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#177 Mar 24 2011 at 1:18 PM Rating: Good
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idiggory wrote:
I know you could have one if you were romancing Alsitair and hardened him.


I can't imagine that I'm the first person to take that the wrong way.

Edited, Mar 24th 2011 3:19pm by Eske
#178 Mar 24 2011 at 1:20 PM Rating: Good
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I can't imagine that I'm the first person to take that the wrong way.


lol, Alistair <3
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#179 Mar 24 2011 at 2:38 PM Rating: Decent
Eske Esquire wrote:
So, I just found out that I totally missed out on Isabella. Smiley: tongue

Ah well. I'll get her in my party on my 2nd time through.


I missed out on her my first play through as well.

Makes the final fight of act 2 a lot harder lol.
#180 Mar 24 2011 at 2:47 PM Rating: Good
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I missed out on her my first play through as well.

Makes the final fight of act 2 a lot harder lol.


Why is that? I didn't really ever use her, because she didn't seem that good (and I was a DW Rogue, so it seemed redundant).

Does she join you in addition to the 4 members you already have or something?

That fight wasn't too bad. I actually lost Aveline and Hawke, then used Merrill to kite him until Anders' regroup came off CD (Merrill's a beast once you upgrade Rock Armor, especially if you invest half your points into Con like I did). Then she turned offensive again when I switched back to Hawke.
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#181 Mar 24 2011 at 4:37 PM Rating: Decent
idiggory wrote:
Quote:
I missed out on her my first play through as well.

Makes the final fight of act 2 a lot harder lol.


Why is that? I didn't really ever use her, because she didn't seem that good (and I was a DW Rogue, so it seemed redundant).

Does she join you in addition to the 4 members you already have or something?

That fight wasn't too bad. I actually lost Aveline and Hawke, then used Merrill to kite him until Anders' regroup came off CD (Merrill's a beast once you upgrade Rock Armor, especially if you invest half your points into Con like I did). Then she turned offensive again when I switched back to Hawke.


If she shows up to support you in that fight(Because she disappears before it) you only have to fight the Aristok in a one on one fight instead of having to fight the whole room. Which I found much easier even as a defensive warrior.
#182 Mar 24 2011 at 4:50 PM Rating: Good
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Oooooh, that is nice--those units put out a pretty hefty amount of damage, iirc.
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#183 Mar 24 2011 at 10:31 PM Rating: Good
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Laxedrane the Irrelevant wrote:
If she shows up to support you in that fight(Because she disappears before it) you only have to fight the Aristok in a one on one fight instead of having to fight the whole room. Which I found much easier even as a defensive warrior.
Isabella returning or no, you can invoke a one on one duel just by earning his respect. You do that by being open and honest with him, keeping him informed of events that concern him(like his men going missing) and by taking Fenris with you when you go see him the first time. He's much easier to fight as a mage than as another class since you can kite him and use petrify/cone of cold to lock him down for big damage bursting.
#184 Mar 25 2011 at 12:16 PM Rating: Good
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I was playing DA:O last night and I have to say, DA2 is just about everything a sequel should be. Pretty much everything was improved upon, without sacrificing any of the feel of the DA universe.

That's not to say it's perfect, of course. Just that it seems to be better than DA:O in most/nearly every way(s).
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#185 Mar 25 2011 at 12:51 PM Rating: Good
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idiggory wrote:
I was playing DA:O last night and I have to say, DA2 is just about everything a sequel should be. Pretty much everything was improved upon, without sacrificing any of the feel of the DA universe.

That's not to say it's perfect, of course. Just that it seems to be better than DA:O in most/nearly every way(s).


Really? I mean, don't get me wrong...I like the game, and I don't want to rain on your parade, but I can't agree.

I see improvement in a few areas: voice acting for the main character and fluidity of combat probably being the main points for me.

But the recycling of areas is absolutely egregious. The pacing is poor. The inability to customize anything about your companions has to be considered a step back from DA:O (one that ranges from insignificant to major, depending on your opinion). The omission of the isometric camera is a disappointment.

All signs point to this product being rushed. They had a great foundation built though, and that's plenty to keep the game enjoyable. I'm also still enjoying the novelty of the improvements. It's just that there are noticeable, head-scratching declinations.

Edited, Mar 25th 2011 2:53pm by Eske
#186 Mar 25 2011 at 1:57 PM Rating: Decent
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But the recycling of areas is absolutely egregious. The pacing is poor. The inability to customize anything about your companions has to be considered a step back from DA:O (one that ranges from insignificant to major, depending on your opinion). The omission of the isometric camera is a disappointment.


I preferred DA2's camera system, tbh. It would have annoyed me to deal with an isometric one in the new battle system. [EDIT] I suppose it could get annoying if you were a Mage fighting in a large open space, but I like it better for Warrior/Rogue/Mage (when not using AoE).[/EDIT]

And I haven't had any issues with the pacing. I vastly preferred it to DA:O's, at least. I loved the first game, but I thought that was one of its lowest points. I mean you have your origin, which is quite emotional. Then you have some down time where you kill some darkspawn. Then you get Ostagar, which is quite emotional. Then Lothering, which is hit or miss (depending on your choices) but isn't particularly memorable.

From there, your pacing is at best fine and at worst horrible, depending on where you choose to go and the choices you make when there. But that's not my biggest problem--the end stretch is. Denerim->Landsmeet->Redcliffe->Denerim just wasn't a good setup, imo. The first two were important I guess, but felt ridiculous considering there was a frickin' blight going on. And I still don't understand why I left to go to Redcliffe...

Plus, if you do ANY side quests in Denerim, it destroys the pacing of the whole story. There's a blight happening and I'm supposed to be raising an army. But instead I'm kicking mercenaries out of a ***** house and cleaning up dead bodies? It felt ridiculous, but I'm fairly completionist and had to do it.

In DA2, there isn't the constant threat that everyone is going to die, so you can do these side quests without completely destroying the story timeline. I thought it was much better that way.

And I LOVED the fact that I no longer had to deal with my party member's gear--it was easily the most boring part of the first game for me. I consider it a step forward, actually. You get to have each of your companions in a unique costume (big pro for me), don't have to deal with managing gear sets (another big pro for me), and their gear generally upgrades such that it's useful regardless how you build them (at least not a con).

In DA:O, I didn't even bother gearing anyone but my main battle party (which meant that I actively resisted using other characters, because I didn't want to deal with the equipment). Seriously, I only ever used the same people in a play through, except where forced to change, because I abhorred having to manage so many gear sets. It was interesting to gear one character, maybe 2. 4 was way too many. 8+? LOLNOTHANKS.

I'm totally with you on the recycled content though--we seriously could have used more diversity in the areas. Though I don't have many major complaints beyond that. I would have liked at least a female abom model added, I guess. But I like all the other reworked models (particularly elves). And the new... interaction?... system is superb. How it'll make your Hawke act differently in conversation even when not choosing an option, for example. And knowing how your Hawke will act with a dialogue choice is very nice.

Edited, Mar 25th 2011 3:59pm by idiggory
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#187 Mar 26 2011 at 6:32 AM Rating: Good
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idiggory wrote:
Plus, if you do ANY side quests in Denerim, it destroys the pacing of the whole story. There's a blight happening and I'm supposed to be raising an army. But instead I'm kicking mercenaries out of a ***** house and cleaning up dead bodies? It felt ridiculous, but I'm fairly completionist and had to do it.

In DA2, there isn't the constant threat that everyone is going to die, so you can do these side quests without completely destroying the story timeline. I thought it was much better that way.
I definitely agree with this. It always seemed weird in DA:O that you seemed to have all the time in the world for side quests.

Even better, in DA2, the side quests often make a ton of sense as in act I, you're doing odd jobs so as to raise money, and in acts II & III many of your side quests somehow relate to what you've done in Act I, your companions or the main story(though some are completely unrelated).

idiggory wrote:
I would have liked at least a female abomqunari model added
Yes please.
#188 Mar 26 2011 at 9:25 AM Rating: Good
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Until we actually end up in a Qunari village, I can forgive the lack of female models. According to Sten from DA:O, women in Qunari cultures are pretty much a separate caste (not sorted into the others that men are), so they stay home to do the work. The Qunari in Kirkwall are a war party, from what I understand.
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#189 Mar 26 2011 at 10:27 AM Rating: Good
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idiggory wrote:
Quote:
But the recycling of areas is absolutely egregious. The pacing is poor. The inability to customize anything about your companions has to be considered a step back from DA:O (one that ranges from insignificant to major, depending on your opinion). The omission of the isometric camera is a disappointment.


I preferred DA2's camera system, tbh. It would have annoyed me to deal with an isometric one in the new battle system. [EDIT] I suppose it could get annoying if you were a Mage fighting in a large open space, but I like it better for Warrior/Rogue/Mage (when not using AoE).[/EDIT]


I'm guessing that you play on console? Isometric cam was just an option for PC in DA:O. It was real nice to have, but you didn't have to use it if you didn't want to. It made moving around a lot easier, since most PC players do their movement by mouse clicking the desired "move-to" area. With an over-the-shoulder camera, it can get very, very hard to have a character move to a distant area that way. It's nigh-impossible to get a character to move to an area that's above the camera's plane without moving him manually now. Very annoying. All they did was remove that option for PC players in DA II, which is pretty obnoxious any way you slice it.

idiggory wrote:
And I haven't had any issues with the pacing. I vastly preferred it to DA:O's, at least. I loved the first game, but I thought that was one of its lowest points. I mean you have your origin, which is quite emotional. Then you have some down time where you kill some darkspawn. Then you get Ostagar, which is quite emotional. Then Lothering, which is hit or miss (depending on your choices) but isn't particularly memorable.

From there, your pacing is at best fine and at worst horrible, depending on where you choose to go and the choices you make when there. But that's not my biggest problem--the end stretch is. Denerim->Landsmeet->Redcliffe->Denerim just wasn't a good setup, imo. The first two were important I guess, but felt ridiculous considering there was a frickin' blight going on. And I still don't understand why I left to go to Redcliffe...

Plus, if you do ANY side quests in Denerim, it destroys the pacing of the whole story. There's a blight happening and I'm supposed to be raising an army. But instead I'm kicking mercenaries out of a ***** house and cleaning up dead bodies? It felt ridiculous, but I'm fairly completionist and had to do it.

In DA2, there isn't the constant threat that everyone is going to die, so you can do these side quests without completely destroying the story timeline. I thought it was much better that way.


That's fair. I had forgotten that DA:O's pacing was pretty poor in its own right. But I wouldn't say that DA II's is good. Just that it's an improvement. It still needs a lot of work in my view. I'd say that they're capable of it, because I think they could just take a cue from Mass Effect 2, where even side quests feel like forward progression to me.

idiggory wrote:
And I LOVED the fact that I no longer had to deal with my party member's gear--it was easily the most boring part of the first game for me. I consider it a step forward, actually. You get to have each of your companions in a unique costume (big pro for me), don't have to deal with managing gear sets (another big pro for me), and their gear generally upgrades such that it's useful regardless how you build them (at least not a con).

In DA:O, I didn't even bother gearing anyone but my main battle party (which meant that I actively resisted using other characters, because I didn't want to deal with the equipment). Seriously, I only ever used the same people in a play through, except where forced to change, because I abhorred having to manage so many gear sets. It was interesting to gear one character, maybe 2. 4 was way too many. 8+? LOLNOTHANKS.


I wasn't just talking about customizing gear, though. To me, the most annoying thing was not being able to customize their roles. I'd really appreciate more flexibility, so that my party decisions can be motivated more by which characters I want around me, and less by what roles I need to fill. I don't want to feel like I have to fight against the current to use my favorite party members.

As far as their gear goes, I think there are ways of dealing with it that would be a better compromise between those that want to bother with it and those that don't. Perhaps something like a robust "auto-equip" option. And a toggle that determines whether or not equipped gear affects their appearance, if you like their default look (as is, I pretty much won't use Fenris entirely because of his default outfit :P). I think design decisions like that represent care and attention to detail; advancements to the genre. Stripping away parts of the experience is just a step backwards. It's why FFXIII was so contentious. I can respect someone not wanting to bother with all the minutia, but a lot of people go to RPG's for just that. Better to find slick, well-thought-out ways of confronting those issues, than to just cut them away.

idiggory wrote:
I'm totally with you on the recycled content though--we seriously could have used more diversity in the areas. Though I don't have many major complaints beyond that. I would have liked at least a female abom model added, I guess. But I like all the other reworked models (particularly elves). And the new... interaction?... system is superb. How it'll make your Hawke act differently in conversation even when not choosing an option, for example. And knowing how your Hawke will act with a dialogue choice is very nice.

Edited, Mar 25th 2011 3:59pm by idiggory


I really do love the interaction system. Every time my character says an un-promted line that reflects the way I've been responding, I get all giddy. The addition of options beyond simple "good guy response, bad guy response" is long overdue. The further these games get from a binary system, the better. I love being able to respond with subtlety and nuance in the game...my character now behaves in a much more identifiable and realistic manner.

I also love that they've found a way to make my character's facial movements respond well to his speaking parts. The head tilts, eyebrows raise with a change of inflection, and the brow furrows. It all looks natural and smooth. That's not easy to accomplish with a customizable appearance.



Edited, Mar 26th 2011 12:30pm by Eske

Edited, Mar 26th 2011 1:07pm by Eske
#190 Mar 26 2011 at 11:10 AM Rating: Good
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I wasn't just talking about customizing gear, though. To me, the most annoying thing was not being able to customize their roles. I'd really appreciate more flexibility, so that I my party decisions can be motivated more by which characters I want around me, and less by what roles I need to fill. I don't want to feel like I have to fight against the current to use my favorite party members.


I'm with you on this one as well. It kills me that I can't make Merrill heal and Fenris use a shield. I mean, he's obviously going to be less proficient at tanking than Aveline (who has tanking talents in her personal tree), but I should still have the option of using him.

And the Merill part makes no sense! Her tree is a combination of blood magic and keeper magic (and a fusion, I suppose). I KNOW Keepers can heal... Are you telling me she managed to become the first without having any skill in one of the Keeper's most important roles?

I don't really care that I can't customize the Rogues, and I'd say Isabela is the only one really hurt by that (maybe Sebastian--Bianca is hella strong, in any case, and making Varric DW is a step down in every way, really).

But, even then, the real problem with Isabella is that she can't spec into Assassination (to get DW's most powerful skill). She's useful during AoE, because of her Duelist spec and AoE backstab. But not so useful on bosses (though better than Mages).
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#191 Mar 26 2011 at 2:06 PM Rating: Good
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idiggory wrote:
Until we actually end up in a Qunari village, I can forgive the lack of female models. According to Sten from DA:O, women in Qunari cultures are pretty much a separate caste (not sorted into the others that men are), so they stay home to do the work. The Qunari in Kirkwall are a war party, from what I understand.
Whether we can forgive it or not, I still would like to see it.


As a lover of the arts. Or some other such excuse.
#192 Mar 26 2011 at 3:33 PM Rating: Good
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Speaking of the arts...

I bought the DA:O Collector's edition (because it was so pretty and came with DLC). Well, one of the things it came with was the soundtrack, which was on an extra disc with all the other extra features (all videos of development, interviews, the trailers, etc).

Well, I finally got around to actually saving the soundtrack (I never even looked on the disc before). Put it on the PS3 and it tells me to put the disc in my computer to access the soundtrack. And that's stupid, because I see no reason why it won't let me rip it onto my PS3. But whatever.

So I go to put it in my laptop. OH WAIT, the CE bonus disc is a BLU-RAY disc.

Umm, wtf? Yeah, my PC is not a blu-ray player. MOST pcs (even if you just limit it to gaming rigs) are not blu-ray players. What a ridiculous thing to do. I'm seriously doubting that the content on the disc would amount to enough that it is too large for a normal DvD. But even if it was, the logical thing to me would be to make the bonus content normal resolution instead of HD (I can't remember what my TV was broadcasting it in, but assume it was 720p). Sure, it doesn't look as good on an HD TV, but it would look more than fine on a PC. And considering there's no reason why you'd need to watch this on the TV instead, and plenty of reason to want it PC-compatible...

So irritating. And now I don't get to listen to the music while studying. I'm listening to the FFXI soundtrack instead. Which isn't really wise, since now I'm just nostalgic and wanting to reinstall it...
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#193 Mar 26 2011 at 4:31 PM Rating: Good
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idiggory wrote:
Speaking of the arts...

I bought the DA:O Collector's edition (because it was so pretty and came with DLC). Well, one of the things it came with was the soundtrack, which was on an extra disc with all the other extra features (all videos of development, interviews, the trailers, etc).

Well, I finally got around to actually saving the soundtrack (I never even looked on the disc before). Put it on the PS3 and it tells me to put the disc in my computer to access the soundtrack. And that's stupid, because I see no reason why it won't let me rip it onto my PS3. But whatever.

So I go to put it in my laptop. OH WAIT, the CE bonus disc is a BLU-RAY disc.

Umm, wtf? Yeah, my PC is not a blu-ray player. MOST pcs (even if you just limit it to gaming rigs) are not blu-ray players. What a ridiculous thing to do. I'm seriously doubting that the content on the disc would amount to enough that it is too large for a normal DvD. But even if it was, the logical thing to me would be to make the bonus content normal resolution instead of HD (I can't remember what my TV was broadcasting it in, but assume it was 720p). Sure, it doesn't look as good on an HD TV, but it would look more than fine on a PC. And considering there's no reason why you'd need to watch this on the TV instead, and plenty of reason to want it PC-compatible...

So irritating. And now I don't get to listen to the music while studying. I'm listening to the FFXI soundtrack instead. Which isn't really wise, since now I'm just nostalgic and wanting to reinstall it...


http://listen.grooveshark.com/#/album/Dragon+Age+Origins/3688067?src=5

...if you just want to listen to it.

Edited, Mar 26th 2011 6:32pm by Eske
#194 Mar 26 2011 at 4:44 PM Rating: Good
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Yeah... I illegally downloaded it.

And I don't feel bad about that, since I actually bought it. Bioware got my money and I got my album--their fault for not making the material available in a way most people could reliably access it.
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#195 Mar 26 2011 at 5:31 PM Rating: Default
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idiggory wrote:
I preferred DA2's camera system, tbh. It would have annoyed me to deal with an isometric one in the new battle system. I suppose it could get annoying if you were a Mage fighting in a large open space, but I like it better for Warrior/Rogue/Mage (when not using AoE).


I didn't see any difference. Must be a console thing.

idiggory wrote:
And I haven't had any issues with the pacing. I vastly preferred it to DA:O's, at least. I loved the first game, but I thought that was one of its lowest points. I mean you have your origin, which is quite emotional. Then you have some down time where you kill some darkspawn. Then you get Ostagar, which is quite emotional. Then Lothering, which is hit or miss (depending on your choices) but isn't particularly memorable.

From there, your pacing is at best fine and at worst horrible, depending on where you choose to go and the choices you make when there. But that's not my biggest problem--the end stretch is. Denerim->Landsmeet->Redcliffe->Denerim just wasn't a good setup, imo. The first two were important I guess, but felt ridiculous considering there was a frickin' blight going on. And I still don't understand why I left to go to Redcliffe...

Plus, if you do ANY side quests in Denerim, it destroys the pacing of the whole story. There's a blight happening and I'm supposed to be raising an army. But instead I'm kicking mercenaries out of a ***** house and cleaning up dead bodies? It felt ridiculous, but I'm fairly completionist and had to do it.

In DA2, there isn't the constant threat that everyone is going to die, so you can do these side quests without completely destroying the story timeline. I thought it was much better that way.


Absolutely. Side quests make much more sense here than in DA:O. I haven't finished yet, so I don't know about the pacing of anything else, but so far, there's no rush and you can take time to enjoy the flavor a little more.

idiggory wrote:
And I LOVED the fact that I no longer had to deal with my party member's gear--it was easily the most boring part of the first game for me. I consider it a step forward, actually. You get to have each of your companions in a unique costume (big pro for me), don't have to deal with managing gear sets (another big pro for me), and their gear generally upgrades such that it's useful regardless how you build them (at least not a con).

In DA:O, I didn't even bother gearing anyone but my main battle party (which meant that I actively resisted using other characters, because I didn't want to deal with the equipment). Seriously, I only ever used the same people in a play through, except where forced to change, because I abhorred having to manage so many gear sets. It was interesting to gear one character, maybe 2. 4 was way too many. 8+? LOLNOTHANKS.


Totally agree with this. I loved that you only have to worry about upgrading weapons (and not even that in Varric's case) and accessories now.

idiggory wrote:
I'm totally with you on the recycled content though--we seriously could have used more diversity in the areas. Though I don't have many major complaints beyond that. I would have liked at least a female abom model added, I guess. But I like all the other reworked models (particularly elves). And the new... interaction?... system is superb. How it'll make your Hawke act differently in conversation even when not choosing an option, for example. And knowing how your Hawke will act with a dialogue choice is very nice.


Meh, I dunno. The sameness of the areas fits with the fact that you're basiclly building a new life in Kirkwall. It's not like you need to go all over the place like in DA:O.

idiggory wrote:
Yeah... I illegally downloaded it.

And I don't feel bad about that, since I actually bought it. Bioware got my money and I got my album--their fault for not making the material available in a way most people could reliably access it.


Wow. Glad I didn't go for the CE. (But then, I never do.) I just bought the soundtrack off iTunes for $4.
#196 Mar 26 2011 at 5:42 PM Rating: Good
Well, I just completed it.

Without spoilers, two things spring to mind:

1) That ending was rather abrupt;
2) That game was awesome.

I have to play this game again. I have to see what else could have happened.
#197 Mar 26 2011 at 5:55 PM Rating: Decent
idiggory wrote:
Quote:
I wasn't just talking about customizing gear, though. To me, the most annoying thing was not being able to customize their roles. I'd really appreciate more flexibility, so that I my party decisions can be motivated more by which characters I want around me, and less by what roles I need to fill. I don't want to feel like I have to fight against the current to use my favorite party members.


I'm with you on this one as well. It kills me that I can't make Merrill heal and Fenris use a shield. I mean, he's obviously going to be less proficient at tanking than Aveline (who has tanking talents in her personal tree), but I should still have the option of using him.

And the Merill part makes no sense! Her tree is a combination of blood magic and keeper magic (and a fusion, I suppose). I KNOW Keepers can heal... Are you telling me she managed to become the first without having any skill in one of the Keeper's most important roles?

I don't really care that I can't customize the Rogues, and I'd say Isabela is the only one really hurt by that (maybe Sebastian--Bianca is hella strong, in any case, and making Varric DW is a step down in every way, really).

But, even then, the real problem with Isabella is that she can't spec into Assassination (to get DW's most powerful skill). She's useful during AoE, because of her Duelist spec and AoE backstab. But not so useful on bosses (though better than Mages).


I have to extremely disagree here. I personally think they should add a third character to each class to as a well rounded person that can be pushed in either direction. Mainly becuase I hated how in origins there was nothing original about any given character play style. Even the main character had little originality, hell your companions offered more unique abilities then the main character half the time.

In this one you couldn't play every different play style in one run. Everyone brought their own unique character exclusive styles that were similar to the main characters but had unique touches to them. I prefer this uniqueness to keep the game from getting stale from the multiple play throughs we inevitable play. As good as the story is, the game shouldn't be held up by it alone in the re-play value.
#198 Mar 26 2011 at 6:53 PM Rating: Good
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Laxedrane the Irrelevant wrote:
I have to extremely disagree here. I personally think they should add a third character to each class to as a well rounded person that can be pushed in either direction. Mainly becuase I hated how in origins there was nothing original about any given character play style. Even the main character had little originality, hell your companions offered more unique abilities then the main character half the time.

In this one you couldn't play every different play style in one run. Everyone brought their own unique character exclusive styles that were similar to the main characters but had unique touches to them. I prefer this uniqueness to keep the game from getting stale from the multiple play throughs we inevitable play. As good as the story is, the game shouldn't be held up by it alone in the re-play value.


Yeah, I mean, I'd be fine with characters being locked into a particular archetype if they gave you a few more options. There are simply too few characters for it. Just one true healer, just one true tank. That's a frustrating limitation, especially if you don't like those characters.

Edited, Mar 26th 2011 9:00pm by Eske
#199 Mar 26 2011 at 6:56 PM Rating: Good
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I have to extremely disagree here. I personally think they should add a third character to each class to as a well rounded person that can be pushed in either direction. Mainly becuase I hated how in origins there was nothing original about any given character play style. Even the main character had little originality, hell your companions offered more unique abilities then the main character half the time.

In this one you couldn't play every different play style in one run. Everyone brought their own unique character exclusive styles that were similar to the main characters but had unique touches to them. I prefer this uniqueness to keep the game from getting stale from the multiple play throughs we inevitable play. As good as the story is, the game shouldn't be held up by it alone in the re-play value.


Quick note--you are wrong that there was nothing unique about your companions--there was. But they weren't so pronounced. Difference one was that they all either had their first spec chosen or (in Sten's case) only got 1 spec. Difference 2 is that some had unique abilities (Shale, Dog, Wynne--I THINK that's it, can't remember any others). But you were still largely free to spec them as you wanted. It wasn't a huge loss to use Ohgren as a tank, if you got him early enough that he wasn't too invested in 2-handed.

Now, as to the rest of your post...

I would argue that the current system has less replay value than DA:O's did (purely in terms of party customization). Because, right now, you are vastly more constrained to party choices than you ever were in DA:O. You'd be correct if there were a ton of possible (and effective) party configurations, but there aren't--and that's because you are forced to use each character for one specific purpose.

Example 1. You are playing a Rogue.
Well, right there you now have to choose between:
Anders, Aveline, X and Anders, Fenris, X. The first lets you be whoever you want, the second heavily encourages you to roll a Duelist (and favors /shadow). Yeah, you get variety, but it comes entirely in the form of choosing which additional dps member you want. And that's governed by what you need at the moment (and will often be the person you have to bring for the quest).

Example 2. You are playing a Warrior.
Aveline, Anders, X (Rogue) or Anders, X (Rogue), X or Fenris, Anders X (Rogue).
If you are willing to tank, then you gain more customization. But that's balanced by the fact that, if you aren't, your pool of useful members is reduced to 2 (3 with DLC) from 5, because you are going to want a Rogue with you for anything locked and to disarm traps. Varric is, overall, the better option, because of his amazing tree. Sebastian is probably better against bosses, but only if he is guaranteed to flank them. If you are going to use Fenris to tank, you are probably going to want Isabella, to help take some heat off him. Of course, you don't HAVE to bring a Rogue, but it's frustrating not to.

Example 3. You are a Mage (most customization).
Aveline, X (Rogue), X or Aveline, Anders X (Rogue) or Fenris, X (Rogue), X or Fenris, Anders, X or Anders, X (Rogue), X
Your choices are governed by whether or not you are willing to heal, and whether or not you want Aveline or Fenris to tank. This class easily has the most specialization, though. No point going into it as a result, since I'd say it's the only one where you actually have real customization (for instance, it's the only scenario, imo, where a tank-less party is viable--Anders, you (Spirit Healer), Isabella and <insert good control class> is definitely interesting).

That's WAY less customization possible than in DA:O. You could have built your Mages (any of them) into Arcane Warriors if you wanted to, for instance. And since there was no way to forget your spec, you could only spec each person one way in a play through. In DA2, I can use a Maker's sigh if I want to change Fenris from DpS to tank (and then back). And my party options are super limited. Hell, in DA:O, you were perfectly free to make your toons dual-spec (though less effective in both roles). I would only have considered it for Leliana, but it was still an option.

So, no, I would much prefer they had the option to use whatever they wanted (maybe excepting Varric). I'm not saying they should do away with (or change in any way) the talent trees. Aveline would always be a better tank than Fenris. But the point is that she wouldn't be SO much better, like she is now, with personal tank talents and access to sword/shield (which gives flanking immunity, for instance). If he could get the same weapon talents that she could, it would only be their talent trees to contend with. His gives some defense/support (with a hugely expensive sustainable). But hers gives way more.

That just seems like more customization to me. And it means I can actually use Fenris if I want to, without a huge penalty. Because, right now, it just isn't worth it.

[EDIT]

What Eske said, lol. If I don't have at least 2 options for my tanks/healers, then dedicated characters don't work. If we had just 2 more characters, things would be much better (another tank, maybe a sword/shield user that focuses more on doing damage than absorbing it, and another mage with healing spells).

Edited, Mar 26th 2011 8:59pm by idiggory
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#200 Mar 26 2011 at 7:10 PM Rating: Decent
I feel like you guys just skimmed my post got the point but didn't read anything specific in what i said

Quote:
What Eske said, lol. If I don't have at least 2 options for my tanks/healers, then dedicated characters don't work. If we had just 2 more characters, things would be much better (another tank, maybe a sword/shield user that focuses more on doing damage than absorbing it, and another mage with healing spells).


Quote:
Yeah, I mean, I'd be fine with characters being locked into a particular archetype if they gave you a few more options. There are simply too few characters for it. Just one true healer, just one true tank. That's a frustrating limitation, especially if you don't like those characters.


When I said:

Quote:
I personally think they should add a third character to each class to as a well rounded person that can be pushed in either direction.


Then, Idiggory, you specificly said.

Quote:
Quick note--you are wrong that there was nothing unique about your companions--there was. But they weren't so pronounced. Difference one was that they all either had their first spec chosen or (in Sten's case) only got 1 spec. Difference 2 is that some had unique abilities (Shale, Dog, Wynne--I THINK that's it, can't remember any others).



When I said this:

Quote:
Even the main character had little originality, hell your companions offered more unique abilities then the main character half the time.


Anyways based on what both of you wrote it sounds like you agree with me even though both posts read, to me, like they disagree'd with my over-all point.

Edit: So I've been looking over the stats and what's available to aveline and fenris and I don't see why fenris couldn't tank. As far as what I am looking at it's not the fact he isn't weilding a shield that's holding him back it's the fact he doesn't have Aveline exclusive tree. The only thing he missing out of from the "Shield and sword" tree is shield wall. The other defensive stats can be gained from accessories and he has full access to the defender tree.

Of course your gonna have to work more to make him a tank, but isn't that the point of unique characters? One always gonna be better at their specialized task.

Edited, Mar 26th 2011 9:14pm by Laxedrane
#201 Mar 26 2011 at 7:26 PM Rating: Good
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6,471 posts
I was agreeing with your idea, while elaborating on my frustrations. Obviously, I don't share those positive sentiments that you have about the issue. I do understand you, though.

Edited, Mar 26th 2011 9:27pm by Eske
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