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Places to XP 35+Follow

#1 Jun 13 2005 at 2:15 PM Rating: Good
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3,273 posts
Places to XP 35+

Someone asked me to post palce to hunt at 35+... here ye go... Just a few I could think of using me 3-second goldfish memory span. Use as is... no warrenty given, implied, or drempt of... you get what ye paid for... diddy do as diddly do... yada yada ya... Team America... HEL YEAH!.... Dirka dirka dirka...

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go to the blackwater crocs and just keep going north you end up in Wktaan's 4th Talon and on top of a hill there is a nice Wktaan camp. db-red cons and always empty!
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pirates near fw are a popular camp
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nasehire south of mtg
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island of ghariels
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Salt Mines
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upper part of Guk
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cazic thule
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zentar keep
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snowblind plain
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permafrost (not nessarily the dungeon)
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stoneclaw
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aviak village
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ogguk gate (not if your evil, ogre guards are great at 40ish)
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centar valley
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rathe mtns (can go from lvl 1 to lvl 60 there and never see the rest of the game)
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serpent hills
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ant colony
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moss mouth
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burial mound
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oasis
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elemental towers
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elf guards
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orcs at ferran's hope
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Bandit Caves South of Highpass. Bandits are lvl 31-35.
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Hexs
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Other lizardmen, a zone east (Dinbak) has the same level as lizardmen without all the DTs and stuff.
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Edited, Mon Jun 13 15:17:47 2005 by singforu
#3 Jun 13 2005 at 2:27 PM Rating: Excellent
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7,861 posts
Sing wrote:
pirates near fw are a popular camp

Not as popular as you might think, at least not on PPO. Not that I mind since it's my favorite place to xp in the 30s.
Sing wrote:
island of ghariels

I found it extremely difficult to pull there. Maybe at 35, pulling 2 isn't a problem, but I know at 32 I got us killed there.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#4 Jun 13 2005 at 3:03 PM Rating: Decent
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147 posts
Might need to scratch siloth off that list too, unless you plan on camping one of the towers with the extremely long respawns. But if you can fight your way through the crowds of people farming rings, was a fun camp at one time.
#5 Jun 13 2005 at 3:45 PM Rating: Excellent
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7,861 posts
Maldovar wrote:
Might need to scratch siloth off that list too, unless you plan on camping one of the towers with the extremely long respawns. But if you can fight your way through the crowds of people farming rings, was a fun camp at one time.

You might wanna reread Sings post, I don't see Siloths there anywhere.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#6 Jun 13 2005 at 3:53 PM Rating: Decent
lol you are right...and you are wrong.

Right -> He did not say Siloths.
Wrong -> He did say Saltmines.
#7 Jun 13 2005 at 3:58 PM Rating: Excellent
Sing here is your old list if it helps.


Ghariel islands were not hard to pull. The one south of MTG is extremely easy since they dont roam. The one by BW you go slow on the pull and keep an eye on roamers. You just need to learn the pattern for spawns and it becomes pretty safe.
#8 Jun 13 2005 at 4:03 PM Rating: Decent
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147 posts
Zata wrote:
lol you are right...and you are wrong.

Right -> He did not say Siloths.
Wrong -> He did say Saltmines.


0=)
#9 Jun 13 2005 at 5:33 PM Rating: Good
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7,821 posts
i was reading through that post and noticed how many dumb people we had back then...
#10 Jun 15 2005 at 5:16 PM Rating: Decent
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1,166 posts
also cycos are good...i usually xp at hexes, cycos, or kappas...once i xped at phants but with a high level tank

Gharials are really annoying to pull by BW but at mtg there easy and quick

Like sing said, pirates are always good

Not sure about nashier, maybe if your soloing/farming...they con lb-white at 35

And yes, guards are always good (and fun) to solo.
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