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Whoa...Crethley ManorFollow

#1 Jan 16 2004 at 5:11 PM Rating: Decent
While wandering the wilds of Surefall Glade, our hero Ryu heads for Crethley Manor in search of semi-valuable items to give his alter-egos. He begins to mercilessly chop down undead maids and servents with ease, barely suffering injuries other than those a blacksmith could mend. Having never visited the Manor before, Ryu is pleased to find that the cellar depths contain more challenging foes and better treasure. As our brave warrior begins a ritual slaying of Dark Guards, a dark shadow creeps over the cellar and touble begins to brew...
The goatlike bleating of a dying Dark Guard seems to be a cry for help to his comrades, who cease wandering about aimlessly and close in our mighty Ryu.
The hero begins hewing to and fro with his enchanted blades, hacking at the undead warriors. Their numbers give them strength, however, and Ryu begins to take too many solid hits. He Bellows in rage, fueling his will to destroy his enemies, but also succeeds in drawing more guards to the battle.
Realizing the futility of the fight, our hero begins to Sprint out of the cellar to find a place to lick his wounds and eat a muffin. Suddenly, he's disoriented. The walls of the Manor begin to disappear and his vison becomes a field of blue. The walls return and Ryu runs up another set of stairs...the room spins violently and the blue field of vision returns. The warrior feels tears begin to open in the back of his tunic from the beating he's taking. Another set of stairs, getting closer... the rooms spins again, more azure vision, run, ryu, run...
and our hero drops to the floor bleeding and convulsing as the guards take some of his Tunar and moan a lot before his body is whisked back to Freeport.

OK if you read that whole thing, cg cause I was rambling. But really, whats with the screwed up graphics in tunnels and hallways. I mean, I just got 300k debt from lbs because of glitchy graphics. Anyone have any suggestions besides switching views?
#2 Jan 16 2004 at 5:18 PM Rating: Default
DORK
#3 Jan 16 2004 at 6:45 PM Rating: Decent
l o l t y
#4 Jan 17 2004 at 1:41 PM Rating: Decent
*
107 posts
either go to first person mode or try to keep the camera(right stick) as tight on to ur body as you can.
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