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#202 Mar 26 2011 at 7:31 PM Rating: Good
Eske Esquire wrote:
I was agreeing with your idea, while elaborating on my frustrations. Obviously, I don't share those positive sentiments that you have about the issue. I do understand you, though.

Edited, Mar 26th 2011 9:27pm by Eske


I see. That's fair.^^
#203 Mar 26 2011 at 7:35 PM Rating: Good
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If you look back at your post, you'll find that it largely seemed to be a collection of points (many of which I didn't agree with from a logical perspective, not even a subjective one), not an argument for why they should have added middle of the road characters. You mentioned that idea once and then never even alluded to it again.

I didn't skim your post, but it read way more like a collection of separate points than a single argument. If you meant it in the latter, then my response was largely unnecessary (though I still disagree with your argument, but agree with the conclusion). But it didn't read that way at all.

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So I've been looking over the stats and what's available to aveline and fenris and I don't see why fenris couldn't tank. As far as what I am looking at it's not the fact he isn't weilding a shield that's holding him back it's the fact he doesn't have Aveline exclusive tree. The only thing he missing out of from the "Shield and sword" tree is shield wall. The other defensive stats can be gained from accessories and he has full access to the defender tree.

Of course your gonna have to work more to make him a tank, but isn't that the point of unique characters? One always gonna be better at their specialized task.


Umm, look again. The difference is huge. And this is only the case for tanks, you are absolutely forced to use Anders if you want a healer (and you do, because chugging potions just isn’t enough on many normal encounters, let alone higher difficulties).

Sword and Shield talents (that matter):
Shield Defense (sustainable) is -25% damage from the front—VERY useful on hard-hitting bosses, and only costs 15% stam.
Safeguard (passive)—the warrior is IMMUNE to crits. Again, super nice overall.
Perception (passive)—the warrior is immune to flanking. Super nice for AoE tanking. In DA:O, flanking increased your attack value and chance to crit—I’m not sure what it does in DA2.

Aveline’s personal tree (again, that matter):
+5-10% damage reduction (5% includes 10% transfer from Hawke to her).
Bodyguard is 25-50% damage transfer from a party member to her—very useful if Anders draws hate.
Immovable (aka, omfg amazing skill)--+2% damage resistance per hit received (lasts 5 seconds). Absolutely amazing in AoE—have her put a little threat on everything, then activate bravery/ the other option (transfers 50% threat to her from everyone else). She will have their hate for the rest of the fight, so her slow movement/attack speed doesn’t matter. So she ends up with this huge stack of damage mitigation. :D
Indomitable gives her complete resistance to stun and knockback, which means you can invest more in other stats without worrying as much about her fortitude.
Thick Skin is a passive 15% damage resistance.

Yeah, that’s amazing.

Now let’s see how Fenris makes up the difference.
Magic Resistance +10%
Defense +20%, damage resistance +10%, magic resistance +10% for 25% stamina.
Magic Resistance +25%.

And that’s it. Are you really standing by the argument that the difference isn’t that huge? Oh, and remember that Aveline gets a shield to use, which has additional armor and stats (and runes).

Any accessories he can use, she can too. And, even if she went naked, it wouldn't even begin to make up the gap.

If he just had access to the weapon and shield talents, it would still be a large difference between them, but it would be sufficient to at least make him viable if you really wanted to use him. It's a pretty heavy sacrifice right now.

Edited, Mar 26th 2011 9:57pm by idiggory
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#204Turin, Posted: Mar 26 2011 at 8:11 PM, Rating: Sub-Default, (Expand Post) Yup, waaaaaay too much thought into this sh*t. Here's a nifty idea, enjoy the game for what it is instead nitpicking it apart and getting dangerously close to whining about what it isn't.
#205 Mar 26 2011 at 8:22 PM Rating: Excellent
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Again, just because you don't give a crap about strategy or character builds, etc, doesn't mean other people don't enjoy it. If all you are going to do is mock others for enjoying a part of the game, then why even visit the thread? It's been pretty clear that that's what most of the thread had been/is. And it's probably going to continue to be a big part of it.

And have you SERIOUSLY never complained about what you deem to be a poor design choice before? I cannot possibly believe that. We aren't griping--I'm loving the game. Doesn't mean I can't discuss the problems with it. I'm not a moron who expects a game to be perfect in order to enjoy it. DA2 has it's share of problems. I recognize them. I'm loving the game anyway. If I could be playing it right now, I would be.
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#206 Mar 26 2011 at 8:28 PM Rating: Default
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This entire thread isn't even about character builds, it's about complaining that you can't use these other characters to fill certain roles. Did it ever occur to you that maybe the reason they are so much better is because they play a large part in the story and the devs wanted to make sure you used them? What role does Fenris even play in story beyond his personal quest? How about Merril? Sebastian? If they weren't in the game at all the story wouldn't be affected one bit.
#207 Mar 26 2011 at 8:31 PM Rating: Good
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Without reading through the last few mountainous walls of text, I can say only this after my second playthrough:

Mage > Rogue. Like, so hard it's not even funny.

I'm looking forward to playing a warrior and not having to drag Fenris' emo **** around for the whole game. CRAWWWWLLLING IIIINNN MY SKIIIIINNN!!!

Edited, Mar 26th 2011 9:31pm by Demea
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#208 Mar 26 2011 at 8:43 PM Rating: Good
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Demea wrote:
Without reading through the last few mountainous walls of text, I can say only this after my second playthrough:

Mage > Rogue. Like, so hard it's not even funny.

I'm looking forward to playing a warrior and not having to drag Fenris' emo **** around for the whole game. CRAWWWWLLLING IIIINNN MY SKIIIIINNN!!!

Edited, Mar 26th 2011 9:31pm by Demea


I'm finding 2H warrior to be a ton of fun. I love using Scythe on low-health enemies. There's something insanely enjoyable about having my character blink through 5 enemies as they explode in a Fallout-3-esque cacophony of body parts.
#209 Mar 26 2011 at 9:06 PM Rating: Good
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Quote:
Without reading through the last few mountainous walls of text, I can say only this after my second playthrough:

Mage > Rogue. Like, so hard it's not even funny.

I'm looking forward to playing a warrior and not having to drag Fenris' emo **** around for the whole game. CRAWWWWLLLING IIIINNN MY SKIIIIINNN!!!


In terms of fun or in usefulness? Because my Rogue just rips things to shreds. Assassinate is very fun.

Quote:
This entire thread isn't even about character builds, it's about complaining that you can't use these other characters to fill certain roles. Did it ever occur to you that maybe the reason they are so much better is because they play a large part in the story and the devs wanted to make sure you used them? What role does Fenris even play in story beyond his personal quest? How about Merril? Sebastian? If they weren't in the game at all the story wouldn't be affected one bit.


No it isn't, and you complained earlier in the thread when we were weighing the pros and cons of builds with the claim that we spend too much time doing it. Furthermore, your point is beyond stupid.

If the devs wanted to make sure we used certain characters then they wouldn't bother making the rest permanent companions. Do Aveline and Anders have a more central role to the main game's quest line? Yes. But there's no reason you should have to use them. You aren't even required to do the personal quests of theirs that are linked to the story.

Want an even better reason your argument is ridiculous? Varric. He's NARRATING the story, which means he knows everything that happened (or is making it up). There's way more incentive for the devs to want you to use him, than for them to want you to use Aveline/Anders but he's well balanced with Sebastian. He's easily the most memorable character, central to the story line (of both the tale and the overall game), and since he's telling his own tale, there would be ample reason for him to paint himself as massively OP (like he does at the start of his personal quest in Act II).
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#210 Mar 26 2011 at 9:28 PM Rating: Good
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Turin wrote:
This entire thread isn't even about character builds, it's about complaining that you can't use these other characters to fill certain roles. Did it ever occur to you that maybe the reason they are so much better is because they play a large part in the story and the devs wanted to make sure you used them? What role does Fenris even play in story beyond his personal quest? How about Merril? Sebastian? If they weren't in the game at all the story wouldn't be affected one bit.


That's kind of a weak argument. There are many better ways to persuade a player to use particular characters...make them more interesting, or give them slight stat boosts, or unique quests, etc. etc. Making them the only member of a particular archetype is the ham-handed way of doing it. At least, it is if you're going to even bother providing other non-essential characters.

And anyway, why does what the devs intended matter? I don't doubt that they had a rationale for making the decisions that they did. I just think that they happen harm the game in other ways.

It's a perfectly legitimate complaint, and I think both idiggory and I have given the game ample due for it's strengths. If you don't happen to like it, then tough luck.

Edited, Mar 26th 2011 11:31pm by Eske
#211 Mar 26 2011 at 9:49 PM Rating: Good
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I'd say his argument was stronger if you weren't forced to bring Aveline/Anders along whenever it mattered that you did so. And that's because they were their personal quests.

Varric and Isabela are both important to the overall story, and they aren't shoved into your party against your wishes (actually, the opposite is true--you generally have to choose between them). Merril and Fenris may not be tied into the actual events, but they represent two ends of the spectrum regarding the game's central theme--Fenris is the representative of the faction that fears Mages and, thus, is desperate to suppress them (Aka, Meredith and the Templars). Merrill is a well-meaning Mage who is not at all evil by nature, really, but who uses blood magic because she feels it is important to do so (not because she wants to dominate)--she signifies the common perrill of mages, as well as the potential danger of freedom.

Neither is right or wrong--both have legitimate concerns and make mistakes--and having either (or better both) in your party leads to you caring more about the central theme of th game.

But, despite the amount of work that went into them, Bioware is supposedly only wanting us to use them for their personal quests and no more? Yeah, I don't believe that at all.

Every character has a place in this game, and each one represents a common line of thought in Kirkwall.

Varric- Represents the wealthy merchants of the city, who are most concerned with protecting/making their riches.
Isabela- Represents the poor merchants and laborers of the city, who can't be bothered with anything but survival.
Fenris- Represents those militant towards Magi.
Carver- Represents those that are pro-Templars, but don't wish to enslave magi (more controlling blood magic)
Merrill- Represents the well-meaning Mages who are dangerous in their ignorance.
Bethany- Represents the well-meaning, intelligent (in a street-smart way) apostates--the ones who are safe even outisde the circle.
Anders- Represents those militant towards the Templars.
Aveline- Represents those who wish for order above all, even if it means compromise.
Sebastian- Represents those who support the Templars, but out of faith. They don't hate mages, nor particularly fear them, but they hold that the circle is necessary simply because the chantry says so.

All the characters are important. Just because Anders and Aveline are slightly more central to the story doesn't warrant a reason we shouldn't use the rest.
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#212 Mar 26 2011 at 11:13 PM Rating: Good
Re-specializing your companions is a breeze on PC!

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#213 Mar 26 2011 at 11:36 PM Rating: Good
I still haven't "found" Isabella. Which tavern are you supposed to go to?
#214 Mar 26 2011 at 11:39 PM Rating: Good
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Belkira the Tulip wrote:
I still haven't "found" Isabella. Which tavern are you supposed to go to?
Hanged Man.

Quote:
In Dragon Age II Isabela is first encountered at an inn named "Hanged Man" where she engages in a brawl with a couple of bandits. She will only appear after recruiting Anders. It is also possible to never recruit or meet her as she does not directly impact the outcome of the game. Varric will mention her during party chatter even if you have not met her.
#215 Mar 27 2011 at 12:38 AM Rating: Excellent
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I can't believe I didn't catch this reference. In Anders' act III quest, you help him collect some ingredients for a "potion to help separate him and Justice". The ingredients?

Quote:
The items that you collect are two of the components for gunpowder. Sela Petrae is saltpetre (latin: sal petræ), which can be extracted from urine, guano, and the like. Drakestone is sulfur, which can be found in many mineral deposits.
#216 Mar 27 2011 at 6:16 AM Rating: Good
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Eske Esquire wrote:
It made moving around a lot easier, since most PC players do their movement by mouse clicking the desired "move-to" area. With an over-the-shoulder camera, it can get very, very hard to have a character move to a distant area that way.


Wha-?
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#217 Mar 27 2011 at 6:37 AM Rating: Decent
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Awesome. Great find. Smiley: smile I was hoping someone would make this.
#218 Mar 27 2011 at 9:37 AM Rating: Good
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The minute I heard about the spoiler regarding that quest, I realized. Then I got pissed, because I was romancing Anders. HOW DARE HE USE ME?!?!
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#219 Mar 27 2011 at 12:52 PM Rating: Good
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Mazra wrote:
Eske Esquire wrote:
It made moving around a lot easier, since most PC players do their movement by mouse clicking the desired "move-to" area. With an over-the-shoulder camera, it can get very, very hard to have a character move to a distant area that way.


Wha-?


Er...what's the confusion? At large distances from the character, at the furthest edges of the ground plane, the game has trouble recognizing "move here" right-click commands.

With the old isometric/free camera, you could pan over to distant areas, which the game recognized much better. You could tell characters to move to areas behind walls, or to higher elevations, too. I find that stuff far more difficult with the new camera, so I have to move all my characters directly.
#220 Mar 27 2011 at 1:05 PM Rating: Decent
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Eske Esquire wrote:
Mazra wrote:
Eske Esquire wrote:
It made moving around a lot easier, since most PC players do their movement by mouse clicking the desired "move-to" area. With an over-the-shoulder camera, it can get very, very hard to have a character move to a distant area that way.


Wha-?


Er...what's the confusion? At large distances from the character, at the furthest edges of the ground plane, the game has trouble recognizing "move here" right-click commands.

With the old isometric/free camera, you could pan over to distant areas, which the game recognized much better. You could tell characters to move to areas behind walls, or to higher elevations, too. I find that stuff far more difficult with the new camera, so I have to move all my characters directly.


Oh, you mean where you could pan out to a direct overhead view. Now that you mention that, it was kinda nice. Setting the right tactics usually keeps my party out of trouble, though (course, I play on EZ, since I'm more into the story than the fights).
#221 Mar 27 2011 at 3:49 PM Rating: Good
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Eske Esquire wrote:
Er...what's the confusion? At large distances from the character, at the furthest edges of the ground plane, the game has trouble recognizing "move here" right-click commands.

With the old isometric/free camera, you could pan over to distant areas, which the game recognized much better. You could tell characters to move to areas behind walls, or to higher elevations, too. I find that stuff far more difficult with the new camera, so I have to move all my characters directly.


Yeah, I think I misunderstood the post I quoted. Rereading it a couple of times made me realize you were referring to paused combat in Dragon Age when you said that "With an over-the-shoulder camera, it can get very, very hard to have a character move to a distant area that way." I originally thought you meant all games with a third-person camera angle. Was going to point to the WASD keys. Smiley: tongue

But yeah, movement during paused combat in DA2 is a pain, which is why I don't use it. I play DA2 like I played the Mass Effect games, Assassin's Creed games and every other third-person shooter (MMO's incl): run in, guns blazing, and hope your team mates run for cover.

If at first you don't succeed...
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#222 Mar 27 2011 at 4:01 PM Rating: Good
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Now, I play on the PS3, so I don't know how significant the differences are, but the isometric view just sounds like it would make the game less fun.

On the console, you need to manually move a party member if you want them to go anywhere (or switch character and tell them that you want them to use an ability on a certain mob--I don't THINK there's any way to just have them switch targets). So you actually had to use tactics. Watching the videos of the PC version, it feels like tactics are totally unnecessary--you have easy and absolute control over everything that happens, able to just pause the game and issue multiple (detailed) commands at any time. Maybe I'm not understanding what's happening of course.

It makes it seem like an RTS game instead of an action RPG. And I vastly prefer the latter.

[EDIT]

It's possible that Bioware felt the same way and wanted to try and get players to play it more like the console versions. But they chose to just limit the usefulness of pausing instead of getting rid of it.

Still though, I find it very, very surprising that the pc version lets you order your companions to specific locations. I don't see why that was removed on the console.

I'm not crazy, right? That wasn't an option (because I can't say I ever noticed if it was).

Edited, Mar 27th 2011 6:06pm by idiggory
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#223 Mar 27 2011 at 5:00 PM Rating: Decent
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Why do people play shooters on consoles? At least tell me you're using a mouse and keyboard...
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#224 Mar 27 2011 at 5:43 PM Rating: Good
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Shooters are usually way, way easier on pcs, because the mouse is far more accurate (and faster) than a joystick could ever be.

As to the people that play on the pc but still use the xbox controller... I have no clue.

[EDIT]

Wait, you said console... not pc...

Edited, Mar 27th 2011 10:35pm by idiggory
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#225 Mar 27 2011 at 8:17 PM Rating: Decent
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Still though, I find it very, very surprising that the pc version lets you order your companions to specific locations. I don't see why that was removed on the console.



You can on PS3 also although it might be more limited than on the PC version but i wouldn't know since I'm on PS3 also. On the radial menu you have a "move to position" command that let's you set a point for your character to move to.
#226 Mar 27 2011 at 8:19 PM Rating: Decent
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Mazra wrote:
Why do people play shooters on consoles? At least tell me you're using a mouse and keyboard...


Playing a shooter with a mouse is just point and click. It feels like navigating an oddly configured webpage, not playing a game. That, and I can't lean back and get nice and comfy whilst pwning the noobs if I have to bother with two control devices.
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