The biggest gripe that I have with the game (aside from the dumbing-down of the profession system) is that the whole game is now level-based. Before the Combat Upgrade, EVERY planet was a virtual playground. Now, if you're a few levels too low or high for a given planet or site (such as the squill cave), you might as well not even go there. The devs have implemented an artificial level-based damage-multiplier system, in which you are given multipliers that make it much easier or much harder to kill your target. If you're, say, 20 level higher than what you're fighting, you might as well be fighting in hawtpants with a CDEF rifle; it's an easy four-shot (or less) kill with you taking virtually no damage, no matter what. Conversely, if you're ten or more levels lower than your target, it's purple-conn instant death to you.
I WANT MY PLANETS BACK!