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Assassin's Creed: BrotherhoodFollow

#27 Nov 28 2010 at 2:39 PM Rating: Good
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idiggory wrote:
The more I hear, the more I'm looking forward to this game. I suck at shooters, so I've been craving a good multi-player PvP game (though it's probably a good thing--I shudder to think what my grades would be if I played MW2 lol).

Another question--are there guards in the multiplayer? Meaning NPCs that will expose you and/or attack?

[EDIT]

I really wish you could play cross-system online games. I totally understand why it will probably never happen, but it would be cool to play with friends who have 360s.

Does anyone play on the PS3? How are the queues for an online match?

Edited, Nov 28th 2010 2:45pm by idiggory


Nope, no guards to expose you. The only NPC's are look-alike civilians that serve as living decoys. As for the queues, they're not TOO terrible, you can keep going for a good while once you get a sesssion going. To get into a session, however... I'm not too impressed, I've had waits from about 15 minutes and upwards, which I consider to be bad for a new game.
#28 Nov 28 2010 at 4:57 PM Rating: Good
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How many players to one game?

[EDIT]

So on the official site they list two different special abilities I was wondering about--disguise and poison.

How does disguise work? Do you choose two or three appearances and shift between them? Is it temporary or permanent until you shift again?

Poison says it has a short range and will cause the target to die sometime later. What's good about that? Will they not realize they've been poisoned?

Edited, Nov 28th 2010 11:19pm by idiggory
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#29 Nov 29 2010 at 4:49 AM Rating: Good
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idiggory wrote:
How many players to one game?

[EDIT]

So on the official site they list two different special abilities I was wondering about--disguise and poison.

How does disguise work? Do you choose two or three appearances and shift between them? Is it temporary or permanent until you shift again?

Poison says it has a short range and will cause the target to die sometime later. What's good about that? Will they not realize they've been poisoned?

Edited, Nov 28th 2010 11:19pm by idiggory


Disguise just means you'll randomly get the looks of a player currently in the game (1 of 8 players, 7 since you don't disguise as you). Poison in singleplayer is indeed unnoticed. Just poison someone, he'll start swinging his weapon like a nutter and drop dead some time later. I can only assume it works exactly the same way in multiplayer, granted you're discreet.

Edited, Nov 29th 2010 5:49am by BlackyLakshmi
#30 Nov 29 2010 at 11:10 AM Rating: Good
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That could definitely make things interesting... Your target walks by to your group, you poison him, and he drops dead sometime later without knowing who killed him or where they are... Fun times.

Now all I want to do is go buy the game. >.<
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#31 Nov 30 2010 at 12:27 PM Rating: Good
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I'm only in sequence 3 but I'm loving this game so far.

My only big complaint is the same complaint I had with AC1 and 2. I wish there was more of a focus on stealth. This game improves on it somewhat and gives you more options but most of the time it's still faster and easier to just kill everyone rather than be sneaky or run away and hide. (I remember a time in AC1 when during a city alert I just slaughtered every single guard because it was faster than running and trying to hide.)
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#32 Nov 30 2010 at 12:34 PM Rating: Good
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Karlina wrote:
I'm only in sequence 3 but I'm loving this game so far.

My only big complaint is the same complaint I had with AC1 and 2. I wish there was more of a focus on stealth. This game improves on it somewhat and gives you more options but most of the time it's still faster and easier to just kill everyone rather than be sneaky or run away and hide. (I remember a time in AC1 when during a city alert I just slaughtered every single guard because it was faster than running and trying to hide.)


Would you prefer a portable box or crate to hide in while you move around?
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#33 Nov 30 2010 at 12:35 PM Rating: Good
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Escaping was a pain in the *** in AC1. People on benches would usually stand up when the alarm sounded, so you couldn't use them to escape. You couldn't use scholars half the time because they were usually in big open spaces that had guards around, so no breaking LoS. And the guards had the magical ability to see what was happening on rooftops when they were on the ground. I'd usually kill the ones that saw me after the actual kill and then escape from the ones that saw me in the city, if there was a convenient place to hide on route to the bureau.

[EDIT]

My biggest issue regarding stealth in the first one was that, after you finished the assassinations, the final two missions had NO stealth involved. It was all combat. I suppose that was done for effect, but I would have liked to sneak through the battlefield instead of stopping to counter-kill hordes of enemies.

Edited, Nov 30th 2010 1:37pm by idiggory
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#34 Nov 30 2010 at 12:44 PM Rating: Good
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idiggory wrote:
My biggest issue regarding stealth in the first one was that, after you finished the assassinations, the final two missions had NO stealth involved. It was all combat. I suppose that was done for effect, but I would have liked to sneak through the battlefield instead of stopping to counter-kill hordes of enemies.


Pretty much the same for the second game, there was a little bit of stealth right before the final two mission though.
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#35 Dec 01 2010 at 5:08 PM Rating: Good
Had to share this, I laughed so, so much.

http://www.youtube.com/watch?v=nuI8DdJgYLY

Enjoy~
#36 Dec 03 2010 at 4:08 PM Rating: Decent
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idiggory wrote:
That could definitely make things interesting... Your target walks by to your group, you poison him, and he drops dead sometime later without knowing who killed him or where they are... Fun times.

Now all I want to do is go buy the game. >.<

Poison only takes about 10-20 seconds to drop someone. As soon as you poison them, they start acting drunk or like they're having an epileptic fit and start swinging around, distracting everyone that has the poisoned guard in LOS.

That's sort of one complaint I have, that it's too easy to use ranged killing in AC:B. I pretty much could complete every mission that didn't have a massive killing scene with the Crossbow, Pistol, and Poisoned Blade (shooting from range).

In particular, the mission to save Bartolomeo's wife is exceptionally easy with the Poisoned Darts. Poison a guard, poison the guards that come to check on him. Sneak onto the roof, shoot the French general in the back from the roof with the Crossbow.

Also having fully-trained assassins to call makes almost every mission trivial, especially if you have actual assassins and not recruits.
#37 Dec 03 2010 at 5:13 PM Rating: Good
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Overlord Theophany wrote:

Also having fully-trained assassins to call makes almost every mission trivial, especially if you have actual assassins and not recruits.


Defeat ****'s men!

L2.

*blink*

Completed.


I see what you mean. Barring some artificial difficulty in getting Full Sync, the game is pretty easy overal. If you don't care about getting 50% on each and every mission, it's quite possibly an utter joke to finish. I personally hated the 'Less than 8 minutes' sync requirement on 3 of the Romulus Lairs. I've finished all of them with only a handful of spare seconds.

Edited, Dec 3rd 2010 6:16pm by BlackyLakshmi
#38 Dec 03 2010 at 6:49 PM Rating: Decent
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BlackyLakshmi wrote:
I see what you mean. Barring some artificial difficulty in getting Full Sync, the game is pretty easy overal. If you don't care about getting 50% on each and every mission, it's quite possibly an utter joke to finish. I personally hated the 'Less than 8 minutes' sync requirement on 3 of the Romulus Lairs. I've finished all of them with only a handful of spare seconds.

Frankly, I don't care about getting 100% sync. It's a ridiculous idea.

I play AC games for the story and gameplay, not to complete artificially difficult achievements. Rushing through the scenery seems like a waste to me, since that's half of the reason I enjoy the games.
#39 Dec 04 2010 at 3:28 AM Rating: Good
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Overlord Theophany wrote:

Frankly, I don't care about getting 100% sync. It's a ridiculous idea.

I play AC games for the story and gameplay, not to complete artificially difficult achievements. Rushing through the scenery seems like a waste to me, since that's half of the reason I enjoy the games.


To each his own, I suppose. I find little enjoyment in just taking my sweet time doing missions since I see the scenery getting to the mission in the first place. That said, I do agree that the overal environment is what makes this game so great.

As for story, I just beat it last night. I want to go to Ubisoft HQ and have a serious chat with them.
#40 Dec 04 2010 at 4:57 PM Rating: Decent
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BlackyLakshmi wrote:
As for story, I just beat it last night. I want to go to Ubisoft HQ and have a serious chat with them.

I enjoyed the ending, mainly because I didn't like the group that was helping Desmond.

AC3 should be pretty awesome, based on where the story is going. People are already speculating on what time period we'll see next.

Personally I'm hoping for 17th/18th century Paris, or France in general. Japan would be cool too, though I don't think it likely.
#41 Dec 04 2010 at 5:48 PM Rating: Good
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An offshoot of Assassin's Creed in Japan would make sense, like a whole new story with a Ninja as the main character. But the actual "creed" part wouldn't really apply.

Really, I would just adore to see feudal Japan rendered with the same cinematic quality as the AC games normally present.

But France would definitely be very cool. London as well.
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#42 Dec 04 2010 at 6:38 PM Rating: Good
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idiggory wrote:
An offshoot of Assassin's Creed in Japan would make sense, like a whole new story with a Ninja as the main character. But the actual "creed" part wouldn't really apply.


Ahem.
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#43 Dec 04 2010 at 8:28 PM Rating: Good
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I've never played a Tenchu game, but I've seen them. The graphics and game design are cartoony. I want a game with AC's aesthetics. Including the theme of hiding in plain site. SOME compound-infiltration missions would be fun of course. But I'm much more interested in navigating a feudal Edo than infiltrating a Samurai base 50 times (which is what I understand Tenchu Z is).
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#44 Dec 05 2010 at 3:51 PM Rating: Decent
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idiggory wrote:
An offshoot of Assassin's Creed in Japan would make sense, like a whole new story with a Ninja as the main character. But the actual "creed" part wouldn't really apply.

Really, I would just adore to see feudal Japan rendered with the same cinematic quality as the AC games normally present.

But France would definitely be very cool. London as well.

It's highly unlikely that it would take place in feudal Japan, or at least not in an era when there wasn't a shogun. Most likely, it would be along the same lines as the current AC2/ACB storyline; the Templar are working with the shogunate to control the population in order to locate a Piece of Eden.

I think that Japan is unlikely mainly because there wasn't a large Christian conflict or presence there. 1639-1854 is pretty much impossible, since Japan was completely closed to foreigners.

France or England are more likely, IMO, especially France around the time of the French Revolution. I could see them coming up with a story that has the Assassins starting the French Revolution.
#45 Dec 05 2010 at 8:45 PM Rating: Good
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Your argument is solid except for one thing:

Quote:
I think that Japan is unlikely mainly because there wasn't a large Christian conflict or presence there. 1639-1854 is pretty much impossible, since Japan was completely closed to foreigners.


That's actually not true. There wasn't any long-term Christian conflict, but there was a decently large one for a short while.

One thing most people don't know (since it is practically never mentioned outside Japanese history classes) is that the shogunate first formed using guns. Yup. That militaristic Samurai regime that ruled the nation for hundreds of years? It wasn't founded with katanas. It was created using guns that they traded the Europeans for (and actually advanced the technology a decent amount on their own). The two most common were closely akin to the 16th century musket and something like a small hand canon.

By the end of the 16th century, it is believed that Japan had more guns than any other nation on Earth, largely due to trade.

Sometime around 1650 (after the shogunate was formed), the Tokugawa started to severely control gun production and ownership until they were eventually banned altogether. Why? Because their existence meant that it would be far easier for another force to form and oppose the new regime. They publicly justified this by claiming the sword was more civilized. But up until this point, military awards regarding gunmanship were the highest in prestige, only surpassed by taking another's head in combat.

Christian missionaries arrived in the 1540s and by the 1570s were allegedly forcing conversions using lords that had converted themselves. There were also a few uses of militaristic force on both sides during these years (the Japanese that hated the Christians and the Christians doing what they always did). And Jesuit documents from that time show that they were specifically targeting lords and other people in power as converts, to spread their influence down from there.

I can DEFINITELY see a story being worked in here, with the templars coming in and empowering a family to take control of the nation using advanced firepower. The converted lords would be newly indoctrinated templars doing what templars like to do. And then you could represent a ninja (either under the Shogun or as a third party like in the current AC games) who is opposing the secret templar takeover.

It's estimated that the missionaries converted over 300,000 Japanese before they were forced out, so there is definitely grounds for a story being established here. It would most likely have to revolve around a separate order than the assassins in AC, but they could totally do it AND include templars.

Really, I'm thinking more of a spin off than another story in this series. I highly doubt the modern-day character would be Desmond. Unless the ninja was actually middle eastern who came there following the templars or something lol. But the fact that europeans were only allowed in their specific areas in specific ports, the "blending in in plain sight" thing doesn't really work...

Now, on achievements, I think artificially increasing difficulty through achievements may not be that exciting, but it certainly can be effective. I haven't played AC2 or ACB, so I can't comment on those. But I've heard good things about the SC2 mission achievements.

I think the difference there, though, is that the star craft missions can actually become difficult (at least for people like me that suck at RTS games). Getting an achievement like that is actually something I find impressive. Sure, you can ignore them and speed through with much less difficulty. But there's something to be said in fulfilling optional objectives that are quite difficult. I think achievements in missions that require actual skill to get (and can be achieved while moving forward with your main objective) are interesting.

Some examples of different types of achievements:

Kill x droids in The Force Unleashed. Not an impressive achievement. Not hard to get. And you will probably get it simply because slicing a droid in half with your light saber is fun.

Brass Balls in Bioshock is achieved by completing the game on Hard without ever using a vita chamber (so no dying if someone hasn't played it). I find this quite impressive. Others may not, but I certainly think thats an achievement to be proud of.

Assassin's Creed--Collect all y flags, all flags, kill all templars, whatever. Not interesting. Difficult in the "Finding these things without using a guide is ridiculous" kind of way. But not impressive for any reason other than it took a lot of time. Not an interesting or worthwhile achievement.

And I would like there to be a "Fully upgraded all ultimate weapons in FFX without breaking a controller in frustration" achievement. ***** YOU BIRDS.
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#46 Dec 14 2010 at 11:47 AM Rating: Excellent
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Setting an Assassins Creed game in Japan would strike me as completely unsuitable. Why do a complete setting 180 just because everyone associates assassins = ninjas = Japan? Such a a change could only be woven into the plot with flimsy story contortions. The only natural connections are gameplay related; it'd be at the expense of all else.

Besides...there are enough ninja or feudal-Japan themed games. The first two AC games stood out to me as much for their unique historical settings as they did for any other factor.

Let's see revolutionary France or England next. They're both much more natural fits for the series.
#47 Dec 14 2010 at 12:06 PM Rating: Good
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Eske, Star Breaker wrote:
Setting an Assassins Creed game in Japan would strike me as completely unsuitable. Why do a complete setting 180 just because everyone associates assassins = ninjas = Japan? Such a a change could only be woven into the plot with flimsy story contortions. The only natural connections are gameplay related; it'd be at the expense of all else.

Besides...there are enough ninja or feudal-Japan themed games. The first two AC games stood out to me as much for their unique historical settings as they did for any other factor.

Let's see revolutionary France or England next. They're both much more natural fits for the series.


Agreed. I like ninjas as much as the next guy, but I don't think it would work for this series.
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#48 Dec 14 2010 at 6:29 PM Rating: Good
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I would never do it as part of the main trilogy, but I can see it working very well as a spin-off game.

It would not surprise me AT ALL if the last game takes place in 18th century America. There's already so many conspiracy theories regarding stone masons and templars when it comes to the US that it would be very fitting.

The only thing I can see stopping Ubisoft from doing it, though, would be the worry that it would potentially alienate too much of their US audience. Then again, they didn't hold back when it came to catholics, so it's still fully possible.

Still though, you point out to an American that the sons of liberty were a terrorist organization and they flip sh*t. Most Roman Catholics just seem to bow their heads and change the subject when you mention medieval/post-medieval church corruption.

But considering Desmond is American, it would be a logical end-point for his story--showing how how Altair's and Ezio's progeny first ended up there.

[EDIT]

Of course, they may resist early America for aesthetic reasons. Early Boston, New York and Philadelphia are cool and all, but they lack the pure beauty of Renaissance Italy or striking ambiance of 12th century Jerusalem.

There's plenty to work with--I mean they were legit cities--it's just less exciting in ways.

Edited, Dec 14th 2010 7:36pm by idiggory
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#49 Dec 15 2010 at 8:40 PM Rating: Good
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Vataro wrote:
Eske, Star Breaker wrote:
Setting an Assassins Creed game in Japan would strike me as completely unsuitable. Why do a complete setting 180 just because everyone associates assassins = ninjas = Japan? Such a a change could only be woven into the plot with flimsy story contortions. The only natural connections are gameplay related; it'd be at the expense of all else.

Besides...there are enough ninja or feudal-Japan themed games. The first two AC games stood out to me as much for their unique historical settings as they did for any other factor.

Let's see revolutionary France or England next. They're both much more natural fits for the series.


Agreed. I like ninjas as much as the next guy, but I don't think it would work for this series.


It's still a possibility. In one of Shaun's emails he mentions an Osaka branch of Assassins. Maybe they won't be ninjas but a future game/DLC might show how that branch was founded.
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#50 Jan 04 2011 at 6:10 PM Rating: Good
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So I finally got Brotherhood, having finished AC2. I got it a week ago. I've played quite a bit. I have yet to even start the campaign--I'm having a blast with the multiplayer. The only complaint I have is that I regularly spawn very far away from my target, but get killed under 15 seconds by my pursuer (who is incognito). I'm not saying that they need to be on the other side of the map, but giving me time enough to find a group with my model in it would be nice. This won't be such an issue once I get the Decoy perk though.
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#51 Jan 05 2011 at 12:34 AM Rating: Decent
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Shaowstrike the Shady wrote:
Vataro wrote:
Eske, Star Breaker wrote:
Setting an Assassins Creed game in Japan would strike me as completely unsuitable. Why do a complete setting 180 just because everyone associates assassins = ninjas = Japan? Such a a change could only be woven into the plot with flimsy story contortions. The only natural connections are gameplay related; it'd be at the expense of all else.

Besides...there are enough ninja or feudal-Japan themed games. The first two AC games stood out to me as much for their unique historical settings as they did for any other factor.

Let's see revolutionary France or England next. They're both much more natural fits for the series.


Agreed. I like ninjas as much as the next guy, but I don't think it would work for this series.


It's still a possibility. In one of Shaun's emails he mentions an Osaka branch of Assassins. Maybe they won't be ninjas but a future game/DLC might show how that branch was founded.


Don't get me wrong, I'm intrigued by the gameplay potentials. And part of me pines for a good stealth-based ninja assassin game in the vein of the old Tenchu games (not that AC is really stealth based though, I suppose). In that regard, the venue suits AC well. All you'd really have to do was reskin the game.

But I just don't want see it for all the other reasons. No reason to try to jam a cube-shaped block into a circular hole. Best to leave that to the cylinders.
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