Demea wrote:
Speaking of one-handed weapons, has anybody gone for a specialization yet? I still think the mace spec looks most useful, followed by sword and then axe. Anybody have any results they can report?
So you have 4 options:
1. Daggers
2. Swords
3. Axes
4. Maces
These are sorted by weapon speed, from fastest to slowest. I'm pretty sure their stamina cost per swing changes too, but I'm not sure (I imagine it's a factor of weapon weight).
Daggers and Swords get a chance to crit, and increased points in that perk buff the chance and the amount it crits for.
Axes add bleed damage, more with increased perks.
Maces will ignore up to 75% of armor.
Axes look useless to me. Well, not "useless" but not super useful either. It depends partly on how long the bleed is. And intense, but short, bleed would be nice. But anything drawn out? Nah. I face too few foes where that would be useful. Add in a slower swing speed and meh.
Maces look solid. 75% armor penetration is great. But they don't see any bonus on unarmored enemies. And IDK what the breakdown is with regards to health and armor with enemies. I imagine Maces are good against a lot of humanoids, but useless for a lot of creatures (like mammoths, giants, bears). It seems to me that Dragon Priests are probably unarmored too, but I have no way of knowing that for sure. Dragons, too--are they armored in game mechanics, or is it just extremely high health? Etc.
Swords are my preference. Crit isn't the best, but it is useful against everything. They have a fast swing speed, but still do good damage. Their kill animations are great. They look best (to me). Plus, their damage bonus is exponential. Armor penetration is great, but I imagine that unit armor isn't going to increase forever. Once you start getting really good weapons, I'm guessing swords will outpace Maces on all but the most heavily-armored foes.