Forum Settings
       
Reply To Thread

Good mage race/stats,CM'sFollow

#1 Jul 04 2005 at 7:18 AM Rating: Decent
I was thinking of making a Magician, and I'm making him so I can be either a Pyro, Geo, or Aeromancer. That way, if I don't like one of them, I can relocate my CM's to get the other without changing my stats.

I was just looking for some tips on what race he should be, what stats I should add, and what CM's I should buy (other than the upgraded pet CM's, which are kind of obvious to get.).
#2 Jul 04 2005 at 9:31 AM Rating: Good
****
7,861 posts
Gnome. Int, Agi, and a little Sta. Get all the PoT CMs. Stat maxes for Int, Agi. The upgraded pets for the MC you're gonna choose.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#3 Jul 04 2005 at 1:48 PM Rating: Decent
I had a gnome mage, I left him at almost lvl 40. He could get up to 4000 power depending on which gear I was wearing. Had 200 base int, which was the stat I worked on first. I had something like 130 sta, 140 agil and like 75 dex, but was working on the same build you are talking about. There is one very useful gnome racial, then a couple completely useless ones to a mage.

Anyway, go for 200 int asap, them aim for sta, get that to at least 150, even if you have no intrest in geomancer. Get all the pyromancer CMs too, and all the GEOs (I think thats the one that lets you get a lvl 49 pet) Pyro gets you a very nice lvl 39 pet. The other two, get if you decide to go aero or hydro.

I would recommend hydro too, its a great MC. My buddy has it and I was gunna get it.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 283 All times are in CST
Anonymous Guests (283)