The ONLY positive element I saw from the NGE was the quest-based XP. Other than that, it was another set of bad ideas (pseudo-first-person shooter style, the Nine Iconic/StarWarsy Professions) on top of some other VERY bad ideas (converting the underlying game mechanic from an even playing field to a system that implemented level-based damage multipliers -- along with the despicable changeover of creatures from objects with individualized stats for each species to generic stats by level... a CL-65 Boar Wolf = a CL-65 Enraged Reptilian Flyer = a CL-65 Urnsori's = a CL-65 Gaping Spider Hunter -- egad, no poison! Awful!).
Gah... if only the devs had the sense to concentrate on squelching the bugs from the original system while building all that snazzy new content from Kashyyyk and Mustafar for the PRE-CU SWG, what a game we would have had....
But then, if "If Only's" were candy and nuts, we could have enough to have Christmas every day of the year.