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Skyrim, or, How I Ruined My LifeFollow

#527 Nov 20 2011 at 10:00 PM Rating: Good
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Eske Esquire wrote:
TirithRR wrote:
I've only killed 4 dragons, but I must say, Frost dragons are a HUGE pushover (Nord).


Yeah I love just shrugging off their ice breath attacks. Then they land and nom on my face. Smiley: frown


Funny, so far when they land it's when they are easier. I just bash them with my shield and wail on them with my sword. I hide out in a hut while a Fire dragon breathed fire all around me, just waiting for it to get bored and land. It got bored, but instead of landing it flew over to the not-so-distant distance and started a fight with three Mammoths. It got raped, and flew back over to me, landing on the ground with less than 1/4 HP.

The only Frost Dragon that's attacked me so far did so outside of Whiterun in one of the local farms. Luckily only one NPC died, and it was one of the pointless Battle-Born women (not the one who purchases vegetables, just one that doesn't have any conversation options). She did end up having a key to the farm house on her though, which I now possess.

I'm always afraid that the dragons will kill someone important. But my brother said that any important NPCs, if they fall down dead, will get back up a minute or so later. Is that true? He said a lot of the Dark Brotherhood people did when he was ******** around and tried to wipe them all out after joining them.
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#528 Nov 20 2011 at 10:07 PM Rating: Good
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TirithRR wrote:
I'm always afraid that the dragons will kill someone important. But my brother said that any important NPCs, if they fall down dead, will get back up a minute or so later. Is that true? He said a lot of the Dark Brotherhood people did when he was ******** around and tried to wipe them all out after joining them.


Yes and no. They won't actually look dead, they'll fall to their hands and knees like companions on certain quests will.

But be warned, "important" and "essential" are two very, very different things. Important NPCs can die. NPCs labled essential (in the code) cannot, until a certain point. I'm pretty sure every NPC that won't disappear from the game will EVENTUALLY be killable. Maybe a few exceptions, like with Jarls or something.

But that shop keeper? Yeah, she can die. That priest at the temple who you wanted to get that quest from? Yeah, he can die. Etc.

Only mission npcs that are essential to the progression of a mission aren't killable, until the missions they are important for are completed.

And note that this may not even be universal for missions. Main story lines? Yeah, they'll probably live until they are no longer necessary. Random joe find-out-who-killed-my-family-then-hunt-them-down guy? Yup, you can kill him.
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#529 Nov 21 2011 at 12:21 AM Rating: Good
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Am I the only one who pays for training, then pickpockets the gold back?

The irony just cracks me up when I do that to the pickpocketing trainer.
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#530 Nov 21 2011 at 1:32 AM Rating: Decent
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IDrownFish wrote:
Am I the only one who pays for training, then pickpockets the gold back?

The irony just cracks me up when I do that to the pickpocketing trainer.


My pickpocketing isn't high enough to succeed. I also haven't put a single perk into it. I thought about leveling it a bit just for the the extra 100 lb. perk, but other things have taken precedence.
#531 Nov 21 2011 at 1:37 AM Rating: Good
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Turin wrote:
I thought about leveling it a bit just for the the extra 100 lb. perk, but other things have taken precedence.
Pretty much this. I'm considering making some pickpocket gear+%... I should be able to get enough of a boost to be close to 100%, making the skilling process easy. Have I mentioned that enchanting is as broken as always?
#532 Nov 21 2011 at 2:37 AM Rating: Good
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Consider picking up the thieve's guild gear. It has some +carry weight and +pickpocket (amongst other things) on it.
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#533 Nov 21 2011 at 4:53 AM Rating: Decent
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well, ****.

my last two saves get the message, "this save relies on content that is no longer present. some objects may not be available. continue loading?" and the other 90 saves are all "this save is corrupt."

wtf happened?
#534 Nov 21 2011 at 8:18 AM Rating: Good
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Turin wrote:
You've apparently never seen a fatality on a dragon then. Jumping up on it's head and stabbing the hell out of it's face is way more satisfying than stabbing some random guy through the chest.


I saw a fatality on my old SnB character, but it was glitchy as all hell (my dude was standing next to the head and appeared to be manhandling the dragon's head rather than stabbing it). Now dragons usually die to my spells before I get the killing blow.
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#535 Nov 21 2011 at 8:23 AM Rating: Good
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axhed, you might want to check this.

Some posters mention possible solutions on the second page.

Quote:
Well leave the game, open it again, go in new game, wait ultil the charriot enter in helgen, pause and try to load the previus files. Work for me.

Quote:
Try to right-click on (for example) quicksave.ess which is (as u probably know) in ddocuments->My games->Skyrim->Saves and than click on 'properties'. Than click on the 'previous versions' and then try to restore the previous version of it. After this action my saves are working fine;]


Don't know if it works, but might be worth looking into. Regardless, time to do backups of save games! Smiley: facepalm
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#536 Nov 21 2011 at 10:07 AM Rating: Good
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#537 Nov 21 2011 at 10:44 AM Rating: Excellent
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I was thinking of moving my save games to a different folder when playing different toons. That was I can keep track of what saves are relevant to which play through. I wish Bethesda did a better job of separating the saves when you start a new game.Smiley: glare
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#538 Nov 21 2011 at 11:41 AM Rating: Good
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Shojindo of the Ten Storms wrote:
I was thinking of moving my save games to a different folder when playing different toons. That was I can keep track of what saves are relevant to which play through. I wish Bethesda did a better job of separating the saves when you start a new game.Smiley: glare

I used that save game launcher or whatever it was called from the list of top mods. It does a decent job. It will show a drop down of each character name and then show the saves associated with it. Still not perfect though. You have to log out to the desktop to load a different character's save.
#539 Nov 21 2011 at 11:41 AM Rating: Good
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Okay, do dragons attack in packs? I just left a dungeon (the one with the dude who's complaining about the necrophiliac desecrating his ancestor's remains or something) and got bum rushed by two dragons. Luckily I seemed to have one or two shotted the first one with arrows. But now I'm like 100 units of weight over and nothing I want to ditch. Smiley: mad
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#540 Nov 21 2011 at 12:42 PM Rating: Good
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I've been attacked by two dragons a few times. I've also been attacked by three dragons once. That ended poorly.
#541 Nov 21 2011 at 1:39 PM Rating: Good
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lolgaxe wrote:
Okay, do dragons attack in packs? I just left a dungeon (the one with the dude who's complaining about the necrophiliac desecrating his ancestor's remains or something) and got bum rushed by two dragons. Luckily I seemed to have one or two shotted the first one with arrows. But now I'm like 100 units of weight over and nothing I want to ditch. Smiley: mad


Shadowmere to the rescue!

Oh wait...

(BTW, that horse is insane...He tanked Alduin perfectly fine!)


Edited, Nov 21st 2011 3:29pm by Ravashack
#542 Nov 21 2011 at 1:40 PM Rating: Good
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Well, dragon attacks are random, so it really comes down to how the game rolls to see if one will attack. Will it actually roll to see if one will attack, and then roll to see how many? Does it just roll at fairly small intervals, but give the dragons extremely low chances of appearing? Have they created actual points that coming close to will trigger a roll? Etc.

As long as there isn't any system in place to lock out rolls in any period of time, you could just randomly get hit with multiples (which would be uncommon, but not THAT uncommon when you consider how many times you'll fight a dragon).

Oh, and note for everyone who cares about leveling speech. Note that, like in previous games, you get the same amount of skill points if you sell 1 item as you do with 5. So selling things individually, especially if they are expensive, is much, much better. I'm actually thinking about going deep enough into the Speech tree to grab the Persuasion buff (and maybe the ability to sell anything to anyone). I hate when my persuade attempts fail. D:
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#543 Nov 21 2011 at 1:41 PM Rating: Good
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idiggory, King of Bards wrote:

[...]
Oh, and note for everyone who cares about leveling speech. Note that, like in previous games, you get the same amount of skill points if you sell 1 item as you do with 5. So selling things individually, especially if they are expensive, is much, much better. I'm actually thinking about going deep enough into the Speech tree to grab the Persuasion buff (and maybe the ability to sell anything to anyone). I hate when my persuade attempts fail. D:


The Thieves Guild can solve that problem, if you're dedicated enough. :)
#544 Nov 21 2011 at 1:51 PM Rating: Good
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lolgaxe wrote:
Okay, do dragons attack in packs? I just left a dungeon (the one with the dude who's complaining about the necrophiliac desecrating his ancestor's remains or something) and got bum rushed by two dragons.


Clever girl...
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#545 Nov 21 2011 at 2:22 PM Rating: Good
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Ravashack wrote:
idiggory, King of Bards wrote:

[...]
Oh, and note for everyone who cares about leveling speech. Note that, like in previous games, you get the same amount of skill points if you sell 1 item as you do with 5. So selling things individually, especially if they are expensive, is much, much better. I'm actually thinking about going deep enough into the Speech tree to grab the Persuasion buff (and maybe the ability to sell anything to anyone). I hate when my persuade attempts fail. D:


The Thieves Guild can solve that problem, if you're dedicated enough. :)


I don't think I'm gonna do the Thieves Guild on this character, but I honestly haven't decided. I can't decide on what I want to do--I tend to gravitate towards Jack-of-all-Trades characters, but the "Master of none" is a little to pronounced in Skyrim for me to want to do that.

This character is already taking One-Handed, Archery, Armor, Smithing, Enchanting, and (at least basic) Alchemy. I'm not sure that really leaves me enough room for The Thief skills.
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#546 Nov 21 2011 at 2:37 PM Rating: Good
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idiggory, King of Bards wrote:
I can't decide on what I want to do--I tend to gravitate towards Jack-of-all-Trades characters, but the "Master of none" is a little to pronounced in Skyrim for me to want to do that.

This character is already taking One-Handed, Archery, Armor, Smithing, Enchanting, and (at least basic) Alchemy. I'm not sure that really leaves me enough room for The Thief skills.
I kind of expected Skyrim to be more specialized classes after playing through Fallout 3, but this still surprised me. I guess I expected it possible for one to take all possible perks by putting enough time into the game.

Also, it kind of bugs me that I feel almost required to reach 100 smithing and 100 enchanting (and take corresponding perks) on every character I use from now on.
#547 Nov 21 2011 at 3:34 PM Rating: Good
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It kind of annoyed me that once you start the Thieves Guild quest line, you can't end it. The main quest line had me go to Riften to speak to some dude about Esbern, next thing I know, I'm stealing stuff and none of the conversation options are "***** you guys, I'm leaving" or similar. It's all "This is bad... stealing is bad..." and then you get the quest anyway.

Gah!
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#548 Nov 21 2011 at 3:39 PM Rating: Good
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Mazra wrote:
It kind of annoyed me that once you start the Thieves Guild quest line, you can't end it. The main quest line had me go to Riften to speak to some dude about Esbern, next thing I know, I'm stealing stuff and none of the conversation options are "***** you guys, I'm leaving" or similar. It's all "This is bad... stealing is bad..." and then you get the quest anyway.

Gah!
This did seem very odd to me, but I think it might have been the "Intro to Thief" tutorial quest just as there is that "Intro to Smithing" tutorial quest earlier in the game.
#549 Nov 21 2011 at 4:07 PM Rating: Good
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Yeah, I probably just missed an earlier opportunity to bail, but I thought it was part of the main quest.

From now on, whenever someone asks me to do something against my moral code, I'll make sure to choose the earliest bail option.

Or Bethesda needs to implement a quest cancellation ability. My OCD demands that I do all the quests in my journal before I continue on the main quest, in case the game ends before I'm done, so to speak.
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#550 Nov 21 2011 at 4:10 PM Rating: Excellent
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Mazra wrote:
From now on, whenever someone asks me to do something against my moral code, I'll make sure to choose the earliest bail option.

Or Bethesda needs to implement a quest cancellation ability. My OCD demands that I do all the quests in my journal before I continue on the main quest, in case the game ends before I'm done, so to speak.
Which is why I have never finished an Elder Scrolls main quest...
#551 Nov 21 2011 at 4:18 PM Rating: Good
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You can definitively bail on the Thieves guild. After you find out the location of the guy for the main quest. You can tell him your not interested in joining and he will tell you find him if you change your mind. You just don't talk to him in the sewer bar. If you talk to him he assumes you want work and gives you the next quest but you don't have to do it if it does not fit with your character theme. That's what I did on my Warrior toon. Although I am looking forward to doing those quest chains on my theif toon eventually.

Same thing goes for the mage College. The main quest will send you there at one point. But you don't have to start the mage college quest line after you get the main quest info you need.

I may never actually finish the main quest line on my alt toons though. I mostly just like building new characters and finishing the guild quest lines related to the style of character they are.

Unless there are radically different endings to explore. Like in Fall Out NV I actually played through 3 different ending's becuase who you allied with in that game affected the ending so much.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

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