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SWG Rips Off WoW -- AgainFollow

#1 Jul 08 2006 at 12:27 PM Rating: Decent
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My subscription to SWG ended in January 2006. After sampling D&D Online, I settled for a subscription to WoW. Well, my immediate reaction upon booting up that game was shock at how much of WoW's system was being ripped of by SOE -- right down to the skinny bar along the bottom of my screen that slowly fills up as I gain XP and move slowly toward the next level.

Well, now SOE has done it again. With their much-anticipated "Expertise Trees" system, they have copied WoW's Talent Trees. Compare....

SWG's Expertise tree for Jedi...
forums.station.sony.com/swg/board/message?board.id=DevDiscussion&message.id=51796
WoW's Talent Calculator tool, showing talent trees by profession...
www.worldofwarcraft.com/info/classes/hunters/talents.html

If I were a power-that-be at Blizzard, I'd be going after SOE for copyright infringement.
#2 Jul 08 2006 at 12:40 PM Rating: Decent
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i guess blizzard ripped off SWGs skill system, because talent trees look like the skill boxes we used to have.

and the expertise system looks like the skill boxes too

Edited, Jul 8th 2006 at 1:42pm EDT by MasterOfWar
#3 Jul 08 2006 at 1:35 PM Rating: Good
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3,079 posts
Talent trees don't look like professions. Professions had 18 boxes and were all the exact same. Talent trees were all different and allow for specialization in a certain field. Expertise is definately a rip-off.
#4 Jul 08 2006 at 2:54 PM Rating: Decent
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604 posts
SWG sucks more then a two dollar ho on dollar off night. SOE completly ripped off WoW. WoW BLOWS away anything else out there. SWG is a joke and the people who still play it are even worse. I am amazed after looking at those links that SOE did that. Its a direct copy cat and yes, i agree, i would be after them for copy infringement. I didnt think SWG could sink lower but just like our president, i was wrong. *Spits on SOE and SWG*

-W
#5 Jul 08 2006 at 3:01 PM Rating: Decent
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its not even close enough to be any where near copywright infringment, its squares on a ******* background!

its no more a copy than the talemt system was a copy of numoures things before it
#6 Jul 08 2006 at 3:31 PM Rating: Decent
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604 posts
*COUeverybodyisrippingoffwowbecausetheycantmakeagameworthadamnGHS*

-W
#7 Jul 08 2006 at 3:34 PM Rating: Decent
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5,644 posts
woodywoody wrote:
*COUeverybodyisrippingoffwowbecausetheycantmakeagameworthadamnGHS*

-W


ya, eq especialy ripped off wow.
and uo too.
#8 Jul 08 2006 at 6:40 PM Rating: Decent
I guess MMO companies are starting to live by the phrase "if you can't beat em, join em."

It seems WoW has set the standards for all MMOs in this current age (sorta of like McDonalds for fast food or "The Ring" for stupid gay little teenager japenese horror flicks (no offense to asian people of course)). MMO companies almost seem afraid to branch off to far from WoWs system because it works so well and they're afraid people don't want anything new and different.

They are seriously wrong in their thinking, IMO at least. I wouldn't mind something fresh and different. I love WoW, but I mean geez, get original people. SWG ripped the living *** off of WoW for the CU.
#9 Jul 09 2006 at 4:30 AM Rating: Decent
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1,856 posts
there is a difference, WOW, is a popular game with a reasonably balanced system, SWG isnt. i dont think blizzard really could give a damn if SOE copied the talents system over, word for word, graphic for graphic, i really doubt that they have even stopped laughing at SOE since november 15.
#10 Jul 10 2006 at 10:14 AM Rating: Decent
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266 posts
cloudancer wrote:
there is a difference, WOW, is a popular game with a reasonably balanced system, SWG isnt. i dont think blizzard really could give a damn if SOE copied the talents system over, word for word, graphic for graphic, i really doubt that they have even stopped laughing at SOE since november 15.

Oh, yeah... lots of differences. WoW works; SWG does not. WoW has a world built from the ground up to accomodate a level-based system; SWG does not. WoW is reasonably bug/lag free; SWG is not.

I sum up my feelings on the subject as follows: I'd rather play a well-realized, smooth-running WoW than a laggy, bug-riddled, unfinished ripoff of WoW.

Which is sad, because to me, playing WoW is like eating a puffed-rice cake: it's bland and unsatisfying.
#11 Jul 10 2006 at 3:52 PM Rating: Decent
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82 posts
SWG had that system or similar when it 1st came out 3 years ago.

So What if SOE ripped of WoW, 1st everyone complains that WoW is better SOE use a similarity and all of a sudden they are wrong?

Good on SOE for doing it, they are trying to provide what is best for their paying customers (its about time)

#12 Jul 10 2006 at 8:50 PM Rating: Good
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3,079 posts
VampyrePaladin wrote:
SWG had that system or similar when it 1st came out 3 years ago.


Do you really think that 9 of these little boxes is anything like the over thrity professions in system SWG had when it 1st came out 3 years ago? Well, they both have boxes?

VampyrePaladin wrote:
So What if SOE ripped of WoW, 1st everyone complains that WoW is better SOE use a similarity and all of a sudden they are wrong?


I originally played SWG because it was a unique MMO, not the same cookie-cutter, go chose a class and play game as every other MMO out there. WoW and EQ before it (and even FFXI) already had those down pretty solid. I didn't want to play WoW-in-space.

VampyrePaladin wrote:
Good one SOE for doing it; they are trying to provide what is best for their paying customers (its about time)


As our feet have shown, what was best for the paying customers was improving the Pre-CU system.
#13 Jul 11 2006 at 10:49 AM Rating: Decent
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1,856 posts
SWG was cutting edge once, why do they think that everything has to be level based in order for it to be understood or enjoyed. its so not true. introducing levels into SWG was the single worst move, closely followed by the fps hybrid system, that SOE could have possibly made.


i wish i could enjoy the system that we've been left with, but i can't and that really annoys me too.
#14 Jul 11 2006 at 11:22 AM Rating: Decent
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82 posts
To a point your right Splinter walking off was the best thing that the majority of the paying customers could do, SOE had to listen.

Yeah it has taken them a very long time to listen, but they are trying to remedy things all the same, why not drop in on the new game and see what its like now.
#15 Jul 11 2006 at 1:12 PM Rating: Decent
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266 posts
VampyrePaladin wrote:
SWG had that system or similar when it 1st came out 3 years ago.

So What if SOE ripped of WoW, 1st everyone complains that WoW is better SOE use a similarity and all of a sudden they are wrong?

Good on SOE for doing it, they are trying to provide what is best for their paying customers (its about time)


Obviously, you have no idea what you are talking about when you say the pre-CU system was similar to this new Expertise system. What you have now differs RADICALLY from pre-CU.

First, as others have pointed out, the pre-CU system (as well as the CU system) was originally a mix-and-match system. Players could mix elements of any of the game's professions FREELY, so long as they had the skill points to do so. By contrast, this new system is very linear. And worse, it's a FLAWED linear system. You need look no further than the new Bounty Hunter tree for proof of that.

The official SWG forum is in an uproar again, because after all the rhetoric from the devs about reintroducing "diversity" into the mix for players, the players have already seen that they will be channeled once again into templates predetermined by the devs. A good example of that is the defensive bonuses BH's can receive for composite armor (assault armor). Why no trees for battle armor or recon armor? Is it because the devs want all bounty hunters to look like Boba Fett rather than Zam Wessell? Why no pistol certs? Is it because the devs wanted all BH's to emulate Boba Fett rather than Jango Fett?

These two flaws are glaring examples of the ineptitude of these devs.

The second radical difference between pre-CU and the current system is a difference that is at the very core of the game: the level-based damage multipliers. Before the Combat Upgrade went live, all the beasts and NPCs of the game had numeric ratings in the box you could bring up by the radial-menu "Examine" command. That "difficulty level" was almost irrelevant to everyone, with the exception of Creature Handlers, for whom it was the determinant of which creatures they could tame at a given level of expertise. But for combat purposes, everyone and everything played on a level playing field. Thunes and horned voritors could and frequently did kill even full-template characters in the pre-CU environment. When the CU went live, it ALL boiled down to a comparison of your level versus your target's level. Even an unarmored toon with a CDEF rifle could kill any target in a couple of shots, as long as he was a sufficient number of levels higher than his target.

This one change effectively ruined the gameplay value of ALL the pre-existing planets in the game, save for whichever planet happens to have the "right" mix of creatures of your level at a given time. WoW has a similar effect with it's multiplicity of "zones," which I still don't particularly like -- but at least they have plenty of zones with plenty of content for ALL the levels of players in their game. But for SOE to have shoehorned a level-based damage-multiplier system on top of a game originally designed to be a level playing field is just asinine.

The ONLY rationale I can see for the move was because "They did it in WoW...."

"So what if SOE rips off WoW?" Egad.... SWG was a totally different game than WoW, with totally different mechanics arising from a totally different approach to how the game should have been built in the first place. And now, trying to retroactively paste individual features from WoW on top of the original SWG is a never-ending parade of idiocy. THAT is why I care when SOE rips off WoW -- again. It's just another element adding to the ruination of a game I once greatly enjoyed.
#16 Jul 11 2006 at 11:25 PM Rating: Decent
Better watch out or Somino might get mad and come in here to defend SOE.
#17 Jul 12 2006 at 12:03 AM Rating: Decent
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1,856 posts
Iakimo is 100 percent right

the trouble is, only the people who knew what the game was really like, will see it. i know there were complaints about people using templates, but those templates were fairly limited, a char with certain skills needed to defeat a jedi, would be equally vulnerable to another skill set, etc etc, there was no 1 template that was better than all the rest.

besides which not everyone was combat orientated, crafters and medics and entertainers of all varieties were necessary, truly necessary, not some afterthought consideration with a novelty factor.

anybody playing the game now will never know how truly deep this game used to be. no matter how much they try to gloss over things, a game that is flawed from the core, will remain flawed and no ammount of fixing or tweaking is going to change that.
#18 Jul 12 2006 at 6:13 AM Rating: Decent
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5,644 posts
cloudancer wrote:
Iakimo is 100 percent right

the trouble is, only the people who knew what the game was really like, will see it. i know there were complaints about people using templates, but those templates were fairly limited, a char with certain skills needed to defeat a jedi, would be equally vulnerable to another skill set, etc etc, there was no 1 template that was better than all the rest.

besides which not everyone was combat orientated, crafters and medics and entertainers of all varieties were necessary, truly necessary, not some afterthought consideration with a novelty factor.

anybody playing the game now will never know how truly deep this game used to be. no matter how much they try to gloss over things, a game that is flawed from the core, will remain flawed and no ammount of fixing or tweaking is going to change that.

actually there was.

template with healing>template without.

the pvp was all about who could heal better, if you couldnt heal, you couldnt pvp
#19 Jul 12 2006 at 12:01 PM Rating: Decent
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266 posts
MasterOfWar wrote:
cloudancer wrote:
...There was no 1 template that was better than all the rest....[/b]

Actually there was.

Template with healing>template without.

The pvp was all about who could heal better. If you couldnt heal, you couldnt pvp.

I saw quite a bit of evolution on the templates, both pre- and post-CU. Up through the summer of 2004, the flavor-of-the-month seemed to be Doc/whatever, but gradually the defense stacker templates began to catch on. Definitely NOT about "who could heal better." I saw PLENTY of combat temps with Novice Medic take down doc-based templates.

But as for serious PvP (at least on the Bria server), the name of the game was always Combined Arms. Many a time, I saw well-coordinated Imperial groups composed of a mix of healers, melee, and ranged dominate whole battlefields.
#20 Jul 12 2006 at 6:08 PM Rating: Decent
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Iakimo wrote:
MasterOfWar wrote:
cloudancer wrote:
...There was no 1 template that was better than all the rest....[/b]

Actually there was.

Template with healing>template without.

The pvp was all about who could heal better. If you couldnt heal, you couldnt pvp.

I saw quite a bit of evolution on the templates, both pre- and post-CU. Up through the summer of 2004, the flavor-of-the-month seemed to be Doc/whatever, but gradually the defense stacker templates began to catch on. Definitely NOT about "who could heal better." I saw PLENTY of combat temps with Novice Medic take down doc-based templates.

But as for serious PvP (at least on the Bria server), the name of the game was always Combined Arms. Many a time, I saw well-coordinated Imperial groups composed of a mix of healers, melee, and ranged dominate whole battlefields.


for large scale pvp it wasnt so important, since docs had that one area heal if im not mistaken.
but on small scale pvp, if you couldnt heal, you were screwed.

i rememebr watching a tournament, and it was always who could heal better.

same with duels, i could kite them forever, but since i couldnt heal, i couldnt win
#21 Jul 13 2006 at 3:54 PM Rating: Decent
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266 posts
MasterOfWar wrote:
For large scale pvp, it wasnt so important, since docs had that one area heal if im not mistaken. (Iakimo notes: Actually, that would be the Combat Medics. But on small scale pvp, if you couldnt heal, you were screwed.

I rememebr watching a tournament, and it was always who could heal better.

Same with duels, I could kite them forever, but since I couldnt heal, I couldnt win

OMGZORZ! Scrap the game! "Master"OfWar can't win a duel! NO FAIR!!!

How's it feel being such a glaring example of the sort of whiny nub that pushed the devs to tear down the original game and implement both the Combat "Upgrade" AND the NGE? Sleep well, Sunshine....
#22 Jul 13 2006 at 9:52 PM Rating: Decent
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Iakimo wrote:
MasterOfWar wrote:
For large scale pvp, it wasnt so important, since docs had that one area heal if im not mistaken. (Iakimo notes: Actually, that would be the Combat Medics. But on small scale pvp, if you couldnt heal, you were screwed.

I rememebr watching a tournament, and it was always who could heal better.

Same with duels, I could kite them forever, but since I couldnt heal, I couldnt win

OMGZORZ! Scrap the game! "Master"OfWar can't win a duel! NO FAIR!!!

How's it feel being such a glaring example of the sort of whiny nub that pushed the devs to tear down the original game and implement both the Combat "Upgrade" AND the NGE? Sleep well, Sunshine....


and when did a whine about it?

i think this is teh second time ive posted about it since i came here.

im making a point that there were templates stronger than others.

#23 Jul 14 2006 at 9:42 AM Rating: Decent
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Here. Sounds eminently whiny to me. And ludicrous.
MasterOfWar wrote:
the pvp was all about who could heal better, if you couldnt heal, you couldnt pvp
#24 Jul 14 2006 at 10:13 AM Rating: Decent
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1,856 posts
MasterOfWar wrote:
Iakimo wrote:
MasterOfWar wrote:
For large scale pvp, it wasnt so important, since docs had that one area heal if im not mistaken. (Iakimo notes: Actually, that would be the Combat Medics. But on small scale pvp, if you couldnt heal, you were screwed.

I rememebr watching a tournament, and it was always who could heal better.

Same with duels, I could kite them forever, but since I couldnt heal, I couldnt win

OMGZORZ! Scrap the game! "Master"OfWar can't win a duel! NO FAIR!!!

How's it feel being such a glaring example of the sort of whiny nub that pushed the devs to tear down the original game and implement both the Combat "Upgrade" AND the NGE? Sleep well, Sunshine....


and when did a whine about it?

i think this is teh second time ive posted about it since i came here.

im making a point that there were templates stronger than others.




there were templates that were strong in certain things, but your wrong when you say that one was stronger than all the rest, what made the difference was someone who was able to master a template combination well, but it was more a case of someone who played well, as a skill set thing, as for healing being the dominating factor, one of the best people i knew in pvp didnt even have healing, he was a tkm/fencer combination, his skillful use of those talents enabled him to kill many jedi, he didnt always win, but he was very good. there was also 1 jedi that i know had rarely if ever been defeated in pvp, the template he had no doubt helped, but the main factor that enabled him to do what he did, was because he thoroughly understood the skills he had and what he could and could not do.

to say that there was an 'uber' template type is to me, utter rubbish, there were however, players with such skill, that it made them stand out from the rest. that situation however, does not exist within the nge, because uniqueness is dissuaded, and skill is just another way of saying i can click faster than you can.

#25 Jul 14 2006 at 11:01 AM Rating: Decent
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Iakimo wrote:
Here. Sounds eminently whiny to me. And ludicrous.
MasterOfWar wrote:
the pvp was all about who could heal better, if you couldnt heal, you couldnt pvp


i wasnt whining, i was stating what was pretty much fact
#26 Jul 14 2006 at 6:25 PM Rating: Decent
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266 posts
MasterOfWar wrote:
Iakimo wrote:
Here. Sounds eminently whiny to me. And ludicrous.
MasterOfWar wrote:
the pvp was all about who could heal better, if you couldnt heal, you couldnt pvp


i wasnt whining, i was stating what was pretty much fact

Well, your statement is pretty all-inclusive: "If you couldn't heal, you couldn't PvP." Let's clarify: Are you saying ALL PvP is impossible for people without top-level healing, or just dueling/one-on-one PvP? The all-inclusive nature of your statement is what prompts me to file it under the "whine" category.

At any rate, this tangent illustrates the thing that made the original profession system great: People could (and did) argue endlessly about what templates were the "best," while many of the best PvP'ers concluded that it wasn't all about the template, but the player's skill in using whatever template he was comfortable with.

And by the way, the statement I quoted here is NOT a "fact," but an inference, which is a form of conclusion.

But anyway, my original point remains: SOE is just clumsily copycatting WoW. Yeah, it'd be great if these new expertise tables wind up rebuilding some of the gameplay value of SWG, but if a developer doesn't have any real clue of his own as to how to create a well-balanced, deep game subsystem, it doesn't matter how good the source material is that he's trying to rip off: he's still very likely to inadvertently muck it up.

In the light of the observations I made midway down the thread about the way the new BH expertise tree is structured, it's looking like another means of herding players into dev-determined templates, just with a few extra stops along the same path.
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