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Not sure if you was being funny but lets see most improved. With the calm being nerfed.
What changed with calm? How did they change a spell that lowered the awarness range of a mob to make it unusable? Shoot there isnt even a single gripe about it on the main forums, or on the update page so I cant even tell if any thing ever happened.
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the enchanter charm being cut, mobs being taken off the charm list aka ER.
What do you mean cut? Do you mean it lasts less then 5 minutes like it used to? Because I doubt they would shorten the duration back to the original settings. Or do you mean they limited what mobs you can charm, well that is not a nerf. There have always been the idea that certain mobs were to be uncharmable. If you read the original updates any mob that was immune to root was also to be immune to charm. A lot of mobs should be uncharmable or highly resistant to charm, it adds to the roleplaying aspects, anything with high int and wis should have high resistance to charms. For fairness any mob used in a quest should be uncharmable, any super powered mob should be uncharmable, or highly resistant to charm, after all if the mob gained that much power, how could a simple spell make it a kitten. Your nerfed ebon recluse is a quest mob, and super powered. Just being a quest mob means it should of been uncharmable.
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Mobs being more resisted to ar like charm not to mention only type of spells offered to an ench are ar based
Though I agree that having all AR based for damage is a problem for enc, it is not a nerf. Enc were always AR based, nerfs are changes made by the devs. Hopefully they will add more damage types to enc spells.
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Speaking of Ar we have a spell that reduces the ar resist But how do you lower the resist of an ar on a mob immune to ar.
So here is an idea, lets give enc 2 type of spells for damage, and the second type replaces this line of spells. You wont lose anything since if a mob is AR you use the other line.
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Also ench can charm so can anyone else now with the drop called puppet strings. so I have read from drop list on KT page.
How is this a nerf, nothing changed, enc stil have the best charms, and if this item is a strong as the enc charms it wont be for long. BTW where did SoE ever say enc would be the only ones to charm, it is not the domain of enc. Notice their name is enchanter not charmer. It is also logical for bards, drds, ran, necs to charm, in fact a lot of lore support these classes charming. If there are spells to charm, would it be logical for the spells to be store into items, invis can be, sow can be. But it is amazing that Puppet strings are a problem now, they have only been in the game as long as CT. BTW they only charm mobs up to 50, are off of CT so not anyone can get one, and have a 30 minute dur, no where close to what an enc can do.
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Mana bards have a mana nec offer a mana.
Again not a nerf, these classes have been providing power since day one. And again where have enc been promised to be the sole mana battery in game, never. You are confusing Nerfs with stuff you do not agree with, and other classes you are jealous of.
Overall these nerfs you mentioned are nothing compared to the benefits enc have gained, BTW you did forget to mention the dex mod nerf enc had from a while back.
Out of what you mentioned there was one possible nerf, the calm thing. But since I couldnt even find the crybabies on the main site upset about it, I wouldnt call it a nerf. Meanwill enc have gained.
Longer duration on charms
Pets that are not guardians, and will taunt and heal, and the lvls of the early pets to be of better use.
Improved disguise cms
They improved enc power spells
These well out weigh the one supposed nerf you mentioned.
Improved the levels charms are good for