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Guide for New NecrosFollow

#1 Dec 19 2004 at 3:50 PM Rating: Good
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1,166 posts
Well after Nmuk posted his SK guide, I decided to make this necro guide. There is some things that I need to add in here. Feel free to add whatever, and I will see if I can add it.


Races:

Erudites: Highest INT, main stat for Necros.
3 Racial CMS:
Loping Gait: Movement Rate +10
Growing Ego: PWR Max +150
Undestanding: PoT +5
Growing Ego is ideal for necros and understanding is good at lower levels, but the 5 PoT is pretty futile at higher lvls.

Dark Elves: My personal favorite. STA-INT pretty much evened out.
CMS:
Flash Of Daggers: 1HP attack buff
Blood of Innoruuk: +25 AR
Shroud of Hate: Self- DS
Elven Reflexes: AGI MAX +10 AGi +5 DEX MAX: +10 DEX: +5

The only CM i would recommened for necs is Blood of Inorruuk. The other 3 are ideal for rogues.


Humans: Make worst necs, but best starting position. CMS:
Retreat: Group SoW
Military Training: OFF mod
Leadership: Group WIZ/STA buff
Martial Training: DEF mod

Leadership is key for necs. All the rest are pretty useless for necs.

Gnomes: High int. CMS:
Invention: Pet (takes crits) and +5 PoT
Cantrip: Nuke and + 5 PoT
Oil Slick: Snare
Curiousity: +10 INT PWR MAX +50

The extra PoT is ok at lower levels, but again, it isn't really helpful at higher lvls. Curiosity is decent and oil slick is good. But these depend on what you would like to do.

Ogres: High STA, only have to pump int for a little.
CMS: Clobber: Punch ability
Tough Hide: DEF Mod
Rathe's Curse: STR +10 STA +10 INT -5 CHA -5
Zek's Boon HP MAX +100 HP FACTOR +1

Extra HP never hurt with Zek's boon (Thanks Dark). Rathe's curse takes away int, so I wouldn't recommened it. Tough hide is more for tanks and Clobber isn't worth 20 cms.

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Stats:
INT
STA
WIZ
DEX (highly optional, i wouldn't recommend)

INT is key for a necro's power. Wiz affects the undead spells, and pact rate (more wiz: less life drained from you).

AR is also very good for necros. See if you can grab some gear with AR. Wiz also boosts this (7 TPS to 1 resist), not so great, but still it is something.
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MCS:

LICH :
Reqs: WIZ: 150 INT: 200 500 Pts spent
Need abilities: Teachings of Morthalis 4, Chardith's Boon 4

WIS MAX +50 INT MAX +50 HP MAX -250 PWR MAX +500 AC +250 FR +10 CR +10 PR +10 DR +10 LR +10 AR +10

This MC can go either way: soloing-grping/raiding. The extra resists help with soloing, while the int and pwr helps with nuking.

MCAS:
Lich form: Lvl 24 Pet form (Decaying flesh) which gives PoT at the cost of HoT.

Subversion: Not really sure what this does yet. Anyone know?


DEFILER:
REQS: STA: 200 INT: 200 Points spent: 500
Req. Spells: Mark of Bertoxxulous 2, Plaguebearer's Rune 4

STA MAX +50 HP MAX +200 DEF MOD +2 PR +25 DR +25

This MC is better for sololing. But I have seen perfectly good defilers, make awesome raiders.

MCAS: Corrupt: Life tap proc and Nuke (Thanks Jamonk for these two)
Defile: Nec Pet form


Sage:
REQS: INT: 250 Points spent: 500
Req. Spells: Sage's Knack 3, Sage's Form 3, Sage's Thought 3, Sage's Intuition 3

INT MAX +50 STA +10 AGI +10 DEX +10 WIS +10 INT +10 CHA +10 PWR MAX +250 POT +25

Decent MC. However, lich and defiler offer a little more.

MCAS:
Stoneskin: NEED INFO
Power Induction: NEED INFO
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Racial MCS:

All racial MCS only require 500 points spent.

Gnome: Tinker: AGI MAX +50 INT MAX +50 POT +10

MCAS:
Construct: Summon pet that quads, great pet.
Repair: Heal pet

Tinker is not recommended for Necros. SD or RSD are better then the Tinker Pet, and their mcs offer more options. This MC is recommened for wizzys, and alcs.



Erudite: Scholar:

INT MAX +50 PWR MAX +500 POT +10

MCS: Thirst for Knowledge: PWR MAX +500 POT +20

Erudite's Teaching: INFO NEEDED

Great MC for necs. Great for our power pools.



Human: Mercenary:
STR MAX +25 STA MAX +25 AGI MAX +25 DEX MAX +25 WIS MAX +25 INT MAX +25 CHA MAX +25 HP MAX +200

MCAS:
Expose: Attack and debuff (Thanks Jamonk)
Grizzled: STR +25 DEX +25 HP MAX +250 AC +250

Mercenary is not good for necros. Most MC's offer more.


Dark elf: Chosen:
WIS MAX +50 HP FACTOR +1 POT +20 OFF MOD +1 DEF MOD +1 AR +50

MCAS:
Innoruuk's Aura: DS
Spite: Harmtouch like ability (Thanks Jamonk)

Chosen is a good mc for necros. The extra wiz, PoT, and AR are ideal for necs. Easier to get then lich, defiler, and sage too.

Ogre: Juggernaut:
STA MAX +50 AC +200 DEF MOD +2 FR +5 CR +5 PR +5 DR +5 LR +5 AR +5
MCAS:
Cursed Ogre: STR +50 STA +50 WIS -25 INT -25 CHA -25 HP FACTOR +5
Crush: NEED INFO

Adds to resists and HP, however from what I see, it seems lich and defiler offer more. (Thanks Nash)
__________________________________________________
Nec CMs:

Ghostly Death: Pet inviso (25 CMS, need to be lvl 35)

Control Undead (1-5): Charm undead (20 cms, lvl 20 for Control Undead 1, lvl 30 for control undead 2 and so on.)

Dessicate: Extra lifetap: 120 CMS

Plaguebringers Rune (1-5): PR + DR + HP FACTOR boost (only with Plaguebringer's Rune 5) (lvls 20-50, 1=20, 2=30 etc.)

Chardith's Boon (1-5): Adds a STA mod to lifetaps (25 cms)

Mark of Bertoxxulous (1-3): Improves DoTs (30 CMS)

Deadly Covenant (1-5): Improves Pacts (20 CmS) (1=20, 2=30, 3=40, 4=50, 5=60)

Death's Sacrament/Unholy Sacrament: Gives pet weapons (20 Cms) Starts with Decaying FLesh (lvl 24) ends with Swarming Death (lvl 60)

Teaching of Morthalis (1-4): Improved Pet buffs (25 CMS) (lvl 23, 33, 43, 51)
__________________________________________________
Feel free to post more information on this and I will add it.


Edited, Sun Dec 19 15:52:12 2004 by PPOPuredarknessFoV

Edited, Sun Dec 19 16:52:32 2004 by PPOPuredarknessFoV

Edited, Sun Dec 19 20:11:03 2004 by PPOPuredarknessFoV

Edited, Sun Dec 19 20:09:09 2004 by PPOPuredarknessFoV

Edited, Sun Dec 19 20:39:13 2004 by PPOPuredarknessFoV
#2 Dec 19 2004 at 4:38 PM Rating: Good
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7,861 posts
Just a thought, but nowhere in your post did you mention that Ogres could also become Necs. Just sayin...




My Nec happens to be Ogre.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#3 Dec 19 2004 at 4:48 PM Rating: Decent
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1,166 posts
oops sorry
#4 Dec 19 2004 at 6:33 PM Rating: Decent
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3,605 posts
Zek's Boon HP MAX +100 HP FACTOR +1


now how can you say 160 hp is not good for a nec?
#5 Dec 19 2004 at 6:41 PM Rating: Good
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7,821 posts
acutally jug is great for Necs. Adds to resists (pacts) and HP (stamina too).
#6 Dec 19 2004 at 6:50 PM Rating: Good
corupt gives some one a life tap proc i belive,and it puts them in the form of one of those nec pets,expose is a pierce,slash,ect debuff,defile i belive is a nuke,spite is like a harmtouch from what i have heard,hope all that helps.
#7 Dec 19 2004 at 8:02 PM Rating: Decent
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1,166 posts
ok fixing, never actually saw a jug nec, but i was comparing it next to a lich and defiler...thanks jamonk, i'll add that
#8 Dec 19 2004 at 8:24 PM Rating: Decent
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1,393 posts
Jamonk,
I think you got them mixed up.
Corrupt = Nuke
Defile = Form
#9 Dec 19 2004 at 8:43 PM Rating: Decent
Why would people do tank MC(like Jug) when they are a nec? I mean they lose 25 intell and 25 wis with their spell so that makes it semi worthless. It's kinda like when I see Shaman and War bersezerkers.....
#10 Dec 19 2004 at 8:47 PM Rating: Decent
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1,393 posts
Shadowers wrote:
Why would people do tank MC(like Jug) when they are a nec? I mean they lose 25 intell and 25 wis with their spell so that makes it semi worthless. It's kinda like when I see Shaman and War bersezerkers.....

Because different MCs can help in different areas. Jugg on a Necro could help you solo better and round your character.

As for bezerker on a Sham.. speed up kills during soloing. Bezerker War could be good at Xrags since with max AR they will hit low anyway. Speed up kills there.
#11 Dec 19 2004 at 9:08 PM Rating: Decent
Still for grouping defiler or lich would be better. Ok but still a Warrior zerker might be helpful at Xrags but anywhere else you xp will be harder beacause of the -2 or -3 defense mods. Also there are much better MCs Hero, Defender, hell soldiers probely.


uhhhhh how do I use those quotes?

Edited, Sun Dec 19 21:10:22 2004 by Shadower
#12 Dec 19 2004 at 9:10 PM Rating: Good
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7,821 posts
you click the button that says Quote or [quo te] text [/quote ] (no spaces jus showin u what to do.

Quote:
text
#13 Dec 19 2004 at 9:10 PM Rating: Decent
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1,393 posts
1. At higher levels Xrags will basically be your only XP Camp.
2. Look at the top where it says quote. Click it and at the text that you want to show who what said.
#14 Dec 19 2004 at 10:11 PM Rating: Decent
Quote:
1. At higher levels Xrags will basically be your only XP Camp.


so slayers,moots,guards arent there 2. take 3 60 necs to moots see how fast u get xp. only 230 a kill for me but a kill every 4 seconds about
#15 Dec 19 2004 at 10:22 PM Rating: Decent
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1,393 posts
Yes but what i hear, all other camps are horrible XP campared to Xrags.
#16 Dec 20 2004 at 8:32 PM Rating: Default
bump
#17 Dec 20 2004 at 8:34 PM Rating: Default
Bump
#18 Dec 20 2004 at 9:02 PM Rating: Default
Wow=P This game sure got confusing over the .. years? Guess I got a lot of catching up to do once I get to playing again =/
#19 Dec 20 2004 at 9:53 PM Rating: Default
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3,980 posts
unless you consistently get shi[i][/i]tty groups or solo a lot, AR isnt really needed until your get to around level 44.

Power path is what i chose and really helps groups a lot, but once you hit level 40 it is pretty much crap compared to power bards and enchanters. If i did it over again i would go blood.

Corrupt changes target form and gives them an hp proc. Works on pets and group members. Does not stack with other forms.

Wisdom im still not sure on for building. Of course liches need 150 for MC, i dont know if it is entirely necessary for defilers. At 40 you get to xp phants and later named hexes, but other than that you are pretty much relied on for pet damage, dots and stacking heals

CM ability that increases pact heal is crap because it does more damage to you that is not AR resistable. At 49 your pact does 540 which is great anyway. No need for more.

Pet weapons are debatable. Some prefer RSD and some prefer SD. If you dont want a pet wep at 60 you might consider not buying any since you will end up erasing 75 cm's in abilities later on.

HP cm's are not really needed since necs like to max AR to counteract pacts and pump stam for power pool. Maybe if you have leftover cm's later on you might want these.

Dex is useless as already stated. dont put any in cuz it wont help much.

Mark of Bertoxxulous CM is great. It ups DoT damage by about 70 or so on first one and against deep reds you can get 2 full DoTs casted and ticked.

Charm undead is pointless since your pets are the strongest undead creatures anyway and you will never want to pump charisma to mod the charm.

Chardith's boon is really only needed for Lich MC and maybe if you like to solo. I dont like it.

As for were-forms there are really only 2 good ones for necs- lion and rat. Many suggest lion because it buffs stam and agil, making you more defensive and adding to your power pool, but i like rat. Rat is nice because it adds to stats that a nec wouldnt normally put tp's into. Agil will help you to take hits better and dex will improve your DoTs and nukes.

Thats all i got for now. Ill add more when i get my tag
#20 Dec 20 2004 at 9:53 PM Rating: Default
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3,980 posts
unless you consistently get shi[i][/i]tty groups or solo a lot, AR isnt really needed until your get to around level 44.

Power path is what i chose and really helps groups a lot, but once you hit level 40 it is pretty much crap compared to power bards and enchanters. If i did it over again i would go blood.

Corrupt changes target form and gives them an hp proc. Works on pets and group members. Does not stack with other forms.

Wisdom im still not sure on for building. Of course liches need 150 for MC, i dont know if it is entirely necessary for defilers. At 40 you get to xp phants and later named hexes, but other than that you are pretty much relied on for pet damage, dots and stacking heals

CM ability that increases pact heal is crap because it does more damage to you that is not AR resistable. At 49 your pact does 540 which is great anyway. No need for more.

Pet weapons are debatable. Some prefer RSD and some prefer SD. If you dont want a pet wep at 60 you might consider not buying any since you will end up erasing 75 cm's in abilities later on.

HP cm's are not really needed since necs like to max AR to counteract pacts and pump stam for power pool. Maybe if you have leftover cm's later on you might want these.

Dex is useless as already stated. dont put any in cuz it wont help much.

Mark of Bertoxxulous CM is great. It ups DoT damage by about 70 or so on first one and against deep reds you can get 2 full DoTs casted and ticked.

Charm undead is pointless since your pets are the strongest undead creatures anyway and you will never want to pump charisma to mod the charm.

Chardith's boon is really only needed for Lich MC and maybe if you like to solo. I dont like it.

As for were-forms there are really only 2 good ones for necs- lion and rat. Many suggest lion because it buffs stam and agil, making you more defensive and adding to your power pool, but i like rat. Rat is nice because it adds to stats that a nec wouldnt normally put tp's into. Agil will help you to take hits better and dex will improve your DoTs and nukes.

Thats all i got for now. Ill add more when i get my tag
#21 Dec 23 2004 at 12:36 AM Rating: Default
49 posts
Correction on Defiler information........
Corrupt is lvl 24 pet form with weapon health proc way too much for 75 cms imo
Defile is DR based blast. With Dr gear nice blast. Use lvl 15 DR buff to help.
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