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SWG Rips Off WoW -- AgainFollow

#27 Jul 14 2006 at 10:36 PM Rating: Decent
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Iakimo wrote:
MasterOfWar wrote:
Iakimo wrote:
Here. Sounds eminently whiny to me. And ludicrous.
MasterOfWar wrote:
the pvp was all about who could heal better, if you couldnt heal, you couldnt pvp


i wasnt whining, i was stating what was pretty much fact

Well, your statement is pretty all-inclusive: "If you couldn't heal, you couldn't PvP." Let's clarify: Are you saying ALL PvP is impossible for people without top-level healing, or just dueling/one-on-one PvP? The all-inclusive nature of your statement is what prompts me to file it under the "whine" category.

At any rate, this tangent illustrates the thing that made the original profession system great: People could (and did) argue endlessly about what templates were the "best," while many of the best PvP'ers concluded that it wasn't all about the template, but the player's skill in using whatever template he was comfortable with.

And by the way, the statement I quoted here is NOT a "fact," but an inference, which is a form of conclusion.

But anyway, my original point remains: SOE is just clumsily copycatting WoW. Yeah, it'd be great if these new expertise tables wind up rebuilding some of the gameplay value of SWG, but if a developer doesn't have any real clue of his own as to how to create a well-balanced, deep game subsystem, it doesn't matter how good the source material is that he's trying to rip off: he's still very likely to inadvertently muck it up.

In the light of the observations I made midway down the thread about the way the new BH expertise tree is structured, it's looking like another means of herding players into dev-determined templates, just with a few extra stops along the same path.


i said small scale pvp, so generaly between 2 and 4 people. i also said pretty much fact, and not fact.

note im also talking about the cu, if anyone doesnt know that
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