today.

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#1064 Dec 17 2011 at 10:20 AM Rating: Excellent
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I don't know if the kicking's an actual bug or not...because it will do that if there's mobs interested in protecting their stuff (or guards) nearby and you fail. The real bug is probably that the game thinks you have some nearby. Does it still happen if you grab the lockpicking perk that lets you pick locks quietly?

Edited, Dec 17th 2011 11:21am by Ravashack
#1065 Dec 17 2011 at 12:00 PM Rating: Good
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Ah that could be it. There was a guild member standing a stones throw away. He didn't get upset at me picking it but that would explain why I couldn't. Thanks for the knowledge. Smiley: grin
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#1066 Dec 17 2011 at 1:50 PM Rating: Excellent
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Criminy wrote:
Ah that could be it. There was a guild member standing a stones throw away. He didn't get upset at me picking it but that would explain why I couldn't. Thanks for the knowledge. Smiley: grin


I did experience that too, and with the exact same chest. After some fiddling with it (and probably about 15 lost lockpicks), I did manage to open it. Got like, 27 gold and a lockpick, or something like that. Smiley: tongue


I can't remember, has this been linked here?

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#1067 Dec 17 2011 at 1:55 PM Rating: Good
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Yeah, I found that out when I tried picking a Master lock door in Windhelm on the docks -- got kicked out after one fail and a guard immediately tried to arrest me. =X Going into Sneak before starting seemed to help avoid detection though.
#1068 Dec 17 2011 at 2:09 PM Rating: Good
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Damnit Eske! I almost spewed my sub all over my monitor while I watched that video. Smiley: mad
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#1069 Dec 17 2011 at 2:12 PM Rating: Decent
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I can't remember, has this been linked here?

Hahaha, this is similar to what happened to me right after I left helgen for the first time. Except that the house was also spinning around. It was my glorious introduction to bethesda skyrim.
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#1070 Dec 17 2011 at 3:24 PM Rating: Good
That was pure win Eske. Smiley: laugh
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#1071 Dec 17 2011 at 10:34 PM Rating: Excellent
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Went word hunting today after I dinked around doing various odds and ends, the most notable was the fun I was having with a horse I stole. First wall had a blood dragon guarding it. Surprised the thing didn't put up more of a fight. It did make some goats hostel to me, not sure how but amusing enough to see them stare at me until I pulled my sword out then watch them scatter. The second wall was a bit more annoying.

As I started my journey there I happened to get attacked by a frost dragon. After a rousing game of who can drink the most potions he died and I looted his corpse. I then sat there for a couple minutes waiting for the dang thing to give me his soul. Approached him from different angles and nothing worked. Frustrated I went back to town to unload my stuff (didn't want to kill another dragon at the second word wall and only have 15 lbs left I can carry). Quick travel back and the dragon's corpse is gone. Shrugging it off I made my way to the tower. As I approached I noticed there isn't a dragon in sight nor anything guarding the wall. Then it dawned on me, the frost dragon I killed earlier was stretching its wings and saw me as a snack. Oh well, bosmers give dragons a nasty case of heartburn anyways so it is for the best.

On a side note I love shouting around Solitude. The guards keep telling me to knock it off, I apologize and tell them it won't happen again, then shout past them when the conversation is done. Smiley: tongue
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#1072 Dec 17 2011 at 10:55 PM Rating: Excellent
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I ended up in some strange underground city after getting drunk, and now I'm in Nchuand-Zel Quarters...trying to fend off waves of 5 monsters at once...which is definitely not working. Any tips?
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#1073 Dec 18 2011 at 12:02 AM Rating: Excellent
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Duke Ikkian wrote:
I ended up in some strange underground city after getting drunk, and now I'm in Nchuand-Zel Quarters...trying to fend off waves of 5 monsters at once...which is definitely not working. Any tips?


If that's the quest I'm thinking of, it's the one where you get challenged to a drinking contest by some guy and then you end up in the temple. Nchuand-Zel is Dwemer ruins if it's the place I'm thinking of and is unrelated to the drinking game quest, but if you're not comfortable fighting falmers and chaurus you might want to beat feet and get out of there.
#1074 Dec 18 2011 at 1:51 AM Rating: Excellent
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I just finished the main quest arc. I'm not quite sure what to make of it...

If you were to add up all the time it would take to progress through the main arc and only the main arc, the game would take < 5 hours to complete. Not to say that it would be easy what with low level and crappy gear being a barrier in some of the fights, but realistically there's not much to it. But then I stop and think about all the other things I did, and all the things I still haven't done, and all the things I don't even know about that can still be done, the game is still not short on content. There's definitely replay value based on the way the main story branches in a couple of different spots depending on who you side with and the choices you make. I'm not even sure what direction Bethesda could go with DLC since I've already got a quest in my journal to kill Big P even though the main story arc is complete. Maybe the mage in Dragonsreach goes all half-dragon on the world or creates Frankendova. Something like that.

At least now I can do the Thieves Guild and DB quest arcs without feeling like I'm ******** over the world. I just saved it...I'll do whatever the **** I want >:D
#1075 Dec 18 2011 at 5:24 AM Rating: Good
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Funny thing about the thieves guild, after you get done with the honey farm quest the quests tend to be less ****-ish and more redemption-ish. I am not going into details but I enjoyed it quite a bit. Plus you get some sweet looking gear. Smiley: grin
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#1076 Dec 18 2011 at 7:44 AM Rating: Good
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the honey farm stuff was awesome. i went a little above and beyond what was required and they reamed me a new ******* when i reported back.
#1077 Dec 18 2011 at 9:50 AM Rating: Decent
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Aurelius wrote:
Duke Ikkian wrote:
I ended up in some strange underground city after getting drunk, and now I'm in Nchuand-Zel Quarters...trying to fend off waves of 5 monsters at once...which is definitely not working. Any tips?


If that's the quest I'm thinking of, it's the one where you get challenged to a drinking contest by some guy and then you end up in the temple. Nchuand-Zel is Dwemer ruins if it's the place I'm thinking of and is unrelated to the drinking game quest, but if you're not comfortable fighting falmers and chaurus you might want to beat feet and get out of there.
Yeah, it's that place! But I cleared everything else...the Quarters are just impossible.
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#1078 Dec 18 2011 at 10:08 AM Rating: Good
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What level are you at and are you a caster/melee/range? It is pretty easy as range, casters can get eaten up if you are not too careful on the pulls. Haven't been there as a melee but I imagine you just need to do some leveling and come back a bit later and things should crumble at your feet.

Also if you are doing the journal quest there I would book it out of there once you turn everything on. There is a centurion that comes alive and will pretty much one shot you if you are having trouble with the falmer.
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#1079 Dec 18 2011 at 11:51 AM Rating: Good
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Criminy wrote:
What level are you at and are you a caster/melee/range? It is pretty easy as range, casters can get eaten up if you are not too careful on the pulls. Haven't been there as a melee but I imagine you just need to do some leveling and come back a bit later and things should crumble at your feet.

Also if you are doing the journal quest there I would book it out of there once you turn everything on. There is a centurion that comes alive and will pretty much one shot you if you are having trouble with the falmer.
I made a thief-ish type of character. The centurion was an very easy kill, it's the packs of 4-5 Falmers that kill me easily. I'm also level 16, gained 3 levels in there, trying to be able to clear stuff up.
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#1080 Dec 18 2011 at 12:42 PM Rating: Excellent
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Shoot one then back away and around a corner. They will investigate where the shot came from, get bored, then you will fall back into stealth. Rinse and repeat until they are gone.

Kinda funny that you find the centurions very easy. The one I fought in there took over half my health away with his steam attack. I then proceeded to run like a girl.
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#1081 Dec 18 2011 at 12:44 PM Rating: Excellent
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Just got the Volsung Mask. You mean I get 20% better prices, 20 more carrying points, can breathe underwater, AND it matches my Thief set? Sold.

PS: my thief can carry like, 400 lbs of gear. I have a weird thing for +carrying capacity.
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#1082 Dec 18 2011 at 12:44 PM Rating: Good
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Criminy wrote:
Shoot one then back away and around a corner. They will investigate where the shot came from, get bored, then you will fall back into stealth. Rinse and repeat until they are gone.

Kinda funny that you find the centurions very easy. The one I fought in there took over half my health away with his steam attack. I then proceeded to run like a girl.
It's not working...the packs always come to me.
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#1083 Dec 18 2011 at 12:55 PM Rating: Excellent
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Are you remaining in stealth the entire time? Are you far enough back that you can run (while in stealth) away safely? Is the path you are taking sufficiently dark enough that they won't see you retreat? Also using your knockback and literally running like a madman for quite a distance followed by stealthing and walking back a bit more tends to make them give up the chase.
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#1084 Dec 18 2011 at 2:00 PM Rating: Excellent
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Criminy wrote:
Are you remaining in stealth the entire time? Are you far enough back that you can run (while in stealth) away safely? Is the path you are taking sufficiently dark enough that they won't see you retreat? Also using your knockback and literally running like a madman for quite a distance followed by stealthing and walking back a bit more tends to make them give up the chase.
Yeah, I actually managed it, thanks!
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#1085 Dec 18 2011 at 4:26 PM Rating: Good
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Criminy wrote:
Are you remaining in stealth the entire time? Are you far enough back that you can run (while in stealth) away safely? Is the path you are taking sufficiently dark enough that they won't see you retreat? Also using your knockback and literally running like a madman for quite a distance followed by stealthing and walking back a bit more tends to make them give up the chase.
As an in game explanation, the Falmer are blind. Does lighting really have an effect on them, or is this a gameplay/story segregation thing?
#1086 Dec 18 2011 at 6:02 PM Rating: Decent
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Dare I say it? I hate the city or Markath. It's impossible to navigate and the story is...one sided? Didn't like it!
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#1087 Dec 18 2011 at 6:52 PM Rating: Decent
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I haven't spent a ton of time in Markath or the other 'M' city nearby. I did the first part of the Haunted House quest which I thought was kind of neat but the whole series and related aspects all seemed to branch one way or the other on the evil side which wasn't really what I wanted to be doing at the time so I just set it aside.

I like the whole concept of the Dwemer ruins and find that they have more 'atmosphere' than any of the other places I've visited. It's a surprisingly successful merger of higher technology with an otherwise low-tech game world that just seems to work. Of course, my first adventures into Dwemer ruins came after I could already one-shot Master Centurions, so that may have shaped my perception in certain ways <.<
#1088 Dec 18 2011 at 7:32 PM Rating: Good
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The One and Only Poldaran wrote:
As an in game explanation, the Falmer are blind. Does lighting really have an effect on them, or is this a gameplay/story segregation thing?


Good question. I have always been detected while in light much quicker than when I was in the dark around them. That might be of course due to me being a bit more clumsy in the light. I will have to do some research on that to check it out.

Edit: Ah after a bit of research I found this.

Quote:
Presumably due to their Snow Elf ancestry, the Falmer are especially susceptible to fire attacks. Sneaking is also especially effective against Falmer, as they are completely blind and light will not be factor although carrying a torch too close to them will catch their attention. If the player can move silently while sneaking, the player is rendered invisible to the Falmer.


So I guess I was wrong about staying in the shadows around them. I also am a bit of a spaz for getting spotted while in the light. Smiley: frown

Edited, Dec 18th 2011 8:40pm by Criminy
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#1089 Dec 18 2011 at 7:45 PM Rating: Good
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Duke Ikkian wrote:
Dare I say it? I hate the city or Markath. It's impossible to navigate and the story is...one sided? Didn't like it!


I rather enjoyed it. One of the main quest chains that goes through there has you essentially clean up a lot of the corruption that plagues the city. And by clean up I mean kill a bunch of forsworn that are being ***** to the citizens of the city and are responsible for the innocent gals death when you first enter the city.
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#1090 Dec 19 2011 at 12:20 AM Rating: Good
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Criminy wrote:
Duke Ikkian wrote:
Dare I say it? I hate the city or Markath. It's impossible to navigate and the story is...one sided? Didn't like it!


I rather enjoyed it. One of the main quest chains that goes through there has you essentially clean up a lot of the corruption that plagues the city. And by clean up I mean kill a bunch of forsworn that are being ***** to the citizens of the city and are responsible for the innocent gals death when you first enter the city.
She didn't have to die. That was all your fault. All your fault...
#1091 Dec 19 2011 at 9:24 AM Rating: Good
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The One and Only Poldaran wrote:
Criminy wrote:
Duke Ikkian wrote:
Dare I say it? I hate the city or Markath. It's impossible to navigate and the story is...one sided? Didn't like it!


I rather enjoyed it. One of the main quest chains that goes through there has you essentially clean up a lot of the corruption that plagues the city. And by clean up I mean kill a bunch of forsworn that are being ***** to the citizens of the city and are responsible for the innocent gals death when you first enter the city.
She didn't have to die. That was all your fault. All your fault...


You are talking to someone who goes around punching rabbits in the face and Fus Ro Dah wildlife off of cliffs. Besides how was I suppose to know he didn't want to just give her a hug and surprise her with a new dagger. Smiley: smile
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#1092 Dec 19 2011 at 10:51 AM Rating: Good
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I hate the guards in this game.

It all started when some guard came running up to me, claiming to know me. I was wondering if I should ignore him or stab him in the chest. In the end, he said I had to bribe him for something I may or may not have done, or go to jail. So I did what any self-respecting Nord would do: I cut off his head and tossed it at his colleagues.

They did not approve.

Seriously, though, you're the most badass person in all of Tamriel and people are treating you like you're some rookie with a wooden sword. I walk into town in my Daedric armor, with all sorts of magic vibrating the air around me and guards just walk up to me and say "Sup, you're the new kid, right? Do you, like, fetch mead or something? Har har, move along, punk!"

So I turn them into ice sculptures and people get mad at me. What did they expect? I've single-handedly destroyed the Dark Brotherhood, killed the God of Destruction and conquered any foe in my way. Did they think I'd just ignore it when someone insults me like that?

What I'm saying is, I think Bethesda should have done more to enable some kind of progression in the NPC AI with regards to your standing. Perhaps the guards could be frightened/happy depending on your "karma", or at least respectful when talking to someone who is not only their Thane, but also a powerful warrior and/or magician.
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#1093 Dec 19 2011 at 12:28 PM Rating: Good
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That's why I just punch the guard who was an **** to me then when they get angry at me for doing that I remind them that I am their thane and they should **** off. Also shouting around town and telling the guards to buggar off every time they tell me to stop doesn't help our relationship.

Now that I think about it my general response to things that annoy me is to punch it in the face. I must have a bit of Theldurin the Lost in me. Smiley: laugh
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#1094 Dec 20 2011 at 7:01 AM Rating: Excellent
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Mazra wrote:
I walk into town in my Daedric armor, with all sorts of magic vibrating the air around me and guards just walk up to me and say "Sup, you're the new kid, right? Do you, like, fetch mead or something? Har har, move along, punk!"
...
What I'm saying is, I think Bethesda should have done more to enable some kind of progression in the NPC AI with regards to your standing. Perhaps the guards could be frightened/happy depending on your "karma", or at least respectful when talking to someone who is not only their Thane, but also a powerful warrior and/or magician.

I have gotten a bunch of comments on my dragonbone armor from guards. Kinda silly, as daedric is more powerful. I think I also got some comments after reaching 100 enchanting.
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#1095 Dec 20 2011 at 11:38 AM Rating: Good
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I wish the Dark Brotherhood or Thieves Guild had heavy armor options. Smiley: oyvey
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#1096 Dec 20 2011 at 3:26 PM Rating: Good
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LockeColeMA wrote:
I think I also got some comments after reaching 100 enchanting.


Enchantment?
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#1097Turin, Posted: Dec 20 2011 at 10:47 PM, Rating: Sub-Default, (Expand Post) I used to get annoyed at the guards stupid comments, but then I took an arrow in the knee.
#1098 Dec 21 2011 at 7:14 AM Rating: Excellent
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Mazra wrote:
LockeColeMA wrote:
I think I also got some comments after reaching 100 enchanting.


Enchantment?

ENCHANTMENT!

My friend and I say that EVERY TIME we talk about enchanting in Skyrim Smiley: laugh
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Nanaoki - level 90 Mage on Sen'Jin
#1099 Dec 21 2011 at 5:40 PM Rating: Default
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You have no idea how much I wanted to kill that stupid little dwarf every single time I heard that.
#1100 Dec 21 2011 at 7:09 PM Rating: Good
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Turin wrote:
You have no idea how much I wanted to kill that stupid little dwarf every single time I heard that.


If only Enchanting would let you create the killing fields Sandal leaves in his wake...
#1101 Dec 22 2011 at 12:35 AM Rating: Good
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Ravashack wrote:
Turin wrote:
You have no idea how much I wanted to kill that stupid little dwarf every single time I heard that.


If only Enchanting would let you create the killing fields Sandal leaves in his wake...


Oh wait, it does! Smiley: laugh
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